コード例 #1
0
 def speak(self):
     self.speakMode = 1
     ''' Write code for speaking.    '''
     speech = Dialogue(self._canvas, self.__produceSpeech(), self.__name,
                       self.__icon, self.__room, self, self._player,
                       self.__inventory)
     speech.show()
コード例 #2
0
def frostingEffect(thisFrosting, thisMsBabbin, clickx, clicky):
    global tookFuel
    if thisMsBabbin.click(clickx, clicky, False):
        thisFrosting._inventory.removeItem(thisFrosting)
        thisFrosting.depopulate
        funkyFrostingFuel.populate()
        tookFuel = True
        info = Dialogue(canvas,
                        Writing("playername", "male").babbin4(), 'Mrs. Babbin',
                        sprites.babbinface, chemRoom, msBabbin, player,
                        inventory)
        info.show()
        return True
    return False
コード例 #3
0
def start(event):
    if event == 1:
        inventory.active(False)
        boysBathroom.unloadRoom()
        darkRoom.loadRoom()
    elif event == 3:
        darkRoom.unloadRoom()
        nexus.loadRoom()
    elif event == 6:
        nexus.unloadRoom()
        juniorHallway.loadRoom()
    if event == 5:
        info = Dialogue(canvas, infoText[event], 'Loudspeaker',
                        sprites.loudspeaker, nexus, None, player, inventory)
        info.show()
        isDialogueGone(event, info)
    elif event < len(infoText):
        info = Infobox(canvas, infoText[event], 3000)
        info.show()
        root.after(3000, start, event + 1)
    else:
        inventory.active(True)
        loop()
        info = Dialogue(canvas, writeObject.chanas1(), 'Mr. Hanas',
                        sprites.hanasface, juniorHallway, mrHanas, player,
                        inventory)
        info.show()