def update(i): # Transforming frame1 if i < steps / 2: frame1.translate(1 / steps, 2 / steps, 2 / steps) else: frame1.translate(1 / steps, -2 / steps, -2 / steps) frame1.rotate(0, -2 * np.pi / steps, -2 * np.pi / steps) # frame1.rotate(0,0,0) # vertex1.rotate(2*np.pi/steps,0,0, cor=vertex2) # Setting up the axes object ax.clear() ax.set_title("Wireframe visualization. Frame: {}".format(str(i))) plotscale = 1 ax.set_xlim(0, 1.25 * plotscale) ax.set_ylim(0, 1.25 * plotscale) ax.set_zlim(0, plotscale) # ax.set_xlim(-1, 1) # ax.set_ylim(-1, 1) # ax.set_zlim(-1, 1) ax.set_xlabel('x') ax.set_ylabel('y') ax.set_zlabel('z') # Plotting the global XYZ tripod plot_global_tripod(ax, scaling=plotscale / 2) # Plot tripod of frame1: plot_frame(ax, frame1, tripod_scale=plotscale / 8, facealpha=0.4)
def update(i): # Transforming frame1 cubesat.rotate(angle_step, 0, 0, cor=list(cubesat.find_cuboid_centroid())) print("[DEBUG] Plotting frame {}".format(i)) # Setting up the axes object ax.clear() ax.set_title("Wireframe visualization. Frame: {}".format(str(i))) plotscale = 1 ax.set_xlim(0, 1.25 * plotscale) ax.set_ylim(0, 1.25 * plotscale) ax.set_zlim(0, plotscale) ax.set_xlabel('x') ax.set_ylabel('y') ax.set_zlabel('z') # Plotting the global XYZ tripod plot_global_tripod(ax, scaling=plotscale / 2) # Plot tripod of frame1: plot_frame(ax, frame1, tripod_scale=plotscale / 8, perpfill=True, perpscale=0.1, facealpha=0.8)
def update(i): # Transforming frame1 frame1.translate(2 / steps, 2 / steps, 2 / steps) # frame1.rotate(0,0,-2*np.pi/(steps)) # Local transformation of vertex1 - rotate around vertex2 vertex1.rotate(2 * np.pi / steps, 0, 0, cor=vertex2) # Setting up the axes object ax.clear() ax.set_title("Wireframe visualization. Frame: {}".format(str(i))) ax.set_xlim(0, 0.4 * 10) ax.set_ylim(0, 0.4 * 10) ax.set_zlim(0, 0.3 * 10) ax.set_xlabel('x') ax.set_ylabel('y') ax.set_zlabel('z') # Plotting the global XYZ tripod plot_global_tripod(ax) # Plot tripod of frame1: plot_frame(ax, frame1)
def update(i): # Transforming frame1 cubesat.rotate(angle_step, 0, 0, cor=cubesat.make_cuboid_centroid()) projection_frame = Frame() for face in cubesat.faces: face.project(new_frame=projection_frame, plane='xz') print("[DEBUG] Plotting frame {}".format(i)) # Setting up the axes object ax.clear() ax.set_title("Wireframe visualization. Frame: {}".format(str(i))) plotscale = 1 ax.set_xlim(0, 1.25 * plotscale) ax.set_ylim(0, 1.25 * plotscale) ax.set_zlim(0, plotscale) # ax.set_xlim(-1, 1) # ax.set_ylim(-1, 1) # ax.set_zlim(-1, 1) ax.set_xlabel('x') ax.set_ylabel('y') ax.set_zlabel('z') # Plotting the global XYZ tripod plot_global_tripod(ax, scaling=plotscale / 2) # Plot tripod of frame1: plot_frame(ax, frame1, tripod_scale=plotscale / 8, facefill=False) plot_frame(ax, projection_frame, tripod_scale=plotscale / 8, facefill=False, linecolour="#AA2")
ax.set_title("Wireframe visualization. Illuminated area: {} m^2.".format( round(frame1.illuminated_area(cubesat, plane='xz'), 4))) ax.set_xlim(0, 1) ax.set_ylim(0, 1) ax.set_zlim(0, 1) ax.set_xlabel('x') ax.set_ylabel('y') ax.set_zlabel('z') # Plotting the global XYZ tripod plot_global_tripod(ax) # ==== Plot custom objects ==== # plot_vertex(ax, p0) # plot_face(ax, f) # plot_face(ax, fA, frame1.plotlist(fA)) plot_frame(ax, frame1, tripod_scale=0.2, \ illumination=True, ill_plane='xz', \ facecolour="#468", facealpha=0.95, \ perpfill=True, perpscale=0.1, perpalpha=0.25) plot_illumination(ax, frame1, plane='xz') # ============================= plt.show()
def update(i): """ Defining some plotting parameters. """ # Clearing the plot with each update, so matplotlib doesn't keep # rendering overtop one another in the plot window. ax.clear() # Set the scale of the plot with a sizing factor. plotscale = 0.5 # Set the limits of the X/Y/Z axes of the plot. You can change these, # but the CubeSat may start looking oddly fat or skinny. ax.set_xlim(0, 1.25*plotscale) ax.set_ylim(0, 1.25*plotscale) ax.set_zlim(0, plotscale) # Labelling the axes ax.set_xlabel('x') ax.set_ylabel('y') ax.set_zlabel('z') """ ============== TRANSFORMING THE CUBESAT MODEL ================ """ # We could rotate the whole CubeSate by rotating its parent frame # 'frame1'. You would do this like so: # frame1.rotate(angle_step,0,0,cor=frame1.origin()) # This is bad, because it forces us to define the rotations of the # CubeSat in terms of the global frame of reference. This is hard. # However, instead we will merely rotate the 'cubesat' Geometry and # keep 'frame1' stationary. This way, we can define the rototations # of the CubeSat in terms of the local frame 'frame1'. # Note that we rotate by angle_step each time the function updates, # and that we rotate 'cubesat' around the CubeSat centroid. cubesat.rotate(angle_step,0,0,cor=list(cubesat.find_cuboid_centroid())) # We rotate the fake earth Geometry 'E' by the same amount, and also # around the CubeSat centroid. E.rotate(angle_step,0,0,cor=list(cubesat.find_cuboid_centroid())) """ ================ SETTING UP ALBEDO SIMULATION ================= """ # Calculate the albedo vector. This is needed to determine the albedo # multiplier. We will also plot it in purple, so it will be easy # to understand what is going on: albedo_vector = frame1.vertex_xyz_global(cubesat.make_cuboid_centroid()) \ - frameE.vertex_xyz_global(E_anchor) # Normalize albedo vector to unit vector albedo_vector = albedo_vector/np.linalg.norm(albedo_vector) # Add the albedo vector to the plot so it is easy to visualize. plot_arrow(ax, frameE.vertex_xyz_global(E_anchor), albedo_vector, scaling=0.05) # Finding albedo multiplier multiplier[i-1] = np.dot(albedo_vector, frame1.illumination_vector('xz')) # If the satellite is behind the Earth, no reflected albedo light # reaches the satellite. If the satellite is behind the Earth, the # dot product between the illumination vector (from Sun->CubeSat) # and the albedo vector will be positive. If this is the case, we # want to make the multiplier 0 (no albedo). if multiplier[i-1] >= 0: multiplier[i-1] = 0 # Else, we just set the multiplier to positive and assign it. # The value of multiplier goes from 0 to 1. else: multiplier[i-1] = -multiplier[i-1] """ ================ SETTING UP SHADOW SIMULATION ================ """ # Shitty shadow simulation: Here we use a simple if-statement to check # whether the satellite is behind the Earth. If it is, none of the # satellite sides are illuminated, and so we just set the illuminated # area to zero. if True: # If you set this False, you turn the shadow simulation off shadow = False if 0.5-0.361/2 <= i/(steps-1) <= 0.5+0.361/2: shadow = True else: shadow = False # Unnecessary but I'm keeping it here just in case # global A_ill # If the CubeSat is not in the Earth's shadow, calculate the # illuminated area (from sun) and the area subjected to albedo. if not shadow: A_ill[i-1] = round(frame1.illuminated_area(cubesat, plane='xz'), 4) A_ill2[i-1] = round(frame1.area_projected(cubesat, albedo_vector),4) else: A_ill[i-1] = 0 A_ill2[i-1] = 0 """ ================= CALCULATE THE POWER VALUES ================= """ # Power from sunlight: P_sun[i-1] = A_ill[i-1]\ * solar_flux * n_cell * n_packing \ * (1 - degradation * years_elapsed) # Power from albedo: P_alb[i-1] = A_ill2[i-1] * multiplier[i-1] * ALB_earth_avg \ * solar_flux * n_cell * n_packing \ * (1 - degradation * years_elapsed) # Calculate the total power P_tot[i-1] = P_sun[i-1] + P_alb[i-1] # Debug line to monitor A_ill, A_ill2 for each frame. # print("[DEBUG] Frame {}, A_ill = {}, A_ill2 = {}"\ # .format(i, A_ill[i-1], A_ill2[i-1])) """ ======================= MAKE THE 3D PLOT ====================== """ # This section uses several variables from cp_plotting.py # Plotting the global XYZ tripod plot_global_tripod(ax, scaling=plotscale/2) if not shadow: # Sunlight shining on satellite? Plot contents of 'frame1', and use # illumination values to show which sides are illuminated plot_frame(ax, frame1, tripod_scale=plotscale/8, perpfill=False, perpscale=0.1, illumination=True, ill_plane='xz', facecolour="#0F0F0F", facealpha=0.7 ) # Sunlight shining on satellite? Plot illuminated area in yellow plot_illumination(ax, frame1, plane='xz') else: # Satellite in shadow? Plot contents of 'frame1', but disable # illumination. plot_frame(ax, frame1, tripod_scale=plotscale/8, perpfill=False, perpscale=0.1, illumination=False, ill_plane='xz', facecolour="#0F0F0F", facealpha=0.7 ) # Satellite in shadow? Plot illuminated area in black plot_illumination(ax, frame1, plane='xz',linecolour="#000") # Plot the fake earth by plotting the contents of 'frameE' plot_frame(ax, frameE, tripod_scale=plotscale/8, show_tripod=False, linefill=False, facefill=False, illumination=False, vertexcolour="#0000DD", vertexsize=300 ) # Set plot title ax.set_title("3D Visualization. Frame: {}. A_ill = {} m^2. Shadow is {}.\ ".format(str(i), str(A_ill[i-1]), shadow)) # If simulation is at the final step, plot the power curve: if i == steps-1: print("Function update() is done! Plotting power curves...") # Call power curve plotting function plot_power(P_sun, P_alb)
""" TO CHANGE THE DEFAULT CAMERA VIEW, CHANGE THESE: """ ax.view_init(elev=20, azim=-60) # Setting up the axes object ax.set_title("Wireframe visualization.") ax.set_xlim(-2, 2) ax.set_ylim(-2, 2) ax.set_zlim(-2, 2) ax.set_xlabel('x') ax.set_ylabel('y') ax.set_zlabel('z') # Plotting the global XYZ tripod plot_global_tripod(ax) # ==== Plot custom objects ==== for vertex in [p1, p2, p3, p4, p5, p6]: plot_vertex(ax, vertex) for face in [f1, f2]: plot_face(ax, face) plot_frame(ax, frame1) # ============================= plt.show()
ax = mp3d.Axes3D(fig) """ TO CHANGE THE DEFAULT CAMERA VIEW, CHANGE THESE: """ ax.view_init(elev=20, azim=-60) # Setting up the axes object ax.set_title("Wireframe visualization.") ax.set_xlim(0, 1) ax.set_ylim(0, 1) ax.set_zlim(0, 1) ax.set_xlabel('x') ax.set_ylabel('y') ax.set_zlabel('z') # Plotting the global XYZ tripod plot_global_tripod(ax) # ==== Plot custom objects ==== # plot_vertex(ax, p0) # plot_face(ax, f) # plot_face(ax, fA, frame1.plotlist(fA)) plot_frame(ax, frame1, tripod_scale=0.2, \ perpfill=True, perpscale=0.1, perpalpha=0.25) # ============================= plt.show()
def update(i): # Setting up the axes object ax.clear() plotscale = 0.5 ax.set_xlim(0, 1.25 * plotscale) ax.set_ylim(0, 1.25 * plotscale) ax.set_zlim(0, plotscale) ax.set_xlabel('x') ax.set_ylabel('y') ax.set_zlabel('z') # Transforming cubesat cubesat.rotate(angle_step, 0, 0, cor=list(cubesat.find_cuboid_centroid())) # Transform fake Earth E.rotate(angle_step, 0, 0, cor=list(cubesat.find_cuboid_centroid())) # Shitty shadow simulation: if True: # Toggle shadow = False if 0.5 - 0.361 / 2 <= i / (steps - 1) <= 0.5 + 0.361 / 2: shadow = True else: shadow = False global A_ill if not shadow: A_ill[i - 1] = round(frame1.illuminated_area(cubesat, plane='xz'), 4) else: A_ill[i - 1] = 0 print("[DEBUG] Frame {}, i/(steps-1) = {}, shadow {}"\ .format(i, round(i/(steps-1),2), shadow)) # Plotting the global XYZ tripod plot_global_tripod(ax, scaling=plotscale / 2) # Plot tripod of frame1: if not shadow: plot_frame(ax, frame1, tripod_scale=plotscale / 8, perpfill=False, perpscale=0.1, illumination=True, ill_plane='xz', facecolour="#0F0F0F", facealpha=1) plot_illumination(ax, frame1, plane='xz') else: plot_frame(ax, frame1, tripod_scale=plotscale / 8, perpfill=False, perpscale=0.1, illumination=False, ill_plane='xz', facecolour="#0F0F0F", facealpha=1) plot_illumination(ax, frame1, plane='xz', linecolour="#000") plot_frame(ax, frameE, tripod_scale=plotscale / 8, show_tripod=False, linefill=False, facefill=False, illumination=False, vertexcolour="#0000DD", vertexsize=300) ax.set_title( "3D Visualization. Frame: {}. A_ill = {} m^2. Shadow is {}.\ ".format(str(i), str(A_ill[i - 1]), shadow))