コード例 #1
0
def normalize_cvimage(cvimage, size=INPUT_SHAPE, mean=None):
    result = data.resize(cvimage, size)
    print("premean")
    if mean is not None:
        result = result - mean
    print("pre_result")
    return result / 255
コード例 #2
0
def normalize_cvimage(cvimage, size=INPUT_SHAPE, mean=None):
    result = data.resize(cvimage, size)
    print("premean")
    if mean is not None:
        result = result - mean
    print("pre_result")
    return result / 255
コード例 #3
0
ファイル: drive.py プロジェクト: buiducanh/behavioral-cloning
def telemetry(sid, data):
    if data:
        # The current steering angle of the car
        steering_angle = data["steering_angle"]
        # The current throttle of the car
        throttle = data["throttle"]
        # The current speed of the car
        speed = data["speed"]
        # The current image from the center camera of the car
        imgString = data["image"]
        image = Image.open(BytesIO(base64.b64decode(imgString)))
        image_array = resize(np.asarray(image))
        steering_angle = float(
            model.predict(image_array[None, :, :, :], batch_size=1))

        throttle = controller.update(float(speed))

        print(steering_angle, throttle)
        send_control(steering_angle, throttle)

        # save frame
        if args.image_folder != '':
            timestamp = datetime.utcnow().strftime('%Y_%m_%d_%H_%M_%S_%f')[:-3]
            image_filename = os.path.join(args.image_folder, timestamp)
            image.save('{}.jpg'.format(image_filename))
    else:
        # NOTE: DON'T EDIT THIS.
        sio.emit('manual', data={}, skip_sid=True)
コード例 #4
0
def run_level():
    time = pg.time.get_ticks()
    while True:
        dt = pg.time.get_ticks() - time
        time += dt
        dt = min(20, dt)
        for e in pg.event.get():
            if e.type == QUIT:
                data.calculate_dimensions(False)
                return
            elif e.type == VIDEORESIZE:
                data.resize(e.w, e.h, True)
                data.lvlDriver.resize()
            else:
                if not data.lvlDriver.input(e):
                    data.calculate_dimensions(False)
                    return
        data.lvlDriver.tick(dt)
        pg.display.flip()
コード例 #5
0
def get_data_from_file(filepath, size=256, mean=None):
    '''Get image from file ready to be used with the deep neural network'''
    import data

    image = cv2.imread(filepath)
    image = data.resize(image, size)

    if mean is not None:
        image = image - mean

    image = (image) / 255
    bits = filepath.split("/")
    name = bits[-1]

    return image, name
コード例 #6
0
def get_data_from_folder(test_image_folder, mean=None, size=256):
    '''Extracts images from image folder and gets them ready for use with the deep neural network'''
    # dir = os.path.dirname(os.path.abspath(__file__))
    images = []
    names = []
    for subdir, dir, files in os.walk(test_image_folder):
        for file in files:
            if file.endswith(".jpg") or file.endswith(".png") or file.endswith(
                    ".jpeg"):
                filepath = os.path.join(subdir, file)
                image = cv2.imread(filepath)
                if image is not None:
                    image = data.resize(image, size=size)
                    names.append(file)
                    if mean is not None:
                        image = image - mean
                    image = image / 255
                    images.append(image)

    return np.array(images), names
コード例 #7
0
def choose_level():
    reset()

    if isfile(data.LEVELS):
        with open(data.LEVELS, 'rb') as file:
            file_data = file.read()
        # Loop through the data
        while file_data:
            level = Level()
            file_data = level.from_bytes(file_data)
            level_data[levels].append(level)
    if isfile(data.WAVES):
        with open(data.WAVES, 'rb') as file:
            file_data = file.read()
        # Loop through data
        while len(file_data) > 0:
            arr, file_data = load_spawn_list(file_data)
            level_data[spawns].append(arr)

    resize()
    while True:
        for e in pg.event.get():
            if e.type == QUIT:
                save_data()
                return False
            elif e.type == VIDEORESIZE:
                data.resize(e.w, e.h, False)
                resize()
            elif e.type == MOUSEMOTION:
                pos = pg.mouse.get_pos()
                for i, array in enumerate(level_data):
                    if rects[i].collidepoint(*pos):
                        pos = [pos[0] - rects[i].x, pos[1] - rects[i].y]
                        idx = (pos[1] // item_w) * row_len + (pos[0] // item_w)
                        if idx > len(array):
                            idx = -1
                    else:
                        idx = -1
                    if 0 <= idx < len(array) and idx != hovering[i]:
                        hovering[i] = idx
                        if i == levels:
                            previews[i] = array[idx].draw(data.screen_w // 4)
                        else:
                            previews[i] = draw_spawn_list(array[idx], data.screen_w // 4, w=rects[i].w - 1)
                        pg.display.get_surface().fill((0, 0, 0), preview_rects[i])
                        pg.display.get_surface().blit(previews[i], preview_rects[i])
            elif e.type == MOUSEBUTTONUP:
                if e.button == BUTTON_LEFT:
                    global delete, edit, selected_lvl
                    pos = pg.mouse.get_pos()
                    done = False
                    for i, r in enumerate(rects):
                        if r.collidepoint(*pos):
                            pos = [pos[0] - r.x, pos[1] - r.y]
                            row, col = pos[1] // item_w, pos[0] // item_w
                            idx = row * row_len + col
                            if idx < len(level_data[i]):
                                if delete:
                                    history.append([i, idx, level_data[i][idx]])
                                    del level_data[i][idx]
                                    if i == levels:
                                        # Unselect
                                        if selected_lvl >= idx:
                                            selected_lvl = -1
                                            update_title()
                                    else:
                                        # Update blacklist
                                        for j in range(len(spawn_blacklist)):
                                            if spawn_blacklist[j] > idx:
                                                spawn_blacklist[j] -= 1
                                            elif spawn_blacklist[j] == idx:
                                                del spawn_blacklist[j]
                                    draw()
                                elif edit:
                                    obj = level_data[i][idx]
                                    result = new_level(lvl=obj) if i == levels else new_wave(spawn_list=obj)
                                    if result:
                                        level_data[i][idx] = result
                                    resize()
                                else:
                                    item_r = pg.Rect(col * item_w, row * item_w, item_w, item_w)
                                    if i == levels:
                                        # Remove yellow border
                                        if selected_lvl != -1:
                                            row, col = selected_lvl // row_len, selected_lvl % row_len
                                            pg.draw.rect(surfaces[i], (0, 0, 0),
                                                         (col * item_w, row * item_w, item_w, item_w), 2)
                                        selected_lvl = idx if idx != selected_lvl else -1
                                        # Draw yellow border
                                        if selected_lvl != -1:
                                            pg.draw.rect(surfaces[i], (255, 255, 0), item_r, 2)
                                    else:
                                        if idx in spawn_blacklist:
                                            spawn_blacklist.remove(idx)
                                            surfaces[i].fill((0, 0, 0), item_r)
                                            surfaces[i].blit(back_img, item_r)
                                            text_s = lvl_font.render(str(idx + 1), 1, (255, 255, 255))
                                            surfaces[i].blit(text_s, text_s.get_rect(center=item_r.center))
                                        else:
                                            spawn_blacklist.append(idx)
                                            surfaces[i].blit(overlay, item_r)
                                    update_title()
                                    d = pg.display.get_surface()
                                    d.fill((0, 0, 0), r)
                                    d.blit(surfaces[i], r.topleft, area=((0, -off[i]), r.size))
                            done = True
                            break
                    if not done:
                        for i, key in enumerate(button_order):
                            if button_rects[key].collidepoint(*pos):
                                if key == "new level":
                                    result = new_level()
                                    if result:
                                        level_data[levels].append(result)
                                    resize()
                                elif key == "new wave":
                                    result = new_wave()
                                    if result:
                                        level_data[spawns].append(result)
                                    resize()
                                elif key == "edit":
                                    edit = not edit
                                    delete = False
                                    draw()
                                elif key == "delete":
                                    delete = not delete
                                    edit = False
                                    draw()
                                elif key == "undo":
                                    if len(history) > 0:
                                        idx1, idx2, val = history[-1]
                                        level_data[idx1].insert(idx2, val)
                                        del history[-1]
                                        if idx1 == levels:
                                            # Update selected
                                            if selected_lvl >= idx2:
                                                selected_lvl += 1
                                                update_title()
                                        else:
                                            # Update spawn blacklist
                                            for j in range(len(spawn_blacklist)):
                                                if spawn_blacklist[j] >= idx2:
                                                    spawn_blacklist[j] += 1
                                        resize()
                                break
                elif e.button == BUTTON_WHEELUP or e.button == BUTTON_WHEELDOWN:
                    pos = pg.mouse.get_pos()
                    up = e.button == BUTTON_WHEELUP
                    for i, rect in enumerate(rects):
                        if rect.collidepoint(*pos):
                            off[i] += (data.screen_w // (row_len * 6)) * (1 if up else -1)
                            max_off = rect.h - surfaces[i].get_size()[1]
                            if off[i] < max_off:
                                off[i] = max_off
                            if off[i] > 0:
                                off[i] = 0
                            d = pg.display.get_surface()
                            d.fill((0, 0, 0), rect)
                            d.blit(surfaces[i], rect.topleft, area=((0, -off[i]), rect.size))
                            break
            elif e.type == KEYUP and e.key == K_RETURN and selected_lvl != -1 and \
                    len(spawn_blacklist) != len(level_data[spawns]):
                save_data()
                data.calculate_dimensions(True)
                data.lvlDriver.set_level(level_data[levels][selected_lvl],
                                         [a for i, a in enumerate(level_data[spawns]) if i not in spawn_blacklist])
                return True
        pg.display.flip()
コード例 #8
0
 def preprocess_func(x, y):
   x = read_image(x)
   x = decode_png(x)
   x = resize(x, img_height, img_width)
   return x, y
コード例 #9
0
ファイル: train.py プロジェクト: maaxap/adversarials2
 def prep_func(f, x, y):
   x = read_image(x)
   x = decode_png(x)
   x = resize(x, img_height, img_width)
   return f, x, y
コード例 #10
0
def new_wave(spawn_list=()):
    global show_cursor, spawns
    reset()
    spawns = list(spawn_list)
    while True:
        # Update whether to show the cursor or not
        temp = show_cursor
        show_cursor = (pg.time.get_ticks() // 400) % 2 == 0
        if temp != show_cursor:
            draw()
        for e in pg.event.get():
            if e.type == QUIT:
                return
            elif e.type == VIDEORESIZE:
                data.resize(e.w, e.h, False)
                resize()
            elif e.type == MOUSEBUTTONUP:
                if e.button == BUTTON_LEFT:
                    global slider, selected, current
                    if slider == -1:
                        # Offset is include in the rectangles
                        pos = pg.mouse.get_pos()
                        if rects["Count"].collidepoint(*pos):
                            selected = "Count"
                        elif rects["Time"].collidepoint(*pos):
                            selected = "Time"
                        elif rects["Model"].collidepoint(*pos):
                            global model_idx
                            model_idx = (model_idx + 1) % len(models)
                            current.model = models[model_idx]
                        elif rects["Flip"].collidepoint(*pos):
                            current.flip = not current.flip
                        elif rects["Add"].collidepoint(*pos):
                            if current.num_enemies >= 1 and current.duration >= 100:
                                spawns.append(current)
                                reset_current()
                        elif rects["Undo"].collidepoint(*pos):
                            if len(spawns) > 0:
                                current = spawns[-1]
                                spawns = spawns[:-1]
                                draw()
                                update_sliders()
                        elif rects["Clear"].collidepoint(*pos):
                            reset_current()
                        elif rects["Save"].collidepoint(*pos):
                            if len(spawns) > 0:
                                return spawns.copy()
                        else:
                            continue
                        draw()
                    else:
                        slider = -1
                elif e.button == BUTTON_WHEELDOWN or e.button == BUTTON_WHEELUP:
                    if rects["Enemies"].collidepoint(*pg.mouse.get_pos()):
                        global slider_off
                        slider_off += rects["SlideBar"].h // 3 * (1 if e.button == BUTTON_WHEELUP else -1)
                        max_off = rects["Enemies"].h - surfaces["Enemies"].get_size()[1]
                        if slider_off < max_off:
                            slider_off = max_off
                        if slider_off > 0:
                            slider_off = 0
                        d = pg.display.get_surface()
                        d.fill((0, 0, 0), rects["Enemies"])
                        d.blit(surfaces["Enemies"], rects["Enemies"].topleft,
                               area=((0, -slider_off), rects["Enemies"].size))
            elif e.type == MOUSEBUTTONDOWN and e.button == BUTTON_LEFT:
                pos = pg.mouse.get_pos()
                if rects["Enemies"].collidepoint(*pos):
                    r = rects["Enemies"]
                    pos = [pos[0] - r.x, pos[1] - r.y - slider_off]
                    # Make sure we are clicking on the slider
                    if slider_ends[0] <= pos[0] <= slider_ends[1]:
                        idx = pos[1] // rects["SlideBar"].h
                        if idx < len(current.chances.keys()):
                            slider = idx
            elif e.type == MOUSEMOTION and slider != -1:
                pos = pg.mouse.get_pos()
                pos = [pos[0] - rects["Enemies"].x, pos[1] - rects["Enemies"].y + slider_off]
                # Get slider fractions
                frac = (pos[0] - slider_ends[0]) / rects["SlideBar"].w
                if frac < 0:
                    frac = 0
                elif frac > 1:
                    frac = 1
                current.chances[slider] = frac
                # Update slider
                update_sliders([slider])
                # Update wave image
                d = pg.display.get_surface()
                r = rects["Current"]
                d.fill((0, 0, 0), r)
                d.blit(current.draw_img(*r.size, True), r.topleft)
            elif e.type == KEYUP:
                if e.key == K_BACKSPACE:
                    if selected == "Count":
                        current.num_enemies = current.num_enemies // 10
                    else:
                        current.duration = current.duration // 10
                elif pg.key.name(e.key).isnumeric():
                    val = int(pg.key.name(e.key))
                    if selected == "Count":
                        current.num_enemies = min(current.num_enemies * 10 + val, 99)
                    else:
                        current.duration = min(current.duration * 10 + val, 100000)
                else:
                    continue
                draw()
        pg.display.flip()
コード例 #11
0
def normalize_cvimage(cvimage, size=256, mean=None):
    result = data.resize(cvimage, size)
    if mean is not None:
        result = result - mean
    return result / 255
コード例 #12
0
def normalize_cvimage(cvimage, size=256, mean=None):
    result = data.resize(cvimage, size)
    if mean is not None:
        result = result - mean
    return result / 255
コード例 #13
0
def new_level(lvl=None):
    reset()

    if lvl:
        global level
        level = lvl

    draw()

    mode = 0
    while True:
        for e in pg.event.get():
            if e.type == QUIT:
                return
            elif e.type == VIDEORESIZE:
                data.resize(e.w, e.h, False)
                draw()
            elif e.type == MOUSEBUTTONUP and e.button == BUTTON_LEFT:
                global selected, last_level, current
                pos = pg.mouse.get_pos()
                if rect.collidepoint(*pos):
                    pos = [(pos[0] - rect.x) / rect.w,
                           (pos[1] - rect.y) / rect.h]
                    if current.idx == START:
                        current.pos = pos
                        # If we are overriding other level, save them for undo button
                        if level.len > 1:
                            last_level = level
                        level.paths.clear()
                        level.add(current)
                        current = Start()
                    elif current.idx == LINE:
                        level.add(current)
                        current = Line(start=level.end)
                    elif current.idx == CIRCLE:
                        if mode == 0:
                            mode = 1
                        else:
                            level.add(current)
                            current = Circle()
                            mode = 0
                elif pos[0] - data.off_x < side_w:
                    idx = (pos[1] - data.off_y) * len(buttons) // data.screen_w
                    button = buttons[idx]
                    # Clicked save, make sure we have at least one non-start path
                    if button == "Save & Exit" and level.len >= 2:
                        return level
                    # Select background image
                    elif button == "Background":
                        file = choose_file([".png", ".jpg"])
                        if file:
                            # Get parts of the file
                            name = file[file.rfind("/") + 1:]
                            extension = name[name.index("."):]
                            name = name[:-len(extension)]
                            # Target file
                            target = "res/levels/" + name + extension
                            # Make sure we don't overwrite a file
                            i = -1
                            while isfile(target):
                                with open(file,
                                          'rb') as f1, open(target,
                                                            'rb') as f2:
                                    # Files are the same, jus use this file
                                    if f1.read() == f2.read():
                                        break
                                    # Files are different, change the name
                                    else:
                                        i += 1
                                        target = "res/levels/" + name + "_{}".format(
                                            i) + extension
                            # If the target isn't an existing file, copy our old file to it
                            if not isfile(target):
                                copyfile(file, target)
                            level.img = target
                        data.calculate_dimensions(False)
                        draw()
                    # Clicked undo
                    elif button == "Undo":
                        if level.len > 0:
                            level.paths.pop(-1)
                        elif last_level.len > 0:
                            level.paths = last_level.paths.copy()
                            last_level.paths.clear()
                        else:
                            continue
                        # Change the index so that it recreates the current path object
                        if level.len == 0:
                            current = Start()
                            selected = "Start"
                            draw_options()
                        else:
                            if selected == "Start":
                                current = Start()
                            elif selected == "Line":
                                current = Line(start=level.end)
                            elif selected == "Circle":
                                current = Circle()
                        mode = 0
                        draw_level()
                    elif selected != buttons[idx] and level.len > 0:
                        selected = buttons[idx]
                        draw_options()
                        if selected == "Start":
                            current = Start()
                        elif selected == "Line":
                            current = Line(start=level.end)
                        elif selected == "Circle":
                            current = Circle()
                        mode = 0
            elif e.type == MOUSEMOTION:
                pos = pg.mouse.get_pos()
                pos = [(pos[0] - rect.x) / rect.w, (pos[1] - rect.y) / rect.h]
                pos_ = [min(max(i, 0.), 1.) for i in pos]
                if current.idx == START:
                    current.pos = pos_
                    for i in range(2):
                        if abs(.5 - current.pos[i]) < .025:
                            current.pos[i] = .5
                elif current.idx == LINE:
                    current.end = pos_
                    dx, dy = current.end[0] - current.start[0], current.end[
                        1] - current.start[1]
                    if abs(dx) < .025:
                        current.end[0] = current.start[0]
                    if abs(dy) < .025:
                        current.end[1] = current.start[1]
                    if abs(abs(dx) - abs(dy)) < .025:
                        r = math.sqrt(dx * dx + dy * dy)
                        delta = r * math.sqrt(2) / 2
                        current.end[0] = current.start[0] + math.copysign(
                            delta, dx)
                        current.end[1] = current.start[1] + math.copysign(
                            delta, dy)
                elif current.idx == CIRCLE:
                    if mode == 0:
                        # Get end of last segment
                        end = level.end
                        for i in range(2):
                            if abs(end[i] - pos[i]) < .025:
                                pos[i] = end[i]
                        r = data.get_distance(end, pos)
                        # Set initial circle angle
                        current.theta_i = data.get_angle_pixels(pos, end)
                        current.theta_f = current.theta_i + data.TWO_PI
                        if pos[0] - r >= 0 and pos[0] + r <= 1 and pos[
                                1] - r >= 0 and pos[1] + r <= 1:
                            current.center = pos
                            current.radius = r
                        else:
                            trig = [
                                math.cos(current.theta_i),
                                -math.sin(current.theta_i)
                            ]
                            diameter = 1
                            for i in range(2):
                                # Distance to negative edge
                                d = end[i]
                                # Number of diameters from starting point to negative edge
                                v = .5 + trig[i] / 2
                                if v > 0 and d / v < diameter:
                                    diameter = d / v
                                # Same for positive edge
                                d = 1 - d
                                v = 1 - v
                                if v > 0 and d / v < diameter:
                                    diameter = d / v
                            radius = diameter / 2
                            # Set center position and radius
                            current.center = [
                                end[i] - radius * trig[i] for i in range(2)
                            ]
                            current.radius = radius
                    else:
                        # Calculate change in angle
                        dtheta = data.get_angle_pixels(current.center, pos) - (
                            current.theta_f % data.TWO_PI)
                        # Make sure we are going in the correct direction
                        if dtheta > math.pi:
                            dtheta -= data.TWO_PI
                        elif dtheta < -math.pi:
                            dtheta += data.TWO_PI
                        current.theta_f += dtheta
                        diff = current.theta_f - current.theta_i
                        ten_pi = data.TWO_PI * 5
                        if diff > ten_pi:
                            current.theta_f = ten_pi + current.theta_i
                        elif diff < -ten_pi:
                            current.theta_f = -ten_pi + current.theta_i
                        half_pi, quarter_pi = math.pi / 2, math.pi / 4
                        factor = (diff + quarter_pi) // half_pi
                        if abs(diff - half_pi * factor) < half_pi / 10:
                            current.theta_f = factor * half_pi + current.theta_i
                draw_level()
        pg.display.flip()