def createInfo(self, item, name): movie_in = self.score.insertMovie(name) movie_out = self.score.insertMovie(name + ' -out') item.setZValue(8) item.setRecursiveVisible(False) xOffset = 230.0 infoIn = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) infoIn.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) infoIn.setDuration(650) infoIn.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY)) infoIn.setPosAt(0.60, QtCore.QPointF(xOffset, Colors.contentStartY)) infoIn.setPosAt(0.70, QtCore.QPointF(xOffset + 20, Colors.contentStartY)) infoIn.setPosAt(0.80, QtCore.QPointF(xOffset, Colors.contentStartY)) infoIn.setPosAt(0.90, QtCore.QPointF(xOffset + 7, Colors.contentStartY)) infoIn.setPosAt(1.00, QtCore.QPointF(xOffset, Colors.contentStartY)) movie_in.append(infoIn) infoOut = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) infoOut.timeline.setCurveShape(QtCore.QTimeLine.EaseInCurve) infoOut.setDuration(300) infoOut.hideOnFinished = True infoOut.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY)) infoOut.setPosAt(1.0, QtCore.QPointF(-600, Colors.contentStartY)) movie_out.append(infoOut)
def createLowRightLeafButton(self, label, xOffset, type, movieIn, movieOut, movieShake): item = TextButton(label, TextButton.RIGHT, type, self.window.scene, self.window.mainSceneRoot, TextButton.PANEL) item.setRecursiveVisible(False) item.setZValue(10) sw = self.window.scene.sceneRect().width() sh = self.window.scene.sceneRect().height() # Create in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration(1050 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.10, QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.35, QtCore.QPointF(xOffset + 30, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.40, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.45, QtCore.QPointF(xOffset + 5, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.50, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) movieIn.append(anim) # Create out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration(300 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) anim.setPosAt(1.0, QtCore.QPointF(xOffset, sh)) movieOut.append(anim)
def createLowRightLeafButton(self, label, xOffset, type, movieIn, movieOut, movieShake): item = TextButton(label, TextButton.RIGHT, type, self.window.scene, None, TextButton.PANEL) item.setRecursiveVisible(False) item.setZValue(10) sw = self.window.scene.sceneRect().width() sh = self.window.scene.sceneRect().height() # Create in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration(1050 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.10, QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.35, QtCore.QPointF(xOffset + 30, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.40, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.45, QtCore.QPointF(xOffset + 5, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.50, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) movieIn.append(anim) # Create out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration(300 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) anim.setPosAt(1.0, QtCore.QPointF(xOffset, sh)) movieOut.append(anim)
def createUpnDownButtons(self): xOffset = 15.0 yOffset = 450.0 self.upButton = TextButton("", TextButton.LEFT, MenuManager.UP, self.window.scene, self.window.mainSceneRoot, TextButton.UP) self.upButton.prepare() self.upButton.setPos(xOffset, yOffset) self.upButton.setState(TextButton.DISABLED) self.downButton = TextButton("", TextButton.LEFT, MenuManager.DOWN, self.window.scene, self.window.mainSceneRoot, TextButton.DOWN) self.downButton.prepare() self.downButton.setPos( xOffset + 10 + self.downButton.sceneBoundingRect().width(), yOffset) movieShake = self.score.insertMovie('upndown -shake') shakeAnim = DemoItemAnimation(self.upButton, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(self.upButton.pos()) shakeAnim.setPosAt(0.60, self.upButton.pos()) shakeAnim.setPosAt(0.70, self.upButton.pos() + QtCore.QPointF(-2, 0)) shakeAnim.setPosAt(0.80, self.upButton.pos() + QtCore.QPointF(1, 0)) shakeAnim.setPosAt(0.90, self.upButton.pos() + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, self.upButton.pos()) movieShake.append(shakeAnim) shakeAnim = DemoItemAnimation(self.downButton, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(self.downButton.pos()) shakeAnim.setPosAt(0.60, self.downButton.pos()) shakeAnim.setPosAt(0.70, self.downButton.pos() + QtCore.QPointF(-5, 0)) shakeAnim.setPosAt(0.80, self.downButton.pos() + QtCore.QPointF(-3, 0)) shakeAnim.setPosAt(0.90, self.downButton.pos() + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, self.downButton.pos()) movieShake.append(shakeAnim)
def createUpnDownButtons(self): xOffset = 15.0 yOffset = 450.0 self.upButton = TextButton("", TextButton.LEFT, MenuManager.UP, self.window.scene, self.window.mainSceneRoot, TextButton.UP) self.upButton.prepare() self.upButton.setPos(xOffset, yOffset) self.upButton.setState(TextButton.DISABLED) self.downButton = TextButton("", TextButton.LEFT, MenuManager.DOWN, self.window.scene, self.window.mainSceneRoot, TextButton.DOWN) self.downButton.prepare() self.downButton.setPos(xOffset + 10 + self.downButton.sceneBoundingRect().width(), yOffset) movieShake = self.score.insertMovie('upndown -shake') shakeAnim = DemoItemAnimation(self.upButton, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(self.upButton.pos()) shakeAnim.setPosAt(0.60, self.upButton.pos()) shakeAnim.setPosAt(0.70, self.upButton.pos() + QtCore.QPointF(-2, 0)) shakeAnim.setPosAt(0.80, self.upButton.pos() + QtCore.QPointF(1, 0)) shakeAnim.setPosAt(0.90, self.upButton.pos() + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, self.upButton.pos()) movieShake.append(shakeAnim) shakeAnim = DemoItemAnimation(self.downButton, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(self.downButton.pos()) shakeAnim.setPosAt(0.60, self.downButton.pos()) shakeAnim.setPosAt(0.70, self.downButton.pos() + QtCore.QPointF(-5, 0)) shakeAnim.setPosAt(0.80, self.downButton.pos() + QtCore.QPointF(-3, 0)) shakeAnim.setPosAt(0.90, self.downButton.pos() + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, self.downButton.pos()) movieShake.append(shakeAnim)
def createTicker(self): if Colors.noTicker: return movie_in = self.score.insertMovie('ticker') movie_out = self.score.insertMovie('ticker -out') movie_activate = self.score.insertMovie('ticker -activate') movie_deactivate = self.score.insertMovie('ticker -deactivate') self.ticker = ItemCircleAnimation(self.window.scene) self.ticker.setZValue(50) self.ticker.hide() # Move ticker in. qtendpos = 485 qtPosY = 120 self.tickerInAnim = DemoItemAnimation(self.ticker, DemoItemAnimation.ANIM_IN) self.tickerInAnim.setDuration(500) self.tickerInAnim.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.60, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.70, QtCore.QPointF(qtendpos + 30, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.80, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.90, QtCore.QPointF(qtendpos + 5, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(1.00, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) movie_in.append(self.tickerInAnim) # Move ticker out. qtOut = DemoItemAnimation(self.ticker, DemoItemAnimation.ANIM_OUT) qtOut.hideOnFinished = True qtOut.setDuration(500) qtOut.setStartPos(QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtOut.setPosAt(1.00, QtCore.QPointF(self.window.scene.sceneRect().width() + 700, Colors.contentStartY + qtPosY)) movie_out.append(qtOut) # Move ticker in on activate. qtActivate = DemoItemAnimation(self.ticker) qtActivate.setDuration(400) qtActivate.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.60, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.70, QtCore.QPointF(qtendpos + 30, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.80, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.90, QtCore.QPointF(qtendpos + 5, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(1.00, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) movie_activate.append(qtActivate) # Move ticker out on deactivate. qtDeactivate = DemoItemAnimation(self.ticker) qtDeactivate.hideOnFinished = True qtDeactivate.setDuration(400) qtDeactivate.setStartPos(QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtDeactivate.setPosAt(1.00, QtCore.QPointF(qtendpos, 800)) movie_deactivate.append(qtDeactivate)
def createLowLeftButton(self, label, type, movieIn, movieOut, movieShake, menuString=""): button = TextButton(label, TextButton.RIGHT, type, self.window.scene, self.window.mainSceneRoot, TextButton.PANEL) if menuString: button.setMenuString(menuString) button.setRecursiveVisible(False) button.setZValue(10) iw = button.sceneBoundingRect().width() xOffset = 15 # Create in-animation. buttonIn = DemoItemAnimation(button, DemoItemAnimation.ANIM_IN) buttonIn.setDuration(1800 * Colors.animSpeedButtons) buttonIn.setStartPos(QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(0.5, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(0.7, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(1.0, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) movieIn.append(buttonIn) # Create out-animation. buttonOut = DemoItemAnimation(button, DemoItemAnimation.ANIM_OUT) buttonOut.hideOnFinished = True buttonOut.setDuration(400 * Colors.animSpeedButtons) buttonOut.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) buttonOut.setPosAt(1.0, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 26)) movieOut.append(buttonOut) if movieShake is not None: shakeAnim = DemoItemAnimation(button, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(buttonIn.posAt(1.0)) shakeAnim.setPosAt(0.60, buttonIn.posAt(1.0)) shakeAnim.setPosAt(0.70, buttonIn.posAt(1.0) + QtCore.QPointF(-3, 0)) shakeAnim.setPosAt(0.80, buttonIn.posAt(1.0) + QtCore.QPointF(2, 0)) shakeAnim.setPosAt(0.90, buttonIn.posAt(1.0) + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, buttonIn.posAt(1.0)) movieShake.append(shakeAnim)
def createLowLeftButton(self, label, type, movieIn, movieOut, movieShake, menuString=""): button = TextButton(label, TextButton.RIGHT, type, self.window.scene, None, TextButton.PANEL) if menuString: button.setMenuString(menuString) button.setRecursiveVisible(False) button.setZValue(10) iw = button.sceneBoundingRect().width() xOffset = 15 # Create in-animation. buttonIn = DemoItemAnimation(button, DemoItemAnimation.ANIM_IN) buttonIn.setDuration(1800 * Colors.animSpeedButtons) buttonIn.setStartPos(QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(0.5, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(0.7, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(1.0, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) movieIn.append(buttonIn) # Create out-animation. buttonOut = DemoItemAnimation(button, DemoItemAnimation.ANIM_OUT) buttonOut.hideOnFinished = True buttonOut.setDuration(400 * Colors.animSpeedButtons) buttonOut.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) buttonOut.setPosAt(1.0, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 26)) movieOut.append(buttonOut) if movieShake is not None: shakeAnim = DemoItemAnimation(button, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(buttonIn.posAt(1.0)) shakeAnim.setPosAt(0.60, buttonIn.posAt(1.0)) shakeAnim.setPosAt(0.70, buttonIn.posAt(1.0) + QtCore.QPointF(-3, 0)) shakeAnim.setPosAt(0.80, buttonIn.posAt(1.0) + QtCore.QPointF(2, 0)) shakeAnim.setPosAt(0.90, buttonIn.posAt(1.0) + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, buttonIn.posAt(1.0)) movieShake.append(shakeAnim)
def createMenu(self, category, type): sw = self.window.scene.sceneRect().width() xOffset = 15 yOffset = 10 maxExamples = Colors.menuCount menuIndex = 1 name = str(category.attribute('name')) currentNode = category.firstChild() currentMenu = '%s -menu%d' % (name, menuIndex) while not currentNode.isNull(): movieIn = self.score.insertMovie(currentMenu) movieOut = self.score.insertMovie(currentMenu + ' -out') movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out') movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out') movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in') movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in') movieShake = self.score.insertMovie(currentMenu + ' -shake') i = 0 while not currentNode.isNull() and i < maxExamples: # Create a normal menu button. label = str(currentNode.toElement().attribute('name')) item = TextButton(label, TextButton.LEFT, type, self.window.scene, self.window.mainSceneRoot) currentNode = currentNode.nextSibling() # Skip the OpenGL examples if they can't run. if str(currentNode.toElement().attribute('dirname')) == 'opengl': if not Colors.openGlAvailable: currentNode = currentNode.nextSibling() item.setRecursiveVisible(False) item.setZValue(10) ih = item.sceneBoundingRect().height() iw = item.sceneBoundingRect().width() ihp = ih + 3 # Create in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration(float(1000 + (i * 20)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, -ih)) anim.setPosAt(0.20, QtCore.QPointF(xOffset, -ih)) anim.setPosAt(0.50, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0)))) anim.setPosAt(0.60, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0)))) anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.90, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0)))) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieIn.append(anim) # Create out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((700 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.60, QtCore.QPointF(xOffset, 600 - ih - ih)) anim.setPosAt(0.65, QtCore.QPointF(xOffset + 20, 600 - ih)) anim.setPosAt(1.00, QtCore.QPointF(sw + iw, 600 - ih)) movieOut.append(anim) # Create shake-animation. anim = DemoItemAnimation(item) anim.setDuration(700 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.55, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0)) anim.setPosAt(0.70, QtCore.QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5)) anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0)) anim.setPosAt(0.90, QtCore.QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieShake.append(anim) # Create next-menu top-out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(-iw, yOffset + Colors.contentStartY)) movieNextTopOut.append(anim) # Create next-menu bottom-out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY)) movieNextBottomOut.append(anim) # Create next-menu top-in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration((700 - (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(-iw, yOffset + Colors.contentStartY)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieNextTopIn.append(anim) # Create next-menu bottom-in-animation. reverse = maxExamples - i anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration((1000 - (30 * reverse)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieNextBottomIn.append(anim) i += 1 if not currentNode.isNull() and i == maxExamples: # We need another menu, so register for 'more' and 'back' # buttons. menuIndex += 1 self.info.setdefault(currentMenu, {})['more'] = '%s -menu%d' % (name, menuIndex) currentMenu = '%s -menu%d' % (name, menuIndex) self.info.setdefault(currentMenu, {})['back'] = '%s -menu%d' % (name, menuIndex - 1)
class MenuManager(QtCore.QObject): ROOT, MENU1, MENU2, LAUNCH, DOCUMENTATION, QUIT, FULLSCREEN, UP, DOWN, \ BACK, LAUNCH_QML = range(11) pInstance = None def __init__(self): super(MenuManager, self).__init__() self.contentsDoc = None self.assistantProcess = QtCore.QProcess() self.helpRootUrl = '' self.docDir = QtCore.QDir() self.imgDir = QtCore.QDir() self.info = {} self.window = None self.qmlRoot = None self.declarativeEngine = None self.ticker = None self.tickerInAnim = None self.upButton = None self.downButton = None self.helpEngine = None self.score = Score() self.currentMenu = "[no menu visible]" self.currentCategory = "[no category visible]" self.currentMenuButtons = "[no menu buttons visible]" self.currentInfo = "[no info visible]" self.currentMenuCode = -1 self.readXmlDocument() self.initHelpEngine() @classmethod def instance(cls): if cls.pInstance is None: cls.pInstance = cls() return cls.pInstance def getResource(self, name): ba = self.helpEngine.fileData(QtCore.QUrl(name)) if ba.isEmpty(): Colors.debug(" - WARNING: Could not get", name) return ba def readXmlDocument(self): self.contentsDoc = QtXml.QDomDocument() xml_file = QtCore.QFile(':/xml/examples.xml') statusOK, errorStr, errorLine, errorColumn = \ self.contentsDoc.setContent(xml_file, True) if not statusOK: QtGui.QMessageBox.critical(None, "DOM Parser", "Could not read or find the contents document. Error at " "line %d, column %d:\n%s" % (errorLine, errorColumn, errorStr)) sys.exit(-1) def initHelpEngine(self): self.helpRootUrl = 'qthelp://com.trolltech.qt.%d%d%d/qdoc/' % (QtCore.QT_VERSION >> 16, (QtCore.QT_VERSION >> 8) & 0xff, QtCore.QT_VERSION & 0xff) # Store help collection file in cache dir of assistant. cacheDir = QtGui.QDesktopServices.storageLocation(QtGui.QDesktopServices.DataLocation) + '/Trolltech/Assistant/' helpDataFile = 'qtdemo_%s.qhc' % QtCore.QT_VERSION_STR dir = QtCore.QDir() if not dir.exists(cacheDir): dir.mkpath(cacheDir) # Create help engine (and new helpDataFile if it does not exist). self.helpEngine = QtHelp.QHelpEngineCore(cacheDir + helpDataFile) self.helpEngine.setupData() qtDocRoot = QtCore.QLibraryInfo.location(QtCore.QLibraryInfo.DocumentationPath) + '/qch' qtDocRoot = QtCore.QDir(qtDocRoot).absolutePath() qchFiles = ['/qt.qch', '/designer.qch', '/linguist.qch'] oldDir = self.helpEngine.customValue('docDir', '') if oldDir != qtDocRoot: for qchFile in qchFiles: self.helpEngine.unregisterDocumentation(QtHelp.QHelpEngineCore.namespaceName(qtDocRoot + qchFile)) # If the data that the engine will work on is not yet registered, do it # now. for qchFile in qchFiles: self.helpEngine.registerDocumentation(qtDocRoot + qchFile) self.helpEngine.setCustomValue('docDir', qtDocRoot) def itemSelected(self, userCode, menuName): if userCode == MenuManager.LAUNCH: self.launchExample(self.currentInfo) elif userCode == MenuManager.LAUNCH_QML: self.launchQmlExample(self.currentInfo) elif userCode == MenuManager.DOCUMENTATION: self.showDocInAssistant(self.currentInfo) elif userCode == MenuManager.QUIT: self.window.quit() elif userCode == MenuManager.FULLSCREEN: self.window.toggleFullscreen() elif userCode == MenuManager.ROOT: # Out. self.score.queueMovie(self.currentMenu + ' -out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(self.currentMenuButtons + ' -out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(self.currentInfo + ' -out') self.score.queueMovie(self.currentInfo + ' -buttons -out', Score.NEW_ANIMATION_ONLY) self.score.queueMovie('back -out', Score.ONLY_IF_VISIBLE) if self.qmlRoot is not None: self.qmlRoot.setProperty('show', False) # Book-keeping. self.currentMenuCode = MenuManager.ROOT self.currentMenu = menuName + ' -menu1' self.currentMenuButtons = menuName + ' -buttons' self.currentInfo = menuName + ' -info' # In. self.score.queueMovie('upndown -shake') self.score.queueMovie(self.currentMenu, Score.FROM_START, Score.UNLOCK_ITEMS) self.score.queueMovie(self.currentMenuButtons, Score.FROM_START, Score.UNLOCK_ITEMS) self.score.queueMovie(self.currentInfo) if not Colors.noTicker: self.ticker.doIntroTransitions = True self.tickerInAnim.startDelay = 2000 self.ticker.useGuideQt() self.score.queueMovie('ticker', Score.NEW_ANIMATION_ONLY) elif userCode == MenuManager.MENU1: # Out. self.score.queueMovie(self.currentMenu + ' -out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(self.currentMenuButtons + ' -out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(self.currentInfo + ' -out') if self.qmlRoot is not None: self.qmlRoot.setProperty('show', False) # Book-keeping. self.currentMenuCode = MenuManager.MENU1 self.currentCategory = menuName self.currentMenu = menuName + ' -menu1' self.currentInfo = menuName + ' -info' # In. self.score.queueMovie('upndown -shake') self.score.queueMovie('back -in') self.score.queueMovie(self.currentMenu, Score.FROM_START, Score.UNLOCK_ITEMS) self.score.queueMovie(self.currentInfo) if not Colors.noTicker: self.ticker.useGuideTt() elif userCode == MenuManager.MENU2: # Out. self.score.queueMovie(self.currentInfo + ' -out', Score.NEW_ANIMATION_ONLY) self.score.queueMovie(self.currentInfo + ' -buttons -out', Score.NEW_ANIMATION_ONLY) if self.qmlRoot is not None: self.qmlRoot.setProperty('show', False) # Book-keeping. self.currentMenuCode = MenuManager.MENU2 self.currentInfo = menuName # In/shake. self.score.queueMovie('upndown -shake') self.score.queueMovie('back -shake') self.score.queueMovie(self.currentMenu + ' -shake') self.score.queueMovie(self.currentInfo, Score.NEW_ANIMATION_ONLY) self.score.queueMovie(self.currentInfo + ' -buttons', Score.NEW_ANIMATION_ONLY) if not Colors.noTicker: self.score.queueMovie('ticker -out', Score.NEW_ANIMATION_ONLY) elif userCode == MenuManager.UP: backMenu = self.info[self.currentMenu]['back'] if backMenu: self.score.queueMovie(self.currentMenu + ' -top_out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(backMenu + ' -bottom_in', Score.FROM_START, Score.UNLOCK_ITEMS) self.currentMenu = backMenu elif userCode == MenuManager.DOWN: moreMenu = self.info[self.currentMenu]['more'] if moreMenu: self.score.queueMovie(self.currentMenu + ' -bottom_out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(moreMenu + ' -top_in', Score.FROM_START, Score.UNLOCK_ITEMS) self.currentMenu = moreMenu elif userCode == MenuManager.BACK: if self.currentMenuCode == MenuManager.MENU2: # Out. self.score.queueMovie(self.currentInfo + ' -out', Score.NEW_ANIMATION_ONLY) self.score.queueMovie(self.currentInfo + ' -buttons -out', Score.NEW_ANIMATION_ONLY) if self.qmlRoot is not None: self.qmlRoot.setProperty('show', False) # Book-keeping. self.currentMenuCode = MenuManager.MENU1 self.currentMenuButtons = self.currentCategory + ' -buttons' self.currentInfo = self.currentCategory + ' -info' # In/shake. self.score.queueMovie('upndown -shake') self.score.queueMovie(self.currentMenu + ' -shake') self.score.queueMovie(self.currentInfo, Score.NEW_ANIMATION_ONLY) self.score.queueMovie(self.currentInfo + ' -buttons', Score.NEW_ANIMATION_ONLY) if not Colors.noTicker: self.ticker.doIntroTransitions = False self.tickerInAnim.startDelay = 500 self.score.queueMovie('ticker', Score.NEW_ANIMATION_ONLY) elif self.currentMenuCode != MenuManager.ROOT: self.itemSelected(MenuManager.ROOT, Colors.rootMenuName) # Update back and more buttons. if self.info.setdefault(self.currentMenu, {}).get('back'): back_state = TextButton.OFF else: back_state = TextButton.DISABLED if self.info[self.currentMenu].get('more'): more_state = TextButton.OFF else: more_state = TextButton.DISABLED self.upButton.setState(back_state) self.downButton.setState(more_state) if self.score.hasQueuedMovies(): self.score.playQue() # Playing new movies might include loading etc., so ignore the FPS # at this point. self.window.fpsHistory = [] def showDocInAssistant(self, name): url = self.resolveDocUrl(name) Colors.debug("Sending URL to Assistant:", url) # Start assistant if it's not already running. if self.assistantProcess.state() != QtCore.QProcess.Running: app = QtCore.QLibraryInfo.location(QtCore.QLibraryInfo.BinariesPath) + QtCore.QDir.separator() if sys.platform == 'darwin': app += 'Assistant.app/Contents/MacOS/Assistant' else: app += 'assistant' args = ['-enableRemoteControl'] self.assistantProcess.start(app, args) if not self.assistantProcess.waitForStarted(): QtGui.QMessageBox.critical(None, "PyQt Demo", "Could not start %s." % app) return # Send command through remote control even if the process was just # started to activate assistant and bring it to the front. cmd_str = QtCore.QTextStream(self.assistantProcess) cmd_str << 'SetSource ' << url << '\n' def launchExample(self, name): executable = self.resolveExeFile(name) process = QtCore.QProcess(self) process.finished.connect(self.exampleFinished) process.error.connect(self.exampleError) if sys.platform == 'win32': # Make sure it finds the DLLs on Windows. curpath = os.getenv('PATH') newpath = 'PATH=%s;%s' % (QtCore.QLibraryInfo.location(QtCore.QLibraryInfo.BinariesPath), curpath) process.setEnvironment([newpath]) if self.info[name]['changedirectory'] != 'false': workingDirectory = self.resolveDataDir(name) process.setWorkingDirectory(workingDirectory) Colors.debug("Setting working directory:", workingDirectory) Colors.debug("Launching:", executable) process.start(sys.executable, [executable]) def launchQmlExample(self, name): if self.declarativeEngine is None: QtGui.QMessageBox.critical(None, "QtDeclarative unsupported", "The QtDeclarative module is not supported by this " "installation of PyQt.", QtGui.QMessageBox.Cancel) return if self.qmlRoot is None: self.exampleError(QtCore.QProcess.UnknownError) return qml_dir = self.resolveDataDir(name) qml_file = QtCore.QFile(qml_dir + '/main.qml') if not qml_file.exists(): qml_file.setFileName(qml_dir + '/' + qml_dir.split('/')[-1] + '.qml') if not qml_file.exists(): self.exampleError(QtCore.QProcess.UnknownError) return # Unload any existing component. self.qmlRoot.setProperty('qmlFile', '') self.qmlRoot.setProperty('show', True) self.qmlRoot.setProperty('qmlFile', QtCore.QUrl.fromLocalFile(qml_file.fileName())) def exampleFinished(self): pass def exampleError(self, error): if error != QtCore.QProcess.Crashed: QtGui.QMessageBox.critical(None, "Failed to launch the example", "Could not launch the example. Ensure that it has been " "built.", QtGui.QMessageBox.Cancel) def init(self, window): self.window = window # Create div. self.createTicker() self.createUpnDownButtons() self.createBackButton() # Create first level menu. rootElement = self.contentsDoc.documentElement() self.createRootMenu(rootElement) # Create second level menus. level2MenuNode = rootElement.firstChild() while not level2MenuNode.isNull(): level2MenuElement = level2MenuNode.toElement() self.createSubMenu(level2MenuElement) # Create leaf menu and example info. exampleNode = level2MenuElement.firstChild() while not exampleNode.isNull(): exampleElement = exampleNode.toElement() self.readInfoAboutExample(exampleElement) self.createLeafMenu(exampleElement) exampleNode = exampleNode.nextSibling() level2MenuNode = level2MenuNode.nextSibling() # Support QML if possible. try: from PyQt4 import QtDeclarative except ImportError: return self.declarativeEngine = QtDeclarative.QDeclarativeEngine(self) component = QtDeclarative.QDeclarativeComponent(self.declarativeEngine, QtCore.QUrl('qrc:/qml/qmlShell.qml'), self) if component.isReady(): self.qmlRoot = component.create() if self.qmlRoot is not None: self.qmlRoot.setHeight(window.scene.sceneRect().height()) self.qmlRoot.setWidth(window.scene.sceneRect().width()) self.qmlRoot.setZValue(101) self.qmlRoot.setCursor(QtCore.Qt.ArrowCursor) window.scene.addItem(self.qmlRoot) window.viewport().setFocusPolicy(QtCore.Qt.NoFocus) window.setFocusPolicy(QtCore.Qt.StrongFocus) window.scene.setStickyFocus(True) window.setFocus() else: Colors.debug("Error initializing QML subsystem, Declarative examples will not work") def readInfoAboutExample(self, example): name = str(example.attribute('name')) if name in self.info: Colors.debug("__WARNING: MenuManager.readInfoAboutExample: " "Demo/example with name", name, "appears twice in " "the xml-file!__") self.info.setdefault(name, {})['filename'] = str(example.attribute('filename')) self.info[name]['category'] = str(example.parentNode().toElement().tagName()) self.info[name]['dirname'] = str(example.parentNode().toElement().attribute('dirname')) self.info[name]['changedirectory'] = str(example.attribute('changedirectory')) self.info[name]['image'] = str(example.attribute('image')) self.info[name]['qml'] = str(example.attribute('qml')) def resolveDir(self, name): dirName = self.info[name]['dirname'] category = self.info[name]['category'] fileName = self.info[name]['filename'].split('/') dir = QtCore.QFileInfo(__file__).dir() # To the 'demos' directory. dir.cdUp() # To the 'examples' directory. dir.cdUp() dir.cd(dirName) if len(fileName) > 1: dir.cd('/'.join(fileName[:-1])) # This may legitimately fail if the example is just a simple .py file. dir.cd(fileName[-1]) return dir def resolveDataDir(self, name): return self.resolveDir(name).absolutePath() def resolveExeFile(self, name): dir = self.resolveDir(name) fileName = self.info[name]['filename'].split('/')[-1] pyFile = QtCore.QFile(dir.path() + '/' + fileName + '.py') if pyFile.exists(): return pyFile.fileName() pywFile = QtCore.QFile(dir.path() + '/' + fileName + '.pyw') if pywFile.exists(): return pywFile.fileName() Colors.debug("- WARNING: Could not resolve executable:", dir.path(), fileName) return '__executable not found__' def resolveDocUrl(self, name): dirName = self.info[name]['dirname'] category = self.info[name]['category'] fileName = self.info[name]['filename'] if category == 'demos': return self.helpRootUrl + 'demos-' + fileName + '.html' else: return self.helpRootUrl + dirName.replace('/', '-') + '-' + fileName + '.html' def resolveImageUrl(self, name): return self.helpRootUrl + 'images/' + name def getHtml(self, name): return self.getResource(self.resolveDocUrl(name)) def getImage(self, name): imageName = self.info[name]['image'] category = self.info[name]['category'] fileName = self.info[name]['filename'] if self.info[name]['qml'] == 'true': fileName = 'qml-' + fileName.split('/')[-1] if not imageName: if category == 'demos': imageName = fileName + '-demo.png' else: imageName = fileName + '-example.png' if self.getResource(self.resolveImageUrl(imageName)).isEmpty(): imageName = fileName + '.png' if self.getResource(self.resolveImageUrl(imageName)).isEmpty(): imageName = fileName + 'example.png' return self.getResource(self.resolveImageUrl(imageName)) def createRootMenu(self, el): name = str(el.attribute('name')) self.createMenu(el, MenuManager.MENU1) self.createInfo( MenuContentItem(el, self.window.scene, self.window.mainSceneRoot), name + ' -info') menuButtonsIn = self.score.insertMovie(name + ' -buttons') menuButtonsOut = self.score.insertMovie(name + ' -buttons -out') self.createLowLeftButton("Quit", MenuManager.QUIT, menuButtonsIn, menuButtonsOut, None) self.createLowRightButton("Toggle fullscreen", MenuManager.FULLSCREEN, menuButtonsIn, menuButtonsOut, None) def createSubMenu(self, el): name = str(el.attribute('name')) self.createMenu(el, MenuManager.MENU2) self.createInfo( MenuContentItem(el, self.window.scene, self.window.mainSceneRoot), name + ' -info') def createLeafMenu(self, el): name = str(el.attribute('name')) self.createInfo( ExampleContent(name, self.window.scene, self.window.mainSceneRoot), name) infoButtonsIn = self.score.insertMovie(name + ' -buttons') infoButtonsOut = self.score.insertMovie(name + ' -buttons -out') self.createLowRightLeafButton("Documentation", 600, MenuManager.DOCUMENTATION, infoButtonsIn, infoButtonsOut, None) if str(el.attribute('executable')) != 'false': self.createLowRightLeafButton("Launch", 405, MenuManager.LAUNCH, infoButtonsIn, infoButtonsOut, None) elif str(el.attribute('qml')) == 'true': self.createLowRightLeafButton("Display", 405, MenuManager.LAUNCH_QML, infoButtonsIn, infoButtonsOut, None) def createMenu(self, category, type): sw = self.window.scene.sceneRect().width() xOffset = 15 yOffset = 10 maxExamples = Colors.menuCount menuIndex = 1 name = str(category.attribute('name')) currentNode = category.firstChild() currentMenu = '%s -menu%d' % (name, menuIndex) while not currentNode.isNull(): movieIn = self.score.insertMovie(currentMenu) movieOut = self.score.insertMovie(currentMenu + ' -out') movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out') movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out') movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in') movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in') movieShake = self.score.insertMovie(currentMenu + ' -shake') i = 0 while not currentNode.isNull() and i < maxExamples: # Create a normal menu button. label = str(currentNode.toElement().attribute('name')) item = TextButton(label, TextButton.LEFT, type, self.window.scene, self.window.mainSceneRoot) currentNode = currentNode.nextSibling() # Skip the OpenGL examples if they can't run. if str(currentNode.toElement().attribute('dirname')) == 'opengl': if not Colors.openGlAvailable: currentNode = currentNode.nextSibling() item.setRecursiveVisible(False) item.setZValue(10) ih = item.sceneBoundingRect().height() iw = item.sceneBoundingRect().width() ihp = ih + 3 # Create in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration(float(1000 + (i * 20)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, -ih)) anim.setPosAt(0.20, QtCore.QPointF(xOffset, -ih)) anim.setPosAt(0.50, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0)))) anim.setPosAt(0.60, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0)))) anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.90, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0)))) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieIn.append(anim) # Create out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((700 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.60, QtCore.QPointF(xOffset, 600 - ih - ih)) anim.setPosAt(0.65, QtCore.QPointF(xOffset + 20, 600 - ih)) anim.setPosAt(1.00, QtCore.QPointF(sw + iw, 600 - ih)) movieOut.append(anim) # Create shake-animation. anim = DemoItemAnimation(item) anim.setDuration(700 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.55, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0)) anim.setPosAt(0.70, QtCore.QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5)) anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0)) anim.setPosAt(0.90, QtCore.QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieShake.append(anim) # Create next-menu top-out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(-iw, yOffset + Colors.contentStartY)) movieNextTopOut.append(anim) # Create next-menu bottom-out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY)) movieNextBottomOut.append(anim) # Create next-menu top-in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration((700 - (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(-iw, yOffset + Colors.contentStartY)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieNextTopIn.append(anim) # Create next-menu bottom-in-animation. reverse = maxExamples - i anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration((1000 - (30 * reverse)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieNextBottomIn.append(anim) i += 1 if not currentNode.isNull() and i == maxExamples: # We need another menu, so register for 'more' and 'back' # buttons. menuIndex += 1 self.info.setdefault(currentMenu, {})['more'] = '%s -menu%d' % (name, menuIndex) currentMenu = '%s -menu%d' % (name, menuIndex) self.info.setdefault(currentMenu, {})['back'] = '%s -menu%d' % (name, menuIndex - 1) def createLowLeftButton(self, label, type, movieIn, movieOut, movieShake, menuString=""): button = TextButton(label, TextButton.RIGHT, type, self.window.scene, self.window.mainSceneRoot, TextButton.PANEL) if menuString: button.setMenuString(menuString) button.setRecursiveVisible(False) button.setZValue(10) iw = button.sceneBoundingRect().width() xOffset = 15 # Create in-animation. buttonIn = DemoItemAnimation(button, DemoItemAnimation.ANIM_IN) buttonIn.setDuration(1800 * Colors.animSpeedButtons) buttonIn.setStartPos(QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(0.5, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(0.7, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(1.0, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) movieIn.append(buttonIn) # Create out-animation. buttonOut = DemoItemAnimation(button, DemoItemAnimation.ANIM_OUT) buttonOut.hideOnFinished = True buttonOut.setDuration(400 * Colors.animSpeedButtons) buttonOut.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) buttonOut.setPosAt(1.0, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 26)) movieOut.append(buttonOut) if movieShake is not None: shakeAnim = DemoItemAnimation(button, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(buttonIn.posAt(1.0)) shakeAnim.setPosAt(0.60, buttonIn.posAt(1.0)) shakeAnim.setPosAt(0.70, buttonIn.posAt(1.0) + QtCore.QPointF(-3, 0)) shakeAnim.setPosAt(0.80, buttonIn.posAt(1.0) + QtCore.QPointF(2, 0)) shakeAnim.setPosAt(0.90, buttonIn.posAt(1.0) + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, buttonIn.posAt(1.0)) movieShake.append(shakeAnim) def createLowRightButton(self, label, type, movieIn, movieOut, movieShake): item = TextButton(label, TextButton.RIGHT, type, self.window.scene, self.window.mainSceneRoot, TextButton.PANEL) item.setRecursiveVisible(False) item.setZValue(10) sw = self.window.scene.sceneRect().width() xOffset = 70 # Create in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration(1800 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.5, QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.7, QtCore.QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(1.0, QtCore.QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 26)) movieIn.append(anim) # Create out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration(400 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 26)) anim.setPosAt(1.0, QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 26)) movieOut.append(anim) def createLowRightLeafButton(self, label, xOffset, type, movieIn, movieOut, movieShake): item = TextButton(label, TextButton.RIGHT, type, self.window.scene, self.window.mainSceneRoot, TextButton.PANEL) item.setRecursiveVisible(False) item.setZValue(10) sw = self.window.scene.sceneRect().width() sh = self.window.scene.sceneRect().height() # Create in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration(1050 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.10, QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.35, QtCore.QPointF(xOffset + 30, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.40, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.45, QtCore.QPointF(xOffset + 5, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.50, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) movieIn.append(anim) # Create out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration(300 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) anim.setPosAt(1.0, QtCore.QPointF(xOffset, sh)) movieOut.append(anim) def createInfo(self, item, name): movie_in = self.score.insertMovie(name) movie_out = self.score.insertMovie(name + ' -out') item.setZValue(8) item.setRecursiveVisible(False) xOffset = 230.0 infoIn = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) infoIn.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) infoIn.setDuration(650) infoIn.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY)) infoIn.setPosAt(0.60, QtCore.QPointF(xOffset, Colors.contentStartY)) infoIn.setPosAt(0.70, QtCore.QPointF(xOffset + 20, Colors.contentStartY)) infoIn.setPosAt(0.80, QtCore.QPointF(xOffset, Colors.contentStartY)) infoIn.setPosAt(0.90, QtCore.QPointF(xOffset + 7, Colors.contentStartY)) infoIn.setPosAt(1.00, QtCore.QPointF(xOffset, Colors.contentStartY)) movie_in.append(infoIn) infoOut = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) infoOut.timeline.setCurveShape(QtCore.QTimeLine.EaseInCurve) infoOut.setDuration(300) infoOut.hideOnFinished = True infoOut.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY)) infoOut.setPosAt(1.0, QtCore.QPointF(-600, Colors.contentStartY)) movie_out.append(infoOut) def createTicker(self): if Colors.noTicker: return movie_in = self.score.insertMovie('ticker') movie_out = self.score.insertMovie('ticker -out') movie_activate = self.score.insertMovie('ticker -activate') movie_deactivate = self.score.insertMovie('ticker -deactivate') self.ticker = ItemCircleAnimation(self.window.scene) self.ticker.setZValue(50) self.ticker.hide() # Move ticker in. qtendpos = 485 qtPosY = 120 self.tickerInAnim = DemoItemAnimation(self.ticker, DemoItemAnimation.ANIM_IN) self.tickerInAnim.setDuration(500) self.tickerInAnim.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.60, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.70, QtCore.QPointF(qtendpos + 30, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.80, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.90, QtCore.QPointF(qtendpos + 5, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(1.00, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) movie_in.append(self.tickerInAnim) # Move ticker out. qtOut = DemoItemAnimation(self.ticker, DemoItemAnimation.ANIM_OUT) qtOut.hideOnFinished = True qtOut.setDuration(500) qtOut.setStartPos(QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtOut.setPosAt(1.00, QtCore.QPointF(self.window.scene.sceneRect().width() + 700, Colors.contentStartY + qtPosY)) movie_out.append(qtOut) # Move ticker in on activate. qtActivate = DemoItemAnimation(self.ticker) qtActivate.setDuration(400) qtActivate.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.60, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.70, QtCore.QPointF(qtendpos + 30, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.80, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.90, QtCore.QPointF(qtendpos + 5, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(1.00, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) movie_activate.append(qtActivate) # Move ticker out on deactivate. qtDeactivate = DemoItemAnimation(self.ticker) qtDeactivate.hideOnFinished = True qtDeactivate.setDuration(400) qtDeactivate.setStartPos(QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtDeactivate.setPosAt(1.00, QtCore.QPointF(qtendpos, 800)) movie_deactivate.append(qtDeactivate) def createUpnDownButtons(self): xOffset = 15.0 yOffset = 450.0 self.upButton = TextButton("", TextButton.LEFT, MenuManager.UP, self.window.scene, self.window.mainSceneRoot, TextButton.UP) self.upButton.prepare() self.upButton.setPos(xOffset, yOffset) self.upButton.setState(TextButton.DISABLED) self.downButton = TextButton("", TextButton.LEFT, MenuManager.DOWN, self.window.scene, self.window.mainSceneRoot, TextButton.DOWN) self.downButton.prepare() self.downButton.setPos(xOffset + 10 + self.downButton.sceneBoundingRect().width(), yOffset) movieShake = self.score.insertMovie('upndown -shake') shakeAnim = DemoItemAnimation(self.upButton, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(self.upButton.pos()) shakeAnim.setPosAt(0.60, self.upButton.pos()) shakeAnim.setPosAt(0.70, self.upButton.pos() + QtCore.QPointF(-2, 0)) shakeAnim.setPosAt(0.80, self.upButton.pos() + QtCore.QPointF(1, 0)) shakeAnim.setPosAt(0.90, self.upButton.pos() + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, self.upButton.pos()) movieShake.append(shakeAnim) shakeAnim = DemoItemAnimation(self.downButton, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(self.downButton.pos()) shakeAnim.setPosAt(0.60, self.downButton.pos()) shakeAnim.setPosAt(0.70, self.downButton.pos() + QtCore.QPointF(-5, 0)) shakeAnim.setPosAt(0.80, self.downButton.pos() + QtCore.QPointF(-3, 0)) shakeAnim.setPosAt(0.90, self.downButton.pos() + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, self.downButton.pos()) movieShake.append(shakeAnim) def createBackButton(self): backIn = self.score.insertMovie('back -in') backOut = self.score.insertMovie('back -out') backShake = self.score.insertMovie('back -shake') self.createLowLeftButton("Back", MenuManager.ROOT, backIn, backOut, backShake, Colors.rootMenuName)
def createMenu(self, category, type): sw = self.window.scene.sceneRect().width() xOffset = 15 yOffset = 10 maxExamples = Colors.menuCount menuIndex = 1 name = str(category.attribute('name')) currentNode = category.firstChild() currentMenu = '%s -menu%d' % (name, menuIndex) while not currentNode.isNull(): movieIn = self.score.insertMovie(currentMenu) movieOut = self.score.insertMovie(currentMenu + ' -out') movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out') movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out') movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in') movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in') movieShake = self.score.insertMovie(currentMenu + ' -shake') i = 0 while not currentNode.isNull() and i < maxExamples: # Create a normal menu button. label = str(currentNode.toElement().attribute('name')) item = TextButton(label, TextButton.LEFT, type, self.window.scene) currentNode = currentNode.nextSibling() # Skip the OpenGL examples if they can't run. if str(currentNode.toElement().attribute('dirname')) == 'opengl': if not Colors.openGlAvailable: currentNode = currentNode.nextSibling() item.setRecursiveVisible(False) item.setZValue(10) ih = item.sceneBoundingRect().height() iw = item.sceneBoundingRect().width() ihp = ih + 3 # Create in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration(float(1000 + (i * 20)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, -ih)) anim.setPosAt(0.20, QtCore.QPointF(xOffset, -ih)) anim.setPosAt(0.50, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0)))) anim.setPosAt(0.60, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0)))) anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.90, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0)))) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieIn.append(anim) # Create out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((700 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.60, QtCore.QPointF(xOffset, 600 - ih - ih)) anim.setPosAt(0.65, QtCore.QPointF(xOffset + 20, 600 - ih)) anim.setPosAt(1.00, QtCore.QPointF(sw + iw, 600 - ih)) movieOut.append(anim) # Create shake-animation. anim = DemoItemAnimation(item) anim.setDuration(700 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.55, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0)) anim.setPosAt(0.70, QtCore.QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5)) anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0)) anim.setPosAt(0.90, QtCore.QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieShake.append(anim) # Create next-menu top-out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(-iw, yOffset + Colors.contentStartY)) movieNextTopOut.append(anim) # Create next-menu bottom-out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY)) movieNextBottomOut.append(anim) # Create next-menu top-in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration((700 - (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(-iw, yOffset + Colors.contentStartY)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieNextTopIn.append(anim) # Create next-menu bottom-in-animation. reverse = maxExamples - i anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration((1000 - (30 * reverse)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieNextBottomIn.append(anim) i += 1 if not currentNode.isNull() and i == maxExamples: # We need another menu, so register for 'more' and 'back' # buttons. menuIndex += 1 self.info.setdefault(currentMenu, {})['more'] = '%s -menu%d' % (name, menuIndex) currentMenu = '%s -menu%d' % (name, menuIndex) self.info.setdefault(currentMenu, {})['back'] = '%s -menu%d' % (name, menuIndex - 1)
class MenuManager(QtCore.QObject): ROOT, MENU1, MENU2, LAUNCH, DOCUMENTATION, QUIT, FULLSCREEN, UP, DOWN, \ BACK = range(10) pInstance = None def __init__(self): super(MenuManager, self).__init__() self.contentsDoc = None self.assistantProcess = QtCore.QProcess() self.helpRootUrl = '' self.docDir = QtCore.QDir() self.imgDir = QtCore.QDir() self.info = {} self.window = None self.ticker = None self.tickerInAnim = None self.upButton = None self.downButton = None self.helpEngine = None self.score = Score() self.currentMenu = "[no menu visible]" self.currentCategory = "[no category visible]" self.currentMenuButtons = "[no menu buttons visible]" self.currentInfo = "[no info visible]" self.currentMenuCode = -1 self.readXmlDocument() self.initHelpEngine() @classmethod def instance(cls): if cls.pInstance is None: cls.pInstance = cls() return cls.pInstance def getResource(self, name): ba = self.helpEngine.fileData(QtCore.QUrl(name)) if ba.isEmpty(): Colors.debug(" - WARNING: Could not get", name) return ba def readXmlDocument(self): self.contentsDoc = QtXml.QDomDocument() xml_file = QtCore.QFile(':/xml/examples.xml') statusOK, errorStr, errorLine, errorColumn = \ self.contentsDoc.setContent(xml_file, True) if not statusOK: QtGui.QMessageBox.critical(None, "DOM Parser", "Could not read or find the contents document. Error at " "line %d, column %d:\n%s" % (errorLine, errorColumn, errorStr)) sys.exit(-1) def initHelpEngine(self): self.helpRootUrl = 'qthelp://com.trolltech.qt.%d%d%d/qdoc/' % QtCore.__version_info__ # Store help collection file in cache dir of assistant. cacheDir = QtGui.QDesktopServices.storageLocation(QtGui.QDesktopServices.DataLocation) + '/Trolltech/Assistant/' helpDataFile = 'qtdemo_%s.qhc' % QtCore.__version__ dir = QtCore.QDir() if not dir.exists(cacheDir): dir.mkpath(cacheDir) # Create help engine (and new helpDataFile if it does not exist). self.helpEngine = QtHelp.QHelpEngineCore(cacheDir + helpDataFile) self.helpEngine.setupData() qtDocRoot = QtCore.QLibraryInfo.location(QtCore.QLibraryInfo.DocumentationPath) + '/qch' qtDocRoot = QtCore.QDir(qtDocRoot).absolutePath() qchFiles = ['/qt.qch', '/designer.qch', '/linguist.qch'] oldDir = self.helpEngine.customValue('docDir', '') if oldDir != qtDocRoot: for qchFile in qchFiles: self.helpEngine.unregisterDocumentation(QtHelp.QHelpEngineCore.namespaceName(qtDocRoot + qchFile)) # If the data that the engine will work on is not yet registered, do it # now. for qchFile in qchFiles: self.helpEngine.registerDocumentation(qtDocRoot + qchFile) self.helpEngine.setCustomValue('docDir', qtDocRoot) def itemSelected(self, userCode, menuName): if userCode == MenuManager.LAUNCH: self.launchExample(self.currentInfo) elif userCode == MenuManager.DOCUMENTATION: self.showDocInAssistant(self.currentInfo) elif userCode == MenuManager.QUIT: self.window.loop = False QtCore.QCoreApplication.quit() elif userCode == MenuManager.FULLSCREEN: self.window.toggleFullscreen() elif userCode == MenuManager.ROOT: # Out. self.score.queueMovie(self.currentMenu + ' -out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(self.currentMenuButtons + ' -out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(self.currentInfo + ' -out') self.score.queueMovie(self.currentInfo + ' -buttons -out', Score.NEW_ANIMATION_ONLY) self.score.queueMovie('back -out', Score.ONLY_IF_VISIBLE) # Book-keeping. self.currentMenuCode = MenuManager.ROOT self.currentMenu = menuName + ' -menu1' self.currentMenuButtons = menuName + ' -buttons' self.currentInfo = menuName + ' -info' # In. self.score.queueMovie('upndown -shake') self.score.queueMovie(self.currentMenu, Score.FROM_START, Score.UNLOCK_ITEMS) self.score.queueMovie(self.currentMenuButtons, Score.FROM_START, Score.UNLOCK_ITEMS) self.score.queueMovie(self.currentInfo) if not Colors.noTicker: self.ticker.doIntroTransitions = True self.tickerInAnim.startDelay = 2000 self.ticker.useGuideQt() self.score.queueMovie('ticker', Score.NEW_ANIMATION_ONLY) elif userCode == MenuManager.MENU1: # Out. self.score.queueMovie(self.currentMenu + ' -out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(self.currentMenuButtons + ' -out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(self.currentInfo + ' -out') # Book-keeping. self.currentMenuCode = MenuManager.MENU1 self.currentCategory = menuName self.currentMenu = menuName + ' -menu1' self.currentInfo = menuName + ' -info' # In. self.score.queueMovie('upndown -shake') self.score.queueMovie('back -in') self.score.queueMovie(self.currentMenu, Score.FROM_START, Score.UNLOCK_ITEMS) self.score.queueMovie(self.currentInfo) if not Colors.noTicker: self.ticker.useGuideTt() elif userCode == MenuManager.MENU2: # Out. self.score.queueMovie(self.currentInfo + ' -out', Score.NEW_ANIMATION_ONLY) self.score.queueMovie(self.currentInfo + ' -buttons -out', Score.NEW_ANIMATION_ONLY) # Book-keeping. self.currentMenuCode = MenuManager.MENU2 self.currentInfo = menuName # In/shake. self.score.queueMovie('upndown -shake') self.score.queueMovie('back -shake') self.score.queueMovie(self.currentMenu + ' -shake') self.score.queueMovie(self.currentInfo, Score.NEW_ANIMATION_ONLY) self.score.queueMovie(self.currentInfo + ' -buttons', Score.NEW_ANIMATION_ONLY) if not Colors.noTicker: self.score.queueMovie('ticker -out', Score.NEW_ANIMATION_ONLY) elif userCode == MenuManager.UP: backMenu = self.info[self.currentMenu]['back'] if backMenu: self.score.queueMovie(self.currentMenu + ' -top_out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(backMenu + ' -bottom_in', Score.FROM_START, Score.UNLOCK_ITEMS) self.currentMenu = backMenu elif userCode == MenuManager.DOWN: moreMenu = self.info[self.currentMenu]['more'] if moreMenu: self.score.queueMovie(self.currentMenu + ' -bottom_out', Score.FROM_START, Score.LOCK_ITEMS) self.score.queueMovie(moreMenu + ' -top_in', Score.FROM_START, Score.UNLOCK_ITEMS) self.currentMenu = moreMenu elif userCode == MenuManager.BACK: if self.currentMenuCode == MenuManager.MENU2: # Out. self.score.queueMovie(self.currentInfo + ' -out', Score.NEW_ANIMATION_ONLY) self.score.queueMovie(self.currentInfo + ' -buttons -out', Score.NEW_ANIMATION_ONLY) # Book-keeping. self.currentMenuCode = MenuManager.MENU1 self.currentMenuButtons = self.currentCategory + ' -buttons' self.currentInfo = self.currentCategory + ' -info' # In/shake. self.score.queueMovie('upndown -shake') self.score.queueMovie(self.currentMenu + ' -shake') self.score.queueMovie(self.currentInfo, Score.NEW_ANIMATION_ONLY) self.score.queueMovie(self.currentInfo + ' -buttons', Score.NEW_ANIMATION_ONLY) if not Colors.noTicker: self.ticker.doIntroTransitions = False self.tickerInAnim.startDelay = 500 self.score.queueMovie('ticker', Score.NEW_ANIMATION_ONLY) elif self.currentMenuCode != MenuManager.ROOT: self.itemSelected(MenuManager.ROOT, Colors.rootMenuName) # Update back and more buttons. if self.info.setdefault(self.currentMenu, {}).get('back'): back_state = TextButton.OFF else: back_state = TextButton.DISABLED if self.info[self.currentMenu].get('more'): more_state = TextButton.OFF else: more_state = TextButton.DISABLED self.upButton.setState(back_state) self.downButton.setState(more_state) if self.score.hasQueuedMovies(): self.score.playQue() # Playing new movies might include loading etc., so ignore the FPS # at this point. self.window.fpsHistory = [] def showDocInAssistant(self, name): url = self.resolveDocUrl(name) Colors.debug("Sending URL to Assistant:", url) # Start assistant if it's not already running. if self.assistantProcess.state() != QtCore.QProcess.Running: app = QtCore.QLibraryInfo.location(QtCore.QLibraryInfo.BinariesPath) + QtCore.QDir.separator() if sys.platform == 'darwin': app += 'Assistant.app/Contents/MacOS/Assistant' else: app += 'assistant' args = ['-enableRemoteControl'] self.assistantProcess.start(app, args) if not self.assistantProcess.waitForStarted(): QtGui.QMessageBox.critical(None, "PyQt Demo", "Could not start %s." % app) return # Send command through remote control even if the process was just # started to activate assistant and bring it to the front. cmd_str = QtCore.QTextStream(self.assistantProcess) cmd_str << 'SetSource ' << url << '\n' def launchExample(self, name): executable = self.resolveExeFile(name) process = QtCore.QProcess(self) process.finished.connect(self.exampleFinished) process.error.connect(self.exampleError) if sys.platform == 'win32': # Make sure it finds the DLLs on Windows. curpath = os.getenv('PATH') newpath = 'PATH=%s;%s' % (QtCore.QLibraryInfo.location(QtCore.QLibraryInfo.BinariesPath), curpath) process.setEnvironment([newpath]) if self.info[name]['changedirectory'] != 'false': workingDirectory = self.resolveDataDir(name) process.setWorkingDirectory(workingDirectory) Colors.debug("Setting working directory:", workingDirectory) Colors.debug("Launching:", executable) process.start(sys.executable, [executable]) def exampleFinished(self): pass def exampleError(self, error): if error != QtCore.QProcess.Crashed: QtGui.QMessageBox.critical(None, "Failed to launch the example", "Could not launch the example. Ensure that it has been " "built.", QtGui.QMessageBox.Cancel) def init(self, window): self.window = window # Create div. self.createTicker() self.createUpnDownButtons() self.createBackButton() # Create first level menu. rootElement = self.contentsDoc.documentElement() self.createRootMenu(rootElement) # Create second level menus. level2MenuNode = rootElement.firstChild() while not level2MenuNode.isNull(): level2MenuElement = level2MenuNode.toElement() self.createSubMenu(level2MenuElement) # Create leaf menu and example info. exampleNode = level2MenuElement.firstChild() while not exampleNode.isNull(): exampleElement = exampleNode.toElement() self.readInfoAboutExample(exampleElement) self.createLeafMenu(exampleElement) exampleNode = exampleNode.nextSibling() level2MenuNode = level2MenuNode.nextSibling() def readInfoAboutExample(self, example): name = str(example.attribute('name')) if name in self.info: Colors.debug("__WARNING: MenuManager.readInfoAboutExample: " "Demo/example with name", name, "appears twice in " "the xml-file!__") self.info.setdefault(name, {})['filename'] = str(example.attribute('filename')) self.info[name]['category'] = str(example.parentNode().toElement().tagName()) self.info[name]['dirname'] = str(example.parentNode().toElement().attribute('dirname')) self.info[name]['changedirectory'] = str(example.attribute('changedirectory')) self.info[name]['image'] = str(example.attribute('image')) def resolveDir(self, name): dirName = self.info[name]['dirname'] category = self.info[name]['category'] fileName = self.info[name]['filename'] dir = QtCore.QFileInfo(__file__).dir() dir.cdUp() if category != 'demos': dir.cdUp() dir.cd(dirName) # This may legitimately fail if the example is just a simple .py file. dir.cd(fileName) return dir def resolveDataDir(self, name): return self.resolveDir(name).absolutePath() def resolveExeFile(self, name): dir = self.resolveDir(name) fileName = self.info[name]['filename'] pyFile = QtCore.QFile(dir.path() + '/' + fileName + '.py') if pyFile.exists(): return pyFile.fileName() pywFile = QtCore.QFile(dir.path() + '/' + fileName + '.pyw') if pywFile.exists(): return pywFile.fileName() Colors.debug("- WARNING: Could not resolve executable:", dir.path(), fileName) return '__executable not found__' def resolveDocUrl(self, name): dirName = self.info[name]['dirname'] category = self.info[name]['category'] fileName = self.info[name]['filename'] if category == 'demos': return self.helpRootUrl + 'demos-' + fileName + '.html' else: return self.helpRootUrl + dirName.replace('/', '-') + '-' + fileName + '.html' def resolveImageUrl(self, name): return self.helpRootUrl + 'images/' + name def getHtml(self, name): return self.getResource(self.resolveDocUrl(name)) def getImage(self, name): imageName = self.info[name]['image'] category = self.info[name]['category'] fileName = self.info[name]['filename'] if not imageName: if category == 'demos': imageName = fileName + '-demo.png' else: imageName = fileName + '-example.png' if self.getResource(self.resolveImageUrl(imageName)).isEmpty(): imageName = fileName + '.png' if self.getResource(self.resolveImageUrl(imageName)).isEmpty(): imageName = fileName + 'example.png' return self.getResource(self.resolveImageUrl(imageName)) def createRootMenu(self, el): name = str(el.attribute('name')) self.createMenu(el, MenuManager.MENU1) self.createInfo(MenuContentItem(el, self.window.scene), name + ' -info') menuButtonsIn = self.score.insertMovie(name + ' -buttons') menuButtonsOut = self.score.insertMovie(name + ' -buttons -out') self.createLowLeftButton("Quit", MenuManager.QUIT, menuButtonsIn, menuButtonsOut, None) self.createLowRightButton("Toggle fullscreen", MenuManager.FULLSCREEN, menuButtonsIn, menuButtonsOut, None) def createSubMenu(self, el): name = str(el.attribute('name')) self.createMenu(el, MenuManager.MENU2) self.createInfo(MenuContentItem(el, self.window.scene), name + ' -info') def createLeafMenu(self, el): name = str(el.attribute('name')) self.createInfo(ExampleContent(name, self.window.scene), name) infoButtonsIn = self.score.insertMovie(name + ' -buttons') infoButtonsOut = self.score.insertMovie(name + ' -buttons -out') self.createLowRightLeafButton("Documentation", 600, MenuManager.DOCUMENTATION, infoButtonsIn, infoButtonsOut, None) if str(el.attribute('executable')) != 'false': self.createLowRightLeafButton("Launch", 405, MenuManager.LAUNCH, infoButtonsIn, infoButtonsOut, None) def createMenu(self, category, type): sw = self.window.scene.sceneRect().width() xOffset = 15 yOffset = 10 maxExamples = Colors.menuCount menuIndex = 1 name = str(category.attribute('name')) currentNode = category.firstChild() currentMenu = '%s -menu%d' % (name, menuIndex) while not currentNode.isNull(): movieIn = self.score.insertMovie(currentMenu) movieOut = self.score.insertMovie(currentMenu + ' -out') movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out') movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out') movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in') movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in') movieShake = self.score.insertMovie(currentMenu + ' -shake') i = 0 while not currentNode.isNull() and i < maxExamples: # Create a normal menu button. label = str(currentNode.toElement().attribute('name')) item = TextButton(label, TextButton.LEFT, type, self.window.scene) currentNode = currentNode.nextSibling() # Skip the OpenGL examples if they can't run. if str(currentNode.toElement().attribute('dirname')) == 'opengl': if not Colors.openGlAvailable: currentNode = currentNode.nextSibling() item.setRecursiveVisible(False) item.setZValue(10) ih = item.sceneBoundingRect().height() iw = item.sceneBoundingRect().width() ihp = ih + 3 # Create in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration(float(1000 + (i * 20)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, -ih)) anim.setPosAt(0.20, QtCore.QPointF(xOffset, -ih)) anim.setPosAt(0.50, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0)))) anim.setPosAt(0.60, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0)))) anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.90, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0)))) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieIn.append(anim) # Create out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((700 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.60, QtCore.QPointF(xOffset, 600 - ih - ih)) anim.setPosAt(0.65, QtCore.QPointF(xOffset + 20, 600 - ih)) anim.setPosAt(1.00, QtCore.QPointF(sw + iw, 600 - ih)) movieOut.append(anim) # Create shake-animation. anim = DemoItemAnimation(item) anim.setDuration(700 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.55, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0)) anim.setPosAt(0.70, QtCore.QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5)) anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0)) anim.setPosAt(0.90, QtCore.QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieShake.append(anim) # Create next-menu top-out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(-iw, yOffset + Colors.contentStartY)) movieNextTopOut.append(anim) # Create next-menu bottom-out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.70, QtCore.QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY)) movieNextBottomOut.append(anim) # Create next-menu top-in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration((700 - (30 * i)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(-iw, yOffset + Colors.contentStartY)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieNextTopIn.append(anim) # Create next-menu bottom-in-animation. reverse = maxExamples - i anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration((1000 - (30 * reverse)) * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY)) movieNextBottomIn.append(anim) i += 1 if not currentNode.isNull() and i == maxExamples: # We need another menu, so register for 'more' and 'back' # buttons. menuIndex += 1 self.info.setdefault(currentMenu, {})['more'] = '%s -menu%d' % (name, menuIndex) currentMenu = '%s -menu%d' % (name, menuIndex) self.info.setdefault(currentMenu, {})['back'] = '%s -menu%d' % (name, menuIndex - 1) def createLowLeftButton(self, label, type, movieIn, movieOut, movieShake, menuString=""): button = TextButton(label, TextButton.RIGHT, type, self.window.scene, None, TextButton.PANEL) if menuString: button.setMenuString(menuString) button.setRecursiveVisible(False) button.setZValue(10) iw = button.sceneBoundingRect().width() xOffset = 15 # Create in-animation. buttonIn = DemoItemAnimation(button, DemoItemAnimation.ANIM_IN) buttonIn.setDuration(1800 * Colors.animSpeedButtons) buttonIn.setStartPos(QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(0.5, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(0.7, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) buttonIn.setPosAt(1.0, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) movieIn.append(buttonIn) # Create out-animation. buttonOut = DemoItemAnimation(button, DemoItemAnimation.ANIM_OUT) buttonOut.hideOnFinished = True buttonOut.setDuration(400 * Colors.animSpeedButtons) buttonOut.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) buttonOut.setPosAt(1.0, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 26)) movieOut.append(buttonOut) if movieShake is not None: shakeAnim = DemoItemAnimation(button, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(buttonIn.posAt(1.0)) shakeAnim.setPosAt(0.60, buttonIn.posAt(1.0)) shakeAnim.setPosAt(0.70, buttonIn.posAt(1.0) + QtCore.QPointF(-3, 0)) shakeAnim.setPosAt(0.80, buttonIn.posAt(1.0) + QtCore.QPointF(2, 0)) shakeAnim.setPosAt(0.90, buttonIn.posAt(1.0) + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, buttonIn.posAt(1.0)) movieShake.append(shakeAnim) def createLowRightButton(self, label, type, movieIn, movieOut, movieShake): item = TextButton(label, TextButton.RIGHT, type, self.window.scene, None, TextButton.PANEL) item.setRecursiveVisible(False) item.setZValue(10) sw = self.window.scene.sceneRect().width() xOffset = 70 # Create in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration(1800 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.5, QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.7, QtCore.QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(1.0, QtCore.QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 26)) movieIn.append(anim) # Create out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration(400 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset + 535, Colors.contentStartY + Colors.contentHeight - 26)) anim.setPosAt(1.0, QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 26)) movieOut.append(anim) def createLowRightLeafButton(self, label, xOffset, type, movieIn, movieOut, movieShake): item = TextButton(label, TextButton.RIGHT, type, self.window.scene, None, TextButton.PANEL) item.setRecursiveVisible(False) item.setZValue(10) sw = self.window.scene.sceneRect().width() sh = self.window.scene.sceneRect().height() # Create in-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) anim.setDuration(1050 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.10, QtCore.QPointF(sw, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.30, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.35, QtCore.QPointF(xOffset + 30, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.40, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.45, QtCore.QPointF(xOffset + 5, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(0.50, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35)) anim.setPosAt(1.00, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) movieIn.append(anim) # Create out-animation. anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) anim.hideOnFinished = True anim.setDuration(300 * Colors.animSpeedButtons) anim.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26)) anim.setPosAt(1.0, QtCore.QPointF(xOffset, sh)) movieOut.append(anim) def createInfo(self, item, name): movie_in = self.score.insertMovie(name) movie_out = self.score.insertMovie(name + ' -out') item.setZValue(8) item.setRecursiveVisible(False) xOffset = 230.0 infoIn = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN) infoIn.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) infoIn.setDuration(650) infoIn.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY)) infoIn.setPosAt(0.60, QtCore.QPointF(xOffset, Colors.contentStartY)) infoIn.setPosAt(0.70, QtCore.QPointF(xOffset + 20, Colors.contentStartY)) infoIn.setPosAt(0.80, QtCore.QPointF(xOffset, Colors.contentStartY)) infoIn.setPosAt(0.90, QtCore.QPointF(xOffset + 7, Colors.contentStartY)) infoIn.setPosAt(1.00, QtCore.QPointF(xOffset, Colors.contentStartY)) movie_in.append(infoIn) infoOut = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT) infoOut.timeline.setCurveShape(QtCore.QTimeLine.EaseInCurve) infoOut.setDuration(300) infoOut.hideOnFinished = True infoOut.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY)) infoOut.setPosAt(1.0, QtCore.QPointF(-600, Colors.contentStartY)) movie_out.append(infoOut) def createTicker(self): if Colors.noTicker: return movie_in = self.score.insertMovie('ticker') movie_out = self.score.insertMovie('ticker -out') movie_activate = self.score.insertMovie('ticker -activate') movie_deactivate = self.score.insertMovie('ticker -deactivate') self.ticker = ItemCircleAnimation(self.window.scene) self.ticker.setZValue(50) self.ticker.hide() # Move ticker in. qtendpos = 485 qtPosY = 120 self.tickerInAnim = DemoItemAnimation(self.ticker, DemoItemAnimation.ANIM_IN) self.tickerInAnim.setDuration(500) self.tickerInAnim.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.60, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.70, QtCore.QPointF(qtendpos + 30, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.80, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(0.90, QtCore.QPointF(qtendpos + 5, Colors.contentStartY + qtPosY)) self.tickerInAnim.setPosAt(1.00, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) movie_in.append(self.tickerInAnim) # Move ticker out. qtOut = DemoItemAnimation(self.ticker, DemoItemAnimation.ANIM_OUT) qtOut.hideOnFinished = True qtOut.setDuration(500) qtOut.setStartPos(QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtOut.setPosAt(1.00, QtCore.QPointF(self.window.scene.sceneRect().width() + 700, Colors.contentStartY + qtPosY)) movie_out.append(qtOut) # Move ticker in on activate. qtActivate = DemoItemAnimation(self.ticker) qtActivate.setDuration(400) qtActivate.setStartPos(QtCore.QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.60, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.70, QtCore.QPointF(qtendpos + 30, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.80, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(0.90, QtCore.QPointF(qtendpos + 5, Colors.contentStartY + qtPosY)) qtActivate.setPosAt(1.00, QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) movie_activate.append(qtActivate) # Move ticker out on deactivate. qtDeactivate = DemoItemAnimation(self.ticker) qtDeactivate.hideOnFinished = True qtDeactivate.setDuration(400) qtDeactivate.setStartPos(QtCore.QPointF(qtendpos, Colors.contentStartY + qtPosY)) qtDeactivate.setPosAt(1.00, QtCore.QPointF(qtendpos, 800)) movie_deactivate.append(qtDeactivate) def createUpnDownButtons(self): xOffset = 15.0 yOffset = 450.0 self.upButton = TextButton("", TextButton.LEFT, MenuManager.UP, self.window.scene, None, TextButton.UP) self.upButton.prepare() self.upButton.setPos(xOffset, yOffset) self.upButton.setState(TextButton.DISABLED) self.downButton = TextButton("", TextButton.LEFT, MenuManager.DOWN, self.window.scene, None, TextButton.DOWN) self.downButton.prepare() self.downButton.setPos(xOffset + 10 + self.downButton.sceneBoundingRect().width(), yOffset) movieShake = self.score.insertMovie('upndown -shake') shakeAnim = DemoItemAnimation(self.upButton, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(self.upButton.pos()) shakeAnim.setPosAt(0.60, self.upButton.pos()) shakeAnim.setPosAt(0.70, self.upButton.pos() + QtCore.QPointF(-2, 0)) shakeAnim.setPosAt(0.80, self.upButton.pos() + QtCore.QPointF(1, 0)) shakeAnim.setPosAt(0.90, self.upButton.pos() + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, self.upButton.pos()) movieShake.append(shakeAnim) shakeAnim = DemoItemAnimation(self.downButton, DemoItemAnimation.ANIM_UNSPECIFIED) shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve) shakeAnim.setDuration(650) shakeAnim.setStartPos(self.downButton.pos()) shakeAnim.setPosAt(0.60, self.downButton.pos()) shakeAnim.setPosAt(0.70, self.downButton.pos() + QtCore.QPointF(-5, 0)) shakeAnim.setPosAt(0.80, self.downButton.pos() + QtCore.QPointF(-3, 0)) shakeAnim.setPosAt(0.90, self.downButton.pos() + QtCore.QPointF(-1, 0)) shakeAnim.setPosAt(1.00, self.downButton.pos()) movieShake.append(shakeAnim) def createBackButton(self): backIn = self.score.insertMovie('back -in') backOut = self.score.insertMovie('back -out') backShake = self.score.insertMovie('back -shake') self.createLowLeftButton("Back", MenuManager.ROOT, backIn, backOut, backShake, Colors.rootMenuName)