コード例 #1
0
ファイル: grid.py プロジェクト: BaldrLector/pyPbrt
    def __init__(self, primitives, refine_immediately):
        """Default constructor for GridAccel."""
        # initialize self.primitives with primitives for grid
        if refine_immediately:
            self.primitives = []
            for primitive in primitives:
                primitive.fully_refine(self.primitives)
        else:
            self.primitives = list(primitives)

        # compute bounds and choose grid resolution
        self.bounds = BBox()
        for primitive in self.primitives:
            self.bounds = union(self.bounds, primitive.world_bound())
        delta = self.bounds.p_max - self.bounds.p_min

        # find voxels_per_unit_dist for grid
        max_axis = self.bounds.maximum_extent()
        inv_max_width = 1.0 / delta[max_axis]
        cube_root = 3.0 * pow(len(self.primitives), 1.0 / 3.0)
        voxels_per_unit_dist = cube_root * inv_max_width
        self.n_voxels = []
        for axis in range(3):
            self.n_voxels.append(
                clamp(round_to_int(delta[axis] * voxels_per_unit_dist), 1, 64))

        # compute voxel widths and allocate voxels
        self.width = Vector()
        self.inv_width = Vector()
        for axis in range(3):
            self.width[axis] = delta[axis] / self.n_voxels[axis]
            if self.width[axis] == 0.0:
                self.inv_width[axis] = 0.0
            else:
                self.inv_width[axis] = 1.0 / self.width[axis]
        nv = self.n_voxels[0] * self.n_voxels[1] * self.n_voxels[2]

        # array of voxels, initialized at None
        self.voxels = [None] * nv

        # add primitives to grid voxels
        for primitive in self.primitives:
            # find voxel extent of primitive
            primitive_bound = primitive.world_bound()
            v_min = []
            v_max = []
            for axis in range(3):
                v_min.append(self._pos_to_voxel(primitive_bound.p_min, axis))
                v_max.append(self._pos_to_voxel(primitive_bound.p_max, axis))

            # add primitive to overlapping voxels
            for z in range(v_min[2], v_max[2] + 1):
                for y in range(v_min[1], v_max[1] + 1):
                    for x in range(v_min[0], v_max[0] + 1):
                        index = self._offset(x, y, z)
                        if self.voxels[index] is None:
                            self.voxels[index] = Voxel(primitive)
                        else:
                            self.voxels[index].add_primitive(primitive)

        # create reader-writer mutex for grid
        self.rw_lock = DummyRWLock()