class Menu(object): def __init__(self, main): self.main = main wx = base.win.get_x_size() wy = base.win.get_y_size() kx = 1600 ky = 900 self.myFrame = DirectFrame(frameColor=(1, 1, 1, 1), frameSize=(0, kx, 0, ky)) menu_tex = loader.loadTexture("res/menu.png") menu_tex.set_minfilter(SamplerState.FT_nearest) menu_tex.set_magfilter(SamplerState.FT_linear) self.myFrame["frameTexture"] = menu_tex self.myFrame.reparentTo(base.pixel2d) self.myFrame.set_pos((wx - kx) / 2, 0, -(wy + ky) / 2) self.myFrame.set_transparency(True) self.startButton = DirectButton(text="", text_scale=1.0, text_fg=(0.2, 0.2, 0.2, 1), frameTexture="res/start.png", frameColor=(1, 1, 1, 1), frameSize=(-64, 64, -20, 20), command=self.main.startGame, relief=DGG.FLAT, rolloverSound=None, clickSound=None, parent=self.myFrame, scale=2.0, pos=(wx / 2, 0, wy / 2 + 50)) self.startButton.setTransparency(1) self.exitButton = DirectButton(text="", text_scale=1.0, text_fg=(0.2, 0.2, 0.2, 1), frameTexture="res/exit.png", frameColor=(1, 1, 1, 1), frameSize=(-64, 64, -20, 20), relief=DGG.FLAT, command=exit, rolloverSound=None, clickSound=None, parent=self.myFrame, scale=2.0, pos=(wx / 2, 0, wy / 2 - 50)) self.exitButton.setTransparency(1) self.resumeButton = DirectButton(text="", text_scale=1.0, text_fg=(0.2, 0.2, 0.2, 1), frameTexture="res/resume.png", frameColor=(1, 1, 1, 1), frameSize=(-64, 64, -20, 20), relief=DGG.FLAT, command=self.main.resumeGame, rolloverSound=None, clickSound=None, parent=self.myFrame, scale=2.0, pos=(wx / 2, 0, wy / 2 + 150)) self.resumeButton.setTransparency(1) self.resumeButton.hide() def hideMenu(self): self.main.gui.show() seq = Sequence(LerpColorScaleInterval(self.myFrame, 0.4, (1, 1, 1, 0)), Func(self.myFrame.hide)) seq.start() def hideResume(self): seq = Sequence( LerpColorScaleInterval(self.resumeButton, .5, (1, 1, 1, 0)), Func(self.resumeButton.hide)) seq.start() def showResume(self): self.resumeButton.show() seq = Sequence( LerpColorScaleInterval(self.resumeButton, .5, (1, 1, 1, 1))) seq.start() def showMenu(self): self.myFrame.show() self.main.gui.hide() seq = Sequence(LerpColorScaleInterval(self.myFrame, .5, (1, 1, 1, 1))) seq.start()
class Menu(object): def __init__(self, main): self.main = main wx = base.win.get_x_size() wy = base.win.get_y_size() kx = 1920 ky = 1080 self.myFrame = DirectFrame(frameColor=(1, 1, 1, 1), frameSize=(0, kx, 0, ky)) menu_tex = loader.loadTexture("res/menu.png") menu_tex.set_minfilter(SamplerState.FT_nearest) menu_tex.set_magfilter(SamplerState.FT_linear) self.myFrame["frameTexture"] = menu_tex self.myFrame.reparentTo(base.pixel2d) self.myFrame.set_pos((wx - kx) / 2, 0, -(wy + ky) / 2) self.myFrame.set_transparency(True) self.startButton = DirectButton(text="", text_scale=1.0, text_fg=(0.2, 0.2, 0.2, 1), frameTexture="res/start_game.png", frameColor=(1, 1, 1, 1), frameSize=(-64, 64, -20, 20), command=self.main.startGame, relief=DGG.FLAT, rolloverSound=None, clickSound=None, parent=self.myFrame, scale=2.0, pos=(wx / 2 + 160, 0, wy / 2 + 50)) self.startButton.setTransparency(1) self.exitButton = DirectButton( text=("Exit Game"), pos=(0, 0, -.8), text_scale=.1, frameColor=(0, 0, 0, 0), relief=1, frameVisibleScale=(2, 3), command=exit, rolloverSound=None, clickSound=None, parent=self.myFrame, ) self.exitButton.setTransparency(1) self.resumeButton = DirectButton( text=("Resume"), pos=(.0, 0, .3), text_scale=.1, frameColor=(0, 0, 0, 0), relief=1, frameVisibleScale=(2, 3), command=self.main.resumeGame, rolloverSound=None, clickSound=None, parent=self.myFrame, ) self.resumeButton.setTransparency(1) self.resumeButton.hide() self.selectFrame = DirectFrame(frameColor=(1, 1, 1, 1), frameSize=(-64, 64, -20, 20), frameTexture="res/select.png") self.selectFrame.setTransparency(1) self.selectFrame.reparentTo(self.startButton) self.entries = [self.exitButton, self.startButton, self.resumeButton] self.activeEntry = 1 def clearKeys(self): base.ignore("arrow_up") base.ignore("arrow_down") base.ignore("arrow_left") base.ignore("arrow_right") base.ignore("escape") base.ignore("enter") def execSelection(self): self.entries[self.activeEntry]["command"]() def selectDown(self): if self.activeEntry == 0: self.activeEntry = len(self.entries) - 1 else: self.activeEntry -= 1 if self.entries[self.activeEntry].isHidden(): self.selectDown() return self.selectFrame.reparentTo(self.entries[self.activeEntry]) def selectUp(self): if self.activeEntry == len(self.entries) - 1: self.activeEntry = 0 else: self.activeEntry += 1 if self.entries[self.activeEntry].isHidden(): self.selectUp() return self.selectFrame.reparentTo(self.entries[self.activeEntry]) def hideMenu(self): self.clearKeys() self.main.gui.show() seq = Sequence(LerpColorScaleInterval(self.myFrame, 0.4, (1, 1, 1, 0)), Func(self.myFrame.hide)) seq.start() def hideResume(self): seq = Sequence( LerpColorScaleInterval(self.resumeButton, .5, (1, 1, 1, 0)), Func(self.resumeButton.hide)) seq.start() def showResume(self): self.resumeButton.show() #seq= Sequence( LerpColorScaleInterval(self.resumeButton, 1 ,(1,1,1,1)) ) #seq.start() def showMenu(self): self.clearKeys() base.accept("arrow_up", self.selectUp) base.accept("arrow_down", self.selectDown) base.accept("escape", exit) base.accept("enter", self.execSelection) self.myFrame.show() self.main.gui.hide() seq = Sequence(LerpColorScaleInterval(self.myFrame, .5, (1, 1, 1, 1))) seq.start()
class Menu(object): def __init__(self,main): self.main=main wx = base.win.get_x_size() wy = base.win.get_y_size() kx = 1920 ky = 1080 self.myFrame = DirectFrame(frameColor=(1,1,1,1), frameSize=(0, kx,0, ky)) menu_tex = loader.loadTexture("res/menu.png") menu_tex.set_minfilter(SamplerState.FT_nearest) menu_tex.set_magfilter(SamplerState.FT_linear) self.myFrame["frameTexture"] = menu_tex self.myFrame.reparentTo(base.pixel2d) self.myFrame.set_pos( (wx-kx) / 2, 0, -(wy+ky) / 2) self.myFrame.set_transparency(True) self.startButton = DirectButton( text = "", text_scale=1.0, text_fg=(0.2,0.2,0.2,1), frameTexture="res/start_game.png", frameColor=(1,1,1,1), frameSize=(-64, 64, -20, 20), command=self.main.startGame, relief=DGG.FLAT, rolloverSound=None, clickSound=None, parent=self.myFrame, scale=2.0, pos=(wx/2 + 160, 0, wy/2 + 50) ) self.startButton.setTransparency(1) self.exitButton = DirectButton( text = ("Exit Game"), pos=(0,0,-.8), text_scale=.1, frameColor=(0,0,0,0), relief=1, frameVisibleScale=(2,3), command=exit, rolloverSound=None, clickSound=None, parent=self.myFrame, ) self.exitButton.setTransparency(1) self.resumeButton = DirectButton( text = ("Resume"), pos=(.0,0,.3), text_scale=.1, frameColor=(0,0,0,0), relief=1, frameVisibleScale=(2,3), command=self.main.resumeGame, rolloverSound=None, clickSound=None, parent=self.myFrame, ) self.resumeButton.setTransparency(1) self.resumeButton.hide() self.selectFrame= DirectFrame( frameColor=(1,1,1,1) , frameSize=(-64, 64, -20, 20) , frameTexture="res/select.png") self.selectFrame.setTransparency(1) self.selectFrame.reparentTo(self.startButton) self.entries = [self.exitButton,self.startButton,self.resumeButton] self.activeEntry = 1 def clearKeys(self): base.ignore("arrow_up") base.ignore("arrow_down") base.ignore("arrow_left") base.ignore("arrow_right") base.ignore("escape") base.ignore("enter") def execSelection(self): self.entries[self.activeEntry]["command"]() def selectDown(self): if self.activeEntry == 0: self.activeEntry = len(self.entries)-1 else: self.activeEntry -=1 if self.entries[self.activeEntry].isHidden(): self.selectDown() return self.selectFrame.reparentTo(self.entries[self.activeEntry]) def selectUp(self): if self.activeEntry == len(self.entries)-1: self.activeEntry=0 else: self.activeEntry +=1 if self.entries[self.activeEntry].isHidden() : self.selectUp() return self.selectFrame.reparentTo(self.entries[self.activeEntry]) def hideMenu(self): self.clearKeys() self.main.gui.show() seq= Sequence( LerpColorScaleInterval(self.myFrame, 0.4 ,(1,1,1,0)) , Func(self.myFrame.hide) ) seq.start() def hideResume(self): seq= Sequence( LerpColorScaleInterval(self.resumeButton, .5 ,(1,1,1,0)) , Func(self.resumeButton.hide)) seq.start() def showResume(self): self.resumeButton.show() #seq= Sequence( LerpColorScaleInterval(self.resumeButton, 1 ,(1,1,1,1)) ) #seq.start() def showMenu(self): self.clearKeys() base.accept("arrow_up" , self.selectUp ) base.accept("arrow_down" , self.selectDown ) base.accept("escape", exit) base.accept("enter",self.execSelection) self.myFrame.show() self.main.gui.hide() seq= Sequence( LerpColorScaleInterval(self.myFrame, .5 ,(1,1,1,1)) ) seq.start()