roof.setDepth(45) paper.add(roof) paper = cy.Canvas() paper = cg.Canvas() paper.setBackgroundColor('skyBlue') paper.setWidth(800) paper.setHeight(600) paper.setTitle('My World') sun = cg.Circle() paper.add(sun) sun.setFillColor('yellow') sun.setRadius(50) sun.moveTo(700, 100) paper.add(sun) facade = cg.Square(200, cg.Point(400, 350)) facade.setFillColor('white') paper.add(facade) chimney = cg.Rectangle(50, 70, cg.Point(450, 215)) chimney.setFillColor('red') paper.add(chimney) tree = cg.Polygon(cg.Point(150, 220), cg.Point(120, 380), cg.Point(180, 380)) tree.setFillColor('darkGreen') paper.add(tree) sunraySW = cg.Path(cg.Point(660, 140), cg.Point(635, 165)) sunraySW.setBorderColor('yellow') sunraySW.setBorderWidth(6) paper.add(sunraySW)
sunraySW.setBorderColor('yellow') sunraySW.setBorderWidth(6) paper.add(sunraySW) paper = "Paper World" paper.add(sunraySW) cg.getCanvas() paper = cg.Canvas() paper.setBackgroundColor(springgreen) paper.setBackgroundColor('skyBlue') paper.setWidth(800) paper.setHeight(550) paper.setTitle("A Whole New World") sun = cg.Circle(50, cg.Point(700,100)) paper.add(sun) sun.setFillColor('yellow') facade = cg.Square(200, cg.Point(400,350)) facade.setFillColor('white') paper.add(facade) chimney=cg.Rectangle(50,70,cg.Point(450,215)) chimney.setFillColor('red') paper.add(chimney) tree = cg.Polygon(cg.Point(150,220),cg.Point(120,380), cg.Point(180,380)) tree.setFillColor('darkgreen') paper.add(tree) sunraySW = cg.Path(cg.Point(660,140), cg.point(635,165)) sunraySW = cg.Path(cg.Point(660,140), cg.Point(635,165)) sunraySW.setBorderColor('yellow') sunraySW.setBorderWidth(6) paper.add(sunraySW) sunraySW = cg.Path(cg.Point(740,140), cg.Point(735,165)) sunraySW.setBorderColor('yellow')
paper.setTitle('My World') paper. dir(paper) paper.getBackgroundColor() paper.getWith() paper.getWidth() sun = cg.Circle() paper.add(sun) sun.setFillColor('yellow') sun.setRadius(50) sun.moveTo(700,100) sunCenter = cg.Point(700, 100) sun2 = cg.Circle(50, sunCenter) sun2.setFillColor('lightYellow') paper.add(sun2) facade = cg.Square(200, cg.Point(400, 350)) facade.setFillColor('white') paper.add(facade) chimney = cg.Rectangle(50, 70, cg.Point(450, 215)) chimney.setFillColor('red') paper.add(chimney) tree = cg.Polygon(cg.Point(150, 220), cg.Point(120, 380), cg.Point(180, 380)) tree.setFillColor('darkGreen') paper.add(tree) sunraySW = cg.Path(cg.Point(660, 140), cg.Point(635,165)) sunraySW.setBorderColor('yellow') sunraySW.setBorderWidth(6) paper.add(sunraySW) sunraySE = cg.Path(cg.Point(740, 140), cg.Point(765,165))
def draw_landscape(): """Creates two suns, sunrays, house, tree, and grass""" paper = cg.Canvas() paper.setBackgroundColor('skyBlue') paper.setWidth(800) paper.setHeight(600) paper.setTitle('Welcome to Tattoine') sun = cg.Circle() paper.add(sun) sun.setFillColor('yellow') sun.setRadius(50) sun.moveTo(700, 100) sunCenter = cg.Point(670, 110) sun2 = cg.Circle(50, sunCenter) sun2.setDepth(60) sun2.setFillColor('orange') paper.add(sun2) facade = cg.Square(200, cg.Point(400, 350)) facade.setFillColor('white') paper.add(facade) chimney = cg.Rectangle(50, 70, cg.Point(450, 215)) chimney.setFillColor('red') paper.add(chimney) tree = cg.Polygon(cg.Point(150, 220), cg.Point(120, 380), cg.Point(180, 380)) tree.setFillColor('darkGreen') paper.add(tree) sunraySW = cg.Path(cg.Point(660, 140), cg.Point(635, 165)) sunraySW.setBorderColor('yellow') sunraySW.setBorderWidth(6) paper.add(sunraySW) sunraySE = cg.Path(cg.Point(740, 140), cg.Point(765, 165)) sunraySE.setBorderColor('yellow') sunraySE.setBorderWidth(6) paper.add(sunraySE) sunrayNE = cg.Path(cg.Point(740, 60), cg.Point(765, 35)) sunrayNE.setBorderColor('yellow') sunrayNE.setBorderWidth(6) paper.add(sunrayNE) sunrayNW = cg.Path(cg.Point(660, 60), cg.Point(635, 35)) sunrayNW.setBorderColor('yellow') sunrayNW.setBorderWidth(6) paper.add(sunrayNW) grass = cg.Rectangle(800, 300, cg.Point(400, 450)) grass.setFillColor('green') grass.setBorderColor('green') grass.setDepth(75) paper.add(grass) landscape_objects = {'paper': paper, 'sun1': sun, 'sun2': sun2, 'facade': facade, 'sunrays': [sunrayNE, sunrayNW, sunraySW, sunraySE], 'chimney': chimney, 'tree': tree, 'grass': grass} return landscape_objects
# coding: utf-8 import cs1graphics as cg paper = cg.Canvas() paper.setBackgroundColor('skyBlue') paper.setWidth(800) paper.setHeight(600) paper.setTitle('My World') sun = cgCircle() sun = cg.Circle() paper.add(sun) sun.setFillColor('yeallow') sun.setFillColor('yellow') sun.setRadius(50) sun.moveTo(700, 100) facade = cg.Square(200, cg.Point(400, 350)) facade.setFillColor('white') paper.add(facade) chimney = cg.Rectangle(50, 70, cg.Point(450, 215)) chimney.setFillColor('red') paper.add('chimney') paper.add(chimney) tree.cg.Polygon(cg.Point(150, 220), (cg.Point(120, 380), (cg.Point(180, 380)) tree.setFillColor('darkGreen') tree = cg.Polygon(cg.Point(150, 220), (cg.Point(120, 380), (cg.Point(180, 380)) tree.setFillColor('darkGreen') tree = cg.Polygon(cg.Point(150, 220), cg.Point(120, 380),