def get_state(self): """ Get job state. :returns: (JobState object, sub-state string) tuple. >>> j = j_session.run_job({'remote_command' : '/bin/sleep', 'args' : ['100']}) >>> ... >>> state,substate = j.get_state() >>> print(state) JobState.DONE """ self.logger.debug('Retrieving state for job id {}'.format(self.id)) drmaa2_lib = self.get_drmaa2_library() sub_state = POINTER(drmaa2_string)() sub_state.contents = drmaa2_string() jstate = drmaa2_lib.drmaa2_j_get_state(self._struct, sub_state) if jstate == int(JobState.UNSET_JSTATE): ExceptionMapper.check_last_error_code() return (JobState(jstate), sub_state.contents.value)
def fn(): p = POINTER(c_double)() p.contents = c_double(6.1) return p.contents.value
def fn(): p = POINTER(c_int)() assert not p p.contents = c_int(12) assert p
if e is None and sys.platform == "darwin": try: e_path = utils.get_resource_filename("lib/libenchant.1.dylib") except (Error, ImportError): pass else: # Enchant doesn't natively support relocatable binaries on OSX. # We fake it by patching the enchant source to expose a char**, which # we can write the runtime path into ourselves. e = CDLL(e_path) try: e_dir = os.path.dirname(os.path.dirname(e_path)) if isinstance(e_dir, str): e_dir = e_dir.encode(sys.getfilesystemencoding()) prefix_dir = POINTER(c_char_p).in_dll(e, "enchant_prefix_dir_p") prefix_dir.contents = c_char_p(e_dir) except AttributeError: e = None # Not found yet, search various standard system locations. if e is None: for e_path in _e_path_possibilities(): if e_path is not None: try: e = cdll.LoadLibrary(e_path) except OSError: pass else: break # No usable enchant install was found :-(
def fn(): p = POINTER(c_double)() p.contents = c_double(6.25) return p