def test_clear(self): test_dice = dice.initialize_dice(3,'0') dice.insert_dice_into_db(test_dice, self.db) test_player = player.Player (*TEST_PLAYER_VALUES1) player.insert_player_into_db(test_player, self.db) assert len(player.get_players_from_db(test_player.game_id, self.db)) > 0 assert len(dice.get_dice_from_db(test_dice.game_id, self.db).dice_dic) > 0 clear_tables(self.db) assert len(player.get_players_from_db(test_player.game_id, self.db)) == 0 assert dice.get_dice_from_db(test_dice.game_id, self.db) == None
def initialize_game(game_id, db): """ input: game_id String, db Database """ # initialize players players = player.get_players_from_db(game_id, db) random.seed(2) random.shuffle(players) for i, p in enumerate(players): p.id_num = i p.p_left_name = _get_left_item(players,i).name p.p_right_name = _get_right_item(players,i).name player.update_player_by_name(p, db) # initialize dice dice.insert_dice_into_db(dice.initialize_dice(len(players), game_id), db) status.set_round_in_db(0, game_id, db)
def test_dice(self): """ Testsing dice functions dice.get_dice_from_db dice.insert_dice_into_db dice.get_dice_from_db """ clear_tables(self.db) num_players = 4 test_dice = dice.initialize_dice(num_players,'0') total = 0 for key in test_dice.dice_dic: total += test_dice.dice_dic[key] assert (total == 4 * num_players) # insert dice dice.insert_dice_into_db(test_dice, self.db) # get dice db_dice = dice.get_dice_from_db(test_dice.game_id, self.db) assert(db_dice == test_dice)