def update(i):

        # Transforming frame1
        cubesat.rotate(angle_step, 0, 0, cor=cubesat.make_cuboid_centroid())

        projection_frame = Frame()

        for face in cubesat.faces:
            face.project(new_frame=projection_frame, plane='xz')

        print("[DEBUG] Plotting frame {}".format(i))

        # Setting up the axes object
        ax.clear()

        ax.set_title("Wireframe visualization. Frame: {}".format(str(i)))

        plotscale = 1
        ax.set_xlim(0, 1.25 * plotscale)
        ax.set_ylim(0, 1.25 * plotscale)
        ax.set_zlim(0, plotscale)
        # ax.set_xlim(-1, 1)
        # ax.set_ylim(-1, 1)
        # ax.set_zlim(-1, 1)

        ax.set_xlabel('x')
        ax.set_ylabel('y')
        ax.set_zlabel('z')

        # Plotting the global XYZ tripod
        plot_global_tripod(ax, scaling=plotscale / 2)

        # Plot tripod of frame1:
        plot_frame(ax, frame1, tripod_scale=plotscale / 8, facefill=False)
        plot_frame(ax,
                   projection_frame,
                   tripod_scale=plotscale / 8,
                   facefill=False,
                   linecolour="#AA2")
コード例 #2
0
from cp_utilities import d2r  #, r2d
from cp_plotting import plot_global_tripod, plot_frame

# Toggle plotting functionality:
if True:

    # Setting up the plot:
    fig = plt.figure(figsize=(10, 7))
    ax = mp3d.Axes3D(fig)
    """ TO CHANGE THE DEFAULT CAMERA VIEW, CHANGE THESE: """
    ax.view_init(elev=20, azim=-60)

    steps = 128
    angle_step = d2r(360 / steps)

    frame1 = Frame()

    projection_frame = Frame()

    p1 = Vertex(-0.05, -0.05, -0.1, frame1)
    p2 = Vertex(-0.05, -0.05, 0.1, frame1)
    p3 = Vertex(0.05, -0.05, 0.1, frame1)
    p4 = Vertex(0.05, -0.05, -0.1, frame1)
    p5 = Vertex(-0.05, 0.05, -0.1, frame1)
    p6 = Vertex(-0.05, 0.05, 0.1, frame1)
    p7 = Vertex(0.05, 0.05, 0.1, frame1)
    p8 = Vertex(0.05, 0.05, -0.1, frame1)

    fA = Face(p4, p3, p2, p1, frame1)
    fB = Face(p2, p3, p7, p6, frame1)
    fC = Face(p3, p4, p8, p7, frame1)
from cp_utilities import d2r  #, r2d
from cp_plotting import plot_global_tripod, plot_frame

# Toggle plotting functionality:
if True:

    # Setting up the plot:
    fig = plt.figure(figsize=(10, 7))
    ax = mp3d.Axes3D(fig)
    """ TO CHANGE THE DEFAULT CAMERA VIEW, CHANGE THESE: """
    ax.view_init(elev=20, azim=-60)

    steps = 40
    angle_step = d2r(360 / steps)

    frame1 = Frame()
    frame1.translate(0.5, 0.5, 0.5)
    frame1.rotate(0, 0, d2r(1 * 360 / 12))

    p1 = Vertex(-0.05, -0.05, -0.1, frame1)
    p2 = Vertex(-0.05, -0.05, 0.1, frame1)
    p3 = Vertex(0.05, -0.05, 0.1, frame1)
    p4 = Vertex(0.05, -0.05, -0.1, frame1)
    p5 = Vertex(-0.05, 0.05, -0.1, frame1)
    p6 = Vertex(-0.05, 0.05, 0.1, frame1)
    p7 = Vertex(0.05, 0.05, 0.1, frame1)
    p8 = Vertex(0.05, 0.05, -0.1, frame1)

    fA = Face(p4, p3, p2, p1, frame1)
    fB = Face(p2, p3, p7, p6, frame1)
    fC = Face(p3, p4, p8, p7, frame1)
コード例 #4
0
    p4 = Vertex([0.05, -0.05, -0.1])
    p5 = Vertex([-0.05, 0.05, -0.1])
    p6 = Vertex([-0.05, 0.05, 0.1])
    p7 = Vertex([0.05, 0.05, 0.1])
    p8 = Vertex([0.05, 0.05, -0.1])

    fA = Face(p4, p3, p2, p1)
    fB = Face(p2, p3, p7, p6)
    fC = Face(p3, p4, p8, p7)
    fD = Face(p4, p1, p5, p8)
    fE = Face(p1, p2, p6, p5)
    fF = Face(p5, p6, p7, p8)

    cubesat = Geometry([fA, fB, fC, fD, fE, fF])

    frame1 = Frame()
    frame1.add_geometry(cubesat)
    frame1.translate(0.5, 0.5, 0.5)
    frame1.rotate(0, 0, d2r(1 * 360 / 12))

    # cubesat.rotate(d2r(-45),0,0,cor=list(cubesat.find_cuboid_centroid()))

    # f1 = Face(Vertex(0,0,0), Vertex(1,0,0), Vertex(1,1,0), Vertex(0,1,0))
    # f2 = Face(Vertex(0,0,0), Vertex(1,0,0), Vertex(1,1,0), Vertex(0,1,0))
    # f3 = Face(Vertex(0,0,0), Vertex(1,0,0), Vertex(1,1,0), Vertex(0,1,0))
    # f4 = Face(Vertex(0,0,0), Vertex(1,0,0), Vertex(1,1,0), Vertex(0,1,0))
    # f5 = Face(Vertex(0,0,0), Vertex(1,0,0), Vertex(1,1,0), Vertex(0,1,0))
    # f6 = Face(Vertex(0,0,0), Vertex(1,0,0), Vertex(1,1,0), Vertex(0,1,0))

    # f = Face(Vertex([0,0,0]),Vertex([1,0,0]),Vertex([1,1,0]),Vertex([0,1,0]))
コード例 #5
0
p4 = Vertex([0.05, -0.05, -0.1])
p5 = Vertex([-0.05, 0.05, -0.1])
p6 = Vertex([-0.05, 0.05, 0.1])
p7 = Vertex([0.05, 0.05, 0.1])
p8 = Vertex([0.05, 0.05, -0.1])

fA = Face(p4, p3, p2, p1)
fB = Face(p2, p3, p7, p6)
fC = Face(p3, p4, p8, p7)
fD = Face(p4, p1, p5, p8)
fE = Face(p1, p2, p6, p5)
fF = Face(p5, p6, p7, p8)

cubesat = Geometry([fA, fB, fC, fD, fE, fF])

frame1 = Frame()
frame1.add_geometry(cubesat)
frame1.translate(0.5, 0.5, 0.5)
frame1.rotate(0, 0, d2r(1 * 360 / 12))

cubesat.rotate(d2r(-45), 0, 0, cor=list(cubesat.find_cuboid_centroid()))

f = Face(Vertex([0, 0, 0]), Vertex([1, 0, 0]), Vertex([1, 1, 0]),
         Vertex([0, 1, 0]))

for face in frame1.illuminated_faces(cubesat, 'xz'):
    print(frame1.illuminated_strength(face, 'xz'))

#%% ==== Plotting ====

# Toggle plotting functionality:
コード例 #6
0
from cp_utilities import d2r  #, r2d
from cp_plotting import plot_global_tripod, plot_frame

# Toggle plotting functionality:
if True:

    # Setting up the plot:
    fig = plt.figure(figsize=(10, 7))
    ax = mp3d.Axes3D(fig)
    """ TO CHANGE THE DEFAULT CAMERA VIEW, CHANGE THESE: """
    ax.view_init(elev=20, azim=-60)

    steps = 40
    angle_step = d2r(360 / steps)

    frame1 = Frame()

    vertex1 = Vertex(0.5, 0, 0, parent=frame1)
    vertex2 = Vertex(0.5, 0.5, 0, parent=frame1)

    def update(i):

        # Transforming frame1
        frame1.translate(2 / steps, 2 / steps, 2 / steps)
        # frame1.rotate(0,0,-2*np.pi/(steps))

        # Local transformation of vertex1 - rotate around vertex2
        vertex1.rotate(2 * np.pi / steps, 0, 0, cor=vertex2)

        # Setting up the axes object
        ax.clear()
    fB = Face(p2, p3, p7, p6)   #       |\ B_\  
    fC = Face(p3, p4, p8, p7)   #     A | |  | F        Y
    fD = Face(p4, p1, p5, p8)   #       | | C|  -------->
    fE = Face(p1, p2, p6, p5)   #        \|__|
    fF = Face(p5, p6, p7, p8)   #          D       
                                #            \
                                #             v X
    
    # Assembling a Geometry instance named 'cubesat', and add all the faces
    #   we just defined to the geometry.
    cubesat = Geometry([fA, fB, fC, fD, fE, fF])
    
    # Define a reference frame which will be attached to the centre of gravity
    #   of the CubeSat. If you move/rotate this frame, the 'cubesat' 
    #   Geometry will move/rotate along with it (if it is attached of course).
    frame1 = Frame()
    # Attaching the cubesat Geometry to 'frame1'
    frame1.add_geometry(cubesat)
    # Translate 'frame1' away from the origin. The sole reasons for doing this
    #   is so the geometry will not overlap with the yellow projection of the
    #   illuminated area, and because the plot will generally look nicer.
    frame1.translate(0.3, 0.3, 0.25)
    
    
    """ == HERE WE START CHANGING THE INITIAL ATTITUDE OF THE SATELLITE == """
    # Change the LTAN by 1.5 hours
    frame1.rotate(0, 0, d2r(1.5/24*360))
    

    """EXAMPLE: Nadir pointing with +Z"""    
    # The way we've set it up, at the start of the simulation, the satellite
コード例 #8
0
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import mpl_toolkits.mplot3d as mp3d

from cp_vertex import Vertex
from cp_face import Face
from cp_geometry import Geometry
from cp_vector import Vector
from cp_frame import Frame
from cp_utilities import d2r  #, r2d
from cp_plotting import plot_global_tripod, plot_frame, \
    plot_vertex, plot_face

#%% ==== Manipulate objects ====

frame1 = Frame()
frame1.translate(1, 1, 1)

frame2 = Frame()

# p1 = Vertex(0,0,0,frame1)
# p2 = Vertex(1,0,0)
# p3 = Vertex(1,1,0)
# p4 = Vertex(0,1,0)
# p5 = Vertex(0,1,1)
# p6 = Vertex(0,0,1)

# f1 = Face(p1, p2, p3, p4, frame1)
# f2 = Face(p1, p4, p5, p6, frame1)

frame1.readout()
コード例 #9
0
def plot_frame(
    axes: plt.matplotlib.axes,
    frame: Frame,
    # Tripod properties
    show_tripod=True,  # If False, does not plot the tripod
    tripod_scale=1,  # Sets the scale of the tripod
    plot_perpendiculars=True,  # Plot perpendiculars

    # Vertex plotting properties:
    vertexfill=True,  # If False, vertex will not be plotted
    vertexcolour="#000",  # Specifies the vertex colour
    vertexsize=10,  # Size of the plotted vertex
    vertexalpha=1,  # Opacity of the plotted vertex

    # Face plotting properties:
    linefill=True,  # If False, does not plot face lines
    linecolour="#000",  # Colour of face lines
    linewidth=2,  # Thickness of face lines
    linealpha=1,  # Opacity of face lines
    facefill=True,  # If False, does not shade the face area
    facecolour="#555",  # Colour of the face area shading
    facealpha=1,  # Opacity of the face area shading

    # Face perpendicular arrow plotting properties:
    perpfill=False,  # If True, plot perpendiculars
    perpcolour="#888",  # Specifies the perp. arrow colour
    perpscale=1,  # Size of the plotted perp. arrow
    perpalpha=0.5,  # Opacity of the plotted perp. arrow             

    # Illumination:
    illumination=False,  # If True, plots illumination intensity
    ill_value=0,  # Used to plot illumination intensity
    ill_plane=None,  # If illumination is used, a plane
    #  MUST be satisfied.

    # Vector plotting properties:
    vectorfill=True,  # If False, does not plot vector arrow
    vectorcolour="#000",  # Colour of vector arrow
    vectoralpha=1,  # Opacity of vector arrow
    vectorscale=1,  # Scale the whole vector by a constant
    vectorratio=0.15  # Vector arrow length ratio
):

    if frame.geometries:
        """If frame contains geometries, plot these. Then find out if there
           are any leftover edges and vertices associated with the frame, plot
           these too.
           """

        for geometry in frame.geometries:

            # Plot unique vertices first:
            for vertex in geometry.vertices():
                plot_vertex(axes,
                            vertex,
                            frame.vertex_xyz_global(vertex),
                            vertexfill=vertexfill,
                            vertexcolour=vertexcolour,
                            vertexsize=vertexsize,
                            vertexalpha=vertexalpha)

            # Then plot faces, without plotting the vertices
            for face in geometry.faces:
                if illumination:
                    if not ill_plane:
                        raise AssertionError("If illumination is plotted, an \
                                             illumination plane MUST be \
                                             specified, e.g. \
                                             (ill_plane = 'xy')")
                    else:
                        if face not in frame.illuminated_faces(
                                geometry, plane=ill_plane):
                            ill_value = 0
                        else:
                            ill_value = frame.illuminated_strength(
                                face, plane=ill_plane)

                plot_face(axes,
                          face,
                          frame.plotlist(face),
                          linefill=linefill,
                          linecolour=linecolour,
                          linewidth=linewidth,
                          linealpha=linealpha,
                          facefill=facefill,
                          facecolour=facecolour,
                          facealpha=facealpha,
                          vertexfill=False,
                          vertexcolour=vertexcolour,
                          vertexsize=vertexsize,
                          vertexalpha=vertexalpha,
                          illumination=illumination,
                          ill_value=ill_value)

            if perpfill:
                # First plot centroids of each plane:
                plot_geometry_perpendiculars(axes, \
                            frame.perpendiculars_plotlist(geometry,
                                                          perpscale),
                            colour = perpcolour,
                            alpha = perpalpha)

    if show_tripod:
        plot_frame_tripod(axes, frame, scaling=tripod_scale)
コード例 #10
0
def plot_illumination(
    axes: plt.matplotlib.axes,
    frame: Frame,
    plane='xy',
    geometry: Geometry = None,

    # Tripod properties
    show_tripod=False,  # If False, does not plot the tripod
    tripod_scale=1,  # Sets the scale of the tripod
    plot_perpendiculars=False,  # Plot perpendiculars

    # Vertex plotting properties:
    vertexfill=False,  # If False, vertex will not be plotted
    vertexcolour="FFC125",  # Specifies the vertex colour
    vertexsize=10,  # Size of the plotted vertex
    vertexalpha=1,  # Opacity of the plotted vertex

    # Face plotting properties:
    linefill=True,  # If False, does not plot face lines
    linecolour="#FFC125",  # Colour of face lines
    linewidth=2,  # Thickness of face lines
    linealpha=1,  # Opacity of face lines
    facefill=False,  # If False, does not shade the face area
    facecolour="FFC125",  # Colour of the face area shading
    facealpha=1,  # Opacity of the face area shading

    # Face perpendicular arrow plotting properties:
    perpfill=False,  # If True, plot perpendiculars
    perpcolour="#888",  # Specifies the perp. arrow colour
    perpscale=1,  # Size of the plotted perp. arrow
    perpalpha=0.5,  # Opacity of the plotted perp. arrow             

    # Illumination:
    illumination=False,  # If True, plots illumination intensity
    ill_value=0,  # Used to plot illumination intensity

    # Vector plotting properties:
    vectorfill=False,  # If False, does not plot vector arrow
    vectorcolour="#000",  # Colour of vector arrow
    vectoralpha=1,  # Opacity of vector arrow
    vectorscale=1,  # Scale the whole vector by a constant
    vectorratio=0.15  # Vector arrow length ratio
):
    # Gather the faces to be plotted in the geometry. If no geometry was
    #   provided (geometry=None), plot all the illuminated faces in the frame.

    if not geometry:
        geometries = frame.geometries
    else:
        geometries = list(geometry)

    illuminated_faces = []

    # Find out what faces are illuminated:
    for geo in geometries:
        faces = frame.illuminated_faces(geo, plane=plane)
        illuminated_faces.extend(faces)

    # Plot each face after projecting them in the global frame:
    for face in illuminated_faces:
        # projected_face = frame.project_face(face)
        plot_face(axes,
                  frame.project_face(face, plane=plane),
                  linefill=linefill,
                  linecolour=linecolour,
                  linewidth=linewidth,
                  linealpha=linealpha,
                  facefill=facefill,
                  facecolour=facecolour,
                  facealpha=facealpha,
                  vertexfill=vertexfill,
                  vertexcolour=vertexcolour,
                  vertexsize=vertexsize,
                  vertexalpha=vertexalpha,
                  illumination=False)