def testScenarioReplace(self): filename = 'config/scenarios/ScenarioJunction.yaml' with open(filename, 'r') as f: originalContent = f.readlines() newContent = [line for line in originalContent if 'color' not in line] try: # update content with open(filename, 'w') as f: f.writelines(newContent) collect() board, state = buildScenario('Junction') self.assertTrue(board) self.assertTrue(state) self.assertEqual(TYPE_TERRAIN[board.terrain[0, 0]], TERRAIN_TYPE['FOREST']) self.assertEqual(TYPE_TERRAIN[board.terrain[30, 30]], TERRAIN_TYPE['ROAD']) finally: # restore original content with open(filename, 'w') as f: f.writelines(originalContent)
def setUp(self): collect() shape = (16, 16) self.board = GameBoard(shape) self.state = GameState(shape) self.tank = buildFigure('Tank', (8, 8), RED) self.state.addFigure(self.tank)
def collect_config(): if app.collecting: return app.collecting = True try: collect() app.scenarios = [k for k, v in TMPL_SCENARIOS.items() if 'offline' not in v] app.terrains = {v['level']: v for k, v in TMPL_TERRAIN_TYPE.items()} except Exception as e: logger.error(f'could not collect configuration! {e}') finally: app.collecting = False
def setUp(self): collect() shape = (16, 16) self.board = GameBoard(shape) self.state = GameState(shape) self.red_tank = buildFigure('Tank', (0, 6), RED) self.red_inf = buildFigure('Infantry', (0, 12), RED) self.blue_tank = buildFigure('Tank', (15, 6), BLUE) self.blue_inf = buildFigure('Infantry', (15, 12), BLUE) self.state.addFigure(self.red_tank, self.red_inf, self.blue_tank, self.blue_inf)
def setUp(self): collect() self.shape = (8, 8) self.board = GameBoard(self.shape) self.state = GameState(self.shape) self.blue_tank = buildFigure('Tank', (4, 6), BLUE) self.red_tank = buildFigure('Tank', (4, 1), RED) self.red_inf = buildFigure('Infantry', (1, 4), RED) self.state.addFigure(self.red_tank, self.red_inf, self.blue_tank) los_on_target = self.state.getLOS(self.blue_tank) self.los_tank = los_on_target[self.red_tank.index] self.los_inf = los_on_target[self.red_inf.index]
def setUp(self) -> None: collect()