コード例 #1
0
 def uploadImages(self):
     '''
     uploads the print sheets to imgur and saves the urls.
     '''
     global config
     df.loadConfig()
     client = ImgurClient(df.client_id, df.client_secret)
     client.set_user_auth(config["imgurAccessToken"],
                          config["imgurRefreshToken"])
     imIds = []
     for i in self.printSheetPaths:
         temp = client.upload_from_path(i, anon=False)
         imIds.append(temp['id'])
         self.printSheetUrls.append(temp['link'])
コード例 #2
0
def saveSheet(sheet, deckName, sheetNum):
    '''
    sheet is an image object deckname is a string, sheetnum is the current sheet in the project
    '''
    global buildPrint
    global config
    config = df.loadConfig()
    sheet.save(config["printSheetsPath"] + config["systemSlash"] + deckName +
               str(sheetNum) + '.jpg')
コード例 #3
0
def cardHiddenFaceDialogTree():
    '''
    this function allows the user to navigate through the tree of things
    and select an image to use as a cardback
    '''
    global config
    config = df.loadConfig()

    outPath = filedialog.askopenfilename(
        initialdir=config["referenceImagesPath"],
        title="Select an image for your Card Hidden Faces")
    return outPath
コード例 #4
0
def stripName(deckPath):
    '''
    takes a deck path and extracts just the file name
    '''
    global buildPrint
    global config
    config = df.loadConfig()
    i = -1
    while True:
        if deckPath[i] == '/':
            break
        i = i - 1
    fname = deckPath[i + 1:]
    return fname
コード例 #5
0
def buildSheet(listName, buildPrintFunctor):
    '''
    this is the main point of entry for this package
    '''
    global buildPrint
    global logger
    global config
    config = df.loadConfig()
    logger = logging.getLogger("sheetMaker")
    buildPrint = buildPrintFunctor
    failureState = False
    dList = listName
    deckManifest = Manifest()
    cardMat, deckFileType = readInFile(dList)
    buildPrint(stripName(dList) + " Read into initial state")
    buildManifest(cardMat, deckManifest, deckFileType)
    numCards = deckManifest.cardCount
    if numCards > 14:
        numSheets = int(np.floor(numCards / 14) + 1)
    else:
        numSheets = int(1)
    count = 1
    #retrieving the card images directly
    if deckManifest.printable:
        #test creation of json deck format
        for j in deckManifest.cards:
            cardFailed = False
            if ("card_faces" in j.cardData and not "image_uris" in j.cardData):
                buildPrint("Finding " + j.cardData["card_faces"][0]["name"])
                try:
                    cg.getCardIm(j.cardData, 0, "large", config)
                except:
                    buildPrint("An error occurred in card image retrieval")
                    cardFailed = True
                if (not cardFailed):
                    buildPrint('Card ' + str(count) + ' of ' + str(numCards) +
                               ' retrieved')
                    count += 1
                    deckManifest.printList.append(
                        cg.saveName(j.cardData, 0, 'large', config))
                else:
                    buildPrint('Card ' + str(count) + ' of ' + str(numCards) +
                               ' failed to retrieve')
                    count += 1
            else:
                if not j.cardData == "":
                    buildPrint("Finding " + j.cardData["name"])
                    try:
                        cg.getCardIm(
                            j.cardData, 0, "large", config
                        )  #the 0 is a placeholder in this case as card_faces is not in the cardManifest
                    except:
                        buildPrint("An error occurred in card image retrieval")
                        cardFailed = True
                    if (not cardFailed):
                        buildPrint('Card ' + str(count) + ' of ' +
                                   str(numCards) + ' retrieved')
                        count += 1
                        deckManifest.printList.append(
                            cg.saveName(j.cardData, 0, 'large', config))
                    else:
                        buildPrint('Card ' + str(count) + ' of ' +
                                   str(numCards) + ' failed to retrieve')
                        count += 1
        for j in deckManifest.extras:
            if ("card_faces" in j.cardData and
                    not "image_uris" in j.cardData):  #double faced not split
                buildPrint("Finding " + j.cardData["card_faces"][1]["name"])
                try:
                    cg.getCardIm(j.cardData, 1, "large", config)
                except:
                    buildPrint("An error occurred in card image retrieval")
                    cardFailed = True
                if (not cardFailed):
                    buildPrint('Card ' + str(count) + ' of ' + str(numCards) +
                               ' retrieved')
                    count += 1
                    deckManifest.printList.append(
                        cg.saveName(j.cardData, 1, 'large', config))
                else:
                    buildPrint('Card ' + str(count) + ' of ' + str(numCards) +
                               ' failed to retrieve')
                    count += 1
            else:
                buildPrint("Retrieving " + j.cardData["name"])
                try:
                    cg.getCardIm(
                        j.cardData, 0, "large", config
                    )  #the 0 is a placeholder in this case as card_faces is not in the cardManifest
                except:
                    buildPrint("An error occurred in card image retrieval")
                    cardFailed = True
                if (not cardFailed):
                    buildPrint('Card ' + str(count) + ' of ' + str(numCards) +
                               ' retrieved')
                    count += 1
                    deckManifest.printList.append(
                        cg.saveName(j.cardData, 0, 'large', config))
                else:
                    buildPrint('Card ' + str(count) + ' of ' + str(numCards) +
                               ' failed to retrieve')
                    count += 1
        '''
        we have the card images now
        now to assemble the print sheet
        '''
        template = PIL.Image.open(config["referenceImagesPath"] +
                                  config["systemSlash"] + 'deck_template.png')
        template = template.convert("RGB")
        temp = template.copy()
        currentSheet = 1
        ci = 0  #card iterator (for going through the set of cards)
        dispName = justName(dList)
        #sheetSize = 4096,3390
        #size = 409,570
        if (np.size(deckManifest.printList) == deckManifest.cardCount):
            while ci < np.size(deckManifest.printList):
                lci = np.mod(ci, 14)  #local card iterator
                cardim = PIL.Image.open(deckManifest.printList[ci])
                size = 672, 936  #471 #this took some tinkering to get Scryfall's to work.

                #cardim.thumbnail(size,PIL.Image.ANTIALIAS)
                #to determine the location of pasting.
                coordx = 672 * np.mod(lci, 5)
                coordy = 936 * int(lci / 5)
                #coordx =410*np.mod(lci,10)
                #coordy =570*int(lci/10)
                #box size is 332 , 462
                temp.paste(cardim, (coordx, coordy))

                #determine if we have finished a sheet
                buildPrint('Card ' + str(ci + 1) + ' of ' +
                           str(np.size(deckManifest.printList)) + ' complete')
                if ci == np.size(deckManifest.printList) - 1:
                    #temp.resize(sheetSize,PIL.Image.LANCZOS)
                    saveSheet(temp, dispName, currentSheet)
                    deckManifest.printSheetPaths.append(
                        config["printSheetsPath"] + config["systemSlash"] +
                        dispName + str(currentSheet) + '.jpg')
                    buildPrint('Sheet ' + str(currentSheet) + ' of ' +
                               str(numSheets) + ' complete')
                    buildPrint('Print Sheets for ' + str(dispName) +
                               ' complete.')
                    break
                elif lci == 13:
                    #temp.resize(sheetSize,PIL.Image.LANCZOS)
                    saveSheet(temp, dispName, currentSheet)
                    deckManifest.printSheetPaths.append(
                        config["printSheetsPath"] + config["systemSlash"] +
                        dispName + str(currentSheet) + '.jpg')
                    temp = template.copy()
                    buildPrint('Sheet ' + str(currentSheet) + ' of ' +
                               str(numSheets) + ' complete')
                    currentSheet += 1
                    ci += 1
                else:
                    ci += 1
        else:
            #this should never happen.
            failureState = True
            buildPrint(
                "One or more cards failed to download images. No sheets will be generated."
            )
    else:
        failureState = True
    if failureState:
        buildPrint(
            "Not all cards were successfully retrieved, print sheets will not be assembled"
        )
        if (np.size(deckManifest.failedCards) > 0):
            buildPrint("The following cards could not be found: ")
            for i in deckManifest.failedCards:
                if (i.setCode == ''):
                    buildPrint(i.cardName + " with no specified set")
                else:
                    if (i.cn == ''):
                        buildPrint(i.cardName + ' from ' + i.setCode)
                    else:
                        buildPrint("card #" + str(i.cn) + ' from ' +
                                   str(i.setCode))
        if (np.size(deckManifest.ambiguities) > 0):
            buildPrint(
                "The following card searches were ambiguous and require more detail in specification:"
            )
            for i in deckManifest.ambiguities:
                if (i.setCode == ''):
                    buildPrint(i.cardName + "with no specified set")
                else:
                    if (i.cn == ''):
                        buildPrint(i.cardName + ' from ' + i.setCode)
                    else:
                        buildPrint("card # " + i.cn + ' from ' + i.setCode)
            buildPrint(
                "a couple of ways to increase specificity are to indicate a set code or pick by collector number within a given set"
            )
    outFail = deckManifest.failedCards[:]
    outAmb = deckManifest.ambiguities[:]
    sleep(0.01)
    cg.CleanUpCardDir(config)
    sleep(0.01)
    deckManifest.uploadImages()
    tempOut = deckManifest.convertToDict()
    TTSOut = deckManifest.convertToTTSDict()
    del deckManifest
    del cardMat
    #build the error reporting
    return outFail, outAmb, tempOut, TTSOut
コード例 #6
0
def readInFile(listName):
    '''
    this is the first part of the buildSheet functionality, refactored away so it can be accessed
    for importing purposes as well
    '''
    global buildPrint
    global config
    config = df.loadConfig()
    dList = listName
    cardMat = []
    fileType = "txt"
    if dList[-4:] == '.dck':
        fileType = "Xmage"
    elif (dList[-5:] == '.json'):
        fileType = "Json"
    elif (dList[-4:] == '.csv'):
        fileType = "CSV"
    if not fileType == "Json":
        with open(dList) as file:
            xmagePileNum = 0
            for line in file:

                if fileType == 'txt' and line.split(' ')[0][-1] == 'x':
                    fileType = 'archidekt'

                #print(line)
                #sys.stdout.flush()
                logger.debug("parsing line: " + line)
                if fileType == "Xmage":
                    if line[:11] == 'LAYOUT MAIN':
                        break  #we have hit the formatting section
                    if line[:5] == 'NAME:':
                        buildPrint(line[5:])

                    else:
                        cardMat.append(Card())
                        targReg = re.search('\[(\S)*\]((\s)*(\S)*)*',
                                            line).group(0)
                        setN = re.search('\[(\S)*\:', targReg).group()
                        setN = setN[1:-1]
                        #Xmage silliness corrected here to some extent (DARN YOU PROMOS)
                        doubleFacedSets = [
                            'rix', 'soi', 'dka', 'xln', 'isd', 'emn', 'ori',
                            'm19'
                        ]
                        if setN.lower() == 'gur':  #guru lands
                            setN = 'pgru'
                        elif setN.lower(
                        ) == 'dd3dvd':  #duel decks: divine vs demonic
                            setN = 'dvd'
                        elif setN.lower(
                        ) == 'dd3jvc':  #duel decks: jace vs chandra
                            setN = 'jvc'
                        elif setN.lower() == 'dd3evg':  #elves vs goblins
                            setN = 'evg'
                        elif setN.lower() == 'cp':  #champions and states
                            setN = 'pcmp'
                        elif setN.lower() == 'gpx':  #grand Prix Promos
                            setN = 'pgpx'
                        else:
                            setN = setN.lower()

                        cardMat[-1].setCode = setN
                        cNum = re.search('\:(\S)*\]', line).group()[1:-1]
                        if cNum[-1] in cg.alphabet and setN in doubleFacedSets:  #this eliminates front/back faces issues?
                            cNum = cNum[:-1]

                        copies = line.split(' ')[0]
                        if copies == 'SB:':
                            copies = line.split(' ')[1]
                            xmagePileNum = 1

                        cName = re.search('\]((\s)*(\S)*)*',
                                          line).group()[1:-1]
                        cardMat[-1].cardName = cName
                        cardMat[-1].cn = cNum
                        cardMat[-1].copies = int(copies)
                        cardMat[-1].pileNumber = xmagePileNum

                elif fileType == "CSV":
                    #write in csv data read in.
                    if '|' in line and not line.replace(' ', '')[0] == '#':
                        cardMat.append(Card())
                        linesplit = line.split(" | ")
                        cardMat[-1].cn = linesplit[0]
                        cardMat[-1].setCode = linesplit[1]
                        cardMat[-1].cardName = linesplit[2]
                        cardMat[-1].copies = int(linesplit[3])
                        cardMat[-1].pileNumber = int(linesplit[4])
                        cardMat[-1].cardData = cg.getCardManifest(linesplit[5])

                elif fileType == 'archidekt':
                    cardMat.append(Card())
                    linesplit = line.split(' ')
                    linesplit[-1] = linesplit[-1].replace('\n', '')
                    cardMat[-1].copies = int(linesplit[0][:-1])
                    #find the setcode:
                    for i in range(
                            len(linesplit
                                )):  #search from the back to reduce iterations
                        term = linesplit[i]  #search forwards
                        if term[0] == '(' and term[-1] == ')':
                            cardMat[-1].setCode = term[1:-1]
                            #we need to check if other terms follow the set code
                            if i < len(linesplit) - 1:
                                #we have other terms
                                try:
                                    #the term after the set code is possibly the card number in the set
                                    cardNum = int(linesplit[i + 1])
                                    #if it hasn't choked and died, then we have a card number in the set
                                    cardMat[-1].cn = linesplit[i + 1]
                                except ValueError:
                                    #it wasn't a number
                                    pass

                            break
                    #we now have the brackets on the name's location in the string
                    nameTerms = linesplit[1:i]

                    cardName = ''
                    for term in nameTerms:
                        term = specialCharacterFilter(term)
                        cardName = cardName + term + ' '
                    cardMat[
                        -1].cardName = cardName[:
                                                -1]  #gets rid of the last space
                    #checking which pile the card belongs in
                    if '`Commander`' in linesplit or '`Sideboard`' in linesplit:
                        cardMat[-1].pileNumber = 1
                    elif '`Maybeboard`' in linesplit:
                        cardMat[-1].pileNumber = 2
                    else:
                        cardMat[-1].pileNumber = 0

                else:  #text file type
                    #filter out comments and empty lines
                    if not (line[0] == '#' or line.replace(" ", "") == '\n'):
                        cardMat.append(Card())
                        tc = -1
                        name1 = ''
                        setN = ''
                        for i in range(len(line)):
                            if (line[i] == '!' and i >= 2):
                                if (line[i - 1] == ' ' or line[i - 1] == '\t'):
                                    name1 = line[:i]
                                    tc = i
                        #name1 = re.search('((\S)*(\s)*)*\s!',line).group()
                        if tc > -1:
                            for i in range(tc, len(line)):
                                if (line[i] == '&'
                                        and (line[i - 1] == ' '
                                             or line[i - 1] == '\t')):
                                    setN = line[tc + 1:i]
                        #setN = re.search('!((\S)*(\s)*)*\s&',line)

                        if setN:
                            setName1 = setN
                            setName = setName1[1:-1].replace(' ', '')
                        else:
                            setName = ''

                        name = name1[:-1]
                        name = name.replace('\t', '')
                        setName = setName.replace('\t', '')
                        if (not name == ''):
                            if (name[0] == '|'):  #its a card number
                                cardMat[-1].cn = name[1:]
                            else:
                                cardMat[-1].cardName = name
                        else:
                            #card failed to read in properly, flag as failed.
                            cardMat[-1].cardName = name
                            cardMat[-1].notFindable = True
                            buildPrint(
                                "a card's name could not be read from this line:"
                            )
                            buildPrint(line)
                            logger.debug("name not found in: " + line)
                        cardMat[-1].setCode = setName

    else:  #json deck format, load in based on card data.
        deckListContents = json.load(open(dList, "r"))
        for i in deckListContents["cards"]:
            cardMat.append(cg.Card())
            cardMat[-1].cardData = i
            cardMat[-1].cn = i["collector_number"]
            cardMat[-1].setCode = i["set"]
            if ("card_faces" in i and
                    not "image_uris" in i):  #double faced but not split card
                if (not i["pile"] == -1):  #not an extra
                    cardMat[-1].cardName = i["card_faces"][0]["name"]
                else:  #is the back face beacause it is an extra
                    cardMat[-1].cardName = i["card_faces"][1]["name"]
                    cardMat[-1].selectedFace = 1
            else:
                cardMat[-1].cardName = i["name"]
            cardMat[-1].copies = i["numberOfCopies"]
            cardMat[-1].pileNumber = i["pile"]
            cardMat[-1].loadedFromJson = True
    return cardMat, fileType
コード例 #7
0
def buildManifest(cardMat, deckManifest, deckFileType):
    '''
    searches through the card matrix object that has been built and returns a
    requisition list with all the card objects fully populated
    '''
    global buildPrint
    global config
    config = df.loadConfig()
    logger.debug("entering buildManifest")
    for i in cardMat:
        if (not deckFileType
                == "JSON"):  #flag that it is for the json style load in
            if (not deckFileType == "CSV"):
                cardData = ''
                if not i.cn == '' and not i.setCode == '':
                    try:
                        i.cardData = cg.searchCardByCN(i.cn, i.setCode)
                    except:
                        buildPrint("Card Not findable")
                        i.notFindable = True
                        deckManifest.failedCards.append(i)
                        deckManifest.printable = False
                        logger.debug("Supplied CN: " + i.cn + "Setcode: " +
                                     i.setCode + " not found")
                elif not i.cardName == '' and not i.setCode == '':
                    try:
                        i.cardData = cg.searchCardByName(i.cardName, i.setCode)
                    except:
                        buildPrint("Card Not findable")
                        i.notFindable = True
                        deckManifest.failedCards.append(Card())
                        cg.copyCard(i, deckManifest.failedCards[-1])
                        deckManifest.printable = False
                        logger.debug("card name: " + i.cardName + " not found")
                #print(cardData)
                if not i.cardData == '' and i.notFindable == False:
                    logger.debug("cardData: " + str(i.cardData))
                    if "code" in cardData:
                        buildPrint("Card Not findable")
                        i.notFindable = True
                        deckManifest.failedCards.append(Card())
                        cg.copyCard(i, deckManifest.failedCards[-1])
                        deckManifest.printable = False
                    elif i.cardData["total_cards"] > 1:
                        #ambiguity found
                        buildPrint(
                            "Card Found to be ambiguous, manifest will not produce print sheets"
                        )
                        i.ambiguous = True
                        deckManifest.ambiguities.append(Card())
                        cg.copyCard(i, deckManifest.ambiguities[-1])
                        deckManifest.printable = False
                    else:  #card found, not ambiguous, lets catalog it
                        #first check if double sided
                        i.cardData = i.cardData["data"][0]
                        deckManifest.cards.append(Card())
                        cg.copyCard(i, deckManifest.cards[-1])
                        deckManifest.cardCount = deckManifest.cardCount + 1
                        logger.debug("card added to manifest")
                        #print("Card added to Manifest")
                        if "all_parts" in i.cardData:
                            for j in i.cardData["all_parts"]:
                                if j["component"] == 'token' or (
                                        j['component'] == 'combo_piece' and
                                        j['name'][-6:].lower() == 'emblem'):
                                    duplicate = False
                                    for k in deckManifest.extras:
                                        if k.cardData["id"] == j["id"]:
                                            #we found a duplicate, don't add it
                                            duplicate = True
                                            break
                                    for k in deckManifest.cards:
                                        if k.cardData["id"] == j["id"]:
                                            #more duplicate finding, this way we cannot auto add something manually added
                                            duplicate = True
                                            break
                                    if not duplicate:
                                        deckManifest.extras.append(cg.Card())
                                        deckManifest.extras[
                                            -1].cardData = cg.getCardManifest(
                                                j["uri"])
                                        deckManifest.extras[
                                            -1].cardName = deckManifest.extras[
                                                -1].cardData["name"]
                                        deckManifest.extras[
                                            -1].setCode = deckManifest.extras[
                                                -1].cardData["set"]
                                        deckManifest.extras[
                                            -1].cn = deckManifest.extras[
                                                -1].cardData[
                                                    "collector_number"]
                                        deckManifest.extras[
                                            -1].pileNumber = -1  #one is the default for tokens/extras
                                        deckManifest.cardCount = deckManifest.cardCount + 1
                                        logger.debug("Extra added to Manifest")
                                    #print("Extra added to Manifest")
                        if "card_faces" in i.cardData and not "image_uris" in i.cardData:
                            deckManifest.cardCount = deckManifest.cardCount + 1
                            deckManifest.extras.append(cg.Card())
                            cg.copyCard(i, deckManifest.extras[-1])
                            deckManifest.extras[
                                -1].pileNumber = -1  #negative one is the default for tokens/extras
                            deckManifest.extras[
                                -1].selectedFace = 1  #one is the default for the back face
                            logger.debug("Card back face added to manifest")
                            #deckManifest.cardCount = deckManifest.cardCount +1
                            print(deckManifest.extras[-1])
            else:  #CSV FORMAT
                deckManifest.cardCount += 1
                deckManifest.cards.append(cg.Card())
                cg.copyCard(i, deckManifest.cards[-1])
                logger.debug("Card added to manifest")
                if "card_faces" in i.cardData and not "image_uris" in i.cardData:  #card is double faced
                    deckManifest.cardCount += 1
                    deckManifest.extras.append(cg.Card())
                    cg.copyCard(i, deckManifest.extras[-1])
                    deckManifest.extras[-1].selectedFace = 1
                    deckManifest.extras[-1].pileNumber = -1
                    deckManifest.extras[-1].cardName = i.cardData[
                        "card_faces"][1]["name"]
                    logger.debug("Card back face added to manifest")
                if "all_parts" in i.cardData:
                    for j in i.cardData["all_parts"]:
                        if j["component"] == 'token' or (
                                j['component'] == 'combo_piece'
                                and j['name'][-6:].lower() == 'emblem'):
                            duplicate = False
                            for k in deckManifest.extras:
                                if k.cardData["id"] == j["id"]:
                                    #we found a duplicate, don't add it
                                    duplicate = True
                                    break
                            for k in deckManifest.cards:
                                if k.cardData["id"] == j["id"]:
                                    #more duplicate finding, this way we cannot auto add something manually added
                                    duplicate = True
                                    break
                            if not duplicate:
                                deckManifest.extras.append(cg.Card())
                                deckManifest.extras[
                                    -1].cardData = cg.getCardManifest(j["uri"])
                                deckManifest.extras[
                                    -1].cardName = deckManifest.extras[
                                        -1].cardData["name"]
                                deckManifest.extras[
                                    -1].setCode = deckManifest.extras[
                                        -1].cardData["set"]
                                deckManifest.extras[
                                    -1].cn = deckManifest.extras[-1].cardData[
                                        "collector_number"]
                                deckManifest.extras[
                                    -1].pileNumber = -1  #negative one is the default for tokens/extras
                                deckManifest.cardCount = deckManifest.cardCount + 1
                                logger.debug("Extra added to Manifest")

        else:  #we jsoning folks!
            if (i.pileNumber == -1):  #this is an extra
                duplicate = False
                for k in deckManifest.extras:
                    if k.cardData["id"] == i.cardData["id"]:
                        #we found a duplicate, don't add it
                        duplicate = True
                        break
                for k in deckManifest.cards:
                    if k.cardData["id"] == i.cardData["id"]:
                        #more duplicate finding, this way we cannot auto add something manually added
                        duplicate = True
                        break
                if not duplicate:
                    deckManifest.extras.append(cg.Card())
                    cg.copyCard(i, deckManifest.extras[-1])
                    if "card_faces" in i.cardData and not "image_uris" in i.cardData:
                        deckManifest.extras[
                            -1].selectedFace = 1  #one is the default for the back face
            else:
                deckManifest.cards.append(cg.Card())
                cg.copyCard(i, deckManifest.cards[-1])
            deckManifest.cardCount = deckManifest.cardCount + 1
    '''
    TODO: 
        build a loop here to iterate through the manifest's main list and find
        if any meld cards have both halves here, if so, add the meld result to 
        the extras list.
    '''
    if deckManifest.printable:
        buildPrint("deckManifest Completed")
        logger.debug("deckManifest Completed")
    else:
        buildPrint("deckManifest could not be completed.")
        logger.debug("deckManifest could not be completed.")
コード例 #8
0
def editDeck():
    '''
    primary deck editing window
    '''

    global config
    config = df.loadConfig()
    master = tk.Tk()
    master.minsize(850, 865)
    master.title("Deck Factory: List Editor")
    master.geometry("700x700")
    master.lift()

    #define text windows here
    listLabel = tk.Label(master, text="Deck List Name:")
    listLabel.place(x=20, y=20)
    listTitle = tk.Entry(master, width=54)
    listTitle.place(x=130, y=20)
    listWindow = tkst.ScrolledText(master, width=70, height=48)
    listWindow.place(x=20, y=40)

    #define button functions here

    def printToListWindow(string):
        nonlocal listWindow
        listWindow.insert(tk.END, str(string))
        listWindow.update_idletasks()

    def setTitle(string):
        listTitle.delete(0, tk.END)
        listTitle.insert(0, string)

    def saveDeckList():
        filename = listTitle.get()  #selection eliminates the \n
        targFile = config["deckListPath"] + config[
            "systemSlash"] + cg.percentEncode(filename).replace(" ",
                                                                "_") + ".csv"
        if (targFile in glob.glob(config["deckListPath"] +
                                  config["systemSlash"] + '*')):
            os.remove(targFile)
        with open(
                config["deckListPath"] + config["systemSlash"] +
                cg.percentEncode(filename).replace(" ", "_") + ".csv",
                "w") as file:
            file.write(listWindow.get('1.0', tk.END))
        #master.destroy()
    def loadDeckList():
        deckFile = filedialog.askopenfilename(
            initialdir=config["deckListPath"],
            title="Select Decks to load",
            filetypes=(("All Files", "*.*"), ("Manual Decklists", "*.txt")))
        listWindow.delete("1.0", tk.END)
        if deckFile[-4:] == '.dck':
            #importing an xmage deck
            importDeckList(deckFile)
        elif (not deckFile == ''):
            strippedName = sm.stripName(deckFile)[:-4]

            listWindow.delete('1.0', tk.END)
            listTitle.delete(0)
            listTitle.insert(tk.END, strippedName)
            with open(deckFile, 'r') as file:
                lines = file.readlines()
                for i in lines:
                    printToListWindow(i)

    def searchCard():
        searchArgs = searchParams.get()
        searchManifest = cg.searchByParameters(searchArgs)
        if "code" in searchManifest:
            #card wasn't found, search was incorrect
            warning = tk.Tk()
            warning.title("Warning: No Results")
            warning.minsize(width=100, height=100)
            warning.lift()
            warningLabel = tk.Label(
                warning,
                text=
                "Your search brought back no results.\n Please check your search parameters"
            )
            warningLabel.pack()

            closeButton = tk.Button(warning,
                                    text="Close",
                                    command=warning.destroy)
            closeButton.pack()
            warning.mainloop()
        else:  #we have a search
            returnString = searchCardDialogTree(searchManifest)
            #at the end of this process, clean up your messy card options
            printToListWindow(returnString)
            searchParams.delete(0, tk.END)

    def searchCardEntry(event):
        searchCard()

    printToListWindow(
        "#Collector # | SET | NAME | # COPIES | PILE # | SCRYFALL URI\n")
    searchParams = tk.Entry(master, width=30)
    searchParams.place(x=620, y=80)
    searchParams.bind('<Return>', searchCardEntry)

    def importDeckList(targDeck):
        '''
        the purpose of this is to import an xmage deck into the new format,
        that way we can make all those decks not have gone to waste
        '''
        global config
        cardMat = sm.readInFile(targDeck)
        printList = [
        ]  #this will be a list of strings designed for printing in the decklist
        importWindow = tk.Tk()
        importWindow.title("Importing Xmage Deck")
        importLabel = tk.Label(
            importWindow,
            text=
            "Import Xmage deck: Warning, this may take a few moments to complete."
        )
        importLabel.pack()

        def importMatters():
            nonlocal cardMat
            nonlocal printList
            nonlocal importWindow
            importWindow.destroy()
            for i in cardMat:
                if (i.cardName == '' and i.cn == '' and i.setCode == ''):
                    1 + 1  #do nothing
                else:
                    tempData = []
                    flag1 = False
                    flag2 = False
                    try:
                        tempData = cg.searchCardByCN(i.cn, i.setCode)
                    except cg.ul.error.HTTPError:
                        flag1 = True  #didn't find it
                    if ("code" in tempData):
                        flag1 = True
                    elif ("data" in tempData
                          and not tempData["data"][0]["name"] == i.cardName):
                        flag1 = True
                    if (flag1):
                        try:
                            tempData = cg.searchCardByName(
                                i.cardName, i.setCode)
                        except cg.ul.error.HTTPError:
                            flag2 = True  #didn't find it the second way

                    if (
                            flag1 and flag2
                    ):  #we have a card that neither #+set or name+set works, try just name
                        try:
                            tempData = cg.searchByParameters(i.cardName)
                        except cg.ul.error.HTTPError as e:
                            print("YOU DONE GOOFED,and this shouldn't happen")
                            raise e

                    if (tempData["total_cards"] == 1):
                        #special case, just use the card as listed:
                        i.cardData = tempData["data"][0]
                        printList.append(generateListEntry(i.cardData))
                    else:
                        if (i.cardName == '' and i.cn == ''
                                and i.setCode == ''):
                            1 + 1  #do nothing
                        else:
                            warning = tk.Tk()
                            warning.title(i.cardName +
                                          " was not found clearly")
                            warning.minsize(width=100, height=100)
                            warning.lift()

                            def warningOver():
                                warning.destroy()
                                warning.quit()

                            warningLabel = tk.Label(
                                warning,
                                text=i.cardName +
                                " was not found clearly, please select the correct card and version."
                            )
                            warningLabel.pack()
                            closeButton = tk.Button(warning,
                                                    text="Close",
                                                    command=warningOver)
                            closeButton.pack()
                            warning.mainloop()
                            temp = searchCardDialogTree(tempData)
                            printList.append(temp)
            for i in printList:
                printToListWindow(i)
            deckName = sm.stripName(targDeck)[:-4]
            setTitle(deckName)
            importWindow.quit()

        startButton = tk.Button(importWindow,
                                text="Start",
                                command=importMatters)
        startButton.pack()
        importWindow.mainloop()

    #define buttons here
    exitButton = tk.Button(master,
                           text='Exit',
                           command=master.destroy,
                           bg='red',
                           fg='white',
                           width=13,
                           height=2)
    exitButton.place(x=620, y=650)
    addCardButton = tk.Button(master,
                              text='Add a Card',
                              command=searchCard,
                              bg='blue',
                              fg='white',
                              width=13,
                              height=2)
    addCardButton.place(x=620, y=100)
    loadListButton = tk.Button(master,
                               text='Load Deck List',
                               command=loadDeckList,
                               bg='blue',
                               fg='white',
                               width=13,
                               height=2)
    loadListButton.place(x=620, y=150)
    saveListButton = tk.Button(master,
                               text='Save Deck List',
                               command=saveDeckList,
                               bg='green',
                               fg='white',
                               width=13,
                               height=2)
    saveListButton.place(x=620, y=200)

    master.mainloop()