コード例 #1
0
ファイル: bobcat.py プロジェクト: maltymischief/Bobcat
      #print "Your turn:"
   else:
      pass
      #print "Waiting for " + whosTurn

def generateDeck():
   for suit in range(3,7):
      for card in range(1,14):
         deck.append((suit,card))

#= MainCode
start_new_thread(processSocket, ())

#read from database
database.initialize(traffic.getIP())
userList = database.getGlobalList()
#greet users in database
traffic.sendText(GREET, userList)
print "my IP is " + myIP
while True:
   if gameStarted:
      if players[turn] == myIP:
         state = MY_TURN
      else:
         state = WAITING_FOR_TURN
   if state == WAITING_FOR_GAME:
      print "Waiting for players to join..."
      #print "I think server is " + server
      action = raw_input()
      processAction(action)
   elif state == MY_TURN:
コード例 #2
0
ファイル: agave.py プロジェクト: Bronan/Agave
		prompt = "Please enter a nickname: "
		myNick = sleepPrompt(prompt)
		msgLog.append(prompt + myNick)
	else:
		returnString = "Welcome back, " + myNick
		printMsg(returnString)
		msgLog.append(returnString)
	
	# Make sure nickname is long enough
	if len(myNick) < 3:
		errorMsg = "Nickname must be longer than 2 characters. Defaulting to IP."
		printMsg(errorMsg)
		msgLog.append(errorMsg)
		myNick = LOCAL_IP
	
	# Store nickname
	if myNick != dbNick:
		database.setNick(myNick)
	peers[LOCAL_IP] = myNick
	
	# Start listening to peers and managing heartbeats
	start_new_thread(processMessage, ())
	start_new_thread(manageHeartbeat, ())
	start_new_thread(handleUser, ())
	
	# Ask for active peers
	sendStatus(traffic.GREET, ips=database.getGlobalList())
	
	# must be in main thread (according to testing, not theory)
	opsys.runPopup()	#handle popup notifications