def creerVirus(corps): global i x, y = 0, 0 FENETRE = data.get_fenetre() if i == -1: x = random.randint(FENETRE[0][0], FENETRE[0][1] - 2 * data.get_objet("virus", "rayon")) y = random.randint(FENETRE[1][0], FENETRE[1][1] - 2 * data.get_objet("virus", "rayon")) game.creerObjet(corps, "virus0", x, y, data.get_objet("virus", "rayon"), data.get_objet("virus", "vitesse"), data.get_objet("virus", "angle"), data.get_objet("virus", "pushUp"), data.get_objet("virus", "pushDown"), data.get_objet("virus", "pushLeft"), data.get_objet("virus", "pushRight"), data.get_objet("virus", "limiteVitesse"), data.get_objet("virus", "acceleration"), math.pi/data.get_objet("virus", "anglePlus"), data.get_objet("virus", "mitoseTime"), None, [0, 0, 0], 0, None) i=0 return True
def mitose(corps): global i listeCellule = game.GET_OBJET('cellule') listeVirus = game.GET_OBJET("virus") celluleMap = cell.GET_MAP() FENETRE = data.get_fenetre() # Limit of allowed active bacterias enemiPopulationLimite = data.get_modeItem('enemiPopulationLimite') x, y, continuer = 0, 0, 0 # Initializes the initial mitosis if mode.get() is "bacteria": item="bacteria" if i == -1: for celluleKey in listeCellule: continuer = 0 while continuer == 0: x = random.randint(FENETRE[0][0], FENETRE[0][1] - 2 * data.get_objet('bacteria', 'rayon')) y = random.randint(FENETRE[1][0], FENETRE[1][1] - 2 * data.get_objet('bacteria', 'rayon')) game.creerObjet(corps, 'bacteria0', x, y, data.get_objet('bacteria', 'rayon'), data.get_objet('bacteria', 'vitesse'), data.get_objet('bacteria', 'angle'), data.get_objet('bacteria', 'pushUp'), data.get_objet('bacteria', 'pushDown'), data.get_objet('bacteria', 'pushLeft'), data.get_objet('bacteria', 'pushRight'), data.get_objet('bacteria', 'limiteVitesse'), data.get_objet('bacteria', 'acceleration'), math.pi/data.get_objet('bacteria', 'anglePlus'), data.get_objet('bacteria', 'mitoseTime'), data.get_objet('bacteria', 'projectileTime'), [0, 0, 0], 0, None) if collision.collisionPhagocyteBacteria(corps, 'bacteria0') == True and collision.collisionCellule(corps, 'bacteria0', celluleKey, celluleMap) is not False: continuer = 1 else: game.supprimerObjet(corps, 'bacteria0') i = 0 # Process mitosis for key in corps.keys(): if i > enemiPopulationLimite: i = 0 if 'bacteria' in key: if corps[key]['clock'][1] == corps[key]['mitoseTime']: game.creerObjet(corps, 'bacteria' + str(i), corps[key]['x'] + corps[key]['r'] * 2, corps[key]['y'], data.get_objet('bacteria', 'rayon'), data.get_objet('bacteria', 'vitesse'), data.get_objet('bacteria', 'angle'), data.get_objet('bacteria', 'pushUp'), data.get_objet('bacteria', 'pushDown'), data.get_objet('bacteria', 'pushLeft'), data.get_objet('bacteria', 'pushRight'), data.get_objet('bacteria', 'limiteVitesse'), data.get_objet('bacteria', 'acceleration'), math.pi/data.get_objet('bacteria', 'anglePlus'), data.get_objet('bacteria', 'mitoseTime'), data.get_objet('bacteria', 'projectileTime'), [0, 0, 0], 0, None) loiMitose(corps[key], corps['bacteria' + str(i)]) i += 1 corps[key]['clock'][1] = 0 corps[key]['clock'][1] += 1 return True
def collisionBord(objet1): FENETRE = data.get_fenetre() collision = 0 if objet1['x'] + objet1['r'] < FENETRE[0][0]: objet1['x'] += FENETRE[0][1] + objet1['r'] * 2 collision=1 if objet1['x'] - objet1['r'] > FENETRE[0][1]: objet1['x'] -= FENETRE[0][1] + objet1['r'] * 2 collision=1 if objet1['y'] - objet1['r'] < FENETRE[1][0]: objet1['y'] += FENETRE[1][1] + objet1['r'] * 2 collision=1 if objet1['y'] - objet1['r'] > FENETRE[1][1]: objet1['y'] -= FENETRE[1][1] + objet1['r'] * 2 collision=1 if collision: return False return True