コード例 #1
0
ファイル: module1.py プロジェクト: Krypticdator/First
        

    def newChar(self):
        window = Toplevel(self.root)
        self.layout = Character_Layout(window)
        #print(self.layout.contr.datasets)
    def newItem(self):
        window = Toplevel(self.root)
        toolswindow = GUI_item_creator(window)
    def probabs(self):
        probs = GUI_math_analysis()
        window = Toplevel(self.root)
        probs.assign('none', window, self.root)

x = start()
cp= cp20ex()
contr = Controller()
a1 = contr.settings.armors[0]
a2 = contr.settings.armors[1]
a3 = contr.settings.armors[2]
e = Effective_armor()


    

#x = Character()
#y = Process()
#z = Fuzion()
#b = Bar()
#layout = Character_Layout()
コード例 #2
0
    def __init__(self, master):
        self.contr = Controller()
        content = ttk.Frame(master)
        self.n = ttk.Notebook(content)

        master.option_add('*tearOff', FALSE)
        menubar = Menu(master)
        master['menu'] = menubar
        menu_file = Menu(menubar)
        menu_generate = Menu(menubar)
        menubar.add_cascade(menu=menu_file, label='File')
        menubar.add_cascade(menu=menu_generate, label='Generate')
        menu_file.add_command(label='Save', command = self.save)
        menu_generate.add_command(label = 'Lifepath', command=self.gen_lifepath)
        menu_generate.add_command(label = 'Weapons', command=self.gen_wpns)
        
        self.stats_box = GUI_stats_box()
        #wpn_box = GUI_weapons()
        #skill = GUI_skills()
        #comp = GUI_complications()
        #talents = GUI_talents()
        #perks = GUI_perks()
        self.personality = GUI_personality()
        self.wpns = GUI_weapons(self.n, self.contr)
        self.armor = GUI_armor(self.n, self.contr)
        self.perks = GUI_perks(self.n, self.contr)
        self.skills = GUI_skills(self.n, self.contr)
        self.comp = GUI_complications(self.n, self.contr)
        self.talents = GUI_talents(self.n, self.contr)
        self.cyber = GUI_cyber(self.n, self.contr)
        self.items = GUI_items_menu(self.n, self.contr)
        self.family = GUI_family(self.n, self.contr)
        
        #skillframe = skill.Assign(n, contr)
        self.skillframe = self.skills.frame
        self.stats_frame = self.stats_box.Assign(self.n, self.contr)
        #wpn_frame = wpn_box.Assign(n, contr)
        self.wpn_frame = self.wpns.frame
        self.armor_frame = self.armor.frame
        #comp_frame = comp.Assign(n, contr)
        self.comp_frame = self.comp.frame
        #talent_frame = talents.Assign(n, contr)
        self.talent_frame = self.talents.frame
        #perk_frame = perks.Assign(n, contr)
        self.perk_frame = self.perks.frame
        self.personality_frame = self.personality.Assign(self.n, self.contr)
        self.lifepath_frame = GUI_Lifepath(self.n, self.contr)
        self.cyber_frame = self.cyber.frame
        self.item_frame = self.items.frame
        self.family_frame = self.family.frame

        self.n.add(self.personality_frame, text = 'Personality')
        self.n.add(self.family_frame, text = 'Family')
        self.n.add(self.lifepath_frame.frame, text = 'Lifepath')
        self.n.add(self.stats_frame, text='Stats')
        self.n.add(self.skillframe, text = 'Skills')
        self.n.add(self.comp_frame, text = 'Complications')
        self.n.add(self.talent_frame, text = 'Talents')
        self.n.add(self.perk_frame, text = 'Perks')
        self.n.add(self.item_frame, text='Items')
        self.n.add(self.wpn_frame, text='Weapons')
        self.n.add(self.armor_frame, text='Armors')
        self.n.add(self.cyber_frame, text="Cybernetics")
        
        
        
        
        
        
        
        
      
        content.grid(column=0, row=0)
        self.n.grid(column=0, row=0)

        cp = cp20ex()