class Element (object): def __init__ (self, **attr): if attr.has_key ('name'): self.name = attr['name'] else: self.name = None if attr.has_key ('id'): self.id = attr['id'] else: self.id = None if attr.has_key ('className'): self.className = attr['className'] else: self.className = None self.parent = None self.style = Style () self.xml = {} def root (self): parent = self while not parent.parent is None: parent = parent.parent return parent def createDef (self, element): if not hasattr (self, 'defs') : self.defs = Defs () node = self.defs.getElementById (element.id) if node is None: self.defs.draw (element) return True else: return False def setSVG (self): attr = {'class': self.className, 'id': self.id} attr.update (self.style.setSVG ()) xml = {} for key, value in self.xml.iteritems (): xml[clean (str (key))] = clean (str(value)) attr.update (xml) return attr def SVG (self, indent): attr = self.setSVG () return indent + '<' + self.name + ' ' + attributesToSVG (attr) + ' />\n'
class Element(object): def __init__(self, **attr): if attr.has_key("name"): self.name = attr["name"] else: self.name = None if attr.has_key("id"): self.id = attr["id"] else: self.id = None if attr.has_key("className"): self.className = attr["className"] else: self.className = None self.parent = None self.style = Style() self.xml = {} def root(self): parent = self while not parent.parent is None: parent = parent.parent return parent def createDef(self, element): if not hasattr(self, "defs"): self.defs = Defs() node = self.defs.getElementById(element.id) if node is None: self.defs.draw(element) return True else: return False def setSVG(self): attr = {"class": self.className, "id": self.id} attr.update(self.style.setSVG()) attr.update(self.xml) return attr def SVG(self, indent): attr = self.setSVG() return indent + "<" + self.name + " " + attributesToSVG(attr) + " />\n"
class Element(object): def __init__(self, **attr): if attr.has_key('name'): self.name = attr['name'] else: self.name = None if attr.has_key('id'): self.id = attr['id'] else: self.id = None if attr.has_key('className'): self.className = attr['className'] else: self.className = None self.parent = None self.style = Style() self.xml = {} def root(self): parent = self while not parent.parent is None: parent = parent.parent return parent def createDef(self, element): if not hasattr(self, 'defs'): self.defs = Defs() node = self.defs.getElementById(element.id) if node is None: self.defs.draw(element) return True else: return False def setSVG(self): attr = {'class': self.className, 'id': self.id} attr.update(self.style.setSVG()) attr.update(self.xml) return attr def SVG(self, indent): attr = self.setSVG() return indent + '<' + self.name + ' ' + attributesToSVG(attr) + ' />\n'
class Element: def __init__ (self, **attr): if attr.has_key ('name'): self.name = attr['name'] else: self.name = None if attr.has_key ('id'): self.id = attr['id'] else: self.id = None if attr.has_key ('className'): self.className = attr['className'] else: self.className = None self.parent = None self.style = Style () self.xml = {} def createDef (self, element): if not hasattr (self, 'defs') : self.defs = Defs () node = self.defs.getElementById (element.id) if node is None: self.defs.draw (element) return True else: return False def setSVG (self): attr = {'class': self.className, 'id': self.id} attr.update (self.style.setSVG ()) attr.update (self.xml) return attr def SVG (self, indent): attr = self.setSVG () return indent + '<' + self.name + ' ' + attributesToSVG (attr) + ' />\n'