コード例 #1
0
ファイル: rail.py プロジェクト: JDGETS/machine2014
 def __init__(self):
     super(Rail, self).__init__(self.state_sorting_position)
     self.is_moving_val = False
     self.current_position = self.WAIT_FOR_SORTING_POSITION;
     self.stepper = Stepper(**devices["stepper_rail"])
     self.switch_home = Switch(devices["rail"]["switch_home"])
     self.switch_away = Switch(devices["rail"]["switch_away"])
コード例 #2
0
ファイル: camion_foot.py プロジェクト: JDGETS/machine2014
    def __init__(self):
        print "[Camion.__init__]"
        self.config = config.devices[self.CAMION_FOOT_CONFIG_ID]

        self.stepper = Stepper(**config.devices[self.FOOT_STEPPER_ID])

        self.down_switch = Switch(**config.devices[self.FOOT_DOWN_SWITCH_ID])

        self.up_switch = Switch(**config.devices[self.FOOT_UP_SWITCH_ID])

        self.__last_time_foot_was_brought_up = None
コード例 #3
0
ファイル: rail.py プロジェクト: JDGETS/machine2014
class Rail(Component):
    LEFT = 1
    RIGHT = 0
    AWAY_POSITION = 0
    HOME_POSITION = 16700 /2
    WAIT_FOR_SORTING_POSITION = HOME_POSITION - (600/2)
    
    def __init__(self):
        super(Rail, self).__init__(self.state_sorting_position)
        self.is_moving_val = False
        self.current_position = self.WAIT_FOR_SORTING_POSITION;
        self.stepper = Stepper(**devices["stepper_rail"])
        self.switch_home = Switch(devices["rail"]["switch_home"])
        self.switch_away = Switch(devices["rail"]["switch_away"])
    
    def stop(self):
        print "[Rail.stop] Stop stepper rail"
        self.stepper.stop();

    def go_to_position(self, destination, stop_condition = None):
        self.is_moving_val = True
        steps = destination - self.current_position
        print "steps %d" % steps
        if steps == 0:
            return 0
        direction =  max(0,min(steps, 1)) #0 when going to away, 1 when going to home
        print "move of %d to %d" % (abs(steps), direction)
        self.stepper.move(direction,abs(steps), stop_condition)
        return abs(steps)
        
    def slide_to_home(self):
        self.is_moving_val = True
        self.set_state( self.state_slide_to_home );
    
    def slide_to_wait_for_sorting_position(self):
        self.is_moving_val = True
        self.set_state( self.state_slide_to_wait_for_sorting_position );

    def slide_to_away(self):
        self.is_moving_val = True
        self.set_state( self.state_slide_to_away );
        
    def state_sorting_position(self):
        self.is_moving_val = False
        yield self.state_sorting_position
        
    def state_home(self):
        self.is_moving_val = False
        yield self.state_home
        
    def state_away(self):
        self.is_moving_val = False
        yield self.state_away

    def state_slide_to_home(self):
        if not self.is_home():
            distance = self.go_to_position(self.HOME_POSITION, self.is_home)
            self.current_position = self.HOME_POSITION
            
            while self.stepper.is_moving():
                yield
        else:
            self.current_position = self.HOME_POSITION
            
        yield self.state_check_homing
    
    def state_slide_to_wait_for_sorting_position(self):
        distance = self.go_to_position(self.WAIT_FOR_SORTING_POSITION)
        self.current_position = self.WAIT_FOR_SORTING_POSITION # no validation possible...
        
        while self.stepper.is_moving():
            yield

        yield self.state_sorting_position

    def state_slide_to_away(self):
        if not self.is_away():
            distance = self.go_to_position(self.AWAY_POSITION, self.is_away)
            self.current_position = self.AWAY_POSITION

            while self.stepper.is_moving():
                yield
        else:
            self.current_position = self.AWAY_POSITION

        yield self.state_check_away

    def state_check_away(self):
        while not self.is_away():
            self.stepper.move(self.RIGHT, self.HOME_POSITION, self.is_away)
            while self.stepper.is_moving():
                yield

        yield self.state_away

    def state_check_homing(self):
        while not self.is_home():
            self.stepper.move(self.LEFT, self.HOME_POSITION, self.is_home)
            while self.stepper.is_moving():
                yield
 
        yield self.state_home

    def is_home(self):
        return self.switch_home.is_pressed()

    def is_away(self):
        return self.switch_away.is_pressed()
        
    def is_moving(self):
        return self.is_moving_val
コード例 #4
0
ファイル: camion_foot.py プロジェクト: JDGETS/machine2014
class CamionFoot:
    CAMION_FOOT_CONFIG_ID = "camion_foot"
    FOOT_UP_SWITCH_ID = "camion_foot_up_switch"
    FOOT_DOWN_SWITCH_ID = "camion_foot_down_switch"
    FOOT_STEPPER_ID = "camion_stepper"
    DROP_FOOT_DIRECTION = 1
    LIFT_FOOT_DIRECTION = 0

    __TIMEOUT_PROTECTION_INTERFERENCE = 2.0

    def __init__(self):
        print "[Camion.__init__]"
        self.config = config.devices[self.CAMION_FOOT_CONFIG_ID]

        self.stepper = Stepper(**config.devices[self.FOOT_STEPPER_ID])

        self.down_switch = Switch(**config.devices[self.FOOT_DOWN_SWITCH_ID])

        self.up_switch = Switch(**config.devices[self.FOOT_UP_SWITCH_ID])

        self.__last_time_foot_was_brought_up = None

    def stop(self):
        print "[CamionFoot.stop] Stop foot"
        self.stepper.stop()

    def go_to_initial_position(self):
        print "[CamionFoot.go_to_initial_position] Drop foot then go up a li' bit more"
        self.drop()
        print "[CamionFoot.go_to_initial_position] A lil' bit more.."
        self.stepper.move(self.DROP_FOOT_DIRECTION, self.config["stepper_start_position_ticks"])
        while self.stepper.is_moving():
            time.sleep(0.01)

    def put_in_start_position(self):
        print "[CamionFoot.put_in_start_position]"
        #Drop camion. Foot on floor so bring it up more than you need to so the switch on the collector is activated.
        self.stepper.move(self.LIFT_FOOT_DIRECTION, 2*self.config["stepper_start_position_ticks"])

        while self.stepper.is_moving():
            time.sleep(0.01)

        time.sleep(1)

        self.drop() # Make sure the foot touch the ground

    def drop(self):
        print "[CamionFoot.drop]"
        #Bring it up till it's done!
        __protection_interference = self.__last_time_foot_was_brought_up

        if __protection_interference and __protection_interference + self.__TIMEOUT_PROTECTION_INTERFERENCE > time.time():
            return #Ignorer ce drop

        while not self.down_switch.is_pressed():
            self.stepper.move(self.DROP_FOOT_DIRECTION, self.config["stepper_complete_ticks"], self.down_switch.is_pressed)
            while self.stepper.is_moving():
                time.sleep(0.01) #It's ok, only component on the truck
            time.sleep(0.01)

    def bring_up(self):
        print "[CamionFoot.bring_up]"
        #Bring it up till it's done!
        while not self.up_switch.is_pressed():
            self.stepper.move(self.LIFT_FOOT_DIRECTION, self.config["stepper_complete_ticks"], self.up_switch.is_pressed)
            while self.stepper.is_moving():
                time.sleep(0.01) #It's ok, only component on the truck
            time.sleep(0.01)
        self.__last_time_foot_was_brought_up = time.time()