def generate(self): DistributedObjectAI.generate(self) for activityInfo in self.partyInfo['activities']: if activityInfo[0] not in self.ACTIVITIES: self.notify.warning('Tried to generate invalid activity %s' % activityInfo[0]) continue if activityInfo[0] == PartyGlobals.ActivityIds.PartyCannon: if not self.cannonActivityGenerated: self.cannonActivity = DistributedPartyCannonActivityAI(self.air, self, activityInfo) self.cannonActivity.generateWithRequired(self.zoneId) self.cannonActivityGenerated = 1 activity = DistributedPartyCannonAI(self.air) activity.setActivityDoId(self.cannonActivity.doId) x = PartyUtils.convertDistanceFromPartyGrid(activityInfo[1], 0) y = PartyUtils.convertDistanceFromPartyGrid(activityInfo[2], 1) h = activityInfo[3] * PartyGlobals.PartyGridHeadingConverter activity.setPosHpr(x, y, 0, h, 0, 0) else: activity = self.ACTIVITIES[activityInfo[0]](self.air, self, activityInfo) activity.generateWithRequired(self.zoneId) self.activities.append(activity)
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in range(FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.createTreasurePlanner()
def generate(self): DistributedObjectAI.generate(self) actId2Class = { ActivityIds.PartyJukebox: DistributedPartyJukeboxActivityAI, ActivityIds.PartyTrampoline: DistributedPartyTrampolineActivityAI, ActivityIds.PartyVictoryTrampoline: DistributedPartyVictoryTrampolineActivityAI, ActivityIds.PartyCatch: DistributedPartyCatchActivityAI, ActivityIds.PartyDance: DistributedPartyDanceActivityAI, ActivityIds.PartyTugOfWar: DistributedPartyTugOfWarActivityAI, ActivityIds.PartyFireworks: DistributedPartyFireworksActivityAI, ActivityIds.PartyJukebox40: DistributedPartyJukebox40ActivityAI, ActivityIds.PartyDance20: DistributedPartyDance20ActivityAI, ActivityIds.PartyCog: DistributedPartyCogActivityAI, } for activity in self.info['activities']: actId = activity[0] if actId in actId2Class: act = actId2Class[actId](self.air, self.doId, activity) act.generateWithRequired(self.zoneId) self.activities.append(act) elif actId == ActivityIds.PartyCannon: if not self.cannonActivity: self.cannonActivity = DistributedPartyCannonActivityAI(self.air, self.doId, activity) self.cannonActivity.generateWithRequired(self.zoneId) act = DistributedPartyCannonAI(self.air) act.setActivityDoId(self.cannonActivity.doId) x, y, h = activity[1:] x = PartyUtils.convertDistanceFromPartyGrid(x, 0) y = PartyUtils.convertDistanceFromPartyGrid(y, 1) h *= PartyGridHeadingConverter act.setPosHpr(x,y,0,h,0,0) act.generateWithRequired(self.zoneId) self.activities.append(act)
def generate(self): DistributedObjectAI.generate(self) self.air.battleZones[self.zoneId] = self self.bspLoader = BSPLoader() self.bspLoader.setAi(True) self.bspLoader.setMaterialsFile("phase_14/etc/materials.txt") #self.bspLoader.setTextureContentsFile("phase_14/etc/texturecontents.txt") self.bspLoader.setServerEntityDispatcher(self) AvatarWatcher.zoneId = self.zoneId # Link up networked entities from src.coginvasion.szboss import (DistributedTriggerAI, DistributedFuncDoorAI, DistributedButtonAI, DistributedFuncRotatingAI, LogicCounter, HintsAI, InfoTimer, InfoBgmAI) from src.coginvasion.szboss.InfoPlayerStart import InfoPlayerStart self.bspLoader.linkServerEntityToClass("trigger_once", DistributedTriggerAI.DistributedTriggerOnceAI) self.bspLoader.linkServerEntityToClass("trigger_multiple", DistributedTriggerAI.DistributedTriggerMultipleAI) self.bspLoader.linkServerEntityToClass("func_door", DistributedFuncDoorAI.DistributedFuncDoorAI) self.bspLoader.linkServerEntityToClass("func_button", DistributedButtonAI.DistributedButtonAI) self.bspLoader.linkServerEntityToClass("func_rotating", DistributedFuncRotatingAI.DistributedFuncRotatingAI) self.bspLoader.linkServerEntityToClass("logic_counter", LogicCounter.LogicCounter) self.bspLoader.linkServerEntityToClass("info_hint_cover", HintsAI.InfoHintCover) self.bspLoader.linkServerEntityToClass("info_timer", InfoTimer.InfoTimer) self.bspLoader.linkServerEntityToClass("info_player_start", InfoPlayerStart) self.bspLoader.linkServerEntityToClass("info_bgm", InfoBgmAI.InfoBgmAI) self.physicsWorld = BulletWorld() self.physicsWorld.setGravity(Vec3(0, 0, -32.1740)) self.bspLoader.setPhysicsWorld(self.physicsWorld)
def generate(self): DistributedObjectAI.generate(self) actId2Class = {ActivityIds.PartyJukebox: DistributedPartyJukeboxActivityAI, ActivityIds.PartyTrampoline: DistributedPartyTrampolineActivityAI, ActivityIds.PartyVictoryTrampoline: DistributedPartyVictoryTrampolineActivityAI, ActivityIds.PartyCatch: DistributedPartyCatchActivityAI, ActivityIds.PartyDance: DistributedPartyDanceActivityAI, ActivityIds.PartyTugOfWar: DistributedPartyTugOfWarActivityAI, ActivityIds.PartyFireworks: DistributedPartyFireworksActivityAI, ActivityIds.PartyJukebox40: DistributedPartyJukebox40ActivityAI, ActivityIds.PartyDance20: DistributedPartyDance20ActivityAI, ActivityIds.PartyCog: DistributedPartyCogActivityAI} for activity in self.info['activities']: actId = activity[0] if actId in actId2Class: act = actId2Class[actId](self.air, self.doId, activity) act.generateWithRequired(self.zoneId) self.activities.append(act) elif actId == ActivityIds.PartyCannon: if not self.cannonActivity: self.cannonActivity = DistributedPartyCannonActivityAI(self.air, self.doId, activity) self.cannonActivity.generateWithRequired(self.zoneId) act = DistributedPartyCannonAI(self.air) act.setActivityDoId(self.cannonActivity.doId) x, y, h = activity[1:] x = PartyUtils.convertDistanceFromPartyGrid(x, 0) y = PartyUtils.convertDistanceFromPartyGrid(y, 1) h *= PartyGridHeadingConverter act.setPosHpr(x, y, 0, h, 0, 0) act.generateWithRequired(self.zoneId) self.activities.append(act)
def generate(self): """ Purpose: The generate Method performs the necessary object setup. Params: None Return: None """ DistributedObjectAI.generate(self)
def generate(self): DistributedObjectAI.generate(self) pond = self.air.doId2do.get(self.pondDoId) if pond is None: self.notify.error( ("Pond {0} didn't generate for Fishing Spot {1} in zone {2}!" ).format(self.pondDoId, self.doId, self.zoneId)) pond.addSpot(self) return
def generate(self): DistributedObjectAI.generate(self) # Gone fishin' self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in range( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) for i in xrange(6): avItems = self.items[i] for item in avItems: type, hardPoint, waterLevel, growthLevel, optional = item if type == 2: # broken for now, rip boxes = GardenGlobals.estateBoxes[i] box = DistributedGardenBoxAI(self.air) box.setPlot(i) box.setOwnerIndex(i) box.setTypeIndex(boxes[hardPoint][3]) box.setPosition(boxes[hardPoint][0], boxes[hardPoint][1], 20) box.setHeading(boxes[hardPoint][2]) box.generateWithRequired(self.zoneId) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) # Let's place some popsicles self.createTreasurePlanner()
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) self.pond.start() self.pond.bingoMgr = DistributedPondBingoManagerAI(simbase.air) self.pond.bingoMgr.setPondDoId(self.pond.getDoId()) self.pond.bingoMgr.generateWithRequired(self.zoneId) self.pond.bingoMgr.initTasks() treasureType, healAmount, spawnPoints, spawnRate, maxTreasures = TreasureGlobals.SafeZoneTreasureSpawns[ToontownGlobals.MyEstate] self.treasurePlanner = SZTreasurePlannerAI(self.zoneId, treasureType, healAmount, spawnPoints, spawnRate, maxTreasures) self.treasurePlanner.start() spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.jukebox = DistributedPartyJukeboxActivityAI(self.air, self.doId, (0, 0, 0, 0)) self.jukebox.generateWithRequired(self.zoneId) self.jukebox.sendUpdate('setX', [-21.8630]) self.jukebox.sendUpdate('setY', [-154.669]) self.jukebox.sendUpdate('setH', [148.7050]) self.jukebox.sendUpdate('unloadSign') ButterflyGlobals.generateIndexes(self.zoneId, ButterflyGlobals.ESTATE) for i in xrange(0, ButterflyGlobals.NUM_BUTTERFLY_AREAS[ButterflyGlobals.ESTATE]): for j in xrange(0, ButterflyGlobals.NUM_BUTTERFLIES[ButterflyGlobals.ESTATE]): butterfly = DistributedButterflyAI.DistributedButterflyAI(self.air, ButterflyGlobals.ESTATE, i, self.zoneId) butterfly.generateWithRequired(self.zoneId) butterfly.start() self.butterflies.append(butterfly)
def generate(self): DistributedObjectAI.generate(self) # Gone fishin' self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in range(FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) for i in xrange(6): avItems = self.items[i] for item in avItems: type, hardPoint, waterLevel, growthLevel, optional = item if type == 2: # broken for now, rip boxes = GardenGlobals.estateBoxes[i] box = DistributedGardenBoxAI(self.air) box.setPlot(i) box.setOwnerIndex(i) box.setTypeIndex(boxes[hardPoint][3]) box.setPosition(boxes[hardPoint][0], boxes[hardPoint][1], 20) box.setHeading(boxes[hardPoint][2]) box.generateWithRequired(self.zoneId) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) # Let's place some popsicles self.createTreasurePlanner()
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in range( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) self.treasurePlanner = ETreasurePlannerAI.ETreasurePlannerAI( self.zoneId) self.treasurePlanner.start() spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) ButterflyGlobals.generateIndexes(self.zoneId, ButterflyGlobals.ESTATE) for i in range( 0, ButterflyGlobals.NUM_BUTTERFLY_AREAS[ButterflyGlobals.ESTATE]): for j in range( 0, ButterflyGlobals.NUM_BUTTERFLIES[ButterflyGlobals.ESTATE]): bfly = DistributedButterflyAI.DistributedButterflyAI( self.air, ButterflyGlobals.ESTATE, i, self.zoneId) bfly.generateWithRequired(self.zoneId) bfly.start() self.addDistObj(bfly)
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(self.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) self.pond.bingoMgr = DistributedPondBingoManagerAI(self.air) self.pond.bingoMgr.setPondDoId(self.pond.doId) self.pond.bingoMgr.generateWithRequired(self.zoneId) if self.air.holidayManager.isHolidayRunning( ToontownGlobals.FISH_BINGO_NIGHT): self.pond.bingoMgr.enableBingo() for i in xrange( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) if simbase.config.GetBool('want-estate-fisherman', False): self.fisherman = NPCToons.createNPC(self.air, 91919, NPCToons.NPCToonDict[91919], self.zoneId) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.createTreasurePlanner()
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) self.pond.start() treasureType, healAmount, spawnPoints, spawnRate, maxTreasures = TreasureGlobals.SafeZoneTreasureSpawns[ToontownGlobals.MyEstate] self.treasurePlanner = SZTreasurePlannerAI(self.zoneId, treasureType, healAmount, spawnPoints, spawnRate, maxTreasures) self.treasurePlanner.start() spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.jukebox = DistributedPartyJukeboxActivityAI(self.air, self.doId, (0, 0, 0, 0)) self.jukebox.generateWithRequired(self.zoneId) self.jukebox.sendUpdate('setX', [-21.8630]) self.jukebox.sendUpdate('setY', [-154.669]) self.jukebox.sendUpdate('setH', [148.7050]) self.jukebox.sendUpdate('unloadSign') ButterflyGlobals.generateIndexes(self.zoneId, ButterflyGlobals.ESTATE) for i in xrange(0, ButterflyGlobals.NUM_BUTTERFLY_AREAS[ButterflyGlobals.ESTATE]): for j in xrange(0, ButterflyGlobals.NUM_BUTTERFLIES[ButterflyGlobals.ESTATE]): butterfly = DistributedButterflyAI.DistributedButterflyAI(self.air, ButterflyGlobals.ESTATE, i, self.zoneId) butterfly.generateWithRequired(self.zoneId) butterfly.start() self.butterflies.append(butterfly)
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in xrange( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.createTreasurePlanner() self.jukebox = DistributedPartyJukebox40ActivityAI.DistributedPartyJukebox40ActivityAI( self.air, self.doId, (0, 0, 0, 0)) self.jukebox.generateWithRequired(self.zoneId) self.jukebox.sendUpdate('setX', [118]) self.jukebox.sendUpdate('setY', [-18]) self.jukebox.sendUpdate('setH', [-80]) doIds = [] for i in range(40): x = random.randint(100, 300) - 200 y = random.randint(100, 300) - 200 treasure = DistributedTreasureAI.DistributedTreasureAI( self.air, self, 8, x, y, 35) treasure.generateWithRequired(self.zoneId) self.treasures.append(treasure) doIds.append(treasure.doId) self.setTreasureIds(doIds)
def generate(self): DistributedPartyAI.notify.debug("DistParty generate: %s" % self.doId) DistributedObjectAI.generate(self) self.air.writeServerEvent("party_generate", self.partyInfo.partyId, "%d|%d" % (self.doId, self.partyInfo.hostId)) # Log that a GM party has been generated. try: host = simbase.air.doId2do.get(self.partyInfo.hostId) if host.hasGMName(): self.air.writeServerEvent("party_generate_gm", self.partyInfo.partyId, "%s" % self.partyInfo.hostId) assert self.notify.debug("GM-%s's party has started." % self.partyInfo.hostId) except: pass # We want to initialize all the activities that are at this party. # We'll loop through the activityList and see if we can import, create, # and generate the relevant AI class. This code assumes that the # activity classes are named according to the enum # PartyGlobals.ActivityIds # for example: # PartyGlobals.ActivityIds.PartyCatch would load # DistributedPartyCatchActivityAI for activity in self.partyInfo.activityList: # Location and heading in the activityList is in party space, so # we convert them to Panda space before passing them into the # activities #activityName = PartyGlobals.ActivityIds.getString(activity.activityId) x = PartyUtils.convertDistanceFromPartyGrid(activity.x, 0) y = PartyUtils.convertDistanceFromPartyGrid(activity.y, 1) h = PartyUtils.convertDegreesFromPartyGrid(activity.h) # Skip the party clock... if activity.activityId == PartyGlobals.ActivityIds.PartyClock: continue # Special case for cannon, add another cannon instead of creating # a new instance of the cannon activity if activity.activityId == PartyGlobals.ActivityIds.PartyCannon and \ self.getCannonActivity(): self.getCannonActivity().spawnCannonAt(x, y, h) continue actClass = ActivityIdsToClasses[activity.activityId] newAct = actClass(self.air, self.doId, x, y, h) newAct.generateWithRequired(self.zoneId) self.activityObjects.append(newAct)
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(self.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) self.pond.bingoMgr = DistributedPondBingoManagerAI(self.air) self.pond.bingoMgr.setPondDoId(self.pond.doId) self.pond.bingoMgr.generateWithRequired(self.zoneId) if self.air.holidayManager.isHolidayRunning(ToontownGlobals.FISH_BINGO_NIGHT): self.pond.bingoMgr.enableBingo() for i in xrange(FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) if simbase.config.GetBool('want-estate-fisherman', False): self.fisherman = NPCToons.createNPC(self.air, 91919, NPCToons.NPCToonDict[91919], self.zoneId) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.createTreasurePlanner()
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in range(FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) self.treasurePlanner = ETreasurePlannerAI.ETreasurePlannerAI(self.zoneId) self.treasurePlanner.start() spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) ButterflyGlobals.generateIndexes(self.zoneId, ButterflyGlobals.ESTATE) for i in range(0, ButterflyGlobals.NUM_BUTTERFLY_AREAS[ButterflyGlobals.ESTATE]): for j in range(0, ButterflyGlobals.NUM_BUTTERFLIES[ButterflyGlobals.ESTATE]): bfly = DistributedButterflyAI.DistributedButterflyAI(self.air, ButterflyGlobals.ESTATE, i, self.zoneId) bfly.generateWithRequired(self.zoneId) bfly.start() self.addDistObj(bfly)
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in range( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) NPCToons.createNPC(simbase.air, 16010, (self.zoneId, TTLocalizer.NPCToonNames[16010], ('mss', 'm', 'm', 'm', 36, 36, 36, 36, 86, 27, 75, 27, 0, 18), 'm', 0, NPCToons.NPC_FISHERMAN), self.zoneId, posIndex=0) self.createTreasurePlanner()
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) self.pond.start() treasureType, healAmount, spawnPoints, spawnRate, maxTreasures = TreasureGlobals.SafeZoneTreasureSpawns[ToontownGlobals.MyEstate] self.treasurePlanner = SZTreasurePlannerAI(self.zoneId, treasureType, healAmount, spawnPoints, spawnRate, maxTreasures) self.treasurePlanner.start() spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) ButterflyGlobals.generateIndexes(self.zoneId, ButterflyGlobals.ESTATE) for i in xrange(0, ButterflyGlobals.NUM_BUTTERFLY_AREAS[ButterflyGlobals.ESTATE]): for j in xrange(0, ButterflyGlobals.NUM_BUTTERFLIES[ButterflyGlobals.ESTATE]): butterfly = DistributedButterflyAI.DistributedButterflyAI(self.air, ButterflyGlobals.ESTATE, i, self.zoneId) butterfly.generateWithRequired(self.zoneId) butterfly.start() self.butterflies.append(butterfly)
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in xrange(FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.createTreasurePlanner()
def generate(self): DistributedObjectAI.generate(self) self._sadToken2callback = {} self._interior.addGameFSM(self.fsm)
def generate(self): DistributedObjectAI.generate(self) pond = self.air.doId2do[self.pondDoId] pond.addSpot(self)
def generate(self): DistributedObjectAI.generate(self) self._sadToken2callback = {} self._interior.addGameFSM(self.fsm)
def generate(self): DistributedObjectAI.generate(self) self.d_setSpeed(self.rpm, self.offset)
def generate(self): DistributedObjectAI.generate(self) pond = self.air.doId2do[self.pondDoId] pond.addSpot(self)
def generate(self): DistributedObjectAI.generate(self)
def generate(self): self.dna = ToonDNA.ToonDNA() self.dna.newToonRandom() DistributedObjectAI.generate(self)
def generate(self): DistributedObjectAI.generate(self) self.updateIndicatorFlag()
def generate(self): DistributedObjectAI.generate(self)
def generate(self): DistributedObjectAI.generate(self) actId2Class = { ActivityIds.PartyJukebox: DistributedPartyJukeboxActivityAI, ActivityIds.PartyTrampoline: DistributedPartyTrampolineActivityAI, ActivityIds.PartyVictoryTrampoline: DistributedPartyVictoryTrampolineActivityAI, ActivityIds.PartyCatch: DistributedPartyCatchActivityAI, ActivityIds.PartyDance: DistributedPartyDanceActivityAI, ActivityIds.PartyTugOfWar: DistributedPartyTugOfWarActivityAI, ActivityIds.PartyFireworks: DistributedPartyFireworksActivityAI, ActivityIds.PartyJukebox40: DistributedPartyJukebox40ActivityAI, ActivityIds.PartyDance20: DistributedPartyDance20ActivityAI, ActivityIds.PartyCog: DistributedPartyCogActivityAI, } for activity in self.info['activities']: actId = activity[0] if actId in actId2Class: act = actId2Class[actId](self.air, self.doId, activity) act.generateWithRequired(self.zoneId) self.activities.append(act) elif actId == ActivityIds.PartyCannon: if not self.cannonActivity: self.cannonActivity = DistributedPartyCannonActivityAI(self.air, self.doId, activity) self.cannonActivity.generateWithRequired(self.zoneId) act = DistributedPartyCannonAI(self.air) act.setActivityDoId(self.cannonActivity.doId) act.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) act.generateWithRequired(self.zoneId) self.activities.append(act) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in xrange(FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot)
def generate(self): DistributedObjectAI.generate(self) self.pond = DistributedFishingPondAI(simbase.air) self.pond.setArea(ToontownGlobals.MyEstate) self.pond.generateWithRequired(self.zoneId) for i in xrange( FishingTargetGlobals.getNumTargets(ToontownGlobals.MyEstate)): target = DistributedFishingTargetAI(self.air) target.setPondDoId(self.pond.getDoId()) target.generateWithRequired(self.zoneId) self.targets.append(target) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(49.1029, -124.805, 0.344704, 90, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.5222, -134.739, 0.390713, 75, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(41.31, -144.559, 0.375978, 45, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) spot = DistributedFishingSpotAI(self.air) spot.setPondDoId(self.pond.getDoId()) spot.setPosHpr(46.8254, -113.682, 0.46015, 135, 0, 0) spot.generateWithRequired(self.zoneId) self.spots.append(spot) self.createTreasurePlanner() self.jukebox = DistributedPartyJukebox40ActivityAI.DistributedPartyJukebox40ActivityAI( self.air, self.doId, (0, 0, 0, 0)) self.jukebox.generateWithRequired(self.zoneId) self.jukebox.sendUpdate('setX', [118]) self.jukebox.sendUpdate('setY', [-18]) self.jukebox.sendUpdate('setH', [-80]) # trampoline = DistributedPartyTrampolineActivityAI.DistributedPartyTrampolineActivityAI(self.air, self.doId, (0, 0, 0, 0)) # trampoline.generateWithRequired(self.zoneId) # trampoline.sendUpdate('setX', [-130]) # trampoline.sendUpdate('setY', [27]) # trampoline.sendUpdate('setH', [80]) # self.trampolines.append(trampoline) # trampoline2 = DistributedPartyTrampolineActivityAI.DistributedPartyTrampolineActivityAI(self.air, self.doId, (0, 0, 0, 0)) # trampoline2.generateWithRequired(self.zoneId) # trampoline2.sendUpdate('setX', [-104]) # trampoline2.sendUpdate('setY', [-56]) # trampoline2.sendUpdate('setH', [80]) # self.trampolines.append(trampoline2) # self.target = DistributedTargetAI(self.air) # self.target.generateWithRequired(self.zoneId) # self.target.setPosition(0, 0, 40) # for drop in CannonGlobals.cannonDrops: # cannon = DistributedCannonAI(self.air) # cannon.setEstateId(self.doId) # cannon.setTargetId(self.target.doId) # cannon.setPosHpr(*drop) # cannon.generateWithRequired(self.zoneId) # self.cannons.append(cannon) # self.b_setClouds(True) doIds = [] for i in range(40): x = random.randint(100, 300) - 200 y = random.randint(100, 300) - 200 treasure = DistributedTreasureAI.DistributedTreasureAI( self.air, self, 8, x, y, 35) treasure.generateWithRequired(self.zoneId) self.treasures.append(treasure) doIds.append(treasure.doId) self.setTreasureIds(doIds)
def generate(self): self.air.inventoryManager.addInventory(self) DistributedObjectAI.generate(self)
def generate(self): DistributedObjectAI.generate(self) self.updateIndicatorFlag()
def generate(self): DistributedObjectAI.generate(self) self._sadToken2callback = {} self.notify.debug('difficulty: %s, safezoneId: %s' % (self.getDifficulty(), self.getSafezoneId()))