コード例 #1
0
    def _perform_buildozer_init(self, *args):
        '''Copies the spec from data/new_templates/default.spec to the project
        folder
        '''
        get_designer().close_popup()

        proj_dir = get_current_project().path
        spec_file = os.path.join(proj_dir, 'buildozer.spec')

        templates_dir = os.path.join(get_kd_data_dir(),
                                     constants.DIR_NEW_TEMPLATE)
        shutil.copy(os.path.join(templates_dir, 'default.spec'), spec_file)

        self.designer.designer_content.update_tree_view(get_current_project())
コード例 #2
0
ファイル: tools.py プロジェクト: kivy/kivy-designer
    def _perform_buildozer_init(self, *args):
        '''Copies the spec from data/new_templates/default.spec to the project
        folder
        '''
        get_designer().close_popup()

        proj_dir = get_current_project().path
        spec_file = os.path.join(proj_dir, 'buildozer.spec')

        templates_dir = os.path.join(get_kd_data_dir(),
                                     constants.DIR_NEW_TEMPLATE)
        shutil.copy(os.path.join(templates_dir, 'default.spec'), spec_file)

        self.designer.designer_content.update_tree_view(get_current_project())
コード例 #3
0
    def create_setup_py(self):
        '''Runs the GUI to create a setup.py file
        '''
        d = get_designer()
        if d.popup:
            return False
        proj_dir = get_current_project().path
        designer_content = self.designer.designer_content

        setup_path = os.path.join(proj_dir, 'setup.py')
        if os.path.exists(setup_path):
            show_alert('Create setup.py', 'setup.py already exists!')
            return False

        content = ToolSetupPy(path=setup_path)
        d.popup = Popup(title='Create setup.py',
                        content=content,
                        size_hint=(None, None),
                        size=(550, 350),
                        auto_dismiss=False)
        content.bind(on_cancel=d.close_popup)

        def on_create(*args):
            designer_content.update_tree_view(get_current_project())
            d.close_popup()

        content.bind(on_create=on_create)
        d.popup.open()
コード例 #4
0
    def check_pep8(self):
        '''Check the PEP8 from current project
        '''
        proj_dir = get_current_project().path
        kd_dir = get_kd_dir()
        pep8_dir = os.path.join(kd_dir, 'tools', 'pep8checker', 'pep8kivy.py')

        python_path =\
            self.designer.designer_settings.config_parser.getdefault(
                'global',
                'python_shell_path',
                ''
            )

        if python_path == '':
            self.profiler.dispatch(
                'on_error', 'Python Shell Path not '
                'specified.'
                '\n\nUpdate it on \'File\' -> \'Settings\'')
            return

        if sys.platform[0] == 'w':
            pep8_dir = u'"' + pep8_dir + u'"'

        cmd = '%s %s %s' % (python_path, pep8_dir, proj_dir)
        self.designer.ui_creator.tab_pannel.switch_to(
            self.designer.ui_creator.tab_pannel.tab_list[2])
        self.designer.ui_creator.kivy_console.run_command(cmd)
コード例 #5
0
ファイル: code_input.py プロジェクト: kivy/kivy-designer
 def on_text(self, *args):
     '''Listen text changes
     '''
     if self.focus:
         self.saved = False
         d = get_designer()
         get_current_project().saved = False
コード例 #6
0
    def recursive_insert(self, node, treenode):
        '''This function will add a node to TreeView, by recursively travelling
           through the Root Widget's Tree.
        '''

        if node is None:
            return

        b = self._get_widget(node)
        self.tree.add_node(b, treenode)
        class_rules = get_current_project().app_widgets
        root_widget = self.playground.root

        is_child_custom = False
        for rule_name in class_rules:
            if rule_name == type(node).__name__:
                is_child_custom = True
                break

        is_child_complex = False
        for widget in toolbox_widgets:
            if widget[0] == type(node).__name__ and widget[1] == 'complex':
                is_child_complex = True
                break

        if root_widget == node or (not is_child_custom
                                   and not is_child_complex):
            if isinstance(node, TabbedPanel):
                self.insert_for_tabbed_panel(node, b)
            else:
                for child in node.children:
                    self.recursive_insert(child, b)
コード例 #7
0
ファイル: playground.py プロジェクト: kivy/kivy-designer
    def find_target(self, x, y, target, widget=None):
        '''This widget is used to find the widget which collides with x,y
        :param widget: widget to be added in target
        :param target: widget to search over
        :param x: position to search
        :param y: position to search
        '''
        if target is None or not target.collide_point(x, y):
            return None

        x, y = target.to_local(x, y)
        class_rules = get_current_project().app_widgets

        for child in target.children:
            is_child_custom = False
            if child == widget:
                continue

            for rule_name in class_rules:
                if rule_name == type(child).__name__:
                    is_child_custom = True
                    break

            is_child_complex = False
            for _widget in widgets_common:
                if _widget[0] == type(child).__name__ and \
                                _widget[1] == 'complex':
                    is_child_complex = True
                    break

            # if point lies in custom wigdet's child then return custom widget
            if is_child_custom or is_child_complex:
                if not widget and self._custom_widget_collides(child, x, y):
                    return child

                elif widget:
                    if isinstance(child, TabbedPanel):
                        if child.current_tab:
                            _item = self.find_target(
                                x, y, child.current_tab.content, widget)
                            return _item

                    else:
                        return target

            elif isinstance(child.parent, Carousel):
                t = self.find_target(x, y, child, widget)
                return t

            else:
                if not child.collide_point(x, y):
                    continue

                if not self.allowed_target_for(child, widget) and not \
                        child.children:
                    continue

                return self.find_target(x, y, child, widget)

        return target
コード例 #8
0
ファイル: playground.py プロジェクト: kivy/kivy-designer
 def _perform_load_widget(self, widget_name, update_kv_lang=True):
     '''Loads the widget if everything is ok
     :param widget_name name of the widget to display
     :param update_kv_lang if True, reloads the kv file. If False, keep the
         kv lang text
     '''
     self.root_name = widget_name
     self.root = None
     self.sandbox.clear_widgets()
     widgets = get_current_project().app_widgets
     try:
         target = widgets[widget_name]
         if update_kv_lang:
             # updates kv lang text with file
             kv_path = target.kv_path
             if kv_path:
                 self.kv_code_input.text = open(kv_path,
                                                encoding='utf-8').read()
             else:
                 show_message(
                     'Could not found the associated .kv file with %s'
                     ' widget' % widget_name, 5, 'error'
                 )
                 self.kv_code_input.text = ''
         self.root_app_widget = target
         wdg = get_app_widget(target)
         if wdg is None:
             self.kv_code_input.have_error = True
         self.add_widget_to_parent(wdg, None, from_undo=True, from_kv=True)
         self.kv_code_input.path = target.kv_path
     except (KeyError, AttributeError):
         show_message(
             'Failed to load %s widget' % widget_name, 5, 'error')
コード例 #9
0
ファイル: playground.py プロジェクト: susmit/kivy-designer
    def do_paste(self):
        '''Paste the selected widget to the current widget
        '''
        parent = self.selected_widget
        if parent and self.widget_to_paste:
            d = get_current_project()
            class_rules = d.app_widgets
            root_widget = self.root
            is_child_custom = False
            for rule_name in class_rules:
                if rule_name == type(parent).__name__:
                    is_child_custom = True
                    break

            # find appropriate parent to add widget_to_paste
            while parent:
                if isinstance(parent, Layout) and (not is_child_custom
                                                   or root_widget == parent):
                    break

                parent = parent.parent
                is_child_custom = False
                for rule_name in class_rules:
                    if rule_name == type(parent).__name__:
                        is_child_custom = True
                        break

            if parent is not None:
                self.add_widget_to_parent(self.widget_to_paste,
                                          parent,
                                          kv_str=self._widget_str_to_paste)
                self.widget_to_paste = None
コード例 #10
0
ファイル: tools.py プロジェクト: kivy/kivy-designer
    def check_pep8(self):
        '''Check the PEP8 from current project
        '''
        proj_dir = get_current_project().path
        kd_dir = get_kd_dir()
        pep8_dir = os.path.join(kd_dir, 'tools', 'pep8checker',
                                'pep8kivy.py')

        python_path =\
            self.designer.designer_settings.config_parser.getdefault(
                'global',
                'python_shell_path',
                ''
            )

        if python_path == '':
            self.profiler.dispatch('on_error', 'Python Shell Path not '
                                   'specified.'
                                   '\n\nUpdate it on \'File\' -> \'Settings\'')
            return

        if sys.platform[0] == 'w':
            pep8_dir = u'"' + pep8_dir + u'"'

        cmd = '%s %s %s' % (python_path, pep8_dir, proj_dir)
        self.designer.ui_creator.tab_pannel.switch_to(
            self.designer.ui_creator.tab_pannel.tab_list[2])
        self.designer.ui_creator.kivy_console.run_command(cmd)
コード例 #11
0
ファイル: tools.py プロジェクト: kivy/kivy-designer
    def create_setup_py(self):
        '''Runs the GUI to create a setup.py file
        '''
        d = get_designer()
        if d.popup:
            return False
        proj_dir = get_current_project().path
        designer_content = self.designer.designer_content

        setup_path = os.path.join(proj_dir, 'setup.py')
        if os.path.exists(setup_path):
            show_alert('Create setup.py', 'setup.py already exists!')
            return False

        content = ToolSetupPy(path=setup_path)
        d.popup = Popup(title='Create setup.py', content=content,
                        size_hint=(None, None), size=(550, 350),
                        auto_dismiss=False)
        content.bind(on_cancel=d.close_popup)

        def on_create(*args):
            designer_content.update_tree_view(get_current_project())
            d.close_popup()

        content.bind(on_create=on_create)
        d.popup.open()
コード例 #12
0
ファイル: playground.py プロジェクト: kivy/kivy-designer
    def do_paste(self):
        '''Paste the selected widget to the current widget
        '''
        parent = self.selected_widget
        if parent and self.widget_to_paste:
            d = get_current_project()
            class_rules = d.app_widgets
            root_widget = self.root
            is_child_custom = False
            for rule_name in class_rules:
                if rule_name == type(parent).__name__:
                    is_child_custom = True
                    break

            # find appropriate parent to add widget_to_paste
            while parent:
                if isinstance(parent, Layout) and (not is_child_custom
                                                   or root_widget == parent):
                    break

                parent = parent.parent
                is_child_custom = False
                for rule_name in class_rules:
                    if rule_name == type(parent).__name__:
                        is_child_custom = True
                        break

            if parent is not None:
                self.add_widget_to_parent(self.widget_to_paste,
                                          parent,
                                          kv_str=self._widget_str_to_paste)
                self.widget_to_paste = None
コード例 #13
0
ファイル: playground.py プロジェクト: susmit/kivy-designer
 def _perform_load_widget(self, widget_name, update_kv_lang=True):
     '''Loads the widget if everything is ok
     :param widget_name name of the widget to display
     :param update_kv_lang if True, reloads the kv file. If False, keep the
         kv lang text
     '''
     self.root_name = widget_name
     self.root = None
     self.sandbox.clear_widgets()
     widgets = get_current_project().app_widgets
     try:
         target = widgets[widget_name]
         if update_kv_lang:
             # updates kv lang text with file
             kv_path = target.kv_path
             if kv_path:
                 self.kv_code_input.text = open(kv_path).read()
             else:
                 show_message(
                     'Could not found the associated .kv file with %s'
                     ' widget' % widget_name, 5, 'error')
                 self.kv_code_input.text = ''
         self.root_app_widget = target
         wdg = get_app_widget(target)
         if wdg is None:
             self.kv_code_input.have_error = True
         self.add_widget_to_parent(wdg, None, from_undo=True, from_kv=True)
         self.kv_code_input.path = target.kv_path
     except (KeyError, AttributeError):
         show_message('Failed to load %s widget' % widget_name, 5, 'error')
コード例 #14
0
 def on_text(self, *args):
     '''Listen text changes
     '''
     if self.focus:
         self.saved = False
         d = get_designer()
         get_current_project().saved = False
コード例 #15
0
ファイル: widgets_tree.py プロジェクト: kivy/kivy-designer
    def recursive_insert(self, node, treenode):
        '''This function will add a node to TreeView, by recursively travelling
           through the Root Widget's Tree.
        '''

        if node is None:
            return

        b = self._get_widget(node)
        self.tree.add_node(b, treenode)
        class_rules = get_current_project().app_widgets
        root_widget = self.playground.root

        is_child_custom = False
        for rule_name in class_rules:
            if rule_name == type(node).__name__:
                is_child_custom = True
                break

        is_child_complex = False
        for widget in toolbox_widgets:
            if widget[0] == type(node).__name__ and widget[1] == 'complex':
                is_child_complex = True
                break

        if root_widget == node or (not is_child_custom and
                                   not is_child_complex):
            if isinstance(node, TabbedPanel):
                self.insert_for_tabbed_panel(node, b)
            else:
                for child in node.children:
                    self.recursive_insert(child, b)
コード例 #16
0
    def _perform_create_spec(self, *args):
        '''Creates the default buildozer.spec file
        '''
        templates_dir = os.path.join(get_kd_data_dir(),
                                     constants.DIR_NEW_TEMPLATE)
        shutil.copy(os.path.join(templates_dir, 'default.spec'),
                    os.path.join(self.profiler.project_path, 'buildozer.spec'))

        self.designer.designer_content.update_tree_view(get_current_project())
        self.designer.close_popup()
        self.last_command()
コード例 #17
0
ファイル: builder.py プロジェクト: kivy/kivy-designer
    def _perform_create_spec(self, *args):
        '''Creates the default buildozer.spec file
        '''
        templates_dir = os.path.join(get_kd_data_dir(),
                                     constants.DIR_NEW_TEMPLATE)
        shutil.copy(os.path.join(templates_dir, 'default.spec'),
                    os.path.join(self.profiler.project_path, 'buildozer.spec'))

        self.designer.designer_content.update_tree_view(get_current_project())
        self.designer.close_popup()
        self.last_command()
コード例 #18
0
    def create_event(self, txt):
        '''This function will create a new event given by 'txt' to the widget.
        '''
        # Find the python file of widget
        py_file = None
        app_widgets = get_current_project().app_widgets
        for rule_name in app_widgets:
            if self.widget.__class__.__name__ == rule_name:
                py_file = app_widgets[rule_name].py_path
                break

        # Open it in DesignerTabbedPannel
        rel_path = py_file.replace(get_current_project().path, '')
        if rel_path[0] == '/' or rel_path[0] == '\\':
            rel_path = rel_path[1:]

        self.designer_tabbed_panel.open_file(py_file, rel_path, switch_to=True)
        self.rel_path = rel_path
        self.txt = txt
        Clock.schedule_once(self._add_event)
コード例 #19
0
ファイル: event_viewer.py プロジェクト: kivy/kivy-designer
    def create_event(self, txt):
        '''This function will create a new event given by 'txt' to the widget.
        '''
        # Find the python file of widget
        py_file = None
        app_widgets = get_current_project().app_widgets
        for rule_name in app_widgets:
            if self.widget.__class__.__name__ == rule_name:
                py_file = app_widgets[rule_name].py_path
                break

        # Open it in DesignerTabbedPannel
        rel_path = py_file.replace(get_current_project().path, '')
        if rel_path[0] == '/' or rel_path[0] == '\\':
            rel_path = rel_path[1:]

        self.designer_tabbed_panel.open_file(py_file, rel_path,
                                             switch_to=True)
        self.rel_path = rel_path
        self.txt = txt
        Clock.schedule_once(self._add_event)
コード例 #20
0
ファイル: playground.py プロジェクト: susmit/kivy-designer
    def load_widget(self, widget_name, update_kv_lang=True):
        '''Load and display and widget given its name.
        If widget is not found, shows information on status bar and clear
        the playground
        :param widget_name name of the widget to display
        :param update_kv_lang if True, reloads the kv file. If False, keep the
            kv lang text
        '''
        d = get_designer()
        if d.popup:
            # if has a popup, it's not using playground
            return False
        widgets = get_current_project().app_widgets
        # if displaying no widget or this widget is not know
        if self.root is None or self.root_app_widget is None or \
                widget_name not in widgets:
            self._perform_load_widget(widget_name, update_kv_lang)
            return
        # if a know widget, continue
        target = widgets[widget_name]

        # check if we are switching kv files
        if target.kv_path != self.root_app_widget.kv_path and \
                not self.kv_code_input.saved:

            file_name = os.path.basename(self.root_app_widget.kv_path)
            _confirm_dlg = ConfirmationDialogSave(
                'The %s was not saved. \n'
                'If you continue, your modifications will be lost.\n'
                'Do you want to save and continue?' % file_name)

            @ignore_proj_watcher
            def save_and_load(*args):
                get_current_project().save()
                self._perform_load_widget(widget_name, True)

            def dont_save(*args):
                d.close_popup()
                self._perform_load_widget(widget_name, True)

            _confirm_dlg.bind(on_save=save_and_load,
                              on_dont_save=dont_save,
                              on_cancel=d.close_popup)

            d.popup = Popup(title='Change Widget',
                            content=_confirm_dlg,
                            size_hint=(None, None),
                            size=('400pt', '150pt'),
                            auto_dismiss=False)
            d.popup.open()
            return
        self._perform_load_widget(widget_name, update_kv_lang)
コード例 #21
0
ファイル: playground.py プロジェクト: kivy/kivy-designer
    def load_widget(self, widget_name, update_kv_lang=True):
        '''Load and display and widget given its name.
        If widget is not found, shows information on status bar and clear
        the playground
        :param widget_name name of the widget to display
        :param update_kv_lang if True, reloads the kv file. If False, keep the
            kv lang text
        '''
        d = get_designer()
        if d.popup:
            # if has a popup, it's not using playground
            return False
        widgets = get_current_project().app_widgets
        # if displaying no widget or this widget is not know
        if self.root is None or self.root_app_widget is None or \
                widget_name not in widgets:
            self._perform_load_widget(widget_name, update_kv_lang)
            return
        # if a know widget, continue
        target = widgets[widget_name]

        # check if we are switching kv files
        if target.kv_path != self.root_app_widget.kv_path and \
                not self.kv_code_input.saved:

            file_name = os.path.basename(self.root_app_widget.kv_path)
            _confirm_dlg = ConfirmationDialogSave(
                'The %s was not saved. \n'
                'If you continue, your modifications will be lost.\n'
                'Do you want to save and continue?' % file_name
            )

            @ignore_proj_watcher
            def save_and_load(*args):
                get_current_project().save()
                self._perform_load_widget(widget_name, True)

            def dont_save(*args):
                d.close_popup()
                self._perform_load_widget(widget_name, True)

            _confirm_dlg.bind(
                on_save=save_and_load,
                on_dont_save=dont_save,
                on_cancel=d.close_popup)

            d.popup = Popup(title='Change Widget', content=_confirm_dlg,
                            size_hint=(None, None), size=('400pt', '150pt'),
                            auto_dismiss=False)
            d.popup.open()
            return
        self._perform_load_widget(widget_name, update_kv_lang)
コード例 #22
0
ファイル: playground.py プロジェクト: susmit/kivy-designer
 def get_widget(self, widget_name, **default_args):
     '''This function is used to get the instance of class of name,
        widgetname.
        :param widget_name: name of the widget to be instantiated
     '''
     widget = None
     for _widget in widgets_common:
         if _widget[0] == widget_name and _widget[1] == 'custom':
             app_widgets = get_current_project().app_widgets
             widget = get_app_widget(app_widgets[widget_name])
             break
     if not widget:
         try:
             widget = Factory.get(widget_name)(**default_args)
         except:
             pass
     return widget
コード例 #23
0
ファイル: playground.py プロジェクト: kivy/kivy-designer
 def get_widget(self, widget_name, **default_args):
     '''This function is used to get the instance of class of name,
        widgetname.
        :param widget_name: name of the widget to be instantiated
     '''
     widget = None
     for _widget in widgets_common:
         if _widget[0] == widget_name and _widget[1] == 'custom':
             app_widgets = get_current_project().app_widgets
             widget = get_app_widget(app_widgets[widget_name])
             break
     if not widget:
         try:
             widget = Factory.get(widget_name)(**default_args)
         except:
             pass
     return widget
コード例 #24
0
    def _update_menu(self, *args):
        '''Update the Git ActionSubMenu content.
        If a valid repo is open, git tools will be available.
        Is not a git repo, git init is available.
        '''
        self.remove_children()
        d = get_designer()
        loader = None
        if d:
            loader = get_current_project().path

        if loader:
            self.disabled = False
            if self.is_repo:
                btn_commit = DesignerSubActionButton(text='Commit')
                btn_commit.bind(on_press=self.do_commit)

                btn_add = DesignerSubActionButton(text='Add...')
                btn_add.bind(on_press=self.do_add)

                btn_branches = DesignerSubActionButton(text='Branches...')
                btn_branches.bind(on_press=self.do_branches)

                btn_diff = DesignerSubActionButton(text='Diff')
                btn_diff.bind(on_press=self.do_diff)

                btn_push = DesignerSubActionButton(text='Push')
                btn_push.bind(on_press=self.do_push)

                btn_pull = DesignerSubActionButton(text='Pull')
                btn_pull.bind(on_press=self.do_pull)

                self.add_widget(btn_commit)
                self.add_widget(btn_add)
                self.add_widget(btn_branches)
                self.add_widget(btn_diff)
                self.add_widget(btn_push)
                self.add_widget(btn_pull)
            else:
                btn_init = DesignerSubActionButton(text='Init repo')
                btn_init.bind(on_press=self.do_init)
                self.add_widget(btn_init)
            self._add_widget()
        else:
            self.disabled = True
コード例 #25
0
    def _update_menu(self, *args):
        '''Update the Git ActionSubMenu content.
        If a valid repo is open, git tools will be available.
        Is not a git repo, git init is available.
        '''
        self.remove_children()
        d = get_designer()
        loader = None
        if d:
            loader = get_current_project().path

        if loader:
            self.disabled = False
            if self.is_repo:
                btn_commit = DesignerSubActionButton(text='Commit')
                btn_commit.bind(on_press=self.do_commit)

                btn_add = DesignerSubActionButton(text='Add...')
                btn_add.bind(on_press=self.do_add)

                btn_branches = DesignerSubActionButton(text='Branches...')
                btn_branches.bind(on_press=self.do_branches)

                btn_diff = DesignerSubActionButton(text='Diff')
                btn_diff.bind(on_press=self.do_diff)

                btn_push = DesignerSubActionButton(text='Push')
                btn_push.bind(on_press=self.do_push)

                btn_pull = DesignerSubActionButton(text='Pull')
                btn_pull.bind(on_press=self.do_pull)

                self.add_widget(btn_commit)
                self.add_widget(btn_add)
                self.add_widget(btn_branches)
                self.add_widget(btn_diff)
                self.add_widget(btn_push)
                self.add_widget(btn_pull)
            else:
                btn_init = DesignerSubActionButton(text='Init repo')
                btn_init.bind(on_press=self.do_init)
                self.add_widget(btn_init)
            self._add_widget()
        else:
            self.disabled = True
コード例 #26
0
ファイル: tools.py プロジェクト: kivy/kivy-designer
    def export_png(self):
        '''Export playground widget to png file.
        If there is a selected widget, export it.
        If not, export the root widget
        '''
        playground = self.designer.ui_creator.playground
        proj_dir = get_current_project().path
        status = self.designer.statusbar

        wdg = playground.selected_widget
        if wdg is None:
            wdg = playground.root

        name = datetime.datetime.now().strftime("%m-%d-%Y_%H-%M-%S.png")
        if wdg.id:
            name = wdg.id + '_' + name
        wdg.export_to_png(os.path.join(proj_dir, name))
        status.show_message('Image saved at ' + name, 5, 'info')
コード例 #27
0
    def export_png(self):
        '''Export playground widget to png file.
        If there is a selected widget, export it.
        If not, export the root widget
        '''
        playground = self.designer.ui_creator.playground
        proj_dir = get_current_project().path
        status = self.designer.statusbar

        wdg = playground.selected_widget
        if wdg is None:
            wdg = playground.root

        name = datetime.datetime.now().strftime("%m-%d-%Y_%H-%M-%S.png")
        if wdg.id:
            name = wdg.id + '_' + name
        wdg.export_to_png(os.path.join(proj_dir, name))
        status.show_message('Image saved at ' + name, 5, 'info')
コード例 #28
0
ファイル: tools.py プロジェクト: kivy/kivy-designer
    def create_gitignore(self):
        '''Create .gitignore
        '''
        proj_dir = get_current_project().path
        status = self.designer.statusbar

        gitignore_path = os.path.join(proj_dir, '.gitignore')

        if os.path.exists(gitignore_path):
            show_alert('Create .gitignore', '.gitignore already exists!')
            return False

        gitignore = '''*.pyc
*.pyo
bin/
.designer/
.buildozer/
__pycache__/'''

        f = open(gitignore_path, 'w').write(gitignore)
        status.show_message('.gitignore created successfully', 5, 'info')
コード例 #29
0
    def create_gitignore(self):
        '''Create .gitignore
        '''
        proj_dir = get_current_project().path
        status = self.designer.statusbar

        gitignore_path = os.path.join(proj_dir, '.gitignore')

        if os.path.exists(gitignore_path):
            show_alert('Create .gitignore', '.gitignore already exists!')
            return False

        gitignore = '''*.pyc
*.pyo
bin/
.designer/
.buildozer/
__pycache__/'''

        f = open(gitignore_path, 'w').write(gitignore)
        status.show_message('.gitignore created successfully', 5, 'info')
コード例 #30
0
ファイル: playground.py プロジェクト: kivy/kivy-designer
    def on_widget_select_pressed(self, *args):
        '''Event handler to playground widget selector press
        '''
        d = get_designer()
        if d.popup:
            return False
        widgets = get_current_project().app_widgets
        app_widgets = []
        for name in widgets.keys():
            widget = widgets[name]
            if widget.is_root:
                name = 'Root - ' + name
            app_widgets.append(name)

        fake_setting = FakeSettingList()
        fake_setting.allow_custom = False
        fake_setting.items = app_widgets
        fake_setting.desc = 'Select the Widget to edit on Playground'
        fake_setting.group = 'playground_widget'

        content = SettingListContent(setting=fake_setting)
        popup_width = min(0.95 * Window.width, 500)
        popup_height = min(0.95 * Window.height, 500)
        d.popup = Popup(
            content=content,
            title='Playground - Edit Widget',
            size_hint=(None, None),
            size=(popup_width, popup_height),
            auto_dismiss=False
        )

        content.bind(on_apply=self._perform_select_root_widget,
                     on_cancel=d.close_popup)

        content.selected_items = [self.root_name]
        if self.root_app_widget and self.root_app_widget.is_root:
            content.selected_items = ['Root - ' + self.root_name]
        content.show_items()

        d.popup.open()
コード例 #31
0
    def discover(self, value):
        '''To discover all properties and add their
           :class:`~designer.components.property_viewer.PropertyLabel` and
           :class:`~designer.components.property_viewer.PropertyBoolean`/
           :class:`~designer.components.property_viewer.PropertyTextInput`
           to :data:`prop_list`.
        '''

        add = self.prop_list.add_widget
        events = value.events()
        for event in events:
            ip = self.build_for(event)
            if not ip:
                continue
            add(EventLabel(text=event))
            add(ip)

        # check if widget has a class to add custom events
        is_custom_widget = False
        app_widgets = get_current_project().app_widgets
        wdg_name = type(self.widget).__name__
        for wdg in app_widgets:
            if wdg == wdg_name:
                widget = app_widgets[wdg]
                # if has a python file
                if widget.py_path:
                    is_custom_widget = True
                break

        if is_custom_widget:
            # Allow adding a new event only if current widget is a custom rule
            add(
                EventLabel(text='Type and press enter to \n'
                           'create a new event'))
            txt = NewEventTextInput(
                multiline=False,
                info_message='Type and press enter to create a new event')
            txt.bind(on_create_event=self.create_event)
            add(txt)
コード例 #32
0
ファイル: event_viewer.py プロジェクト: kivy/kivy-designer
    def discover(self, value):
        '''To discover all properties and add their
           :class:`~designer.components.property_viewer.PropertyLabel` and
           :class:`~designer.components.property_viewer.PropertyBoolean`/
           :class:`~designer.components.property_viewer.PropertyTextInput`
           to :data:`prop_list`.
        '''

        add = self.prop_list.add_widget
        events = value.events()
        for event in events:
            ip = self.build_for(event)
            if not ip:
                continue
            add(EventLabel(text=event))
            add(ip)

        # check if widget has a class to add custom events
        is_custom_widget = False
        app_widgets = get_current_project().app_widgets
        wdg_name = type(self.widget).__name__
        for wdg in app_widgets:
            if wdg == wdg_name:
                widget = app_widgets[wdg]
                # if has a python file
                if widget.py_path:
                    is_custom_widget = True
                break

        if is_custom_widget:
            # Allow adding a new event only if current widget is a custom rule
            add(EventLabel(text='Type and press enter to \n'
                           'create a new event'))
            txt = NewEventTextInput(
                multiline=False,
                info_message='Type and press enter to create a new event')
            txt.bind(on_create_event=self.create_event)
            add(txt)
コード例 #33
0
ファイル: playground.py プロジェクト: susmit/kivy-designer
    def on_widget_select_pressed(self, *args):
        '''Event handler to playground widget selector press
        '''
        d = get_designer()
        if d.popup:
            return False
        widgets = get_current_project().app_widgets
        app_widgets = []
        for name in widgets.keys():
            widget = widgets[name]
            if widget.is_root:
                name = 'Root - ' + name
            app_widgets.append(name)

        fake_setting = FakeSettingList()
        fake_setting.allow_custom = False
        fake_setting.items = app_widgets
        fake_setting.desc = 'Select the Widget to edit on Playground'
        fake_setting.group = 'playground_widget'

        content = SettingListContent(setting=fake_setting)
        popup_width = min(0.95 * Window.width, 500)
        popup_height = min(0.95 * Window.height, 500)
        d.popup = Popup(content=content,
                        title='Playground - Edit Widget',
                        size_hint=(None, None),
                        size=(popup_width, popup_height),
                        auto_dismiss=False)

        content.bind(on_apply=self._perform_select_root_widget,
                     on_cancel=d.close_popup)

        content.selected_items = [self.root_name]
        if self.root_app_widget and self.root_app_widget.is_root:
            content.selected_items = ['Root - ' + self.root_name]
        content.show_items()

        d.popup.open()
コード例 #34
0
ファイル: playground.py プロジェクト: susmit/kivy-designer
 def load_widget_from_file(self, kv_path):
     '''Loads first widget from a file
     :param kv_path: absolute kv path
     '''
     self.sandbox.clear_widgets()
     proj = get_current_project()
     widgets = proj.app_widgets
     if not os.path.exists(kv_path):
         show_message(kv_path + ' not exists', 5, 'error')
         return
     self.kv_code_input.text = open(kv_path, 'r').read()
     self.kv_code_input.path = kv_path
     for key in widgets:
         wd = widgets[key]
         if wd.kv_path == kv_path:
             self.load_widget(wd.name, update_kv_lang=False)
             return
     # if not found a widget in the path, open the first one
     if len(widgets):
         first_wdg = widgets[list(widgets.keys())[-1]]
         self.load_widget(first_wdg.name, update_kv_lang=False)
         return
     show_message('No widget was found', 5, 'error')
コード例 #35
0
ファイル: playground.py プロジェクト: kivy/kivy-designer
 def load_widget_from_file(self, kv_path):
     '''Loads first widget from a file
     :param kv_path: absolute kv path
     '''
     self.sandbox.clear_widgets()
     proj = get_current_project()
     widgets = proj.app_widgets
     if not os.path.exists(kv_path):
         show_message(kv_path + ' not exists', 5, 'error')
         return
     self.kv_code_input.text = open(kv_path, 'r', encoding='utf-8').read()
     self.kv_code_input.path = kv_path
     for key in widgets:
         wd = widgets[key]
         if wd.kv_path == kv_path:
             self.load_widget(wd.name, update_kv_lang=False)
             return
     # if not found a widget in the path, open the first one
     if len(widgets):
         first_wdg = widgets[list(widgets.keys())[-1]]
         self.load_widget(first_wdg.name, update_kv_lang=False)
         return
     show_message('No widget was found', 5, 'error')
コード例 #36
0
ファイル: playground.py プロジェクト: kivy/kivy-designer
 def on_reload_kv(self, kv_lang_area, text, force):
     '''Reloads widgets from kv lang input and update the
     visible widget.
     if force is True, all widgets must be reloaded before parsing the new kv
     :param force: if True, will parse the project again
     :param text: kv source
     :param kv_lang_area: instance of kivy lang area
     '''
     proj = get_current_project()
     # copy of initial widgets
     widgets = dict(proj.app_widgets)
     try:
         if force:
             proj.parse()
         if self.root_name:
             kv_path = widgets[self.root_name].kv_path
         else:
             kv_path = self.kv_code_input.path
         proj.parse_kv(text, kv_path)
         # if was displaying one widget, but it was removed
         if self.root_name and self.root_name not in proj.app_widgets:
                 self.load_widget_from_file(self.root_app_widget.kv_path)
                 show_message(
                     'The %s is not available. Displaying another widget'
                     % self.root_name, 5, 'info'
                 )
         elif not self.root_name and not widgets and proj.app_widgets:
             # if was not displaying a widget because there was no widget
             # and now a widget is available
             first_wdg = proj.app_widgets[list(proj.app_widgets.keys())[-1]]
             self.load_widget(first_wdg.name, update_kv_lang=False)
         else:
             # displaying an usual widget
             self.load_widget(self.root_name, update_kv_lang=False)
     except KeyError:
         show_message(
             'Failed to load %s widget' % self.root_name, 5, 'error')
コード例 #37
0
ファイル: tools.py プロジェクト: kivy/kivy-designer
    def buildozer_init(self):
        '''Checks if the .spec exists or not; and when possible, calls
            _perform_buildozer_init
        '''
        d = get_designer()
        if d.popup:
            return False
        proj_dir = get_current_project().path
        spec_file = os.path.join(proj_dir, 'buildozer.spec')

        if os.path.exists(spec_file):
            confirm_dlg = ConfirmationDialog(
                message='The buildozer.spec file already exist.'
                        '\nDo you want to create a new spec?')
            d.popup = Popup(title='Buildozer init',
                            content=confirm_dlg,
                            size_hint=(None, None),
                            size=('250pt', '150pt'),
                            auto_dismiss=False)
            confirm_dlg.bind(on_ok=self._perform_buildozer_init,
                             on_cancel=d.close_popup)
            d.popup.open()
        else:
            self._perform_buildozer_init()
コード例 #38
0
ファイル: playground.py プロジェクト: susmit/kivy-designer
 def on_reload_kv(self, kv_lang_area, text, force):
     '''Reloads widgets from kv lang input and update the
     visible widget.
     if force is True, all widgets must be reloaded before parsing the new kv
     :param force: if True, will parse the project again
     :param text: kv source
     :param kv_lang_area: instance of kivy lang area
     '''
     proj = get_current_project()
     # copy of initial widgets
     widgets = dict(proj.app_widgets)
     try:
         if force:
             proj.parse()
         if self.root_name:
             kv_path = widgets[self.root_name].kv_path
         else:
             kv_path = self.kv_code_input.path
         proj.parse_kv(text, kv_path)
         # if was displaying one widget, but it was removed
         if self.root_name and self.root_name not in proj.app_widgets:
             self.load_widget_from_file(self.root_app_widget.kv_path)
             show_message(
                 'The %s is not available. Displaying another widget' %
                 self.root_name, 5, 'info')
         elif not self.root_name and not widgets and proj.app_widgets:
             # if was not displaying a widget because there was no widget
             # and now a widget is available
             first_wdg = proj.app_widgets[list(proj.app_widgets.keys())[-1]]
             self.load_widget(first_wdg.name, update_kv_lang=False)
         else:
             # displaying an usual widget
             self.load_widget(self.root_name, update_kv_lang=False)
     except KeyError:
         show_message('Failed to load %s widget' % self.root_name, 5,
                      'error')
コード例 #39
0
    def buildozer_init(self):
        '''Checks if the .spec exists or not; and when possible, calls
            _perform_buildozer_init
        '''
        d = get_designer()
        if d.popup:
            return False
        proj_dir = get_current_project().path
        spec_file = os.path.join(proj_dir, 'buildozer.spec')

        if os.path.exists(spec_file):
            confirm_dlg = ConfirmationDialog(
                message='The buildozer.spec file already exist.'
                '\nDo you want to create a new spec?')
            d.popup = Popup(title='Buildozer init',
                            content=confirm_dlg,
                            size_hint=(None, None),
                            size=('250pt', '150pt'),
                            auto_dismiss=False)
            confirm_dlg.bind(on_ok=self._perform_buildozer_init,
                             on_cancel=d.close_popup)
            d.popup.open()
        else:
            self._perform_buildozer_init()
コード例 #40
0
ファイル: playground.py プロジェクト: susmit/kivy-designer
    def find_target(self, x, y, target, widget=None):
        '''This widget is used to find the widget which collides with x,y
        :param widget: widget to be added in target
        :param target: widget to search over
        :param x: position to search
        :param y: position to search
        '''
        if target is None or not target.collide_point(x, y):
            return None

        x, y = target.to_local(x, y)
        class_rules = get_current_project().app_widgets

        for child in target.children:
            is_child_custom = False
            if child == widget:
                continue

            for rule_name in class_rules:
                if rule_name == type(child).__name__:
                    is_child_custom = True
                    break

            is_child_complex = False
            for _widget in widgets_common:
                if _widget[0] == type(child).__name__ and \
                                _widget[1] == 'complex':
                    is_child_complex = True
                    break

            # if point lies in custom wigdet's child then return custom widget
            if is_child_custom or is_child_complex:
                if not widget and self._custom_widget_collides(child, x, y):
                    return child

                elif widget:
                    if isinstance(child, TabbedPanel):
                        if child.current_tab:
                            _item = self.find_target(x, y,
                                                     child.current_tab.content,
                                                     widget)
                            return _item

                    else:
                        return target

            elif isinstance(child.parent, Carousel):
                t = self.find_target(x, y, child, widget)
                return t

            else:
                if not child.collide_point(x, y):
                    continue

                if not self.allowed_target_for(child, widget) and not \
                        child.children:
                    continue

                return self.find_target(x, y, child, widget)

        return target
コード例 #41
0
 def on_create(*args):
     designer_content.update_tree_view(get_current_project())
     d.close_popup()
コード例 #42
0
 def push_operation(self, op):
     '''To push an operation into _undo_stack.
     '''
     get_current_project().saved = False
     self._undo_stack_operation.append(op)
コード例 #43
0
ファイル: playground.py プロジェクト: susmit/kivy-designer
 def save_and_load(*args):
     get_current_project().save()
     self._perform_load_widget(widget_name, True)
コード例 #44
0
ファイル: undo_manager.py プロジェクト: kivy/kivy-designer
 def push_operation(self, op):
     '''To push an operation into _undo_stack.
     '''
     get_current_project().saved = False
     self._undo_stack_operation.append(op)
コード例 #45
0
ファイル: playground.py プロジェクト: kivy/kivy-designer
 def save_and_load(*args):
     get_current_project().save()
     self._perform_load_widget(widget_name, True)
コード例 #46
0
ファイル: tools.py プロジェクト: kivy/kivy-designer
 def on_create(*args):
     designer_content.update_tree_view(get_current_project())
     d.close_popup()
コード例 #47
0
    def add_widget_to_parent(self, widget, target, kv_str=''):
        '''This function is called when widget is added to target.
           It will search for line where parent is defined in text and will add
           widget there.
        '''
        text = re.sub(r'#.+', '', self.text)
        lines = text.splitlines()
        total_lines = len(lines)
        if total_lines == 0:
            return

        self._reload = False

        # If target is not none then widget is not root widget
        if target:
            path_to_widget = self.get_widget_path(target)

            path_to_widget.reverse()

            root_lineno = 0
            root_name = self.playground.root_name
            for lineno, line in enumerate(lines):
                pos = line.find(root_name)
                if pos != -1 and get_indentation(line) == 0:
                    root_lineno = lineno
                    break

            parent_lineno = self._find_widget_place(path_to_widget, lines,
                                                    total_lines,
                                                    root_lineno + 1)

            if parent_lineno >= total_lines:
                return

            # Get text of parents line
            parent_line = lines[parent_lineno]
            if not parent_line.strip():
                return

            insert_after_line = -1

            if parent_line.find(':') == -1:
                # If parent_line doesn't contain ':' then insert it
                # Also insert widget's rule after its properties
                insert_after_line = parent_lineno
                _line = 0
                _line_pos = -1
                _line_pos = self.text.find('\n', _line_pos + 1)

                while _line <= insert_after_line:
                    _line_pos = self.text.find('\n', _line_pos + 1)
                    _line += 1

                self.text = self.text[:_line_pos] + ':' + self.text[_line_pos:]
                indent = len(parent_line) - len(parent_line.lstrip())

            else:
                # If ':' in parent_line then,
                # find a place to insert widget's rule
                indent = len(parent_line) - len(parent_line.lstrip())
                lineno = parent_lineno
                _indent = indent + 1
                line = parent_line
                while (line.strip() == '' or _indent > indent):
                    lineno += 1
                    if lineno >= total_lines:
                        break
                    line = lines[lineno]
                    _indent = len(line) - len(line.lstrip())

                insert_after_line = lineno - 1
                line = lines[insert_after_line]
                while line.strip() == '':
                    insert_after_line -= 1
                    line = lines[insert_after_line]

            to_insert = ''
            # counts indentation in the beginning of the string
            extra_indent = len(kv_str) - len(kv_str.lstrip())
            if kv_str == '':
                to_insert = type(widget).__name__ + ':'
            else:
                to_insert = kv_str

            if insert_after_line == total_lines - 1:
                # if inserting at the last line
                _line_pos = len(self.text) - 1
                indent = get_indent_str(indent + 4 - extra_indent)
                to_add = ''
                for line in to_insert.splitlines():
                    to_add += '\n' + indent + line
                self.text = self.text[:_line_pos + 1] + to_add
            else:
                # inserting somewhere else
                insert_after_line -= 1
                _line = 0
                _line_pos = -1
                _line_pos = self.text.find('\n', _line_pos + 1)
                while _line <= insert_after_line:
                    _line_pos = self.text.find('\n', _line_pos + 1)
                    _line += 1

                self.text = self.text[:_line_pos] + '\n' + \
                    get_indent_str(indent + 4) + to_insert + \
                    self.text[_line_pos:]

        else:
            # widget is a root widget
            parent_lineno = 0
            self.cursor = (0, 0)
            type_name = type(widget).__name__
            is_class = False
            app_widgets = get_current_project().app_widgets
            for rule_name in app_widgets:
                if rule_name == type_name:
                    is_class = True
                    break

            if not is_class:
                self.insert_text(type_name + ':\n')

            self.playground.load_widget(type_name)