コード例 #1
0
ファイル: createGame.py プロジェクト: MZASTR/cdsite
def createGame(uid, ip):
    r = {"errmsg":"","gid":0}
    
    # check items
    bValue1 = checkOblation(uid)
    iValue = ifPCInGame(uid)

    if bValue1 and iValue==0:
        gi = GameInfo()
        
        gi.cthulhuSanity = 0
        gi.pclist = str(uid)
        gi.winner = -1
        gi.statue = 1
        gi.createTime = datetime.datetime.now()
        gi.creator_id = uid
        gi.save()
        try:
            crntgame = GameInfo.objects.filter(creator_id=uid).order_by('-id')[:1]
            if len(crntgame)==0:
                r["errmsg"] = "create game fail."
                return r
            gid = crntgame[0]
            r["gid"] = gid.id
        except:
            r["errmsg"] = "create game fail."
            return r
        
        # modify creators' game statue
        try:
            ol = PC.objects.get(player_id = uid)
            ol.active_time = datetime.datetime.now()
            ol.ip = ip
            ol.gameStatue = gid.id
            ol.sanity = 3

            ol.save(update_fields=['ip','active_time','gameStatue','sanity'])
        except:
            ol = PC()
            ol.player_id = uid
            ol.active_time = datetime.datetime.now()
            ol.ip = ip
            ol.gameStatue = gid.id
            ol.sanity = 3
            ol.save()
        return r
    if iValue>0:
        r["errmsg"] = "already in a game!"
        r["gid"] = iValue
    if not bValue1:
        r["errmsg"] = "not enough oblation!"
    
    return r
コード例 #2
0
ファイル: updateOnlineList.py プロジェクト: MZASTR/cdsite
def updateOnlineList(request):
    try:
        pc = PC.objects.get(player_id=request.user.id)
    except:
	pc = PC()

        pc.player_id = request.user.id
        pc.active_time = datetime.datetime.now()
        pc.ip = get_client_ip(request)
        pc.gameStatue = 0
        pc.sanity = 3
	pc.save()
	return True

    ip = get_client_ip(request)
    at = datetime.datetime.now()
    data_dic = {'ip':ip, 'active_time':at}
    pc.save(update_fields=data_dic)
    return True
コード例 #3
0
ファイル: getPcList.py プロジェクト: MZASTR/cdsite
def getPcList(request):
    uid = request.user.id
    found = False
    gameID = ifPCInGame(uid)
    if gameID == 0:
        return simplejson.dumps([])
    
    try:
        p = PC.objects.get(player_id=uid) 
        if p:
            found = True
    except:
        pass
    
    ip = get_client_ip(request)
    
    if not found: 
        ol = PC()
        
        ol.player_id = uid
        ol.ip = ip
        ol.sanity = 3
        ol.save()
    
    ols = PC.objects.filter( Q(gameStatue=gameID) )

    olplayers = []
    for player in ols:
        nick = User.objects.get(pk=player.player_id).username 
        olplayers.append({'id':player.player_id, 
                          'player':nick,
                          'sanity':player.sanity
                          })
    r = simplejson.dumps(olplayers)
    return r
コード例 #4
0
ファイル: joinGame.py プロジェクト: MZASTR/cdsite
def joinGame(gid, uid, ip):
    errmsg = ''

    # check player's statue and if in a game - and jump to current game if there's any
    iValue = ifPCInGame(uid)
    if iValue>0:
        errmsg = "already in a game!"
        return errmsg

    g = ifGameAvailable(gid)
    
    if g["gameAvailable"]:
        if g["statue"] == 1:
            # check how many players in game
            num = PC.objects.filter(gameStatue=gid)#.count()

            if len(num) < 6:
                # modify creators' game statue
                try:
                    ol = PC.objects.get(player_id = uid)
                    ol.active_time = datetime.datetime.now()
                    ol.ip = ip
                    ol.gameStatue = gid
                    ol.sanity = 3
                    ol.save(update_fields=["ip","active_time","gameStatue","sanity"])
                except Exception,data:
                    ol = PC()
                    ol.player_id = uid
                    ol.active_time = datetime.datetime.now()
                    ol.ip = ip
                    ol.gameStatue = gid
                    ol.sanity = 3
                    ol.save()

                return errmsg
            else:
                errmsg = "You cannot join the game!"
        else:
            errmsg = "You cannnot join the game!"