class Checkbox(RPObject): """ This is a wrapper around DirectCheckBox, providing a simpler interface and better visuals """ def __init__(self, parent=None, x=0, y=0, callback=None, extra_args=None, radio=False, expand_width=100, checked=False, enabled=True): RPObject.__init__(self) prefix = "checkbox" if not radio else "radiobox" if enabled: checked_img = RPLoader.load_texture("/$$rp/data/gui/" + prefix + "_checked.png") unchecked_img = RPLoader.load_texture("/$$rp/data/gui/" + prefix + "_default.png") else: checked_img = RPLoader.load_texture("/$$rp/data/gui/" + prefix + "_disabled.png") unchecked_img = checked_img # Set near filter, otherwise textures look like crap for tex in [checked_img, unchecked_img]: tex.set_minfilter(SamplerState.FT_linear) tex.set_magfilter(SamplerState.FT_linear) tex.set_wrap_u(SamplerState.WM_clamp) tex.set_wrap_v(SamplerState.WM_clamp) tex.set_anisotropic_degree(0) self._node = DirectCheckBox(parent=parent, pos=(x + 11, 1, -y - 8), scale=(10 / 2.0, 1, 10 / 2.0), checkedImage=checked_img, uncheckedImage=unchecked_img, image=unchecked_img, extraArgs=extra_args, state=DGG.NORMAL, relief=DGG.FLAT, command=self._update_status) self._node["frameColor"] = (0, 0, 0, 0) self._node["frameSize"] = (-2.6, 2 + expand_width / 7.5, -2.35, 2.5) self._node.set_transparency(TransparencyAttrib.M_alpha) self._callback = callback self._extra_args = extra_args self._collection = None if checked: self.set_checked(True, False) @property def collection(self): """ Returns a handle to the assigned checkbox collection, or None if no collection was assigned """ return self._collection @collection.setter def collection(self, coll): """ Internal method to add a checkbox to a checkbox collection, this is used for radio-buttons """ self._collection = coll @property def checked(self): """ Returns whether the node is currently checked """ return self._node["isChecked"] @property def node(self): """ Returns a handle to the internally used node """ return self._node def _update_status(self, status): """ Internal method when another checkbox in the same radio group changed it's value """ if not status and self._collection: self._node.commandFunc(None) return if self._collection: if status: self._collection.on_checkbox_changed(self) # A radio box can't be unchecked # self._node["state"] = DGG.DISABLED if self._callback is not None: self._callback(*([status] + self._extra_args)) def set_checked(self, val, do_callback=True): """ Internal method to check/uncheck the checkbox """ self._node["isChecked"] = val if val: self._node["image"] = self._node["checkedImage"] else: self._node["image"] = self._node["uncheckedImage"] if do_callback and self._callback is not None: self._callback(*([val] + self._extra_args))
class MainMenu(DirectObject): """This class represents the main menu as seen directly after the application has been started""" def __init__(self): # loading music self.menuMusic = loader.loadMusic("music/01Menu.mp3") self.menuMusic.setLoop(True) # create a main frame as big as the window self.frameMain = DirectFrame( # set framesize the same size as the window frameSize = (base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), # position center pos = (0, 0, 0), # set tramsparent background color frameColor = (0.15, 0.15, 0.15, 1)) #self.frameMain.reparentTo(render2d) self.menuBackground = OnscreenImage( image = 'gui/Background.png', scale = (1.66, 1, 1), pos = (0, 0, 0)) self.menuBackground.reparentTo(self.frameMain) self.defaultBtnMap = base.loader.loadModel("gui/button_map") self.buttonGeom = ( self.defaultBtnMap.find("**/button_ready"), self.defaultBtnMap.find("**/button_click"), self.defaultBtnMap.find("**/button_rollover"), self.defaultBtnMap.find("**/button_disabled")) self.defaultTxtMap = base.loader.loadModel("gui/textbox_map") self.textboxGeom = self.defaultTxtMap.find("**/textbox") monospace = loader.loadFont('gui/DejaVuSansMono.ttf') defaultFont = loader.loadFont('gui/eufm10.ttf') # create the title self.textscale = 0.25 self.title = DirectLabel( # scale and position scale = self.textscale, pos = (0.0, 0.0, base.a2dTop - self.textscale), # frame frameColor = (0, 0, 0, 0), # Text text = "Dungeon Crawler", text_align = TextNode.ACenter, text_fg = (0.82,0.85,0.87,1), text_shadow = (0, 0, 0, 1), text_shadowOffset = (-0.02, -0.02), text_font = defaultFont) self.title.setTransparency(1) self.title.reparentTo(self.frameMain) # create a host button self.btnHostPos = Vec3(0, 0, .45) self.btnHostScale = 0.25 self.btnHost = DirectButton( # Scale and position scale = self.btnHostScale, pos = self.btnHostPos, # Text text = "Host", text_scale = 0.8, text_pos = (0, -0.2), text_fg = (0.82,0.85,0.87,1), text_shadow = (0, 0, 0, 1), text_shadowOffset = (-0.02, -0.02), text_font = defaultFont, # Frame geom = self.buttonGeom, frameColor = (0, 0, 0, 0), relief = 0, pressEffect = False, # Functionality command = self.host, rolloverSound = None, clickSound = None) self.btnHost.setTransparency(1) self.btnHost.reparentTo(self.frameMain) # create a join button self.btnJoinPos = Vec3(0, 0, 0) self.btnJoinScale = 0.25 self.btnJoin = DirectButton( scale = self.btnJoinScale, pos = self.btnJoinPos, text = "Join", text_scale = 0.8, text_pos = (0, -0.2), text_fg = (0.82,0.85,0.87,1), text_shadow = (0, 0, 0, 1), text_shadowOffset = (-0.02, -0.02), text_font = defaultFont, geom = self.buttonGeom, frameColor = (0, 0, 0, 0), relief = 0, pressEffect = False, command = self.join, rolloverSound = None, clickSound = None) self.btnJoin.setTransparency(1) self.btnJoin.reparentTo(self.frameMain) # create the IP input field self.txtIPPos = Vec3(0, 0, -.30) self.txtIPScale = 0.25 self.txtIPWidth = 9 self.txtIP = DirectEntry( # scale and position pos = self.txtIPPos, scale = self.txtIPScale, width = self.txtIPWidth, # Text entryFont = monospace, text_align = TextNode.ACenter, text = "", text_scale = 0.5, text_pos = (0, -0.2), text_fg = (0.82,0.85,0.87,1), text_shadow = (0, 0, 0, 1), text_shadowOffset = (0.04, 0.04), initialText = "127.0.0.1", numLines = 1, # Frame geom = self.textboxGeom, frameColor = (0, 0, 0, 0), relief = 0, # Functionality command = self.join, focusInCommand = self.clearText) self.txtIP.reparentTo(self.frameMain) # create an exit button self.btnExitPos = Vec3(0, 0, -.75) self.btnExitScale = 0.25 self.btnExit = DirectButton( scale = self.btnExitScale, pos = self.btnExitPos, text = "Exit", text_scale = 0.8, text_pos = (0, -0.2), text_fg = (0.82,0.85,0.87,1), text_shadow = (0, 0, 0, 1), text_shadowOffset = (-0.02, -0.02), text_font = defaultFont, geom = self.buttonGeom, frameColor = (0, 0, 0, 0), relief = 0, pressEffect = False, command = lambda: base.messenger.send("escape"), rolloverSound = None, clickSound = None) self.btnExit.setTransparency(1) self.btnExit.reparentTo(self.frameMain) # create a mute checkbox self.cbVolumeMute = DirectCheckBox( # set size scale = (0.1, 0.1, 0.1), frameSize = (-1, 1, 1, -1), # functionality and visuals command = self.cbVolumeMute_CheckedChanged, isChecked = True, checkedImage = "gui/SoundSwitch_off.png", uncheckedImage = "gui/SoundSwitch_on.png", # mouse behaviour relief = 0, pressEffect = False, rolloverSound = None, clickSound = None ) self.cbVolumeMute.setTransparency(1) self.cbVolumeMute.reparentTo(self.frameMain) self.cbVolumeMute.commandFunc(None) # catch window resizes and recalculate the aspectration self.accept("window-event", self.recalcAspectRatio) self.accept("showerror", self.showError) # show the menu right away self.show() def host(self): """Function which will be called by pressing the host button""" self.hide() base.messenger.send("start_server") def join(self, ip=None): """Function which will be called by pressing the join button""" if ip == None: ip = self.txtIP.get(True) if ip == "": return self.hide() base.messenger.send("start_client", [ip]) def showError(self, msg): self.show() self.dialog = OkDialog( dialogName="ErrorDialog", text="Error: {}".format(msg), command=self.closeDialog) def closeDialog(self, args): self.dialog.hide() def show(self): """Show the GUI""" self.frameMain.show() self.menuMusic.play() def hide(self): """Hide the GUI""" self.frameMain.hide() self.menuMusic.stop() def clearText(self): """Function to clear the text that was previously entered in the IP input field""" self.txtIP.enterText("") def cbVolumeMute_CheckedChanged(self, checked): if bool(checked): base.disableAllAudio() else: base.enableAllAudio() def recalcAspectRatio(self, window): """get the new aspect ratio to resize the mainframe""" # set the mainframe size to the window borders again self.frameMain["frameSize"] = ( base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom) # calculate new aspec tratio wp = window.getProperties() aspX = 1.0 aspY = 1.0 wpXSize = wp.getXSize() wpYSize = wp.getYSize() if wpXSize > wpYSize: aspX = wpXSize / float(wpYSize) else: aspY = wpYSize / float(wpXSize) # calculate new position/size/whatever of the gui items self.title.setPos(0.0, 0.0, base.a2dTop - self.textscale) self.menuBackground.setScale(1.0 * aspX, 1.0, 1.0 * aspY) self.cbVolumeMute.setPos(base.a2dRight - 0.15, 0, base.a2dBottom + 0.15)
class Checkbox(RPObject): """ This is a wrapper around DirectCheckBox, providing a simpler interface and better visuals """ def __init__(self, parent=None, x=0, y=0, callback=None, extra_args=None, radio=False, expand_width=100, checked=False, enabled=True): RPObject.__init__(self) prefix = "checkbox" if not radio else "radiobox" if enabled: checked_img = RPLoader.load_texture( "/$$rp/data/gui/" + prefix + "_checked.png") unchecked_img = RPLoader.load_texture( "/$$rp/data/gui/" + prefix + "_default.png") else: checked_img = RPLoader.load_texture( "/$$rp/data/gui/" + prefix + "_disabled.png") unchecked_img = checked_img # Set near filter, otherwise textures look like crap for tex in [checked_img, unchecked_img]: tex.set_minfilter(SamplerState.FT_linear) tex.set_magfilter(SamplerState.FT_linear) tex.set_wrap_u(SamplerState.WM_clamp) tex.set_wrap_v(SamplerState.WM_clamp) tex.set_anisotropic_degree(0) self._node = DirectCheckBox( parent=parent, pos=(x + 11, 1, -y - 8), scale=(10 / 2.0, 1, 10 / 2.0), checkedImage=checked_img, uncheckedImage=unchecked_img, image=unchecked_img, extraArgs=extra_args, state=DGG.NORMAL, relief=DGG.FLAT, command=self._update_status) self._node["frameColor"] = (0, 0, 0, 0) self._node["frameSize"] = (-2.6, 2 + expand_width / 7.5, -2.35, 2.5) self._node.set_transparency(TransparencyAttrib.M_alpha) self._callback = callback self._extra_args = extra_args self._collection = None if checked: self.set_checked(True, False) @property def collection(self): """ Returns a handle to the assigned checkbox collection, or None if no collection was assigned """ return self._collection @collection.setter def collection(self, coll): """ Internal method to add a checkbox to a checkbox collection, this is used for radio-buttons """ self._collection = coll @property def checked(self): """ Returns whether the node is currently checked """ return self._node["isChecked"] @property def node(self): """ Returns a handle to the internally used node """ return self._node def _update_status(self, status): """ Internal method when another checkbox in the same radio group changed it's value """ if not status and self._collection: self._node.commandFunc(None) return if self._collection: if status: self._collection.on_checkbox_changed(self) # A radio box can't be unchecked # self._node["state"] = DGG.DISABLED if self._callback is not None: self._callback(*([status] + self._extra_args)) def set_checked(self, val, do_callback=True): """ Internal method to check/uncheck the checkbox """ self._node["isChecked"] = val if val: self._node["image"] = self._node["checkedImage"] else: self._node["image"] = self._node["uncheckedImage"] if do_callback and self._callback is not None: self._callback(*([val] + self._extra_args))
class MenuOptions(Menu): def __init__(self, _engine): """ This function will initialise the main screen of the options and prepare the tabs with the various settings """ Menu.__init__(self) # Engine self.engine = _engine self.initGeneralTab() self.initControlTab() self.currentTab = [0] self.tabGroup = [ DirectRadioButton( text = _("General"), variable = self.currentTab, value = [0], scale = 0.05, pos = (-0.6, 0, 0.65), command = self.showGeneralTab), DirectRadioButton( text = _("Controls"), variable = self.currentTab, value = [1], scale = 0.05, pos = (0.6, 0, 0.65), command = self.showControlTab) ] for tab in self.tabGroup: tab.reparentTo(self.frameMain) tab.setOthers(self.tabGroup) # set the text of all GUI elements self.setText() self.hideBase() def initGeneralTab(self): """ This function will set up the content of the general tab """ self.frameGeneral = DirectFrame( # size of the frame frameSize = (base.a2dLeft, base.a2dRight, -0.6, 0.6), # position of the frame pos = (0, 0, 0), # tramsparent bg color frameColor = (0, 0, 0, 0.5)) yPos = 0.45 shiftY = 0.25 self.lblLanguage = DirectLabel( text = _("Language"), scale = 0.15, pos = (base.a2dLeft + 0.25, 0, yPos), frameColor = (0,0,0,0), text_fg = (1,1,1,1), #text_font = self.defaultFont, text_align = TextNode.ALeft) self.cmbLanguage = DirectOptionMenu( text = "languages", scale = 0.15, pos = (base.a2dRight - 1.5, 0, 0.45), items = ["Deutsch","English","русский", "français"], initialitem = 0, highlightColor = (0.65,0.65,0.65,1), #text_font = self.defaultFontRegular, #item_text_font = self.defaultFontRegular, command = self.cmbLanguage_SelectionChanged) yPos -= shiftY self.lblResolution = DirectLabel( text = _("Screen resolution"), scale = 0.15, pos = (base.a2dLeft + 0.25, 0, yPos), frameColor = (0,0,0,0), text_fg = (1,1,1,1), #text_font = self.defaultFont, text_align = TextNode.ALeft) # get the display resolutions di = base.pipe.getDisplayInformation() sizes = [] for index in range(di.getTotalDisplayModes()): tmptext = "{0}x{1}".format( di.getDisplayModeWidth(index), di.getDisplayModeHeight(index)) if not tmptext in sizes: sizes.append(tmptext) self.cmbResolution = DirectOptionMenu( text = "resolutions", scale = 0.15, pos = (base.a2dRight - 1.5, 0, yPos), items = sizes, initialitem = 0, highlightColor = (0.65, 0.65, 0.65, 1), #text_font = self.defaultFontRegular, #item_text_font = self.defaultFontRegular, command = self.cmbResolution_SelectionChanged) yPos -= shiftY self.lblGraphicQuality = DirectLabel( text = _("Graphic quality"), scale = 0.15, pos = (base.a2dLeft + 0.25, 0, yPos), frameColor = (0,0,0,0), text_fg = (1,1,1,1), #text_font = self.defaultFont, text_align = TextNode.ALeft) self.graphicqualityTextMap = { 0:_("Low"), 1:_("Medium"), 2:_("High")} self.sliderGraphicQuality = DirectSlider( scale = 0.5, pos = (base.a2dRight - 1, 0, yPos + 0.05), range = (0,2), scrollSize = 1, text = self.graphicqualityTextMap[self.engine.settings.graphicquality], text_scale = 0.25, text_align = TextNode.ALeft, text_pos = (1.1, -0.1), text_fg = (1,1,1,1), #text_font = self.defaultFont, value = self.engine.settings.graphicquality, command = self.sliderGraphicQuality_ValueChanged) yPos -= shiftY self.lblVolume = DirectLabel( text = _("Volume"), scale = 0.15, pos = (base.a2dLeft + 0.25, 0, yPos), frameColor = (0,0,0,0), text_fg = (1,1,1,1), #text_font = self.defaultFont, text_align = TextNode.ALeft) self.sliderVolume = DirectSlider( scale = 0.5, pos = (base.a2dRight - 1, 0, yPos + 0.05), range = (0,1), scrollSize = 0.01, text = str(int(self.engine.settings.volume * 100)) + "%", text_scale = 0.25, text_align = TextNode.ALeft, text_pos = (1.1, -0.1), text_fg = (1,1,1,1), #text_font = self.defaultFont, value = self.engine.settings.volume, command = self.sliderVolume_ValueChanged) yPos -= shiftY self.lblVolumeMute = DirectLabel( text = _("Mute"), scale = 0.15, pos = (base.a2dLeft + 0.25, 0, yPos), frameColor = (0,0,0,0), text_fg = (1,1,1,1), #text_font = self.defaultFont, text_align = TextNode.ALeft) self.cbVolumeMute = DirectCheckBox( text = "X", pos = (base.a2dRight - 1, 0, yPos), scale = (0.25, 0.25, 0.25), command = self.cbVolumeMute_CheckedChanged, rolloverSound = None, clickSound = None, relief = 0, pressEffect = False, #frameColor = (0,0,0,0), checkedImage = "gui/buttons/options/SoundSwitch_off.png", uncheckedImage = "gui/buttons/options/SoundSwitch_on.png" ) self.cbVolumeMute.setTransparency(1) self.cbVolumeMute.setImage() self.cbVolumeMute["image_scale"] = 0.25 self.cbVolumeMute["text"] = "" self.createBackButton(self.btnBack_Click) self.lblLanguage.reparentTo(self.frameGeneral) self.cmbLanguage.reparentTo(self.frameGeneral) self.lblResolution.reparentTo(self.frameGeneral) self.cmbResolution.reparentTo(self.frameGeneral) self.lblGraphicQuality.reparentTo(self.frameGeneral) self.sliderGraphicQuality.reparentTo(self.frameGeneral) self.lblVolume.reparentTo(self.frameGeneral) self.sliderVolume.reparentTo(self.frameGeneral) self.lblVolumeMute.reparentTo(self.frameGeneral) self.cbVolumeMute.reparentTo(self.frameGeneral) self.frameGeneral.reparentTo(self.frameMain) self.accept("LanguageChanged", self.setText) def initControlTab(self): """ This function will set up the content of the control tab """ self.frameControl = DirectFrame( # size of the frame frameSize = (base.a2dLeft, base.a2dRight, -0.6, 0.6), # position of the frame pos = (0, 0, 0), # tramsparent bg color frameColor = (0, 0, 0, 0.5)) numItemsVisible = 9 itemHeight = 0.10 # the list field for the keyboard maping to the actions self.controlsList = DirectScrolledList( decButton_pos= (0, 0, -0.05), decButton_text = _("up"), decButton_text_scale = 0.04, decButton_borderWidth = (0.005, 0.005), incButton_pos= (0, 0, -1.05), incButton_text = _("down"), incButton_text_scale = 0.04, incButton_borderWidth = (0.005, 0.005), frameSize = (-1, 1, -1.1, 0.0), frameColor = (0,0,0,0.5), pos = (0, 0, 0.6), numItemsVisible = numItemsVisible, forceHeight = itemHeight, itemFrame_frameSize = (-0.9, 0.9, -0.9, 0), itemFrame_pos = (0, 0, -0.1), ) self.fillControlsList() self.controlsList.reparentTo(self.frameControl) self.frameControl.reparentTo(self.frameMain) def fillControlsList(self): for key, value in sorted(self.engine.settings.playerKeys.items()): # the base frame of any item in the list itemFrame = DirectFrame( frameSize = (-0.9, 0.9, -0.09, 0), frameColor = (0, 1, 0, 0)) def changeKey(key, value): # all possible keyboard keys to set for a specific action keyboard = [ "escape", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "f11", "f12", "print_screen", "scroll_lock", "pause", "num_lock", "insert", "delete", "home", "end", "page_up", "page_down", "tab", "caps_lock", "shift", "rcontrol", "lcontrol", "ralt", "lalt", "space", "backspace", "enter", "arrow_left", "arrow_up", "arrow_down", "arrow_right", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "ä", "ö", "ü", ",", ";", ".", ":", "_", "-", "#", "'", "+", "*", "~", "'", "`", "!", "\"", "§", "$", "%", "&", "/", "(", ")", "=", "?", "{", "}", "[", "]", "\\", "^", "°" ] def setKey(arg): """ This function will set the chosen key for the given action """ # ignore all keyboard inputs again for keyboardKey in keyboard: self.ignore(keyboardKey) if arg == 1: # if the dialog was closed with OK # set the settings to the new value self.engine.settings.playerKeys[key][0] = self.selectedKey if len(self.engine.settings.playerKeys[key]) > 1: # just set the run key value if it is possible newKey = self.engine.settings.playerKeys["run"][0] + "-" + self.selectedKey self.engine.settings.playerKeys[key][1] = newKey # refresh the controls list self.controlsList.removeAllItems() self.fillControlsList() # finaly close the dialog self.keySelectDialog.hide() self.keySelectDialog = None # this variable will store the selected key for the given action self.selectedKey = value[0] def setSelectedKey(selkey): """ set the pressed key as the selected one and actualise the text on the dialog """ self.selectedKey = selkey self.keySelectDialog["text"] = "{0}: {1}".format(key, self.selectedKey) # accept all keyboard keys for keyboardKey in keyboard: self.accept( keyboardKey, setSelectedKey, [keyboardKey]) # set up a dialog wich will ask for the new key for the chosen action self.keySelectDialog = OkCancelDialog( dialogName = "OkCancelDialog", text = "{0}: {1}".format(key, value[0]), fadeScreen = 1, command = setKey ) # show the dialog self.keySelectDialog.show() # add the change button to change the key of the action itemBtnChange = DirectButton( text = _("change"), scale = 0.05, pos = (0.5, 0, -0.05), command = changeKey, extraArgs = [key, value] ) itemBtnChange.reparentTo(itemFrame) # add the label wich will show the name and key of the action itemText = DirectLabel( text = "{0} - {1}".format(key, value[0]), text_scale = 0.06, text_align = TextNode.ALeft, pos = (-0.88, 0, -0.06)) itemText.reparentTo(itemFrame) # finaly add the item to the list self.controlsList.addItem(itemFrame) def show(self): self.setText() self.showBase() def showGeneralTab(self): # set the selected language in the textbox if self.engine.settings.selectedLanguage == "de-DE": self.cmbLanguage.set(0, False) elif self.engine.settings.selectedLanguage == "ru-RU": self.cmbLanguage.set(2, False) elif self.engine.settings.selectedLanguage == "fr-FR": self.cmbLanguage.set(3, False) else: self.cmbLanguage.set(1, False) res = str(self.engine.settings.windowSize[0]) + "x" + str(self.engine.settings.windowSize[1]) i = 0 for item in self.cmbResolution["items"]: if item == res: self.cmbResolution.set(i, False) i += 1 self.sliderGraphicQuality["value"] = self.engine.settings.graphicquality self.sliderVolume["value"] = self.engine.settings.volume #self.cbVolumeMute["indicatorValue"] = settings.muted self.cbVolumeMute["isChecked"] = not self.engine.settings.muted self.cbVolumeMute.commandFunc(None) #self.cbVolumeMute.setIndicatorValue() self.frameGeneral.show() self.hideControlTab() def showControlTab(self): self.frameControl.show() self.hideGeneralTab() def hide(self): self.hideBase() def hideGeneralTab(self): self.frameGeneral.hide() def hideControlTab(self): self.frameControl.hide() def setText(self): self.title["text"] = _("Options") self.btnBack["text"] = _("Back") self.lblLanguage["text"] = _("Language") self.lblResolution["text"] = _("Screen resolution") self.lblGraphicQuality["text"] = _("Graphic quality") self.graphicqualityTextMap = { 0:_("Low"), 1:_("Medium"), 2:_("High")} self.sliderGraphicQuality["text"] = self.graphicqualityTextMap[ self.engine.settings.graphicquality] self.lblVolume["text"] = _("Volume") self.lblVolumeMute["text"] = _("Mute") def cmbLanguage_SelectionChanged(self, arg): # TODO: get available languages and maping from language class! if arg == "Deutsch": self.engine.lng.changeLanguage("de-DE") self.engine.settings.selectedLanguage = "de-DE" elif arg == "русский": self.engine.lng.changeLanguage("ru-RU") self.engine.settings.selectedLanguage = "ru-RU" elif arg == "français": self.engine.lng.changeLanguage("fr-FR") self.engine.settings.selectedLanguage = "fr-FR" else: self.engine.lng.changeLanguage("en-US") self.engine.settings.selectedLanguage = "en-US" def cmbResolution_SelectionChanged(self, arg): resx = int(arg.split("x")[0]) resy = int(arg.split("x")[1]) self.engine.settings.windowSize = [resx, resy] self.engine.graphicMgr.setResolution(resx, resy) def sliderGraphicQuality_ValueChanged(self): val = int(round(self.sliderGraphicQuality["value"], 0)) self.sliderGraphicQuality["text"] = self.graphicqualityTextMap[val] if val != self.engine.settings.graphicquality: self.engine.settings.graphicquality = val self.engine.graphicMgr.setGraphicQuality(self.engine.settings.graphicquality) def sliderVolume_ValueChanged(self): val = round(self.sliderVolume["value"], 2) self.sliderVolume["text"] = str(int(val * 100)) + "%" self.engine.settings.volume = val self.engine.audioMgr.setVolume(self.engine.settings.volume) def cbVolumeMute_CheckedChanged(self, checked): self.cbVolumeMute["image_scale"] = 0.35 self.cbVolumeMute["image_pos"] = (0.05,0,0.25) self.engine.settings.muted = bool(checked) self.engine.audioMgr.mute(self.engine.settings.muted) def btnBack_Click(self): base.messenger.send("OptMenu_back")