コード例 #1
0
 def setUp(self):
     from db.session import Session, DBState
     from db.models import User, Item, DiscuzMember, DiscuzMemberCount
     from db.base import Model
     Model.metadata.drop_all(DBState.engine)
     Model.metadata.create_all(DBState.engine)
     s = Session()
     [
         s.add(i) for i in [
             User(id=1,
                  username='******',
                  jiecao=100000,
                  ppoint=1000,
                  title='',
                  email='*****@*****.**'),
             User(id=2,
                  username='******',
                  jiecao=100000,
                  ppoint=1000,
                  title='',
                  email='*****@*****.**'),
             DiscuzMember(uid=1, username='******'),
             DiscuzMember(uid=2, username='******'),
             DiscuzMemberCount(uid=1, jiecao=100000),
             DiscuzMemberCount(uid=2, jiecao=100000),
             Item(id=1, owner_id=1, sku='foo', status='backpack'),
             Item(id=2, owner_id=2, sku='bar', status='backpack'),
         ] if not options.freeplay
         or 'DiscuzMember' not in i.__class__.__name__
     ]
     s.commit()
コード例 #2
0
ファイル: lottery.py プロジェクト: zzkklep/thbattle
def draw(uid, currency):
    s = current_session()
    u = Account.find(uid)
    if not u:
        raise exceptions.UserNotFound

    helpers.require_free_backpack_slot(s, uid)

    if currency == 'ppoint':
        amount = constants.LOTTERY_PRICE
        Account.add_user_credit(u, [('ppoint', -amount)],
                                exceptions.InsufficientFunds)

    elif currency == 'jiecao':
        amount = constants.LOTTERY_JIECAO_PRICE
        Account.add_user_credit(u, [('jiecao', -amount)],
                                exceptions.InsufficientFunds)

    else:
        raise exceptions.InvalidCurrency

    reward = random.choice(constants.LOTTERY_REWARD_LIST)

    item = Item(owner_id=uid, sku=reward, status='backpack')
    s.add(item)
    s.flush()
    s.add(ItemActivity(
        uid=uid, action='lottery', item_id=item.id,
        extra=json.dumps({'currency': currency, 'amount': amount}),
        created=datetime.datetime.now(),
    ))
    return reward
コード例 #3
0
ファイル: items.py プロジェクト: duke605/RunePy
    async def _create_new_items_for_alphas(category, alpha, pages, delta,
                                           runeday):
        """
        Searches through a category and alpha to get the new items
        """

        url = 'http://services.runescape.com/m=itemdb_rs/api/catalogue/items.json?category=%s&alpha=%s&page=%s'
        sql = 'SELECT id FROM _items WHERE id in (%s)'

        for i in range(1, pages + 1):
            items = (await rs.use_jca(url % (category, alpha, i)))['items']
            ids = ','.join(str(item['id']) for item in items)

            # Skipping if no items
            if len(items) == 0:
                continue

            cached_items = [
                i.id for i in await objects.execute(Item.raw(sql % ids))
            ]

            # Creating items not already persisted
            for item in (item for item in items
                         if item['id'] not in cached_items):
                await Items._create_item(item, runeday)
                delta -= 1

                # No more items to update
                if delta <= 0:
                    return

        print(
            'Did not create all items for category %s alpha %s. %s item(s) remaining.'
            % (category, alpha, delta))
コード例 #4
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ファイル: items.py プロジェクト: duke605/RunePy
    async def _get_alpha_numbers(category):
        """
        Gets the alpha numbers for a given category
        """

        sql = 'SELECT IF(SUBSTR(name, 1, 1) REGEXP \'^[0-9]\', \'#\', LOWER(SUBSTR(name, 1, 1))) as alpha, COUNT(*) as number ' \
              'FROM _items ' \
              'WHERE category = %s ' \
              'GROUP BY alpha'

        result = await objects.execute(Item.raw(sql, category))

        # Populating all data
        ret = {chr(i): 0 for i in range(ord('a'), ord('z') + 1)}
        ret['#'] = 0

        # Inserting data
        for row in result:

            if row.alpha is None:
                continue

            ret[row.alpha] = row.number

        return ret
コード例 #5
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def give_item(adventurer_uid, item_name, description, count, attributes=[]):
    item = Item(item_name, description, count, attributes)
    with session_scope() as Session:
        adventurer = Session.query(Adventurer).get(adventurer_uid)
        inventory = adventurer.inventory
        match = list(filter(lambda i: i.name == item.name, inventory))
        if match:
            match[0].count += item.count
        else:
            adventurer.inventory.append(item)
コード例 #6
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ファイル: fuzzy_match.py プロジェクト: duke605/RunePy
async def _jaro_winkler_name(name: str):
    """
    Matches the partial name via jaro winkler. This is SLOW

    :param name: The name of the item to jaro winkler match
    """

    params = (name, )
    sql = 'SELECT * ' \
          'FROM _items ' \
          'WHERE name LIKE \'%%{}%%\'' \
          'ORDER BY sys.jaro_winkler(name, %s) DESC ' \
          'LIMIT 1'.format(db.get_conn().escape_string(name))
    item = await objects.execute(Item.raw(sql, *params))
    return item[0] if item else None
コード例 #7
0
ファイル: fuzzy_match.py プロジェクト: duke605/RunePy
async def _quick_match_name(name: str):
    """
    Quickly matches a partial item name

    :param name: The partial name to fuzzy match
    """

    params = (name, ) * 3
    sql = 'SELECT * ' \
          'FROM _items ' \
          'WHERE name LIKE %s ' \
          'OR SOUNDEX(name) LIKE SOUNDEX(%s) ' \
          'ORDER BY sys.jaro_winkler(Name, %s) DESC ' \
          'LIMIT 1'
    item = await objects.execute(Item.raw(sql, *params))
    return item[0] if item else None
コード例 #8
0
ファイル: backpack.py プロジェクト: zzkklep/thbattle
def add(uid, item_sku, reason=None):
    s = current_session()
    helpers.require_free_backpack_slot(s, uid)

    item = Item(owner_id=uid, sku=item_sku, status='backpack')
    s.add(item)
    s.flush()

    s.add(
        ItemActivity(
            uid=uid,
            action='get',
            item_id=item.id,
            extra=reason and json.dumps(reason),
            created=datetime.datetime.now(),
        ))

    return item.id
コード例 #9
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async def fuzzy_match_name(name: str):
    """
    Fuzzy matches a "Maybe" partial name

    :param name: The name to match
    :return:
    The item and name of the matched item or none if the name was not matched
    """

    # Checking DB first
    ret = await objects.execute(
        Item.raw(
            'SELECT * '
            'FROM _items '
            'WHERE name LIKE %s '
            'OR SOUNDEX(name) LIKE SOUNDEX(%s) '
            'ORDER BY sys.jaro_winkler(Name, %s) DESC '
            'LIMIT 1', name, name, name))

    # Returning if name was matched to something
    if ret:
        return ret[0]

    # Trying aliases
    ret = await objects.execute(
        Alias.raw(
            'SELECT * '
            'FROM aliases '
            'JOIN _items ON item_id = id '
            'WHERE alias LIKE %s '
            'OR SOUNDEX(alias) LIKE SOUNDEX(%s) '
            'LIMIT 1', name, name))

    if ret:
        ret = ret[0]
        item = Item()
        item.name = ret.name
        item.id = ret.id
        item.members = ret.members
        item.high_alch = ret.high_alch
        item.low_alch = ret.low_alch
        item.description = ret.description
        item.price = ret.price
        item.category = ret.category
        item.last_updated = ret.last_updated
        item.runeday = ret.runeday

        return item

    # Slowly fuzzy matching DB
    sanitized = db.get_conn().escape_string(name)
    ret = await objects.execute(
        Item.raw(
            'SELECT * '
            'FROM _items '
            'WHERE name LIKE \'%%{}%%\''
            'ORDER BY sys.jaro_winkler(name, %s) DESC '
            'LIMIT 1'.format(sanitized), name))

    if not ret:
        return None

    return ret[0]
コード例 #10
0
ファイル: fuzzy_match.py プロジェクト: duke605/RunePy
async def _alias_match_name(name: str):
    """
    Searches the alias table for aliases that match the name

    :param name: The name to find the alias of
    """

    params = (name, ) * 2
    sql = 'SELECT * ' \
          'FROM aliases ' \
          'JOIN _items ON item_id = id ' \
          'WHERE alias LIKE %s ' \
          'OR SOUNDEX(alias) LIKE SOUNDEX(%s) ' \
          'LIMIT 1'
    alias = await objects.execute(Alias.raw(sql, *params))

    # No alis found
    if not alias:
        return None

    # Building item from join
    item = Item()
    item.name = alias.name
    item.id = alias.id
    item.members = alias.members
    item.high_alch = alias.high_alch
    item.low_alch = alias.low_alch
    item.description = alias.description
    item.price = alias.price
    item.category = alias.category
    item.last_updated = alias.last_updated
    item.runeday = alias.runeday

    return item
コード例 #11
0
ファイル: items.py プロジェクト: duke605/RunePy
    async def look_for_new_items(self, wait=False):
        """
        Looks for new items in the catalogue
        """

        # Waiting from previous iteration
        if wait:
            await asyncio.sleep(60 * 60 * 2)

        categories = ("Miscellaneous", "Ammo", "Arrows", "Bolts",
                      "Construction materials", "Construction products",
                      "Cooking ingredients", "Costumes", "Crafting materials",
                      "Familiars", "Farming produce", "Fletching materials",
                      "Food and drink", "Herblore materials",
                      "Hunting equipment", "Hunting produce", "Jewellery",
                      "Mage armour", "Mage weapons",
                      "Melee armour - low level", "Melee armour - mid level",
                      "Melee armour - high level", "Melee weapons - low level",
                      "Melee weapons - mid level",
                      "Melee weapons - high level", "Mining and smithing",
                      "Potions", "Prayer armour", "Prayer materials",
                      "Range armour", "Range weapons", "Runecrafting",
                      "Runes, Spells and Teleports", "Seeds",
                      "Summoning scrolls", "Tools and containers",
                      "Woodcutting product", "Pocket items")
        runeday = (
            await
            rs.use_jca('https://secure.runescape.com/m=itemdb_rs/api/info.json'
                       ))['lastConfigUpdateRuneday']

        # Checking if needs updating
        max_runeday = (await objects.execute(
            Item.raw('SELECT MAX(runeday) as "last" FROM _items')
        ))[0].last or 0
        if max_runeday >= runeday:
            self.item_lookup = self.bot.loop.create_task(
                self.look_for_new_items(True))
            return

        print('New items found in GE, updating...')

        # Searching all categories
        for i in range(38):
            category = categories[i]
            json = await rs.use_jca(
                'http://services.runescape.com/m=itemdb_rs/api/catalogue/category.json?category=%s'
                % i)
            counts = await Items._get_alpha_numbers(category)

            # Checking if alphas are more than what we have
            for alpha in json['alpha']:
                items = alpha['items']
                letter = alpha['letter']

                # Alpha is the same or lower. Skipping
                if items <= counts[letter]:
                    continue

                # Getting new items in alpha category
                if letter != '#':
                    await Items._create_new_items_for_alphas(
                        i, letter, math.ceil(items / 12),
                        items - counts[letter], runeday)
                else:
                    await Items._create_new_items_for_numbers(
                        i, items - counts[letter], runeday)

        print('Finished updating items.')
        self.item_lookup = self.bot.loop.create_task(
            self.look_for_new_items(True))