コード例 #1
0
ファイル: Shapes.py プロジェクト: jonashalle/agxpy_basics
def create_sphere(position: agx.Vec3):
    shape = agxCollide.Sphere(0.5)
    geometry = agxCollide.Geometry(shape)
    body = agx.RigidBody(geometry)
    body.setPosition(position)
    demoutils.create_visual(body)
    return body
コード例 #2
0
ファイル: Shapes.py プロジェクト: jonashalle/agxpy_basics
def create_box(position: agx.Vec3):
    shape = agxCollide.Box(agx.Vec3(0.5, 0.5, 0.5))
    geometry = agxCollide.Geometry(shape)
    body = agx.RigidBody(geometry)
    body.setPosition(position)
    demoutils.create_visual(body)
    return body
コード例 #3
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ファイル: Shapes.py プロジェクト: jonashalle/agxpy_basics
def create_cylinder(position: agx.Vec3):
    shape = agxCollide.Cylinder(0.5, 1)
    geometry = agxCollide.Geometry(shape)
    body = agx.RigidBody(geometry)
    body.setPosition(position)
    demoutils.create_visual(body)
    body.setRotation(agx.EulerAngles(agx.PI_2, 0, 0))
    return body
コード例 #4
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ファイル: Shapes.py プロジェクト: jonashalle/agxpy_basics
def build_scene():

    sim = demoutils.sim()

    # Create a geometry with a plane shape as our 'floor'
    floor_geometry = agxCollide.Geometry(agxCollide.Box(agx.Vec3(10, 10, 0.1)))
    demoutils.create_visual(floor_geometry, Color.Green())
    sim.add(floor_geometry)  # Add the geometry to the simulation

    sim.add(create_box(agx.Vec3(-2, 3, 5)))
    sim.add(create_sphere(agx.Vec3(0, 1, 5)))
    sim.add(create_capsule(agx.Vec3(3, 5, 5)))
    sim.add(create_cylinder(agx.Vec3(-3, -2, 5)))
コード例 #5
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def build_scene1():

    # Create a geometry with a plane shape as our 'floor'
    floor_geometry = agxCollide.Geometry(agxCollide.Box(agx.Vec3(10, 10, 0.1)))
    demoutils.create_visual(floor_geometry)
    demoutils.sim().add(floor_geometry)  # Add the geometry to the simulation

    rb1 = agx.RigidBody()  # Create a rigid body
    rb1.add(agxCollide.Geometry(agxCollide.Sphere(
        0.5)))  # Add a geometry with a sphere-shape of radius 0.5
    rb1.setPosition(0, 0, 5.0)  # Position the sphere somewhere above our plane
    demoutils.create_visual(rb1)
    demoutils.sim().add(
        rb1)  # Add the body to the simulation. The geometry will also be added
コード例 #6
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def build_scene2():

    # Create a geometry with a plane shape as our 'floor'
    floor_geometry = agxCollide.Geometry(agxCollide.Box(agx.Vec3(10, 10, 0.1)))
    demoutils.create_visual(floor_geometry, diffuse_color=Color.Green())
    demoutils.sim().add(floor_geometry)  # Add the geometry to the simulation

    for x in range(-5, 5):
        for y in range(-5, 5):
            for z in range(1, 8):
                rb = agx.RigidBody()  # Create a rigid body
                rb.add(agxCollide.Geometry(agxCollide.Sphere(
                    0.2)))  # Add a geometry with a sphere-shape of radius 0.2
                rb.setPosition(
                    x + random(), y + random(),
                    z)  # Position the sphere somewhere above our plane
                demoutils.create_visual(rb)

                demoutils.sim().add(
                    rb
                )  # Add the body to the simulation. The geometry will also be added
コード例 #7
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    def __init__(self):
        super().__init__()

        len1 = 2
        len2 = 1

        self.link1 = create_link(len1)
        self.link2 = create_link(len2)
        self.link2.setPosition(len2, 0, len1)
        self.link2.setRotation(agx.EulerAngles(0, math.radians(-90), 0))

        self.link1.getGeometries()[0].setEnableCollisions(self.link2.getGeometries()[0], False)

        demoutils.create_visual(self.link1)
        demoutils.create_visual(self.link2)

        self.hinge = demoutils.create_constraint(
            pos=agx.Vec3(width, 0, len1),
            axis=agx.Vec3(0, 1, 0),
            rb1=self.link1,
            rb2=self.link2,
            c=agx.Hinge)  # type: agx.Hinge
        self.hinge.setCompliance(1e-8)
        self.hinge.getLock1D().setEnable(False)
        self.hinge.getMotor1D().setEnable(False)
        self.hinge.getRange1D().setEnable(True)
        self.hinge.getRange1D().setRange(math.radians(-45), math.radians(75))

        f1 = agx.Frame()
        f1.setTranslate(agx.Vec3(width, 0, len1 - (len1 * 0.7)))
        f2 = agx.Frame()
        f2.setTranslate(agx.Vec3(-width, 0, 0))
        self.distance = agx.DistanceJoint(self.link1, f1, self.link2, f2)
        self.distance.getMotor1D().setEnable(False)
        self.distance.getLock1D().setEnable(True)

        self.add(self.link1)
        self.add(self.link2)
        self.add(self.hinge)
        self.add(self.distance)
コード例 #8
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    def __init__(self, keyboard):
        """

        Args:
            keyboard:
            seaFloor:
            wing_scale:
            depth:
        """
        super().__init__()

        self.keyboard = keyboard
        self.plot_pitch = []
        self.plot_wing_angle = []
        self.plot_depth = []
        self.plot_roll = []
        self.plotted = False
        print("initilaized master and vields")

        # building models
        rov_material = self.build_material('AluminumMaterial',
                                           ROV_BODY_DENSITY)
        wing_material = self.build_material('AluminumMaterial',
                                            ROV_WING_DENSITY)
        tank_material = self.build_material('AluminumMaterial',
                                            ROV_TANK_DENSITY)
        builder = rov_builder()
        print("rov builder ready")

        # rov body
        self.link1 = builder.create_rov_body(rov_material,
                                             name='rovBody',
                                             scale=ROV_SCALE,
                                             cm=(0.27511, -0.18095, 0.0494),
                                             tank_material=tank_material)

        print("buildt rov body")
        print("volumebounds: ",
              self.link1.getGeometry("Rov_body").getBoundingVolume().size())
        # wing left
        self.link2 = builder.create_wing_right(wing_material,
                                               WING_SCALE,
                                               "wing_r",
                                               rot=(0, 0, 0))
        link2rot = self.link2.getPosition()
        print("buildt right wing", link2rot)
        # wing right
        self.link3 = builder.create_wing_left(wing_material,
                                              WING_SCALE,
                                              "wing_l",
                                              rot=(0, 0, 0))
        link3rot = self.link3.getPosition()
        print("buildt left wing")

        # disabling internal collisions
        self.link1.getGeometry('Rov_body').setEnableCollisions(
            self.link2.getGeometry('wing_r'), False)
        self.link1.getGeometry('Rov_body').setEnableCollisions(
            self.link3.getGeometry('wing_l'), False)

        print("removed internal collitions")

        # adding visualisation
        demoutils.create_visual(self.link1)
        demoutils.create_visual(self.link2)
        demoutils.create_visual(self.link3)
        print("created visuals")

        # conecting models
        # left wing
        self.hinge1 = self.build_hinge(link=self.link1,
                                       part=self.link2,
                                       pos=link2rot,
                                       axis=agx.Vec3(0, 1, 0),
                                       lock=False,
                                       motor=True,
                                       range=(MIN_WING_ANGLE, MAX_WING_ANGLE),
                                       compliance=1e-5)
        # right wing
        self.hinge2 = self.build_hinge(self.link1,
                                       self.link3,
                                       pos=link3rot,
                                       axis=agx.Vec3(0, 1, 0),
                                       lock=False,
                                       motor=True,
                                       range=(MIN_WING_ANGLE, MAX_WING_ANGLE),
                                       compliance=1e-5)
        # sonar
        print("buildt joints")
        # adding models to assembly
        self.add(self.link1)
        self.add(self.link2)
        self.add(self.link3)
        print("added models to assembly")
        self.add(self.hinge1)
        self.add(self.hinge2)
        print("aded links to assembly")
        self.left_wing_angle = lambda: self.hinge1.getAngle()
        self.right_wing_angle = lambda: self.hinge2.getAngle()
        print("set the wing controll functions")
        self.wing_step_length = deg2rad(2)
        print("added wing step lenght")
        self.setName('rov')
        print("set name")
        Sec.postCallback(self.post)
コード例 #9
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def create_and_add_ground():
    ground = agxCollide.Geometry(agxCollide.Box(1, 1, 0.05))
    demoutils.create_visual(ground, Color.Green())
    demoutils.sim().add(ground)
    return ground