コード例 #1
0
 def set_animation(self, sel):
     if self.available is None:
         try:
             self.available = self.get_all_animations()
         except Exception as e:
             self.available = []
             if self.interactive:
                 raise e
             else:
                 print(e)
     if not self.available:
         dcfurs.set_frame(UNUSABLE_FACE)
         return None
     try:
         self.selected = sel % len(self.available)
         while self.selected < 0:
             self.selected = len(self.available) + self.selected
         self.anim = self.available[self.selected]()
         print(self.anim.__class__.__name__)
         return
     except Exception as e:
         dcfurs.set_frame(EXCEPTION_FACE)
         if self.interactive:
             raise e
         else:
             print(e)
             return None
コード例 #2
0
def random():
    x = choice(prebuilt)
    if type(x) is str:
        render(x)
    elif callable(x):
        x()
    else:
        dcfurs.set_frame(x)
コード例 #3
0
ファイル: emote.py プロジェクト: ktgow/dcfurs-badge-dc27
def random(color=0xffffff):
    x = choice(prebuilt)
    if type(x) is str:
        render(x, color)
    elif callable(x):
        x(color)
    else:
        dcfurs.set_frame(x, color)
コード例 #4
0
    def main(self):
        ## Program the serial number into the BLE module, which ought
        ## to have finished booting by now.
        if badge.ble:
            badge.ble_set("serial", "0x%04x" % dcfurs.serial())
            badge.ble_set("cooldown", "%d" % settings.blecooldown)

        ## Select the user's preferred boot animation.
        self.set_animation(0)
        if settings.bootanim:
            try:
                self.set_animation(
                    self.available.index(getattr(animations, settings.bootanim))
                )
            except Exception as e:
                if self.interactive:
                    raise e
                else:
                    print(e)

        while True:
            if self.ival <= 0 and self.anim:
                try:
                    self.anim.draw()
                    self.ival = self.anim.interval
                except Exception as e:
                    dcfurs.set_frame(EXCEPTION_FACE)
                    self.ival = 1000
                    if self.interactive:
                        raise e
                    else:
                        print(e)
            self.handle_events()

            ## Run the animation timing
            if self.ival > 50:
                pyb.delay(50)
                self.ival -= 50
            else:
                pyb.delay(self.ival)
                self.ival = 0
            ## Attempt to suspend the badge between animations
            badge.trysuspend()
コード例 #5
0
 def draw(self):
   self.face()
   dcfurs.set_frame(self.fbuf)
コード例 #6
0
ファイル: worm.py プロジェクト: pupgrammer/dc26-fur-scripts
 def draw(self):
     self.updatePosition()
     dcfurs.set_frame(self.fbuf)
コード例 #7
0
                        raise e
                    else:
                        print(e)
            self.handle_events()

            ## Run the animation timing
            if self.ival > 50:
                pyb.delay(50)
                self.ival -= 50
            else:
                pyb.delay(self.ival)
                self.ival = 0
            ## Attempt to suspend the badge between animations
            badge.trysuspend()


main = Main()
if __name__ == "__main__":
    try:
        main.main()
    except Exception as e:
        if not main.interactive:
            dcfurs.set_frame(UNUSABLE_FACE)
        raise e
    except KeyboardInterrupt as e:
        # Shiny python shell face
        dcfurs.set_frame(PYTHON_SHELL_FACE)
        # Make life easier.
        main.interactive = True
        raise e