def show(self): self.reparentTo(self.parent) self.setPos(0.1, 0, -0.018) newParent = self.parent.getParent().getParent() self.wrtReparentTo(newParent) if self.whosePartyLabel['text'] == ' ': host = base.cr.identifyAvatar(self.partyInfo.hostId) if host: name = host.getName() self.whosePartyLabel['text'] = name if self.whenTextLabel['text'] == ' ': time = myStrftime(self.partyInfo.startTime) self.whenTextLabel['text'] = time if self.partyStatusLabel['text'] == ' ': if self.partyInfo.status == PartyGlobals.PartyStatus.Cancelled: self.partyStatusLabel['text'] = TTLocalizer.CalendarPartyCancelled elif self.partyInfo.status == PartyGlobals.PartyStatus.Finished: self.partyStatusLabel['text'] = TTLocalizer.CalendarPartyFinished elif self.partyInfo.status == PartyGlobals.PartyStatus.Started: self.partyStatusLabel['text'] = TTLocalizer.CalendarPartyGo elif self.partyInfo.status == PartyGlobals.PartyStatus.NeverStarted: self.partyStatusLabel['text'] = TTLocalizer.CalendarPartyNeverStarted else: self.partyStatusLabel['text'] = TTLocalizer.CalendarPartyGetReady DirectFrame.show(self)
def show(self): self.reparentTo(self.parent) self.setPos(0.1, 0, -0.018) newParent = self.parent.getParent().getParent() self.wrtReparentTo(newParent) if self.whosePartyLabel['text'] == ' ': host = base.cr.identifyAvatar(self.partyInfo.hostId) if host: name = host.getName() self.whosePartyLabel['text'] = name if self.whenTextLabel['text'] == ' ': time = myStrftime(self.partyInfo.startTime) self.whenTextLabel['text'] = time if self.partyStatusLabel['text'] == ' ': if self.partyInfo.status == PartyGlobals.PartyStatus.Cancelled: self.partyStatusLabel[ 'text'] = TTLocalizer.CalendarPartyCancelled elif self.partyInfo.status == PartyGlobals.PartyStatus.Finished: self.partyStatusLabel[ 'text'] = TTLocalizer.CalendarPartyFinished elif self.partyInfo.status == PartyGlobals.PartyStatus.Started: self.partyStatusLabel['text'] = TTLocalizer.CalendarPartyGo elif self.partyInfo.status == PartyGlobals.PartyStatus.NeverStarted: self.partyStatusLabel[ 'text'] = TTLocalizer.CalendarPartyNeverStarted else: self.partyStatusLabel[ 'text'] = TTLocalizer.CalendarPartyGetReady DirectFrame.show(self)
def show(self): # we do this weirdness so it doesn't get clipped by the PlaneNode self.reparentTo(self.parent) self.setPos(0.1, 0, -0.018) newParent = self.parent.getParent().getParent() self.wrtReparentTo(newParent) if self.whosePartyLabel["text"] == " ": host = base.cr.identifyAvatar(self.partyInfo.hostId) if host: name = host.getName() if GMUtils.testGMIdentity(name): name = GMUtils.handleGMName(name) self.whosePartyLabel["text"] = name if self.whenTextLabel["text"] == " ": time = myStrftime(self.partyInfo.startTime) self.whenTextLabel["text"] = time if self.partyStatusLabel["text"] == " ": if self.partyInfo.status == PartyGlobals.PartyStatus.Cancelled: self.partyStatusLabel[ "text"] = TTLocalizer.CalendarPartyCancelled elif self.partyInfo.status == PartyGlobals.PartyStatus.Finished: self.partyStatusLabel[ "text"] = TTLocalizer.CalendarPartyFinished elif self.partyInfo.status == PartyGlobals.PartyStatus.Started: self.partyStatusLabel["text"] = TTLocalizer.CalendarPartyGo elif self.partyInfo.status == PartyGlobals.PartyStatus.NeverStarted: self.partyStatusLabel[ "text"] = TTLocalizer.CalendarPartyNeverStarted else: self.partyStatusLabel[ "text"] = TTLocalizer.CalendarPartyGetReady DirectFrame.show(self)
class Menu: def __init__(self): self.frameMain = DirectFrame(image="gui/BackGround.png", image_scale=(1.7778, 1, 1), frameSize=(base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), frameColor=(0, 0, 0, 0)) self.frameMain.setTransparency(1) # self.title = DirectLabel( # scale = 0.3, # text_align = TextNode.ALeft, # pos = (-0.2, 0, 0.4), # frameColor = (0, 0, 0, 0), # text = "Arrival", # text_fg = (1,0,0,1)) # self.title.setTransparency(1) # self.title.reparentTo(self.frameMain) self.btn_newgame = self.createButton("Start", -.10, ["Menu-Game"]) self.btn_option = self.createButton("Option", -.25, ["Menu-Option"]) self.btnExit = self.createButton("Quit", -.40, ["Menu-Quit"]) self.hide() def createButton(self, text, verticalPos, eventArgs): maps = loader.loadModel("gui/button_map") btnGeom = (maps.find("**/btn_ready"), maps.find("**/btn_click"), maps.find("**/btn_rollover"), maps.find("**/btn_disabled")) sound = loader.loadSfx("Audio/click.wav") btn = DirectButton( text=text, text_fg=(1, 1, 1, 1), text_scale=0.05, text_pos=(0.25, -0.013), text_align=TextNode.ACenter, #text_font = loader.loadFont('DreamerOne Bold.ttf'), scale=2, pos=(base.a2dLeft + 1.8, 0, verticalPos), geom=btnGeom, relief=0, frameColor=(0, 0, 0, 0), command=base.messenger.send, extraArgs=eventArgs, pressEffect=True, rolloverSound=None, clickSound=sound) btn.reparentTo(self.frameMain) def show(self): self.frameMain.show() def hide(self): self.frameMain.hide()
class TeachingNotes: """GUI that shows teaching notes from time to time.""" def __init__(self): self._note_text = base.labels.DEFAULT_NOTE # noqa: F821 self._fr = DirectFrame( parent=base.a2dBottomRight, # noqa: F821 frameSize=(-0.25, 0.25, -0.07, 0.07), pos=(-0.25, 0, 0.65), frameTexture=GUI_PIC + "metal1.png", ) self._fr.setTransparency(TransparencyAttrib.MAlpha) self._note = DirectLabel( parent=self._fr, text="", text_fg=SILVER_COL, text_font=base.main_font, # noqa: F821 frameSize=(1, 1, 1, 1), text_scale=0.028, pos=(0, 0, 0.04), ) self._fr.hide() def _hide_note(self, task): """Hide the current note and choose the next one.""" self._fr.hide() self._note_text = random.choice(base.labels.NOTES) # noqa: F821 return task.done def _show_note(self, task): """Show the next teaching note.""" self._note["text"] = self._note_text self._fr.show() taskMgr.doMethodLater(10, self._hide_note, "hide_teaching_note") # noqa: F821 task.delayTime = 150 return task.again def resume(self): """Resume showing teaching notes.""" self._note_text = random.choice(base.labels.NOTES) # noqa: F821 taskMgr.doMethodLater(200, self._show_note, "show_teaching_note") # noqa: F821 def start(self): """Start showing teaching notes in period.""" taskMgr.doMethodLater(60, self._show_note, "show_teaching_note") # noqa: F821 def stop(self): """Stop showing teaching notes.""" self._fr.hide() taskMgr.remove("show_teaching_note") # noqa: F821 taskMgr.remove("hide_teaching_note") # noqa: F821
def show(self): """Show/hide the journal GUI.""" if self._is_shown: self._main_fr.hide() self._close_snd.play() if not self._winned and self._read_coordinates: self._winned = True page = DirectFrame( frameSize=(-0.73, 0.73, -0.9, 0.9), frameTexture="gui/tex/paper1.png", state=DGG.NORMAL, ) page.setDepthTest(False) page.setTransparency(TransparencyAttrib.MAlpha) page.show() DirectLabel( parent=page, text=base.labels.UNTERRIFF_DISCOVERED_TITLE, # noqa: F821 text_font=base.main_font, # noqa: F821 frameSize=(0.6, 0.6, 0.6, 0.6), text_scale=0.043, pos=(0, 0, 0.65), ) DirectLabel( parent=page, text=base.labels.UNTERRIFF_DISCOVERED, # noqa: F821 text_font=base.main_font, # noqa: F821 frameSize=(0.6, 0.6, 0.6, 0.6), text_scale=0.037, pos=(0, 0, 0.55), ) DirectButton( # Done parent=page, pos=(0, 0, -0.77), text=base.labels.DISTINGUISHED[6], # noqa: F821 text_font=base.main_font, # noqa: F821 text_fg=RUST_COL, text_shadow=(0, 0, 0, 1), frameColor=(0, 0, 0, 0), command=page.destroy, extraArgs=[], scale=(0.05, 0, 0.05), clickSound=base.main_menu.click_snd, # noqa: F821 ) self._read_coordinates = False else: self._main_fr.show() self._open_snd.play() self._is_shown = not self._is_shown
class KoScreen(DirectObject): def __init__(self): self.frameMain = DirectFrame( frameSize = (base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), frameColor = (0, 0, 0, 0.75)) self.frameMain.setTransparency(1) self.lbl_KO = DirectLabel( text = "K.O.", text_fg = (1,1,1,1), scale = 1, pos = (0, 0, 0), frameColor = (0,0,0,0)) self.lbl_KO.setTransparency(1) self.lbl_KO.reparentTo(self.frameMain) self.lbl_PlayerXWon = DirectLabel( text = "PLAYER X WON", text_fg = (1,1,1,1), scale = 0.25, pos = (0, 0, -0.5), frameColor = (0,0,0,0)) self.lbl_PlayerXWon.setTransparency(1) self.lbl_PlayerXWon.reparentTo(self.frameMain) self.btnContinue = DirectButton( text = "CONTINUE", text_fg = (1,1,1,1), scale = 0.1, pad = (0.15, 0.15), pos = (0, 0, -0.8), frameColor = ( (0.2,0.2,0.2,0.8), (0.4,0.4,0.4,0.8), (0.4,0.4,0.4,0.8), (0.1,0.1,0.1,0.8), ), relief = 1, command = base.messenger.send, extraArgs = ["KoScreen-Back"], pressEffect = False, rolloverSound = None, clickSound = None) self.btnContinue.setTransparency(1) self.btnContinue.reparentTo(self.frameMain) self.hide() def show(self, succseedingPlayer): self.frameMain.show() self.lbl_PlayerXWon["text"] = "PLAYER %d WON" % succseedingPlayer def hide(self): self.frameMain.hide()
class Death: def __init__(self): self.frameDeath = DirectFrame(image="assets/gui/BackGround_d.jpg", image_scale=(1.7778, 1, 1), frameSize=(base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), frameColor=(0, 0, 0, 0)) self.frameDeath.setTransparency(1) self.title = DirectLabel(scale=0.15, text_align=TextNode.ACenter, pos=(0, 0, 0.4), frameColor=(0, 0, 0, 0), text="You Dead", text_fg=(1, 1, 1, 1)) self.title.setTransparency(1) self.title.reparentTo(self.frameDeath) self.btn_newgame = self.createButton("Restart", -.10, ["Death-Game"]) self.btn_option = self.createButton("Back", -.25, ["Death-Menu"]) self.btnExit = self.createButton("Quit", -.40, ["Death-Quit"]) self.hide() def createButton(self, text, verticalPos, eventArgs): maps = loader.loadModel("gui/button_map") btnGeom = (maps.find("**/btn_ready"), maps.find("**/btn_click"), maps.find("**/btn_rollover"), maps.find("**/btn_disabled")) sound = loader.loadSfx("Audio/click.wav") sound.setVolume(0.1) btn = DirectButton( text=text, text_fg=(1, 1, 1, 1), text_scale=0.05, text_pos=(0.02, -0.013), text_align=TextNode.ACenter, scale=2, pos=(0, 0, verticalPos), #geom = btnGeom, relief=0, frameColor=(0, 0, 0, 0), command=base.messenger.send, extraArgs=eventArgs, pressEffect=True, rolloverSound=None, clickSound=sound) btn.reparentTo(self.frameDeath) def show(self): self.frameDeath.show() def hide(self): self.frameDeath.hide()
class LoadingScreen(): def __init__(self): # a fill panel so the player doesn't see how everything # gets loaded in the background self.frameMain = DirectFrame( # size of the frame frameSize = (base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), image = "Logo.png", image_scale = (0.612/2.0, 1, 0.495/2.0), image_pos = (0, 0, 0.7), # tramsparent bg color frameColor = (0, 0, 0, 1)) self.frameMain.setTransparency(1) # the text Loading... on top self.lblLoading = DirectLabel( scale = 0.25, pos = (0, 0, 0), frameColor = (0, 0, 0, 0), text = _("Loading..."), text_align = TextNode.ACenter, text_fg = (1,1,1,1)) self.lblLoading.reparentTo(self.frameMain) # the waitbar on the bottom self.wbLoading = DirectWaitBar( text = "0%", text_fg = (1,1,1,1), value = 0, pos = (0, 0, -0.5), barColor = (0.5, 0.4, 0.1, 1), frameColor = (0.1, 0.1, 0.1, 1)) self.wbLoading.reparentTo(self.frameMain) def show(self): self.frameMain.show() # and render two frames so the loading screen # is realy shown on screen base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() def hide(self): self.frameMain.hide() def setLoadingValue(self, value): """Set the waitbar value to the given value, where value has to be a integer from 0 to 100""" if value > 100: value = 100 if value < 0: value = 0 self.wbLoading["value"] = value self.wbLoading["text"] = "{0}%".format(value) base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame()
class MainMenu(object): def __init__(self, framework: ShowBase): self.f = framework self.main_frame = DirectFrame(frameSize=(self.f.a2dLeft, self.f.a2dRight, self.f.a2dBottom, self.f.a2dTop)) self.main_frame.set_transparency(1) self.title = DirectLabel(scale=0.2, pos=(0, 0, self.f.a2dTop - 0.25), frameColor=(0, 0, 0, 0), text="Battle Tank", text_fg=(0, 0, 0, 1)) self.title.set_transparency(1) self.title.reparent_to(self.main_frame) self.btn_start = self.create_btn("Start", 0.12, [settings.START_GAME_DRIVER]) self.btn_quit = self.create_btn("Quit", -0.12, [settings.QUIT_GAME_DRIVER]) self.hide() def create_btn(self, label, v_position, event_args): maps = self.f.loader.loadModel(settings.ass / "button_map") geom = (maps.find("**/btn_ready"), maps.find("**/btn_click"), maps.find("**/btn_rollover"), maps.find("**/btn_disabled")) btn = DirectButton(text=label, text_fg=(0, 0, 0, 1), text_scale=0.05, text_pos=(0.02, -0.015), text_align=TextNode.ALeft, scale=2, pos=(self.f.a2dLeft + 0.2, 0, v_position), geom=geom, relief=0, frameColor=(0, 0, 0, 0), command=self.f.messenger.send, extraArgs=event_args, pressEffect=False, rolloverSound=None, clickSound=None) btn.reparent_to(self.main_frame) return btn def show(self): self.main_frame.show() def hide(self): self.main_frame.hide() def hide_start_btn(self): self.btn_start.hide()
class KoScreen(DirectObject): def __init__(self): self.frameMain = DirectFrame(frameSize=(base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), frameColor=(0, 0, 0, 0.75)) self.frameMain.setTransparency(1) self.lbl_KO = DirectLabel(text="K.O.", text_fg=(1, 1, 1, 1), scale=1, pos=(0, 0, 0), frameColor=(0, 0, 0, 0)) self.lbl_KO.setTransparency(1) self.lbl_KO.reparentTo(self.frameMain) self.lbl_PlayerXWon = DirectLabel(text="PLAYER X WON", text_fg=(1, 1, 1, 1), scale=0.25, pos=(0, 0, -0.5), frameColor=(0, 0, 0, 0)) self.lbl_PlayerXWon.setTransparency(1) self.lbl_PlayerXWon.reparentTo(self.frameMain) self.btnContinue = DirectButton(text="CONTINUE", text_fg=(1, 1, 1, 1), scale=0.1, pad=(0.15, 0.15), pos=(0, 0, -0.8), frameColor=( (0.2, 0.2, 0.2, 0.8), (0.4, 0.4, 0.4, 0.8), (0.4, 0.4, 0.4, 0.8), (0.1, 0.1, 0.1, 0.8), ), relief=1, command=base.messenger.send, extraArgs=["KoScreen-Back"], pressEffect=False, rolloverSound=None, clickSound=None) self.btnContinue.setTransparency(1) self.btnContinue.reparentTo(self.frameMain) self.hide() def show(self, succseedingPlayer): self.frameMain.show() self.lbl_PlayerXWon["text"] = "PLAYER {} WON".format(succseedingPlayer) def hide(self): self.frameMain.hide()
class LoadingScreen(): """Show a directWaitbar to display the current loading state of the application""" def __init__(self): # a fill panel so the player doesn't see how everything # gets loaded in the background self.frameMain = DirectFrame( image="gui/MenuBackground.png", image_scale=(1.7778, 1, 1), #image_pos=(0, 0, 0.25), frameSize=( base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), frameColor=(0,0,0,0)) self.frameMain.setTransparency(True) self.frameMain.setBin("fixed", 6000) self.frameMain.setDepthWrite(False) self.logo = DirectFrame( image="Logo.png", image_scale=0.25, image_pos=(0, 0, 0.55), frameSize=( base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), frameColor=(0,0,0,0)) self.logo.reparentTo(self.frameMain) # the text Loading... self.lblLoading = DirectLabel( scale=0.10, pos=(0, 0, -0.15), frameColor=(0, 0, 0, 0), text=_("Loading..."), text_align=TextNode.ACenter, text_fg=(1, 1, 1, 1)) self.lblLoading.reparentTo(self.frameMain) self.stop() def start(self): self.frameMain.show() base.graphicsEngine.renderFrame() base.graphicsEngine.renderFrame() def stop(self): self.frameMain.hide()
class Mainmenu(): def __init__(self): self.frameMain = DirectFrame( image="gui/MenuBackground.png", image_scale=(1.7778, 1, 1), #image_pos=(0, 0, 0.25), frameSize=( base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), frameColor=(0,0,0,0)) self.frameMain.setTransparency(True) self.logo = DirectFrame( image="Logo.png", image_scale=0.45, image_pos=(0, 0, 0.35), frameSize=( base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), frameColor=(0,0,0,0)) self.logo.reparentTo(self.frameMain) btnGeom = "gui/button" self.btnStart = menuHelper.createButton(_("Start"), btnGeom, 0, -0.7, ["menu_start"]) self.btnStart.reparentTo(self.frameMain) self.btnOptions = menuHelper.createButton(_("Options"), btnGeom, -1.0, -0.7, ["menu_options"]) self.btnOptions.reparentTo(self.frameMain) self.btnQuit = menuHelper.createButton(_("Quit"), btnGeom, 1.0, -0.7, ["menu_quit"]) self.btnQuit.reparentTo(self.frameMain) self.hide() def show(self): self.frameMain.show() def hide(self): self.frameMain.hide()
class GUI: def __init__(self, mainClass): self.unitFrame = DirectFrame(frameColor = (0,0,0,0.5), frameSize = (-0.25, 0.25, -1, 1), pos = (0.8, 0, 0)) self.unitFrame.reparentTo(render2d) self.unitFrame.hide() self.wallFrame = DirectFrame(frameColor = (0,0,0,0.5), frameSize = (-0.25, 0.25, -1, 1), pos = (0.8, 0, 0)) self.wallFrame.reparentTo(render2d) # self.wallFrame.hide() # self.drillWall = DirectButton(text = ('drill wall'), scale = 0.1, command = mainClass.cameraClass.mineWall, extraArgs = [mainClass]) # self.drillWall.reparentTo(self.wallFrame) # self.drillWall.setPos(0,0,0.9) self.drillWall = DirectButton(text = 'Hi', scale = 0.1, command = self.queueMine, extraArgs = [mainClass]) # self.drillWall.reparentTo(self.wallFrame) self.drillWall.setPos(0,0,0.5) self.drillWall.hide() def hi(self): print 'HIII' def showWall(self, wall, mainClass): if (wall.selectable == True): self.hideUIs() self.drillWall.show() # if (wall.dig != None): # self. # uButton1 = DirectButton(text = ('need'), scale = 0.1) # uButton1.reparentTo(self.unitFrame) # uButton1.setPos(0,0,0.9) # # uButton2 = DirectButton(text = ('to'), scale = 0.1) # uButton2.reparentTo(self.unitFrame) # uButton2.setPos(0,0,0.7) # # uButton3 = DirectButton(text = ('finish'), scale = 0.1) # uButton3.reparentTo(self.unitFrame) # uButton3.setPos(0,0,0.5) # # uButton4 = DirectButton(text = ('GUI'), scale = 0.1) # uButton4.reparentTo(self.unitFrame) # uButton4.setPos(0,0,0.3) def unitGUI(self, mainClass, unitnumber): self.hideUIs() self.unitFrame.show() # if (mainClass.parserClass.unit def wallGUI(self, mainClass, wallPos): pass # self.unitFrame.hide() # self.wallFrame.show() # if (mainClass.mapLoaderClass.tileArray[wallPos[1]][wallPos[0]].drillTime != None): # self.drillWall.show() def hideUIs(self): self.unitFrame.hide() def queueMine(self, mainClass): # mainClass.cameraClass.clearSelection(mainClass) mainClass.priorities.queueMine(mainClass.mouseClass.tileSelected)
class LaffMeter(DirectFrame): deathColor = Vec4(0.58039216, 0.80392157, 0.34117647, 1.0) def __init__(self, avdna, hp, maxHp): DirectFrame.__init__(self, relief=None, sortOrder=50) self.initialiseoptions(LaffMeter) self.container = DirectFrame(parent=self, relief=None) self.style = avdna self.av = None self.hp = hp self.maxHp = maxHp self.__obscured = 0 if self.style.type == 't': self.isToon = 1 else: self.isToon = 0 self.load() return def obscure(self, obscured): self.__obscured = obscured if self.__obscured: self.hide() def isObscured(self): return self.__obscured def load(self): gui = loader.loadModel('phase_3/models/gui/laff_o_meter') if self.isToon: hType = self.style.getType() if hType == 'dog': headModel = gui.find('**/doghead') elif hType == 'cat': headModel = gui.find('**/cathead') elif hType == 'mouse': headModel = gui.find('**/mousehead') elif hType == 'horse': headModel = gui.find('**/horsehead') elif hType == 'rabbit': headModel = gui.find('**/bunnyhead') elif hType == 'duck': headModel = gui.find('**/duckhead') elif hType == 'monkey': headModel = gui.find('**/monkeyhead') elif hType == 'bear': headModel = gui.find('**/bearhead') elif hType == 'pig': headModel = gui.find('**/pighead') else: raise StandardError('unknown toon species: ', hType) self.color = self.style.getHeadColor() self.container['image'] = headModel self.container['image_color'] = self.color self.resetFrameSize() self.setScale(0.1) self.frown = DirectFrame(parent=self.container, relief=None, image=gui.find('**/frown')) self.frown.setY(-0.1) self.smile = DirectFrame(parent=self.container, relief=None, image=gui.find('**/smile')) self.eyes = DirectFrame(parent=self.container, relief=None, image=gui.find('**/eyes')) self.eyes.setY(-0.1) self.openSmile = DirectFrame(parent=self.container, relief=None, image=gui.find('**/open_smile')) self.openSmile.setY(-0.1) self.tooth1 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_1')) self.tooth2 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_2')) self.tooth3 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_3')) self.tooth4 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_4')) self.tooth5 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_5')) self.tooth6 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_6')) self.maxLabel = DirectLabel(parent=self.eyes, relief=None, pos=(0.442, 0, 0.051), text='120', text_scale=0.4, text_font=ToontownGlobals.getInterfaceFont()) self.maxLabel.setY(-0.1) self.hpLabel = DirectLabel(parent=self.eyes, relief=None, pos=(-0.398, 0, 0.051), text='120', text_scale=0.4, text_font=ToontownGlobals.getInterfaceFont()) self.hpLabel.setY(-0.1) self.teeth = [self.tooth6, self.tooth5, self.tooth4, self.tooth3, self.tooth2, self.tooth1] for tooth in self.teeth: tooth.setY(-0.1) self.fractions = [0.0, 0.166666, 0.333333, 0.5, 0.666666, 0.833333] gui.removeNode() return def destroy(self): if self.av: ToontownIntervals.cleanup(self.av.uniqueName('laffMeterBoing') + '-' + str(self.this)) ToontownIntervals.cleanup(self.av.uniqueName('laffMeterBoing') + '-' + str(self.this) + '-play') self.ignore(self.av.uniqueName('hpChange')) del self.style del self.av del self.hp del self.maxHp if self.isToon: del self.frown del self.smile del self.openSmile del self.tooth1 del self.tooth2 del self.tooth3 del self.tooth4 del self.tooth5 del self.tooth6 del self.teeth del self.fractions del self.maxLabel del self.hpLabel DirectFrame.destroy(self) def adjustTeeth(self): if self.isToon: for i in range(len(self.teeth)): if self.hp > self.maxHp * self.fractions[i]: self.teeth[i].show() else: self.teeth[i].hide() def adjustText(self): if self.isToon: if self.maxLabel['text'] != str(self.maxHp) or self.hpLabel['text'] != str(self.hp): self.maxLabel['text'] = str(self.maxHp) self.hpLabel['text'] = str(self.hp) def animatedEffect(self, delta): if delta == 0 or self.av == None: return name = self.av.uniqueName('laffMeterBoing') + '-' + str(self.this) ToontownIntervals.cleanup(name) if delta > 0: ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self.container, name)) else: ToontownIntervals.start(ToontownIntervals.getPulseSmallerIval(self.container, name)) return def adjustFace(self, hp, maxHp, quietly = 0): if self.isToon and self.hp != None: self.frown.hide() self.smile.hide() self.openSmile.hide() self.eyes.hide() for tooth in self.teeth: tooth.hide() delta = hp - self.hp self.hp = hp self.maxHp = maxHp if self.hp < 1: self.frown.show() self.container['image_color'] = self.deathColor elif self.hp >= self.maxHp: self.smile.show() self.eyes.show() self.container['image_color'] = self.color else: self.openSmile.show() self.eyes.show() self.maxLabel.show() self.hpLabel.show() self.container['image_color'] = self.color self.adjustTeeth() self.adjustText() if not quietly: self.animatedEffect(delta) return def start(self): if self.av: self.hp = self.av.hp self.maxHp = self.av.maxHp if self.isToon: if not self.__obscured: self.show() self.adjustFace(self.hp, self.maxHp, 1) if self.av: self.accept(self.av.uniqueName('hpChange'), self.adjustFace) def stop(self): if self.isToon: self.hide() if self.av: self.ignore(self.av.uniqueName('hpChange')) def setAvatar(self, av): if self.av: self.ignore(self.av.uniqueName('hpChange')) self.av = av
class DistributedMoleField(DistributedNodePathEntity, MoleFieldBase.MoleFieldBase): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMoleField') ScheduleTaskName = 'moleFieldScheduler' def __init__(self, cr): DistributedNodePathEntity.__init__(self, cr) self.gameStarted = False self.moleHills = [] self.numMolesWhacked = 0 self.timer = None self.frame2D = None self.isToonInRange = 0 self.detectCount = 0 self.cameraHold = None self.activeField = 1 self.dimensionX = 0.0 self.dimensionY = 0.0 self.gameText = TTLocalizer.MolesInstruction self.winText = TTLocalizer.MolesFinished self.pityWinText = TTLocalizer.MolesPityWin self.restartedText = TTLocalizer.MolesRestarted self.toonHitTracks = {} self.hasRestarted = 0 self.hasEntered = 0 self.MolesWhackedTarget = 1000 self.GameDuration = 1000 return def disable(self): self.cleanupTimer() for ival in self.toonHitTracks.values(): ival.finish() self.toonHitTracks = {} DistributedNodePathEntity.disable(self) taskMgr.remove(self.detectName) self.ignoreAll() def delete(self): self.soundBomb = None self.soundBomb2 = None self.soundCog = None DistributedNodePathEntity.delete(self) self.stopScheduleTask() for mole in self.moleHills: mole.destroy() self.moleHills = [] self.cleanupTimer() self.unloadGui() return def announceGenerate(self): DistributedNodePathEntity.announceGenerate(self) self.loadModel() self.loadGui() self.detectName = 'moleField %s' % self.doId taskMgr.doMethodLater(0.1, self.__detect, self.detectName) self.calcDimensions() self.notify.debug('announceGenerate doId=%d entId=%d' % (self.doId, self.entId)) def setNumSquaresX(self, num): self.numSquaresX = num self.calcDimensions() def setNumSquaresY(self, num): self.numSquaresY = num self.calcDimensions() def setSpacingX(self, num): self.spacingX = num self.calcDimensions() def setSpacingY(self, num): self.spacingY = num self.calcDimensions() def calcDimensions(self): self.dimensionX = self.numSquaresX * self.spacingX self.dimensionY = self.numSquaresY * self.spacingY self.centerCenterNode() def loadModel(self): moleIndex = 0 self.moleHills = [] for indexY in xrange(self.numSquaresY): for indexX in xrange(self.numSquaresX): xPos = indexX * self.spacingX yPos = indexY * self.spacingY newMoleHill = MoleHill.MoleHill(xPos, yPos, 0, self, moleIndex) newMoleHill.reparentTo(self) self.moleHills.append(newMoleHill) moleIndex += 1 self.numMoles = len(self.moleHills) self.centerNode = self.attachNewNode('center') self.centerCenterNode() self.soundBomb = base.loadSfx('phase_12/audio/sfx/Mole_Surprise.ogg') self.soundBomb2 = base.loadSfx('phase_3.5/audio/dial/AV_pig_howl.ogg') self.soundCog = base.loadSfx('phase_12/audio/sfx/Mole_Stomp.ogg') self.soundUp = base.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg') self.soundDown = base.loadSfx('phase_4/audio/sfx/MG_cannon_whizz.ogg') upInterval = SoundInterval(self.soundUp, loop=0) downInterval = SoundInterval(self.soundDown, loop=0) self.soundIUpDown = Sequence(upInterval, downInterval) def centerCenterNode(self): self.centerNode.setPos(self.dimensionX * 0.5, self.dimensionY * 0.5, 0.0) def loadGui(self): self.frame2D = DirectFrame(scale=1.0, pos=(0.0, 0, 0.9), relief=DGG.FLAT, parent=aspect2d, frameSize=(-0.3, 0.3, -0.05, 0.05), frameColor=(0.737, 0.573, 0.345, 0.3)) self.scoreLabel = DirectLabel(parent=self.frame2D, relief=None, pos=(0, 0, 0), scale=1.0, text='', text_font=ToontownGlobals.getSignFont(), text0_fg=(1, 1, 1, 1), text_scale=0.075, text_pos=(0, -0.02)) self.updateGuiScore() self.frame2D.hide() return def unloadGui(self): self.frame2D.destroy() self.frame2D = None return def setGameStart(self, timestamp, molesWhackTarget, totalTime): self.GameDuration = totalTime self.MolesWhackedTarget = molesWhackTarget self.activeField = 1 self.isToonInRange = 0 self.scheduleMoles() self.notify.debug('%d setGameStart: Starting game' % self.doId) self.gameStartTime = globalClockDelta.networkToLocalTime(timestamp) self.gameStarted = True for hill in self.moleHills: hill.setGameStartTime(self.gameStartTime) curGameTime = self.getCurrentGameTime() timeLeft = self.GameDuration - curGameTime self.cleanupTimer() self.timer = ToontownTimer.ToontownTimer() self.timer.posBelowTopRightCorner() self.timer.setTime(timeLeft) self.timer.countdown(timeLeft, self.timerExpired) self.startScheduleTask() self.frame2D.show() if self.hasRestarted: self.level.countryClub.showInfoText(self.restartedText) self.sendUpdate('damageMe', []) else: self.hasRestarted = 1 self.updateGuiScore() def local2GameTime(self, timestamp): return timestamp - self.gameStartTime def game2LocalTime(self, timestamp): return timestamp + self.gameStartTime def getCurrentGameTime(self): return self.local2GameTime(globalClock.getFrameTime()) def startScheduleTask(self): taskMgr.add(self.scheduleTask, self.ScheduleTaskName) def stopScheduleTask(self): taskMgr.remove(self.ScheduleTaskName) def scheduleTask(self, task): curTime = self.getCurrentGameTime() while self.schedule and self.schedule[0][0] <= curTime and self.activeField: popupInfo = self.schedule[0] self.schedule = self.schedule[1:] startTime, moleIndex, curMoveUpTime, curStayUpTime, curMoveDownTime, moleType = popupInfo hill = self.moleHills[moleIndex] hill.doMolePop(startTime, curMoveUpTime, curStayUpTime, curMoveDownTime, moleType) if self.schedule: return task.cont else: return task.done def handleEnterHill(self, colEntry): if not self.gameStarted: self.notify.debug('sending clientTriggered for %d' % self.doId) self.sendUpdate('setClientTriggered', []) def handleEnterMole(self, colEntry): if not self.gameStarted: self.notify.debug('sending clientTriggered for %d' % self.doId) self.sendUpdate('setClientTriggered', []) surfaceNormal = colEntry.getSurfaceNormal(render) self.notify.debug('surfaceNormal=%s' % surfaceNormal) into = colEntry.getIntoNodePath() moleIndex = int(into.getName().split('-')[-1]) self.notify.debug('hit mole %d' % moleIndex) moleHill = self.moleHills[moleIndex] moleHill.stashMoleCollision() popupNum = moleHill.getPopupNum() if moleHill.hillType == MoleFieldBase.HILL_MOLE: timestamp = globalClockDelta.getFrameNetworkTime() moleHill.setHillType(MoleFieldBase.HILL_WHACKED) self.sendUpdate('whackedBomb', [moleIndex, popupNum, timestamp]) self.__showToonHitByBomb(localAvatar.doId, moleIndex, timestamp) elif moleHill.hillType == MoleFieldBase.HILL_BOMB: moleHill.setHillType(MoleFieldBase.HILL_COGWHACKED) self.soundCog.play() self.sendUpdate('whackedMole', [moleIndex, popupNum]) def updateMole(self, moleIndex, status): if status == self.WHACKED: moleHill = self.moleHills[moleIndex] if not moleHill.hillType == MoleFieldBase.HILL_COGWHACKED: moleHill.setHillType(MoleFieldBase.HILL_COGWHACKED) self.soundCog.play() moleHill.doMoleDown() def updateGuiScore(self): molesLeft = self.MolesWhackedTarget - self.numMolesWhacked if self.frame2D and hasattr(self, 'scoreLabel') and molesLeft >= 0: newText = TTLocalizer.MolesLeft % molesLeft self.scoreLabel['text'] = newText def setScore(self, score): self.notify.debug('score=%d' % score) self.numMolesWhacked = score self.updateGuiScore() molesLeft = self.MolesWhackedTarget - self.numMolesWhacked if molesLeft == 0: self.gameWon() def cleanupTimer(self): if self.timer: self.timer.stop() self.timer.destroy() self.timer = None return def timerExpired(self): self.cleanupTimer() self.cleanDetect() def gameWon(self): for hill in self.moleHills: hill.forceMoleDown() self.cleanupTimer() self.frame2D.hide() self.level.countryClub.showInfoText(self.winText) self.cleanDetect() def setPityWin(self): for hill in self.moleHills: hill.forceMoleDown() self.cleanupTimer() self.frame2D.hide() self.level.countryClub.showInfoText(self.pityWinText) self.cleanDetect() def cleanDetect(self): self.activeField = 0 self.doToonOutOfRange() def __detect(self, task): distance = self.centerNode.getDistance(localAvatar) greaterDim = self.dimensionX if self.dimensionY > self.dimensionX: greaterDim = self.gridScaleY self.detectCount += 1 if self.detectCount > 5: self.detectCount = 0 if distance < greaterDim * 0.75: if not self.isToonInRange: self.doToonInRange() elif self.isToonInRange: self.doToonOutOfRange() taskMgr.doMethodLater(0.1, self.__detect, self.detectName) return Task.done def doToonInRange(self): if not self.gameStarted: self.notify.debug('sending clientTriggered for %d' % self.doId) self.sendUpdate('setClientTriggered', []) self.isToonInRange = 1 if self.activeField: self.setUpCamera() if not self.hasEntered: self.level.countryClub.showInfoText(self.gameText) self.hasEntered = 1 def setUpCamera(self): camHeight = base.localAvatar.getClampedAvatarHeight() heightScaleFactor = camHeight * 0.3333333333 defLookAt = Point3(0.0, 1.5, camHeight) cameraPoint = Point3(0.0, -22.0 * heightScaleFactor, camHeight + 12.0) base.localAvatar.setIdealCameraPos(cameraPoint) def doToonOutOfRange(self): self.isToonInRange = 0 base.localAvatar.setCameraPositionByIndex(base.localAvatar.cameraIndex) self.cameraHold = None return def reportToonHitByBomb(self, avId, moleIndex, timestamp): if avId != localAvatar.doId: self.__showToonHitByBomb(avId, moleIndex, timestamp) moleHill = self.moleHills[moleIndex] if not moleHill.hillType == MoleFieldBase.HILL_WHACKED: moleHill.setHillType(MoleFieldBase.HILL_WHACKED) self.soundCog.play() moleHill.doMoleDown() def __showToonHitByBomb(self, avId, moleIndex, timestamp = 0): toon = base.cr.doId2do.get(avId) moleHill = self.moleHills[moleIndex] if toon == None: return rng = random.Random(timestamp) curPos = toon.getPos(render) oldTrack = self.toonHitTracks.get(avId) if oldTrack: if oldTrack.isPlaying(): oldTrack.finish() toon.setPos(curPos) toon.setZ(self.getZ()) parentNode = render.attachNewNode('mazeFlyToonParent-' + `avId`) parentNode.setPos(toon.getPos(render)) toon.reparentTo(parentNode) toon.setPos(0, 0, 0) startPos = parentNode.getPos() dropShadow = toon.dropShadow.copyTo(parentNode) dropShadow.setScale(toon.dropShadow.getScale(render)) trajectory = Trajectory.Trajectory(0, Point3(0, 0, 0), Point3(0, 0, 50), gravMult=1.0) flyDur = trajectory.calcTimeOfImpactOnPlane(0.0) endTile = [rng.randint(0, self.numSquaresX - 1), rng.randint(0, self.numSquaresY - 1)] endWorldCoords = (self.getX(render) + endTile[0] * self.spacingX, self.getY(render) + endTile[1] * self.spacingY) endPos = Point3(endWorldCoords[0], endWorldCoords[1], startPos[2]) def flyFunc(t, trajectory, startPos = startPos, endPos = endPos, dur = flyDur, moveNode = parentNode, flyNode = toon): u = t / dur moveNode.setX(startPos[0] + u * (endPos[0] - startPos[0])) moveNode.setY(startPos[1] + u * (endPos[1] - startPos[1])) if flyNode and not flyNode.isEmpty(): flyNode.setPos(trajectory.getPos(t)) def safeSetHpr(node, hpr): if node and not node.isEmpty(): node.setHpr(hpr) flyTrack = Sequence(LerpFunctionInterval(flyFunc, fromData=0.0, toData=flyDur, duration=flyDur, extraArgs=[trajectory]), name=toon.uniqueName('hitBySuit-fly')) if avId != localAvatar.doId: cameraTrack = Sequence() else: base.localAvatar.stopUpdateSmartCamera() self.camParentHold = camera.getParent() self.camParent = base.localAvatar.attachNewNode('iCamParent') self.camParent.setPos(self.camParentHold.getPos()) self.camParent.setHpr(self.camParentHold.getHpr()) camera.reparentTo(self.camParent) self.camParent.reparentTo(parentNode) startCamPos = camera.getPos() destCamPos = camera.getPos() zenith = trajectory.getPos(flyDur / 2.0)[2] destCamPos.setZ(zenith * 1.3) destCamPos.setY(destCamPos[1] * 0.3) def camTask(task, zenith = zenith, flyNode = toon, startCamPos = startCamPos, camOffset = destCamPos - startCamPos): u = flyNode.getZ() / zenith camera.lookAt(toon) return Task.cont camTaskName = 'mazeToonFlyCam-' + `avId` taskMgr.add(camTask, camTaskName, priority=20) def cleanupCamTask(self = self, toon = toon, camTaskName = camTaskName, startCamPos = startCamPos): taskMgr.remove(camTaskName) self.camParent.reparentTo(toon) camera.setPos(startCamPos) camera.lookAt(toon) camera.reparentTo(self.camParentHold) base.localAvatar.startUpdateSmartCamera() self.setUpCamera() cameraTrack = Sequence(Wait(flyDur), Func(cleanupCamTask), name='hitBySuit-cameraLerp') geomNode = toon.getGeomNode() startHpr = geomNode.getHpr() destHpr = Point3(startHpr) hRot = rng.randrange(1, 8) if rng.choice([0, 1]): hRot = -hRot destHpr.setX(destHpr[0] + hRot * 360) spinHTrack = Sequence(LerpHprInterval(geomNode, flyDur, destHpr, startHpr=startHpr), Func(safeSetHpr, geomNode, startHpr), name=toon.uniqueName('hitBySuit-spinH')) parent = geomNode.getParent() rotNode = parent.attachNewNode('rotNode') geomNode.reparentTo(rotNode) rotNode.setZ(toon.getHeight() / 2.0) oldGeomNodeZ = geomNode.getZ() geomNode.setZ(-toon.getHeight() / 2.0) startHpr = rotNode.getHpr() destHpr = Point3(startHpr) pRot = rng.randrange(1, 3) if rng.choice([0, 1]): pRot = -pRot destHpr.setY(destHpr[1] + pRot * 360) spinPTrack = Sequence(LerpHprInterval(rotNode, flyDur, destHpr, startHpr=startHpr), Func(safeSetHpr, rotNode, startHpr), name=toon.uniqueName('hitBySuit-spinP')) soundTrack = Sequence() def preFunc(self = self, avId = avId, toon = toon, dropShadow = dropShadow): forwardSpeed = toon.forwardSpeed rotateSpeed = toon.rotateSpeed if avId == localAvatar.doId: toon.stopSmooth() base.cr.playGame.getPlace().fsm.request('stopped') else: toon.stopSmooth() if forwardSpeed or rotateSpeed: toon.setSpeed(forwardSpeed, rotateSpeed) toon.dropShadow.hide() def postFunc(self = self, avId = avId, oldGeomNodeZ = oldGeomNodeZ, dropShadow = dropShadow, parentNode = parentNode): if avId == localAvatar.doId: base.localAvatar.setPos(endPos) if hasattr(self, 'orthoWalk'): self.orthoWalk.start() dropShadow.removeNode() del dropShadow if toon and toon.dropShadow: toon.dropShadow.show() geomNode = toon.getGeomNode() rotNode = geomNode.getParent() baseNode = rotNode.getParent() geomNode.reparentTo(baseNode) rotNode.removeNode() del rotNode geomNode.setZ(oldGeomNodeZ) toon.reparentTo(render) toon.setPos(endPos) parentNode.removeNode() del parentNode if avId == localAvatar.doId: toon.startSmooth() place = base.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): place.fsm.request('walk') else: toon.startSmooth() preFunc() hitTrack = Sequence(Func(toon.setPos, Point3(0.0, 0.0, 0.0)), Wait(0.25), Parallel(flyTrack, cameraTrack, self.soundIUpDown, spinHTrack, spinPTrack, soundTrack), Func(postFunc), name=toon.uniqueName('hitBySuit')) self.toonHitTracks[avId] = hitTrack hitTrack.start() posM = moleHill.getPos(render) posN = Point3(posM[0], posM[1], posM[2] + 4.0) self.soundBomb.play() self.soundBomb2.play() return
def show(self): DirectFrame.show(self) self._spinIval.loop()
class FinalScoreGUI: notify = directNotify.newCategory('FinalScoreGUI') def __init__(self): self.finalScoreBg = None self.finalScoreTitle = None self.finalScoreNameLbl = None self.finalScorePointLbl = None self.finalScoreContainer = None self.finalScores = [] return def load(self): font = CIGlobals.getToonFont() box = DGG.getDefaultDialogGeom() self.finalScoreContainer = DirectFrame() self.finalScoreBg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(1.9, 1.4, 1.4), parent=self.finalScoreContainer) self.finalScoreTitle = OnscreenText(text='Waiting for final scores...', pos=(0, 0.5, 0), font=font, scale=0.12, parent=self.finalScoreContainer) self.finalScoreNameLbl = OnscreenText(text='', scale=0.095, pos=(-0.85, 0.3, 0), font=font, align=TextNode.ALeft, parent=self.finalScoreContainer) self.finalScorePointLbl = OnscreenText(text='', scale=0.095, pos=(0.85, 0.3, 0), font=font, align=TextNode.ARight, parent=self.finalScoreContainer) self.finalScoreContainer.hide() self.finalScoreContainer.setBin('gui-popup', 60) del font del box def unload(self): if self.finalScoreContainer: self.finalScoreContainer.destroy() self.finalScoreContainer = None if self.finalScoreBg: self.finalScoreBg.destroy() self.finalScoreBg = None if self.finalScoreTitle: self.finalScoreTitle.destroy() self.finalScoreTitle = None if self.finalScoreNameLbl: self.finalScoreNameLbl.destroy() self.finalScoreNameLbl = None if self.finalScorePointLbl: self.finalScorePointLbl.destroy() self.finalScorePointLbl = None return def showFinalScores(self): self.finalScoreContainer.show() base.transitions.fadeScreen(0.5) def hideFinalScores(self): base.transitions.noTransitions() self.finalScoreContainer.hide() def handleFinalScores(self, avIdList, scoreList): for avId in avIdList: score = scoreList[avIdList.index(avId)] scoreObj = FinalScore(avId, score) self.finalScores.append(scoreObj) self.finalScores.sort(key=lambda x: x.score, reverse=True) for scoreObj in self.finalScores: name = base.cr.doId2do.get(scoreObj.avId).getName() self.finalScoreNameLbl['text'] += name + '\n' self.finalScorePointLbl['text'] += str(scoreObj.score) + ' Points\n' self.finalScoreTitle['text'] = 'Final Scores'
class GameOverScreen(): def __init__(self): # a fill panel so the player doesn't see how everything # gets loaded in the background self.frameMain = DirectFrame( # size of the frame frameSize = (base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), image = "Logo.png", image_scale = (0.612/2.0, 1, 0.495/2.0), image_pos = (0, 0, 0.7), # tramsparent bg color frameColor = (0, 0, 0, 1)) self.frameMain.setTransparency(1) self.lblWin = DirectLabel( scale = 0.25, pos = (0, 0, 0.25), frameColor = (0, 0, 0, 0), text = _("You Succeeded"), text_align = TextNode.ACenter, text_fg = (1,1,1,1)) self.lblWin.reparentTo(self.frameMain) self.lblTime = DirectLabel( scale = 0.07, pos = (0, 0, 0.00), frameColor = (0, 0, 0, 0), text = "your time", text_align = TextNode.ACenter, text_fg = (1,1,1,1)) self.lblTime.reparentTo(self.frameMain) self.lblResult = DirectLabel( scale = 0.40, pos = (0, 0, -0.25), frameColor = (0, 0, 0, 0), text = "00:00", text_align = TextNode.ACenter, text_fg = (1,1,1,1)) self.lblResult.reparentTo(self.frameMain) self.btnContinue = DirectButton( scale = (0.25, 0.25, 0.25), # some temp text text = _("Continue..."), text_scale = (0.5, 0.5, 0.5), # set the alignment to right text_align = TextNode.ACenter, # put the text on the right side of the button text_pos = (0, 0), # set the text color to black text_fg = (1,1,1,1), text_shadow = (0.3, 0.3, 0.1, 1), text_shadowOffset = (0.05, 0.05), relief = 1, frameColor = (0,0,0,0), pressEffect = False, pos = (0, 0, -0.65), command = lambda: base.messenger.send("Exit"), rolloverSound = None, clickSound = None) self.btnContinue.setTransparency(1) self.btnContinue.reparentTo(self.frameMain) self.hide() def show(self, winLoose, resulttime): if winLoose == "win": timestring = "%d:%02d" % (resulttime/60, resulttime%60) self.lblResult["text"] = timestring self.lblTime.show() self.lblResult.show() else: self.lblWin["text"] = _("You Loose") self.lblTime.hide() self.lblResult.hide() self.frameMain.show() def hide(self): self.frameMain.hide()
class Menu(DirectObject): def __init__(self): #self.accept("RatioChanged", self.recalcAspectRatio) self.accept("window-event", self.recalcAspectRatio) self.frameMain = DirectFrame( # size of the frame frameSize = (base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), # position of the frame pos = (0, 0, 0), # tramsparent bg color frameColor = (0, 0, 0, 0), sortOrder = 0) self.background = OnscreenImage("MenuBGLogo.png") self.background.reparentTo(self.frameMain) self.nowPlaying = DirectLabel( scale = 0.05, text = "Now Playing: Eraplee Noisewall Orchestra - Bermuda Fire", pos = (base.a2dLeft + 0.025, 0.0, base.a2dBottom + 0.05), text_align = TextNode.ALeft, frameColor = (0, 0, 0, 0), text_fg = (1,1,1,1) ) self.nowPlaying.setTransparency(1) self.nowPlaying.reparentTo(self.frameMain) maps = loader.loadModel('button_maps.egg') btnGeom = (maps.find('**/ButtonReady'), maps.find('**/ButtonClick'), maps.find('**/ButtonRollover'), maps.find('**/ButtonDisabled')) self.btnStart = self.createButton("Start", btnGeom, 0.25, self.btnStart_Click) self.btnStart.reparentTo(self.frameMain) self.btnQuit = self.createButton("Quit", btnGeom, -0.25, self.btnQuit_Click) self.btnQuit.reparentTo(self.frameMain) self.recalcAspectRatio(base.win) # hide all buttons at startup self.hide() def show(self): self.frameMain.show() self.recalcAspectRatio(base.win) def hide(self): self.frameMain.hide() def recalcAspectRatio(self, window): """get the new aspect ratio to resize the mainframe""" screenResMultiplier = window.getXSize() / window.getYSize() self.frameMain["frameSize"] = ( base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom) self.btnQuit["text_scale"] = (0.5*screenResMultiplier, 0.5, 0.5) self.btnStart["text_scale"] = (0.5*screenResMultiplier, 0.5, 0.5) def createButton(self, text, btnGeom, yPos, command): btn = DirectButton( scale = (0.25, 0.25, 0.25), # some temp text text = text, text_scale = (0.5, 0.5, 0.5), # set the alignment to right text_align = TextNode.ACenter, # put the text on the right side of the button text_pos = (0, -0.15), # set the text color to black text_fg = (1,1,0,1), text_shadow = (0.3, 0.3, 0.1, 1), text_shadowOffset = (0.05, 0.05), # set the buttons images geom = btnGeom, relief = 1, frameColor = (0,0,0,0), pressEffect = False, pos = (0, 0, yPos), command = command, rolloverSound = None, clickSound = None) btn.setTransparency(1) return btn def btnStart_Click(self): base.messenger.send("start") def btnQuit_Click(self): base.messenger.send("quit")
class CharacterSelection: def __init__(self): self.frameMain = DirectFrame(frameSize=(base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), frameColor=(0.05, 0.05, 0.05, 1)) self.frameMain.setTransparency(1) width = abs(base.a2dLeft) + base.a2dRight red = loader.loadTexture("assets/gui/CharRedBG.png") red.setWrapU(Texture.WM_repeat) red.setWrapV(Texture.WM_repeat) self.char1Frame = DirectFrame(text="Player 1", text_fg=(1, 1, 1, 1), text_scale=0.1, text_pos=(0, base.a2dTop - 0.2), frameSize=(-width / 6.0, width / 6.0, base.a2dBottom, base.a2dTop), frameTexture=red, pos=(base.a2dLeft + width / 6.0, 0, 0)) self.char1Frame.updateFrameStyle() self.char1Frame.setTransparency(1) self.char1Frame.reparentTo(self.frameMain) blue = loader.loadTexture("assets/gui/CharBlueBG.png") blue.setWrapU(Texture.WM_repeat) blue.setWrapV(Texture.WM_repeat) self.char2Frame = DirectFrame(text="Player 2", text_fg=(1, 1, 1, 1), text_scale=0.1, text_pos=(0, base.a2dTop - 0.2), frameSize=(-width / 6.0, width / 6.0, base.a2dBottom, base.a2dTop), frameTexture=blue, pos=(base.a2dRight - width / 6.0, 0, 0)) self.char2Frame.setTransparency(1) self.char2Frame.reparentTo(self.frameMain) self.footerFrame = DirectFrame(text="PLAYER 1 - CHOOSE YOUR CHARACTER", text_fg=(1, 1, 1, 1), text_scale=0.08, text_pos=(0, -0.03), frameSize=(base.a2dLeft, base.a2dRight, 0.1, -0.1), pos=(0, 0, base.a2dBottom + 0.2), frameColor=(0, 0, 0, 0.5)) self.footerFrame.setTransparency(1) self.footerFrame.reparentTo(self.frameMain) self.charSelectFrame = DirectFrame( text="VS", text_fg=(1, 1, 1, 1), text_scale=0.1, text_pos=(0, base.a2dTop - 0.2), frameSize=(-width / 6.0, width / 6.0, base.a2dBottom, base.a2dTop), frameColor=(0, 0, 0, 0)) self.charSelectFrame.reparentTo(self.frameMain) self.btnChar1 = self.createCharacterButton( (-0.2, 0, 0), "assets/gui/Char1Button.png", 1) self.btnChar1.reparentTo(self.charSelectFrame) self.btnChar2 = self.createCharacterButton( (0.2, 0, 0), "assets/gui/Char2Button.png", 2) self.btnChar2.reparentTo(self.charSelectFrame) self.btnBack = DirectButton(text="BACK", text_fg=(1, 1, 1, 1), text_align=TextNode.ALeft, scale=0.1, pad=(0.15, 0.15), pos=(base.a2dLeft + 0.08, 0, -0.03), frameColor=((0.2, 0.2, 0.2, 0.8), (0.4, 0.4, 0.4, 0.8), (0.4, 0.4, 0.4, 0.8), (0.1, 0.1, 0.1, 0.8)), relief=1, command=base.messenger.send, extraArgs=["CharSelection-Back"], pressEffect=False, rolloverSound=None, clickSound=None) self.btnBack.setTransparency(1) self.btnBack.reparentTo(self.footerFrame) self.btnStart = DirectButton(text="START", text_fg=(1, 1, 1, 1), text_align=TextNode.ARight, scale=0.1, pad=(0.15, 0.15), pos=(base.a2dRight - 0.08, 0, -0.03), relief=1, frameColor=((0.2, 0.2, 0.2, 0.8), (0.4, 0.4, 0.4, 0.8), (0.4, 0.4, 0.4, 0.8), (0.1, 0.1, 0.1, 0.8)), command=base.messenger.send, extraArgs=["CharSelection-Start"], pressEffect=False, rolloverSound=None, clickSound=None) self.btnStart.setTransparency(1) self.btnStart.reparentTo(self.footerFrame) self.btnStart["state"] = DGG.DISABLED self.hide() def createCharacterButton(self, pos, image, charNr): btn = DirectButton(scale=0.1, relief=0, frameColor=(0, 0, 0, 0), pos=pos, image=image, command=self.selectCharacter, extraArgs=[charNr], rolloverSound=None, clickSound=None) btn.setTransparency(1) return btn def selectCharacter(self, charNr): if self.char1Frame["image"] == None: self.char1Frame["image"] = "assets/gui/Char{}_L.png".format(charNr) self.char1Frame["image_scale"] = (0.5, 1, 1) self.selectedCharacter1 = charNr self.footerFrame["text"] = "PLAYER 2 - CHOOSE YOUR CHARACTER" elif self.char2Frame["image"] == None: self.char2Frame["image"] = "assets/gui/Char{}_R.png".format(charNr) self.char2Frame["image_scale"] = (0.5, 1, 1) self.selectedCharacter2 = charNr self.btnStart["state"] = DGG.NORMAL self.footerFrame["text"] = "START THE FIGHT >" def show(self): self.selectedCharacter1 = None self.selectedCharacter2 = None self.char1Frame["image"] = None self.char2Frame["image"] = None self.footerFrame["text"] = "PLAYER 1 - CHOOSE YOUR CHARACTER" self.btnStart["state"] = DGG.DISABLED self.frameMain.show() def hide(self): self.frameMain.hide()
class Menu(DirectObject): def __init__(self): self.accept("window-event", self.recalcAspectRatio) self.frameMain = DirectFrame( # size of the frame frameSize=(base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), # position of the frame image="LogoTextGlow.png", image_scale=(1.06, 1, 0.7), image_pos=(0, 0, 0.25), pos=(0, 0, 0), # tramsparent bg color frameColor=(0, 0, 0, 0), sortOrder=0, ) self.frameMain.setTransparency(1) self.frameMain.setBin("fixed", 100) btnGeom = None self.btnStart = self.createButton(_("Start"), btnGeom, -0.6, self.btnStart_Click) self.btnStart.reparentTo(self.frameMain) self.btnOptions = self.createButton(_("Options"), btnGeom, 0, self.btnOptions_Click) self.btnOptions.reparentTo(self.frameMain) self.btnQuit = self.createButton(_("Quit"), btnGeom, 0.6, self.btnQuit_Click) self.btnQuit.reparentTo(self.frameMain) self.recalcAspectRatio(base.win) # hide all buttons at startup self.hide() def show(self): self.frameMain.show() self.recalcAspectRatio(base.win) def hide(self): self.frameMain.hide() def recalcAspectRatio(self, window): """get the new aspect ratio to resize the mainframe""" screenResMultiplier = window.getXSize() / window.getYSize() self.frameMain["frameSize"] = (base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom) self.btnQuit["text_scale"] = (0.5 * screenResMultiplier, 0.5, 0.5) self.btnStart["text_scale"] = (0.5 * screenResMultiplier, 0.5, 0.5) def createButton(self, text, btnGeom, xPos, command): btn = DirectButton( scale=(0.25, 0.25, 0.25), # some temp text text=text, text_scale=(0.5, 0.5, 0.5), # set the alignment to right text_align=TextNode.ACenter, # put the text on the right side of the button text_pos=(0, -0.15), # set the text color to black text_fg=(1, 1, 1, 1), text_shadow=(0.3, 0.3, 0.1, 1), text_shadowOffset=(0.05, 0.05), # set the buttons images # geom = btnGeom, relief=1, frameColor=(0, 0, 0, 0), pressEffect=False, pos=(xPos, 0, -0.65), command=command, rolloverSound=None, clickSound=None, ) btn.setTransparency(1) return btn def btnStart_Click(self): base.messenger.send("menu_start") def btnOptions_Click(self): base.messenger.send("menu_options") def btnQuit_Click(self): base.messenger.send("menu_quit")
class Pregame(): def __init__(self, showbase): self.showbase = showbase self.ready = False self.background = DirectFrame( frameSize = (-1, 1, -1, 1), frameTexture = 'media/gui/mainmenu/menu.png', parent = self.showbase.render2d, ) self.title = OnscreenText( text = 'Lobby!', fg = (1, 1, 1, 1), parent = self.background, pos = (-0.6, 0.1), scale = 0.06 ) self.buttons = [] controlButtons = Vec3(-0.60, 0, -0.79) # Toggle ready p = controlButtons + Vec3(-0.25, 0, 0) self.toggleReadyButton = DirectButton( text = 'Ready/Unready', pos = p, scale = 0.048, relief = DGG.GROOVE, command = self.toggleReady, ) self.buttons.append(self.toggleReadyButton) # Disconnect p = controlButtons + Vec3(0.0, 0.0, 0.0) self.disconnectButton = DirectButton( text = 'Disconnect', pos = p, scale = 0.048, relief = DGG.GROOVE, command = self.disconnect, ) self.buttons.append(self.disconnectButton) # Send message p = controlButtons + Vec3(0.25, 0.0, 0.0) self.sendMessageButton = DirectButton( text = 'Send Message', pos = p, scale = 0.048, relief = DGG.GROOVE, command = self.sendMessage, extraArgs = [''], ) self.buttons.append(self.sendMessageButton) # Message input self.message = DirectEntry( command = self.sendMessage, focusInCommand = self.clearText, frameSize = (-3, 3, -.5, 1), initialText = '', parent = self.buttons[2], pos = (0, -0.6, -1.5), text_align = TextNode.ACenter, ) self.showbase.gameData = GameData() self.showbase.users = [] self.hide() def clearText(self): self.message.set('') def reset(self): self.messages = [] self.showbase.users = [] def updateLobby(self, task): temp = self.showbase.client.getData() for package in temp: if len(package) == 2: print 'Received: ', str(package) if package[0] == 'chat': if len(package[1]) == 2: self.messages.append(package[1]) print self.messages elif package[0] == 'client': self.showbase.users.append(User(package[1])) for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'ready': for user in self.showbase.users: if user.name == package[1][0]: user.ready = package[1][1] for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'disconnect': for user in self.showbase.users: if user.name == package[1]: self.showbase.users.remove(user) for user in self.showbase.users: print user.name, user.ready print 'all users' elif package[0] == 'gamedata': self.showbase.gameData.unpackageData(package[1]) elif package[0] == 'state': print 'state: ', package[1] if package[1] == 'preround': self.showbase.startRound() return task.done return task.again def toggleReady(self): self.ready = not self.ready self.showbase.client.sendData(('ready', self.ready)) def disconnect(self): self.showbase.client.sendData(('disconnect', 'disconnect')) self.showbase.authCon = self.showbase.client self.showbase.returnToMenu() def sendMessage(self, message): if message == '': message = self.message.get() if message != '': self.showbase.client.sendData(('chat', message)) self.message.set('') def hide(self): self.background.hide() self.message.hide() for b in self.buttons: b.hide() self.showbase.taskMgr.remove('Update Lobby') def show(self): self.background.show() self.message.show() for b in self.buttons: b.show() # Add the game loop procedure to the task manager. self.showbase.taskMgr.add(self.updateLobby, 'Update Lobby')
class OptionsMenu(DirectObject): def __init__(self): """Default constructor""" # create a main frame as big as the window self.frameMain = DirectFrame( # set framesize the same size as the window frameSize = (base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), image = "LogoTextGlow.png", image_scale = (1.06/2.0, 1, 0.7/2.0), image_pos = (0, 0, 0.7), # position center pos = (0, 0, 0), # set tramsparent background color frameColor = (0, 0, 0, 0)) self.frameMain.setTransparency(1) self.frameMain.setBin("fixed", 100) sliderscale = 0.5 buttonScale = 0.25 textscale = 0.1 checkboxscale = 0.05 left = -0.5 right = 0.5 self.sliderTextspeed = DirectSlider( scale = sliderscale, pos = (left, 0, 0.2), range = (0.2,0.01), scrollSize = 0.01, text = _("Textspeed %0.1f%%")%(base.textWriteSpeed * 10), text_scale = textscale, text_align = TextNode.ACenter, text_pos = (0.0, 0.15), text_fg = (1,1,1,1), thumb_frameColor = (0.65, 0.65, 0.0, 1), thumb_relief = DGG.FLAT, frameColor = (0.15, 0.15, 0.15, 1), value = base.textWriteSpeed, command = self.sliderTextspeed_ValueChanged) self.sliderTextspeed.reparentTo(self.frameMain) self.cbParticles = DirectCheckButton( text = _(" Enable Particles"), text_fg = (1, 1, 1, 1), text_shadow = (0, 0, 0, 0.35), pos = (left, 0, -0.0), scale = checkboxscale, frameColor = (0,0,0,0), command = self.cbParticles_CheckedChanged, rolloverSound = None, clickSound = None, pressEffect = False, boxPlacement = "below", boxBorder = 0.8, boxRelief = DGG.FLAT, indicator_scale = 1.5, indicator_text_fg = (0.65, 0.65, 0.0, 1), indicator_text_shadow = (0, 0, 0, 0.35), indicator_frameColor = (0.15, 0.15, 0.15, 1), indicatorValue = base.particleMgrEnabled ) self.cbParticles.indicator['text'] = (' ', 'x') self.cbParticles.indicator['text_pos'] = (0, 0.1) #self.cbParticles.indicator.setX(self.cbParticles.indicator, -0.5) #self.cbParticles.indicator.setZ(self.cbParticles.indicator, -0.1) #self.cbParticles.setFrameSize() self.cbParticles.setTransparency(1) self.cbParticles.reparentTo(self.frameMain) volume = base.musicManager.getVolume() self.sliderVolume = DirectSlider( scale = sliderscale, pos = (left, 0, -0.35), range = (0,1), scrollSize = 0.01, text = _("Volume %d%%")%volume*100, text_scale = textscale, text_align = TextNode.ACenter, text_pos = (.0, 0.15), text_fg = (1,1,1,1), thumb_frameColor = (0.65, 0.65, 0.0, 1), thumb_relief = DGG.FLAT, frameColor = (0.15, 0.15, 0.15, 1), value = volume, command = self.sliderVolume_ValueChanged) self.sliderVolume.reparentTo(self.frameMain) self.lblControltype = DirectLabel( text = _("Control type"), text_fg = (1, 1, 1, 1), text_shadow = (0, 0, 0, 0.35), frameColor = (0, 0, 0, 0), scale = textscale/2, pos = (right, 0, 0.27)) self.lblControltype.setTransparency(1) self.lblControltype.reparentTo(self.frameMain) selectedControlType = 0 if base.controlType == "MouseAndKeyboard": selectedControlType = 1 self.controltype = DirectOptionMenu( pos = (right, 0, 0.18), text_fg = (1, 1, 1, 1), scale = 0.1, items = [_("Keyboard"),_("Keyboard + Mouse")], initialitem = selectedControlType, frameColor = (0.15, 0.15, 0.15, 1), popupMarker_frameColor = (0.65, 0.65, 0.0, 1), popupMarker_relief = DGG.FLAT, highlightColor = (0.65, 0.65, 0.0, 1), relief = DGG.FLAT, command=self.controlType_Changed) self.controltype.reparentTo(self.frameMain) b = self.controltype.getBounds() xPos = right - ((b[1] - b[0]) / 2.0 * 0.1) self.controltype.setX(xPos) setItems(self.controltype) self.controltype.setItems = setItems self.controltype.showPopupMenu = showPopupMenu self.controltype.popupMarker.unbind(DGG.B1PRESS) self.controltype.popupMarker.bind(DGG.B1PRESS, showPopupMenu) self.controltype.unbind(DGG.B1PRESS) self.controltype.bind(DGG.B1PRESS, showPopupMenuExtra, [self.controltype]) isChecked = not base.AppHasAudioFocus img = None if base.AppHasAudioFocus: img = "AudioSwitch_on.png" else: img = "AudioSwitch_off.png" self.cbVolumeMute = DirectCheckBox( text = _("Mute Audio"), text_scale = 0.5, text_align = TextNode.ACenter, text_pos = (0.0, 0.65), text_fg = (1,1,1,1), pos = (right, 0, -0.35), scale = 0.21/2.0, command = self.cbVolumeMute_CheckedChanged, rolloverSound = None, clickSound = None, relief = None, pressEffect = False, isChecked = isChecked, image = img, image_scale = 0.5, checkedImage = "AudioSwitch_off.png", uncheckedImage = "AudioSwitch_on.png") self.cbVolumeMute.setTransparency(1) self.cbVolumeMute.setImage() self.cbVolumeMute.reparentTo(self.frameMain) sensitivity = base.mouseSensitivity self.sliderSensitivity = DirectSlider( scale = sliderscale, pos = (right, 0, -0.075), range = (0.5,2), scrollSize = 0.01, text = _("Mouse Sensitivity %0.1fx")%sensitivity, text_scale = textscale, text_align = TextNode.ACenter, text_pos = (.0, 0.15), text_fg = (1,1,1,1), thumb_frameColor = (0.65, 0.65, 0.0, 1), thumb_relief = DGG.FLAT, frameColor = (0.15, 0.15, 0.15, 1), value = sensitivity, command = self.sliderSensitivity_ValueChanged) self.sliderSensitivity.reparentTo(self.frameMain) if base.controlType == "Gamepad": self.sliderSensitivity.hide() # create the back button self.btnBack = DirectButton( scale = buttonScale, # position on the window pos = (0, 0, base.a2dBottom + 0.15), frameColor = (0,0,0,0), # text properties text = _("Back"), text_scale = 0.5, text_fg = (1,1,1,1), text_pos = (0.0, -0.15), text_shadow = (0, 0, 0, 0.35), text_shadowOffset = (-0.05, -0.05), # sounds that should be played rolloverSound = None, clickSound = None, pressEffect = False, relief = None, # the event which is thrown on clickSound command = lambda: base.messenger.send("options_back")) self.btnBack.setTransparency(1) self.btnBack.reparentTo(self.frameMain) self.hide() def show(self, enableResume=False): self.frameMain.show() def hide(self): self.frameMain.hide() def cbVolumeMute_CheckedChanged(self, checked): if checked: base.disableAllAudio() else: base.enableAllAudio() def sliderVolume_ValueChanged(self): volume = round(self.sliderVolume["value"], 2) self.sliderVolume["text"] = _("Volume %d%%") % int(volume * 100) base.sfxManagerList[0].setVolume(volume) base.musicManager.setVolume(volume) def sliderSensitivity_ValueChanged(self): sensitivity = round(self.sliderSensitivity["value"], 2) self.sliderSensitivity["text"] = _("Mouse Sensitivity %0.1fx") % sensitivity base.mouseSensitivity = sensitivity def sliderTextspeed_ValueChanged(self): newSpeed = round(self.sliderTextspeed["value"], 2) displaySpeed = 1.0 / newSpeed self.sliderTextspeed["text"] = _("Textspeed %0.1f%%")%displaySpeed base.textWriteSpeed = newSpeed def cbParticles_CheckedChanged(self, unchecked): if unchecked: base.enableParticles() else: base.disableParticles() def controlType_Changed(self, arg): if arg == _("Keyboard"): self.sliderSensitivity.hide() base.controlType = "Gamepad" elif arg == _("Keyboard + Mouse"): self.sliderSensitivity.show() base.controlType = "MouseAndKeyboard"
class GuiFrame(DirectObject, HasKeybinds): #should be able to show/hide, do conditional show hide #position where you want #parent to other frames TEXT_MAGIC_NUMBER = .833333333334 #5/6 ?!? DRAW_ORDER={ 'frame':('unsorted',0), 'frame_bg':('unsorted', 0), 'items':('unsorted', 0), 'title':('unsorted', 0), 'border':('unsorted', 0), } def __init__(self, title, shortcut = None, # XXX obsolete, but needs a non deco replacement x = 0, y = .1, width = .2, height = .8, #scale = .05, # there is some black magic here :/ bdr_thickness = 2, bdr_color = (.1, .1, .1, 1), bg_color = (.7, .7, .7, .5), text_color = (0, 0, 0, 1), text_font = TextNode.getDefaultFont(), #text_h = .05, # do not use directly text_height_mm = 4, items = tuple(), ): #item_w_pad = 1 #item_h_pad = 1 self.title = title self.do_xywh(x, y, width, height) self.bdr_thickness = bdr_thickness # FIXME ?? self.bdr_color = bdr_color self.bg_color = bg_color self.text_color = text_color self.text_font = text_font self.text_height_mm = text_height_mm #set up variables self.__winx__ = base.win.getXSize() self.__winy__ = base.win.getYSize() self.__ar__ = base.camLens.getAspectRatio() self.__was_dragging__ = False self.__first_item__ = None self.__add_head__ = None self.items = OrderedDict() # ordered dict to allow sequential addition #self.BT = buttonThrower if buttonThrower else base.buttonThrowers[0].node() self.BT = base.buttonThrowers[0].node() # get our aspect ratio, and pixels per mm self.pixels_per_mm = render.getPythonTag('system_data')['max_ppmm'] self.getWindowData() self.accept('window-event', self.getWindowData) #set the text height using the above data self.setTextHeight() # get the root for all frames in the scene self.frameRoot = aspect2d.find('frameRoot') if not self.frameRoot: self.frameRoot = aspect2d.attachNewNode('frameRoot') # create the parent node for this frame #parent = self.frameRoot.find('frame-*') #if not parent: #parent = self.frameRoot self.frame = self.frameRoot.attachNewNode('frame-%s-%s'%(title, id(self))) self.frame.setBin(*self.DRAW_ORDER['frame']) # background l,r,b,t = 0, self.width, 0, self.height self.frame_bg = DirectFrame(parent=self.frame, frameColor=self.bg_color, pos=LVecBase3f(self.x, 0, self.y), frameSize=(l,r,b,t), state=DGG.NORMAL, # FIXME framesize is >_< suppressMouse=1) self.frame_bg.setBin(*self.DRAW_ORDER['frame_bg']) # border self.__make_border__(self.frame_bg, self.bdr_thickness, self.bdr_color, l, r, b, t) # setup for items self.itemsParent = self.frame_bg.attachNewNode('items parent') # title self.title_button = self.__create_item__(title, self.title_toggle_vis) # add any items that we got for item in items: self.__create_item__(*item) # FIXME when we call frame adjust we will loose the record of any data items # dragging self.title_button.bind(DGG.B1PRESS, self.__startDrag) self.title_button.bind(DGG.B1RELEASE, self.__stopDrag) # raise if we click the frame background self.frame_bg.bind(DGG.B1PRESS, self.raise_) #self.frame_bg.bind(DGG.B1RELEASE, self.__stopDrag) # this can cause problems w/ was dragging # toggle vis if shortcut: self.accept(shortcut, self.toggle_vis) # adjust the frame self.frame_adjust() @property def text_s(self): return self.text_h * self.TEXT_MAGIC_NUMBER def setTextHeight(self): h_units = 2 * base.a2dTop units_per_pixel = h_units / self.__winy__ text_h = self.text_height_mm * self.pixels_per_mm * units_per_pixel self.text_h = text_h def do_xywh(self, x, y, w, h): """ makes negative wneg xidths and heights work as well as negative x and y (bottom right is 0) """ if x < 0: x = 1 + x if y < 0: y = 1 + y if w < 0: x, w = x + w, -w if h < 0: y, h = y + h, -h self.x = self.fix_x(x) # for top left self.y = self.fix_y(y) # for top left self.width = self.fix_w(w) self.height = self.fix_h(h) def getWindowData(self, window=None): x = base.win.getXSize() y = base.win.getYSize() if x != self.__winx__ or y != self.__winy__: self.__ar__ = base.camLens.getAspectRatio() # w/h self.__winx__ = x self.__winy__ = y self.frame_adjust() def raise_(self, *args): """ function that raises windows call FIRST inside any function that should raise """ self.frame.reparentTo(self.frameRoot) # self.frame doesn't move so no wrt def frame_adjust(self): # FIXME sometimes this fails to call, also calls too often at startup self.setTextHeight() MI = self.getMaxItems() # does not count title >_< LI = len(self.items) DI = MI - LI if DI >= 0: for i in range(DI+1): self.__create_item__(' blank') else: for i in range(-(DI+1)): k,v = self.items.popitem() # remove the last nodes in order v.removeNode() # FIXME consider keeping these around? for k,b in self.items.items(): if k == 'title': if self.frame_bg.isHidden(): x, y, z = self.frame_bg.getPos() self.title_button.setPos(LVecBase3f(x, y , z-self.text_h)) else: self.title_button.setPos(LVecBase3f(0, 0, -self.text_h)) elif k == self.__first_item__: b.setPos(LVecBase3f(0, 0, -(self.text_h * 2))) else: b.setPos(LVecBase3f(0, 0, -self.text_h)) b['frameSize'] = 0, self.width, 0, self.text_h b['text_scale'] = self.text_s, self.text_s b['text_pos'] = 0, self.text_h - self.TEXT_MAGIC_NUMBER * self.text_s def getWindowSize(self, event=None): # TODO see if we really need this self.__winx__ = base.win.getXSize() self.__winy__ = base.win.getYSize() m = max(self.__winx__, self.__winy__) self.__xscale__ = self.__winx__ / m self.__yscale__ = self.__winy__ / m # put origin in top left and positive down and right @staticmethod def fix_x(x): return (x - .5) * 2 # TODO * base.a2dLeft? @staticmethod def fix_y(y): return (y - .5) * -2 # TODO * base.a2dTop? @staticmethod def fix_w(n): return n * 2 @staticmethod def fix_h(n): return -n * 2 def add_item(self, text, command = None, args = tuple()): args = list(args) if text[0] != ' ': text = ' '+text items = list(self.items) last_slot = len(self.items) if self.__add_head__ == last_slot: print('all slots are full, cannot add item to %s'%self) return None button = self.items[items[self.__add_head__]] button['text'] = text button['command'] = command button['extraArgs'] = args + button['extraArgs'] # blank buttons always have [self,id] self.__add_head__ += 1 def __create_item__(self, text, command = None, args = tuple()): args = list(args) #if not len(self.items): #parent = self.frame if len(self.items) <= 1: parent = self.itemsParent #everyone else parents off 2nd text else: parent = list(self.items.values())[-1] if command != None: def cmd(*args): """ any item should raise """ self.raise_() command(*args) else: cmd = self.raise_ b = DirectButton( parent=parent, frameColor=(1,1,1,.0), # a = 0 => no border overlap frameSize=(0, self.width, 0, self.text_h), text=' '+text, # hack to keep spacing from border text_font=self.text_font, text_fg=self.text_color, text_scale=self.text_s, text_pos=(0, self.text_h - self.TEXT_MAGIC_NUMBER * self.text_s), command=cmd, relief=DGG.FLAT, text_align=TextNode.ALeft, ) b.setPos(LVecBase3f(0, 0, -self.text_h)) b.setName('DirectButton-'+text) if not len(self.items): self.items['title'] = b b.setBin(*self.DRAW_ORDER['title']) else: b['extraArgs'] = args+[self, id(b)] b.node().setPythonTag('id', id(b)) b.setBin(*self.DRAW_ORDER['items']) if len(self.items) is 1: # the first item that is not the title b.setPos(LVecBase3f(0, 0, -(self.text_h * 2))) self.__first_item__ = id(b) self.items[id(b)] = b if text == ' blank': if self.__add_head__ is None: self.__add_head__ = 1 return b def del_all(self): if self.__first_item__ != None: for id_, button in self.items.items(): if id_ != 'title': button['text'] = ' blank' button['command'] = None button['extraArgs'] = [self, id_] self.__add_head__ = 1 def del_item(self, text): # FIXME uniqueness problems #d = self.itemsParent.find('*%s*'%text) if text[0] != ' ': text = ' '+text d = [i for i in self.items.values() if i.getName().count(text)] try: self.__del_item__(d[0].getPythonTag('id')) except IndexError: print('that item does not seem to exist') # if we have a name then there shouldn't be key errors def __del_item__(self, index): """ I have no idea how this is going to work """ out = self.items[index] p = out.getParent() if out.getNumChildren(): # avoid the printing of the AssertionError :/ c = out.getChild(0) c.reparentTo(p) if index == self.__first_item__: # XXX is fails, ints from id != c.setPos(LVecBase3f(out.getPos())) id_ = c.getPythonTag('id') self.__first_item__ = id_ out.setPos(LVecBase3f(0, 0, -self.text_h)) self.items.pop(index) parent = list(self.items.values())[-1] out['text'] = ' del blank' #out['command'] = None out['extraArgs'] = [self, index] out.reparentTo(parent) self.items[index] = out if self.__add_head__ > 1: # title is always at 0 self.__add_head__ -= 1 @classmethod def __make_border__(cls, parent, thickness, color, l, r , b, t): moveto_drawto = ( ((l,0,t), (l,0,b)), ((r,0,t), (r,0,b)), ((l,0,b), (r,0,b)), ((l,0,t), (r,0,t)), ) for moveto, drawto in moveto_drawto: Border = LineSegs() Border.setThickness(thickness) Border.setColor(*color) Border.moveTo(*moveto) Border.drawTo(*drawto) b = parent.attachNewNode(Border.create()) b.setBin(*cls.DRAW_ORDER['border']) def getMaxItems(self): return int(abs(self.height / self.text_h) - 1) @event_callback def toggle_vis(self): if self.frame_bg.isHidden(): self.frame_bg.show() self.raise_() else: self.frame_bg.hide() def title_toggle_vis(self): if not self.__was_dragging__: self.toggle_vis() if self.frame_bg.isHidden(): self.title_button.wrtReparentTo(self.frame) self.title_button['frameColor'] = (1, 1, 1, .5) # TODO else: self.title_button.wrtReparentTo(self.frame_bg) self.title_button['frameColor'] = (1, 1, 1, 0) # TODO else: self.__was_dragging__ = False def __startDrag(self, crap): self.raise_() self._ox, self._oy = base.mouseWatcherNode.getMouse() taskMgr.add(self.__drag,'dragging %s'%self.title) self.origBTprefix=self.BT.getPrefix() self.BT.setPrefix('dragging frame') def __drag(self, task): if base.mouseWatcherNode.hasMouse(): x, y = base.mouseWatcherNode.getMouse() if x != self._ox or y != self._oy: m_old = aspect2d.getRelativePoint(render2d, Point3(self._ox, self._oy, 0)) m_new = aspect2d.getRelativePoint(render2d, Point3(x, y, 0)) dx, dy, _ = m_new - m_old self.setPos(self.x + dx, self.y + dy) self._ox = x self._oy = y self.__was_dragging__ = True return task.cont def __stopDrag(self,crap): taskMgr.remove('dragging %s'%self.title) self.BT.setPrefix(self.origBTprefix) def setPos(self, x, y): """ actually sets the title button position since it is really the parent node """ self.x = x self.y = y #- self.text_h # FIXME is hard :/ self.frame_bg.setPos(LVecBase3f(x, 0, y)) if self.frame_bg.isHidden(): self.title_button.setPos(LVecBase3f(x, 0, y - self.text_h)) def __enter__(self): #load the position #load other saved state pass def __exit__(self): #save the position! #save other state pass
class ChatBox(DirectObject): MESSAGE_LIFE = 10 MAX_NUM_MESSAGES = 15 (TYPE_GLOBAL, TYPE_TEAM, TYPE_CONSOLE) = range(3) messageTypeToPrefix = { TYPE_GLOBAL : 'Global:', TYPE_TEAM : 'Team:', TYPE_CONSOLE : 'Console' } def __init__(self): self.textNodes = [] self.messageType = None self.rootFrame = DirectFrame(pos = (0.03, 0, 0.2), frameColor = (0, 0, 0, 0), frameSize = (0, 1, 0, 1), parent = base.a2dBottomLeft) self.rootFrame.setBin('fixed', GUIOrder.ORDER[GUIOrder.CHAT]) self.entryFrame = DirectFrame(pos = (0, 0, 0), frameColor = (0, 0, 0, 0.1), frameSize = (0, 1, 0, 0.1), parent = self.rootFrame) self.chatarea = DirectEntry(width = 27, scale = Settings.CHAT_HEIGHT, pos = (0, 0, 0), frameColor = (0, 0, 0, 0), text_fg = (1, 1, 1, 1), numLines = 1, cursorKeys = 1, rolloverSound = None, clickSound = None, focus = 0, command = self.OnChatEntered, parent = self.entryFrame) self.typeText = OnscreenText(text = '', pos = (0, Settings.CHAT_HEIGHT + 0.01), scale = Settings.CHAT_HEIGHT, fg = (1, 1, 1, 1), mayChange = True, align = TextNode.ALeft, parent = self.entryFrame) self.displayFrame = DirectFrame(pos = (0, 0, 0.1), frameColor = (0, 0, 0, 0), frameSize = (0, 1, 0, 0.42), parent = self.rootFrame) self.chatarea.enterText('') self.entryFrame.hide() self.chatarea['focus'] = 0 self.chatarea.setFocus() def OnChatEntered(self, enteredText): enteredText = enteredText.strip() self.Hide() if(len(enteredText) > 0): ChatEnteredEvent(self.messageType, enteredText).Fire() def AddMessage(self, prefix, prefixColor, message): parent = self.displayFrame.attachNewNode('messageParent') prefixTextNode = TextNode('prefixMessage') prefixTextNode.setText(prefix) prefixTextNode.setTextColor(prefixColor) prefixTextNode.setShadow(0.05, 0.05) prefixTextNode.setShadowColor(Globals.COLOR_BLACK) prefixTextNodePath = parent.attachNewNode(prefixTextNode) prefixTextNodePath.setScale(Settings.CHAT_HEIGHT) messageTextNode = TextNode('prefixMessage') messageTextNode.setText(message) messageTextNode.setTextColor(1, 1, 1, 1) messageTextNode.setShadow(0.05, 0.05) messageTextNode.setShadowColor(Globals.COLOR_BLACK) messageTextNodePath = parent.attachNewNode(messageTextNode) messageTextNodePath.setScale(Settings.CHAT_HEIGHT) messageTextNodePath.setPos(Vec3(prefixTextNode.calcWidth(prefix) * Settings.CHAT_HEIGHT, 0, 0)) taskMgr.remove('HideMessageLog') taskMgr.doMethodLater(ChatBox.MESSAGE_LIFE, self.HideMessageLog, 'HideMessageLog') self.ShowMessageLog() self.textNodes.append(parent) if(len(self.textNodes) > ChatBox.MAX_NUM_MESSAGES): self.RemoveMessage(self.textNodes[0]) self.RedrawMessages() def RedrawMessages(self): n = len(self.textNodes) for i, textNode in enumerate(self.textNodes): LerpPosInterval(textNode, 0.5, (0, 0, (n-i) * (Settings.CHAT_HEIGHT + 0.01))).start() def RemoveMessage(self, textNode): self.textNodes.remove(textNode) textNode.removeNode() def HideMessageLog(self, task = None): self.displayFrame.hide() def ShowMessageLog(self): self.displayFrame.show() def Hide(self): self.chatarea.enterText('') self.entryFrame.hide() self.chatarea['focus'] = 0 self.chatarea.setFocus() self.HideMessageLog() ChatCloseEvent().Fire() def Show(self, messageType): self.messageType = messageType self.entryFrame.show() self.chatarea['focus'] = 1 self.chatarea.setFocus() self.typeText.setText(ChatBox.GetPrefix(self.messageType)) self.ShowMessageLog() ChatOpenEvent().Fire() def EnableKeyboardListening(self): self.acceptOnce('escape', self.Hide) def DisableKeyboardListening(self): self.ignoreAll() @staticmethod def GetPrefix(messageType): return ChatBox.messageTypeToPrefix[messageType] def Destroy(self): taskMgr.remove('HideMessageLog') self.rootFrame.destroy() self.entryFrame.destroy() self.chatarea.destroy() self.typeText.destroy() self.displayFrame.destroy() self.ignoreAll()
def show(self): taskMgr.add(self.initMarker, 'questMapInit') DirectFrame.show(self) self.mapOpenButton.hide() if self.container['image']: self.mapCloseButton.show()
class Menu: def __init__(self): self.frameMain = DirectFrame( image = "gui/MenuBackground.png", image_scale = (1.7778, 1, 1), frameSize = (base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), frameColor = (0, 0, 0, 0)) self.frameMain.setTransparency(1) self.title = DirectLabel( scale = 0.15, text_align = TextNode.ALeft, pos = (base.a2dLeft + 0.2, 0, 0), frameColor = (0, 0, 0, 0), text = "Main Menu", text_fg = (1,1,1,1)) self.title.setTransparency(1) self.title.reparentTo(self.frameMain) self.btnStart = self.createButton( "Start", -.10, ["Menu-Start"]) self.btnStart = self.createButton( "Credits", -.25, ["Menu-Credits"]) self.btnExit = self.createButton( "Quit", -.40, ["Menu-Quit"]) self.hide() def createButton(self, text, verticalPos, eventArgs): maps = loader.loadModel("gui/button_map") btnGeom = (maps.find("**/btn_ready"), maps.find("**/btn_click"), maps.find("**/btn_rollover"), maps.find("**/btn_disabled")) btn = DirectButton( text = text, text_fg = (0,0,0,1), text_scale = 0.05, text_pos = (0.02, -0.015), text_align = TextNode.ALeft, scale = 2, pos = (base.a2dLeft + 0.2, 0, verticalPos), geom = btnGeom, relief = 0, frameColor = (0,0,0,0), command = base.messenger.send, extraArgs = eventArgs, pressEffect = False, rolloverSound = None, clickSound = None) btn.reparentTo(self.frameMain) def show(self): self.frameMain.show() def hide(self): self.frameMain.hide()
class Credits: def __init__(self): self.frameMain = DirectFrame( frameSize = (base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), frameColor = (0.05, 0.05, 0.05, 1)) self.frameMain.setTransparency(1) tpBig = TextProperties() tpBig.setTextScale(1.5) tpSmall = TextProperties() tpSmall.setTextScale(0.75) tpUs = TextProperties() tpUs.setUnderscore(True) tpMgr = TextPropertiesManager.getGlobalPtr() tpMgr.setProperties("big", tpBig) tpMgr.setProperties("small", tpSmall) tpMgr.setProperties("us", tpUs) creditsText = "" with open("credits.txt") as f: creditsText = f.read() self.lblCredits = DirectLabel( text = creditsText, text_fg = (1,1,1,1), text_bg = (0,0,0,0), frameColor = (0,0,0,0), text_align = TextNode.ACenter, scale = 0.1, pos = (0, 0, base.a2dTop - 0.2)) self.lblCredits.setTransparency(1) self.lblCredits.reparentTo(self.frameMain) self.creditsScroll = LerpPosInterval( self.lblCredits, 12.0, (0, 0, base.a2dTop + 3.5), startPos=(0, 0, base.a2dBottom), name="CreditsScroll") self.btnBack = DirectButton( text = "BACK", text_fg = (1,1,1,1), text_align = TextNode.ALeft, scale = 0.1, pad = (0.15, 0.15), pos = (base.a2dLeft + 0.08, 0, base.a2dBottom + 0.05), frameColor = ( (0.2,0.2,0.2,0.8), (0.4,0.4,0.4,0.8), (0.4,0.4,0.4,0.8), (0.1,0.1,0.1,0.8), ), relief = 1, command = base.messenger.send, extraArgs = ["Credits-Back"], pressEffect = False, rolloverSound = None, clickSound = None) self.btnBack.setTransparency(1) self.btnBack.reparentTo(self.frameMain) self.hide() def show(self): self.frameMain.show() self.creditsScroll.loop() def hide(self): self.frameMain.hide() self.creditsScroll.finish()
class DeveloperConsole(InteractiveInterpreter, DirectObject): """The name says it all.""" def __init__(self, manager, xml): sys.stdout = PseudoFile(self.writeOut) sys.stderr = PseudoFile(self.writeErr) tpErr = TextProperties() tpErr.setTextColor(1, 0.5, 0.5, 1) TextPropertiesManager.getGlobalPtr().setProperties("err", tpErr) self.manager = manager font = loader.loadFont("cmss12") self.frame = DirectFrame(parent=base.a2dTopCenter, text_align=TextNode.ALeft, text_pos=(-base.getAspectRatio() + TEXT_MARGIN[0], TEXT_MARGIN[1]), text_scale=0.05, text_fg=(1, 1, 1, 1), frameSize=(-2.0, 2.0, -0.5, 0.0), frameColor=(0, 0, 0, 0.5), text='', text_font=font) self.entry = DirectEntry(parent=base.a2dTopLeft, command=self.command, scale=0.05, width=1000.0, pos=(-0.02, 0, -0.48), relief=None, text_pos=(1.5, 0, 0), text_fg=(1, 1, 0.5, 1), rolloverSound=None, clickSound=None, text_font=font) self.otext = OnscreenText(parent=self.entry, scale=1, align=TextNode.ALeft, pos=(1, 0, 0), fg=(1, 1, 0.5, 1), text=':', font=font) self.lines = [''] * 9 self.commands = [] # All previously sent commands self.cscroll = None # Index of currently navigated command, None if current self.command = '' # Currently entered command self.block = '' # Temporarily stores a block of commands self.hide() self.initialized = False def prevCommand(self): if self.hidden: return if len(self.commands) == 0: return if self.cscroll == None: self.cscroll = len(self.commands) self.command = self.entry.get() elif self.cscroll <= 0: return else: self.commands[self.cscroll] = self.entry.get() self.cscroll -= 1 self.entry.set(self.commands[self.cscroll]) self.entry.setCursorPosition(len(self.commands[self.cscroll])) def nextCommand(self): if self.hidden: return if len(self.commands) == 0: return if self.cscroll == None: return self.commands[self.cscroll] = self.entry.get() self.cscroll += 1 if self.cscroll >= len(self.commands): self.cscroll = None self.entry.set(self.command) self.entry.setCursorPosition(len(self.command)) else: self.entry.set(self.commands[self.cscroll]) self.entry.setCursorPosition(len(self.commands[self.cscroll])) def writeOut(self, line, copy=True): if copy: sys.__stdout__.write(line) lines = line.split('\n') firstline = lines.pop(0) self.lines[-1] += firstline self.lines += lines self.frame['text'] = '\n'.join(self.lines[-9:]) def writeErr(self, line, copy=True): if copy: sys.__stderr__.write(line) line = '\1err\1%s\2' % line lines = line.split('\n') firstline = lines.pop(0) self.lines[-1] += firstline self.lines += lines self.frame['text'] = '\n'.join(self.lines[-9:]) def command(self, text): if not self.hidden: self.cscroll = None self.command = '' self.entry.set('') self.entry['focus'] = True self.writeOut(self.otext['text'] + ' ' + text + '\n', False) if text != '' and (len(self.commands) == 0 or self.commands[-1] != text): self.commands.append(text) # Insert plugins into the local namespace locals = __main__.__dict__ locals['manager'] = self.manager for plugin in self.manager.named.keys(): locals[plugin] = self.manager.named[plugin] locals['panda3d'] = panda3d # Run it and print the output. if not self.initialized: InteractiveInterpreter.__init__(self, locals=locals) self.initialized = True try: if self.runsource(self.block + '\n' + text) and text != '': self.otext['text'] = '.' self.block += '\n' + text else: self.otext['text'] = ':' self.block = '' except Exception: # Not just "except", it will also catch SystemExit # Whoops! Print out a traceback. self.writeErr(traceback.format_exc()) def toggle(self): if self.hidden: self.show() else: self.hide() def show(self): self.accept('arrow_up', self.prevCommand) self.accept('arrow_up-repeat', self.prevCommand) self.accept('arrow_down', self.nextCommand) self.accept('arrow_down-repeat', self.nextCommand) self.hidden = False self.entry['focus'] = True self.frame.show() self.entry.show() self.otext.show() def hide(self): self.ignoreAll() self.hidden = True self.entry['focus'] = False self.frame.hide() self.entry.hide() self.otext.hide() def destroy(self): sys.stdout = sys.__stdout__ sys.stderr = sys.__stderr__ self.ignoreAll() self.frame.destroy() self.entry.destroy() self.otext.destroy()
class ToonFPSGui: def __init__(self, base): self.base = base self.noAmmoLabel = None self.ammo_gui = None self.hp_meter = None self.crosshair = None self.stats_container = None self.stats_bg = None self.stats_lbl = None self.kills_lbl = None self.deaths_lbl = None self.points_lbl = None return def load(self): self.ammo_gui = loader.loadModel('phase_4/models/minigames/gun_ammo_gui.egg') self.ammo_gui.setScale(0.15) self.ammo_gui.setPos(0.38, 0, 0.1) self.hp_meter = DirectWaitBar(text=str(self.base.hp), text_roll=-90, text_scale=0.2, text_pos=(-0.025, 0), relief=DGG.RAISED, barColor=(1, 0, 0, 1), range=self.base.max_hp, value=self.base.hp, parent=base.a2dBottomRight, scale=0.4, pos=(-0.12, 0, 0.2), frameSize=(-0.4, 0.4, -0.2, 0.2)) self.hp_meter.setR(-90) self.hp_meter.hide() self.crosshair = getCrosshair() font = CIGlobals.getToonFont() box = DGG.getDefaultDialogGeom() if self.base.__class__.__name__ == 'GunGameToonFPS': self.stats_container = DirectFrame(parent=base.a2dTopLeft, pos=(0.3, 0.2, -0.185)) self.stats_bg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(0.5, 0.3, 0.3), parent=self.stats_container) self.stats_lbl = OnscreenText(font=font, text='Stats', pos=(-0.01, 0.08, 0), parent=self.stats_container) self.kills_lbl = OnscreenText(font=font, text='Kills: ' + str(self.base.kills), pos=(-0.235, 0.025, 0), scale=0.055, parent=self.stats_container, align=TextNode.ALeft) self.deaths_lbl = OnscreenText(font=font, text='Deaths: ' + str(self.base.deaths), pos=(-0.235, -0.04, 0), scale=0.055, parent=self.stats_container, align=TextNode.ALeft) self.points_lbl = OnscreenText(font=font, text='Points: ' + str(self.base.points), pos=(-0.235, -0.105, 0), scale=0.055, parent=self.stats_container, align=TextNode.ALeft) self.stats_container.hide() del font del box def start(self): self.ammo_gui.reparentTo(base.a2dBottomLeft) self.crosshair.show() self.hp_meter.show() if self.base.__class__.__name__ == 'GunGameToonFPS': self.stats_container.show() def end(self): self.ammo_gui.reparentTo(hidden) if self.base.__class__.__name__ == 'GunGameToonFPS': self.stats_container.hide() self.crosshair.hide() self.hp_meter.hide() def cleanup(self): self.ammo_gui.removeNode() self.ammo_gui = None self.hp_meter.destroy() self.hp_meter = None self.crosshair.destroy() self.crosshair = None self.deleteNoAmmoLabel() self.deleteStatsGui() return def deleteStatsGui(self): if self.stats_container: self.stats_container.destroy() self.stats_container = None if self.stats_bg: self.stats_bg.destroy() self.stats_bg = None if self.stats_lbl: self.stats_lbl.destroy() self.stats_lbl = None if self.kills_lbl: self.kills_lbl.destroy() self.kills_lbl = None if self.deaths_lbl: self.deaths_lbl.destroy() self.deaths_lbl = None if self.points_lbl: self.points_lbl.destroy() self.points_lbl = None return def updateStats(self): self.kills_lbl['text'] = 'Kills: ' + str(self.base.kills) self.deaths_lbl['text'] = 'Deaths: ' + str(self.base.deaths) self.points_lbl['text'] = 'Points: ' + str(self.base.points) def deleteNoAmmoLabel(self): if self.noAmmoLabel: self.noAmmoLabel.destroy() self.noAmmoLabel = None return def adjustAmmoGui(self): self.ammo_gui.find('**/bar_' + str(self.base.ammo + 1)).hide() def adjustHpMeter(self): self.hp_meter['text'] = str(self.base.hp) self.hp_meter['value'] = self.base.hp if self.base.hp <= 40: self.hp_meter['barColor'] = (1, 0, 0, 1) else: self.hp_meter['barColor'] = (1, 1, 1, 1) def resetAmmo(self): for bar in self.ammo_gui.findAllMatches('**/bar_*'): bar.show() def notifyNoAmmo(self): self.deleteNoAmmoLabel() self.noAmmoLabel = DirectLabel(text='Press R to reload!', relief=None, text_scale=0.1, text_pos=(0, 0.5, 0), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) return
class JournalUI(UIBase): ''' This is the UI of journal ''' def __init__(self,world): ''' Constructor ''' UIBase.__init__(self, world) ''' init variables ''' #load skin of journal button and scrollbar as egg files self.button_maps = self.world.loader.loadModel("./LEGameAssets/Models/button") self.scrollbar_maps = self.world.loader.loadModel("./LEGameAssets/Models/scrollbar") #skin for the journal tray self.img_files = ["./LEGameAssets/Textures/journal_rollout_tray.png"] #variables that store the UI elements which are going to be created self.journal_window_frame = None self.window_show = True self.journal_window = None self.frame = None self.canvas = None #variables that store list of title and statement of journal from journalMrg self.journal_entries= [] self.quest_text = [] #size of the screen self.screen_size_x = base.win.getXSize() self.screen_size_y = base.win.getYSize() #variables that help to make the popout window and arrange the text self.count = [0,0,0,0] self.char_size = 0.05 self.last_char_size = None self.line_space = 0.2 self.top_line = 0.1 self.longest_line = {"menu":[0,0],"quest":[0,0]} self.buttons_1 = [] self.buttons_2 = [] self.page_canvas_size= {"menu": (0,0,0,0), "quest": (0,0,0,0)} self.page_buttons = {"menu": self.buttons_1, "quest": self.buttons_2} self.showing_page = "menu" #set the default canvas size and frame size self.canvas_size = (0.3, 1.25, 0.015, 0.75) self.frame_size = (0.3, 1.25, 0.015, 0.75) #add button self.b = DirectButton( geom = (self.button_maps.find("**/ok"),self.button_maps.find("**/click"),self.button_maps.find("**/rolling_over"),self.button_maps.find("**/disable")), text_scale = (0.15,0.15), pos = (-0.23, 0, -0.12), relief=None, scale=0.38, command=self.popoutWindow, parent= base.a2dTopRight) def update(self): self.journal_entries = self.world.journalMgr.getOpenedJournalEntries() #self.journal_entries = [("title1","Now if I take out the task argument all is fine obviously. However I need a way to access the time the task runs.This will give you a scrollbar at the lower left side of the screen. If you want to parent the scrollbar to a determined frame, you add the keyword parent to the set of keyboards like so.DirectScrollBar is available beginning in Panda3D 1.1. It consists of a long trough, a thumb that slides along the trough, and a pair of buttons on either side of the trough to scroll one line at a time. A DirectScrollBar can be oriented either vertically or horizontally."),("title2","Completed"),("title3","statement3")] #print base.win.getXSize(),base.win.getYSize() #print "update" #Create a popout window def popoutWindow(self): if self.window_show: self.longest_line = {"menu":[0,0],"quest":[0,0]} self.count = [0,0,0,0] self.update() self.journal_window_frame = DirectFrame(frameColor=(0, 0, 0, 0.12),frameSize=(0.28, 1.27, -0.005, 0.77), parent= base.a2dTopRight, pos = (-1.3,0,-1)) self.journal_window = DirectScrolledFrame(canvasSize = (self.canvas_size), frameSize = (self.frame_size),frameColor=(0, 0, 0, 0.12), autoHideScrollBars = True, manageScrollBars = True, parent = self.journal_window_frame ) self.changeSkin(self.img_files) self.changeScrollbarSkin() self.canvas= self.journal_window.getCanvas() self.createMenu() self.createQuest() self.showMenu() self.changeButtonColor() else: self.destroy() self.window_show = not self.window_show #destroy the popout window def destroy(self): self.journal_window_frame.destroy() # if the button list has been detached when the parent(journal_window) is destroyed, them won't be destroyed for button in self.buttons_1: button.destroy() for button in self.buttons_2: button.destroy() for label in self.quest_text: label.destroy() # clean up the button list for i in range(len(self.buttons_1)): self.buttons_1.pop() for j in range(len(self.buttons_2)): self.buttons_2.pop() for k in range(len(self.quest_text)): self.quest_text.pop() ''' These functions are for the other parts to call to hide/show the JournalUI ''' #---------------------------------------------- def hideAll(self): self.b.hide() if not self.window_show: self.journal_window_frame.hide() def showAll(self): self.b.show() if not self.window_show: self.journal_window_frame.show() #------------------------------------------------- def destroyAll(self): self.destroy() self.b.destroy() def createAll(self): pass #----------------------------------------------------------------------------------------- def switchPage(self, page): self.journal_window['canvasSize']=(self.page_canvas_size[page]) self.hideButton(self.page_buttons[self.showing_page]) self.showButton(self.page_buttons[page]) self.showing_page = page #------------quest------------------ if page == "quest": for label in self.quest_text: label.reparentTo(self.canvas) else : self.hideText() def hideButton(self, page): for button in page: button.detachNode() def showButton(self, page): for button in page: button.reparentTo(self.canvas) def hideText(self): for label in self.quest_text: label.detachNode() for k in range(len(self.quest_text)): self.quest_text.pop() def showMenu(self): self.switchPage("menu") def showQuest(self, tag): for entry in self.journal_entries: if entry[0] == tag: temp_text = entry[1] self.addText(temp_text, 0.05, "quest") break self.switchPage("quest") def addButton(self, text, position, scale, func_call, type, page): if type == 1: button = DirectButton(text = (text),text_fg =(1,0,0,1),text_bg =(0,0,0,0),pos =(position),text_scale = (scale), relief = None,command=func_call, extraArgs = [text]) else: button = DirectButton(text = (text),text_fg =(1,0,0,1),text_bg =(0,0,0,0),pos =(position),text_scale = (scale), relief = None,command=func_call) if(position[0] - button.getWidth()/2.0 < self.longest_line[page][0]): ''' something different here -0.02 for the right side ''' self.count[0] = position[0] - button.getWidth()/2.0 - 0.02 #right self.longest_line[page][0] = self.count[0] if(position[1] + button.getWidth()/2.0 > self.longest_line[page][1]): self.count[1] = position[1] + button.getWidth()/2.0 #left self.longest_line[page][1] = self.count[1] self.count[2] = position[2]-button.getHeight()#bottom self.journal_window['canvasSize']=(self.count[0],self.count[1],self.count[2],self.count[3]) button.detachNode() #make sure buttons won't be shown at the first time it is created self.page_buttons[page].append(button) self.page_canvas_size[page] = (self.count[0],self.count[1],self.count[2],self.count[3]) def addText(self, show_text, text_scale, page): self.page_canvas_size[page]=(self.canvas_size) max_window_width = abs(self.canvas_size[1] - self.canvas_size[0]) # the width of the DirectLabel object is only changing with the length of the string in text attribute, but this width is different from the width of the DriectFrame and DriectButton, # so I don't know what is the unit of this DriectLable width, if you change the scale of the label, the width is not going to change, and the text will going out of the boundary, # I should change the max number of character with scale text_len = len(show_text) offset = text_scale - 0.05 if(offset > 0): max_text_len = 35 - offset * 500 if(offset <= 0): max_text_len = 35 + abs(offset) * 500 text_lines = [] if text_len > max_text_len: wrapper = TextWrapper(initial_indent="* ", width = max_text_len) text_lines = wrapper.wrap(show_text) else: text_lines.append(show_text) line_space = 0.0 for t in text_lines: temp_text = DirectLabel(text = t,pos = (0.75,0,0.52-line_space),scale = text_scale, text_bg = (0,1,1,0.0),text_fg=(0,0,0,1),frameColor=(0,0,0,0)) self.quest_text.append(temp_text) if (0.5 - line_space)< self.canvas_size[2]: self.page_canvas_size[page]=(self.canvas_size[0],self.canvas_size[1]-0.1, 0.48 - line_space,self.canvas_size[3]) line_space +=0.08 for label in self.quest_text: label.detachNode() def createMenu(self): #initialize value for the beginning line, this will never change self.count[3]= self.top_line #add button offset = 0 #self.journal_entries= [("title1","Now if I take out the task argument all is fine obviously. However I need a way to access the time the task runs."),("title2","statement2"),("title3","statement3")] for entry in self.journal_entries: self.addButton(entry[0],(-0.08, 0, -0.02+offset),(0.05,0.05),self.showQuest,1 ,"menu") offset += -0.08 def createQuest(self): self.addButton("Back",(0.45, 0, 0.62),(0.08,0.08),self.showMenu,0,"quest" ) def changeSkin(self, img_files): if len(img_files) == 1: self.journal_window['image']=(img_files[0]) #self.journal_window['image_scale']=(0.43,0,0.43) #old scale without size 800*600 #self.journal_window['image_pos']=(0.75,0,0.33) #old position without size 800*600 self.journal_window['image_scale']=(1.335,1,1) self.journal_window['image_pos']=(0,0,0) self.journal_window.setTransparency(1) self.journal_window['frameColor']=(0,0,0,0) if len (img_files) == 2: self.journal_window_frame['image']=(img_files[1]) #self.journal_window_frame['image_scale']=(0.44,0,0.44)#old scale without size 800*600 #self.journal_window_frame['image_pos']=(0.75,0,0.33)#old position without size 800*600 self.journal_window_frame['image_scale']=(1.335,1,1) self.journal_window_frame['image_pos']=(0,0,0) self.journal_window_frame.setTransparency(1) self.journal_window_frame['frameColor']=(0,0,0,0) def changeScrollbarSkin(self): self.journal_window['verticalScroll_relief']= None# Relief appearance of the frame self.journal_window['verticalScroll_image']= ("./LEGameAssets/Textures/journal_scrollbar.png") self.journal_window.verticalScroll['image_pos']=(1.21,0.1,0.36) self.journal_window.verticalScroll['image_scale']=(0.05,0.1,0.38) self.journal_window.verticalScroll.incButton['geom']=(self.scrollbar_maps.find("**/journal_scrollbutton_down")) self.journal_window.verticalScroll.incButton['relief']=None# Relief appearance of the frame self.journal_window.verticalScroll.incButton['geom_scale']=(0.15,0.15,0.15) self.journal_window.verticalScroll.decButton['geom']=(self.scrollbar_maps.find("**/journal_scrollbutton_up")) self.journal_window.verticalScroll.decButton['relief']=None# Relief appearance of the frame self.journal_window.verticalScroll.decButton['geom_scale']=(0.15,0.15,0.15) self.journal_window.verticalScroll.thumb['geom']=(self.scrollbar_maps.find("**/journal_scroll_button_updown")) self.journal_window.verticalScroll.thumb['relief']=None# Relief appearance of the frame self.journal_window.verticalScroll.thumb['geom_scale']=(0.2,0.2,0.2) self.journal_window.verticalScroll.thumb['frameVisibleScale']=(0.5,0.25)#Relative scale of the visible frame to its clickable bounds. Useful for creating things like the paging region of a slider, which is visibly smaller than the acceptable click region self.journal_window.verticalScroll['resizeThumb']=(True) self.journal_window.verticalScroll['scrollSize']=(0.1) #change the amount to jump the thumb when user click up/right and down/left self.journal_window.verticalScroll['range']=(-1,1)# change the (min, max) range of the thumb #--------UI feedback----------------- def changeButtonColor(self): for entry in self.journal_entries: if (entry[1] == "Completed"): for b in self.buttons_1: if (b['text'] == entry[0]): b['text_fg'] = (0,1,0,1) def flashJournalButton(self,task): if task.time <= 0.5: self.b['geom_scale']=(0.01,0.01,0.01) return task.cont elif task.time <=1.0: self.b['geom_scale']=(1.0,1.0,1.0) return task.cont elif self.window_show != True: return task.done else: return task.again def startFlash(self): self.task = taskMgr.add(self.flashJournalButton, 'flashJournalButton')
class MainMenu(DirectObject): """This class represents the main menu as seen directly after the application has been started""" def __init__(self): # loading music self.menuMusic = loader.loadMusic("music/01Menu.mp3") self.menuMusic.setLoop(True) # create a main frame as big as the window self.frameMain = DirectFrame( # set framesize the same size as the window frameSize = (base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), # position center pos = (0, 0, 0), # set tramsparent background color frameColor = (0.15, 0.15, 0.15, 1)) #self.frameMain.reparentTo(render2d) self.menuBackground = OnscreenImage( image = 'gui/Background.png', scale = (1.66, 1, 1), pos = (0, 0, 0)) self.menuBackground.reparentTo(self.frameMain) self.defaultBtnMap = base.loader.loadModel("gui/button_map") self.buttonGeom = ( self.defaultBtnMap.find("**/button_ready"), self.defaultBtnMap.find("**/button_click"), self.defaultBtnMap.find("**/button_rollover"), self.defaultBtnMap.find("**/button_disabled")) self.defaultTxtMap = base.loader.loadModel("gui/textbox_map") self.textboxGeom = self.defaultTxtMap.find("**/textbox") monospace = loader.loadFont('gui/DejaVuSansMono.ttf') defaultFont = loader.loadFont('gui/eufm10.ttf') # create the title self.textscale = 0.25 self.title = DirectLabel( # scale and position scale = self.textscale, pos = (0.0, 0.0, base.a2dTop - self.textscale), # frame frameColor = (0, 0, 0, 0), # Text text = "Dungeon Crawler", text_align = TextNode.ACenter, text_fg = (0.82,0.85,0.87,1), text_shadow = (0, 0, 0, 1), text_shadowOffset = (-0.02, -0.02), text_font = defaultFont) self.title.setTransparency(1) self.title.reparentTo(self.frameMain) # create a host button self.btnHostPos = Vec3(0, 0, .45) self.btnHostScale = 0.25 self.btnHost = DirectButton( # Scale and position scale = self.btnHostScale, pos = self.btnHostPos, # Text text = "Host", text_scale = 0.8, text_pos = (0, -0.2), text_fg = (0.82,0.85,0.87,1), text_shadow = (0, 0, 0, 1), text_shadowOffset = (-0.02, -0.02), text_font = defaultFont, # Frame geom = self.buttonGeom, frameColor = (0, 0, 0, 0), relief = 0, pressEffect = False, # Functionality command = self.host, rolloverSound = None, clickSound = None) self.btnHost.setTransparency(1) self.btnHost.reparentTo(self.frameMain) # create a join button self.btnJoinPos = Vec3(0, 0, 0) self.btnJoinScale = 0.25 self.btnJoin = DirectButton( scale = self.btnJoinScale, pos = self.btnJoinPos, text = "Join", text_scale = 0.8, text_pos = (0, -0.2), text_fg = (0.82,0.85,0.87,1), text_shadow = (0, 0, 0, 1), text_shadowOffset = (-0.02, -0.02), text_font = defaultFont, geom = self.buttonGeom, frameColor = (0, 0, 0, 0), relief = 0, pressEffect = False, command = self.join, rolloverSound = None, clickSound = None) self.btnJoin.setTransparency(1) self.btnJoin.reparentTo(self.frameMain) # create the IP input field self.txtIPPos = Vec3(0, 0, -.30) self.txtIPScale = 0.25 self.txtIPWidth = 9 self.txtIP = DirectEntry( # scale and position pos = self.txtIPPos, scale = self.txtIPScale, width = self.txtIPWidth, # Text entryFont = monospace, text_align = TextNode.ACenter, text = "", text_scale = 0.5, text_pos = (0, -0.2), text_fg = (0.82,0.85,0.87,1), text_shadow = (0, 0, 0, 1), text_shadowOffset = (0.04, 0.04), initialText = "127.0.0.1", numLines = 1, # Frame geom = self.textboxGeom, frameColor = (0, 0, 0, 0), relief = 0, # Functionality command = self.join, focusInCommand = self.clearText) self.txtIP.reparentTo(self.frameMain) # create an exit button self.btnExitPos = Vec3(0, 0, -.75) self.btnExitScale = 0.25 self.btnExit = DirectButton( scale = self.btnExitScale, pos = self.btnExitPos, text = "Exit", text_scale = 0.8, text_pos = (0, -0.2), text_fg = (0.82,0.85,0.87,1), text_shadow = (0, 0, 0, 1), text_shadowOffset = (-0.02, -0.02), text_font = defaultFont, geom = self.buttonGeom, frameColor = (0, 0, 0, 0), relief = 0, pressEffect = False, command = lambda: base.messenger.send("escape"), rolloverSound = None, clickSound = None) self.btnExit.setTransparency(1) self.btnExit.reparentTo(self.frameMain) # create a mute checkbox self.cbVolumeMute = DirectCheckBox( # set size scale = (0.1, 0.1, 0.1), frameSize = (-1, 1, 1, -1), # functionality and visuals command = self.cbVolumeMute_CheckedChanged, isChecked = True, checkedImage = "gui/SoundSwitch_off.png", uncheckedImage = "gui/SoundSwitch_on.png", # mouse behaviour relief = 0, pressEffect = False, rolloverSound = None, clickSound = None ) self.cbVolumeMute.setTransparency(1) self.cbVolumeMute.reparentTo(self.frameMain) self.cbVolumeMute.commandFunc(None) # catch window resizes and recalculate the aspectration self.accept("window-event", self.recalcAspectRatio) self.accept("showerror", self.showError) # show the menu right away self.show() def host(self): """Function which will be called by pressing the host button""" self.hide() base.messenger.send("start_server") def join(self, ip=None): """Function which will be called by pressing the join button""" if ip == None: ip = self.txtIP.get(True) if ip == "": return self.hide() base.messenger.send("start_client", [ip]) def showError(self, msg): self.show() self.dialog = OkDialog( dialogName="ErrorDialog", text="Error: {}".format(msg), command=self.closeDialog) def closeDialog(self, args): self.dialog.hide() def show(self): """Show the GUI""" self.frameMain.show() self.menuMusic.play() def hide(self): """Hide the GUI""" self.frameMain.hide() self.menuMusic.stop() def clearText(self): """Function to clear the text that was previously entered in the IP input field""" self.txtIP.enterText("") def cbVolumeMute_CheckedChanged(self, checked): if bool(checked): base.disableAllAudio() else: base.enableAllAudio() def recalcAspectRatio(self, window): """get the new aspect ratio to resize the mainframe""" # set the mainframe size to the window borders again self.frameMain["frameSize"] = ( base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom) # calculate new aspec tratio wp = window.getProperties() aspX = 1.0 aspY = 1.0 wpXSize = wp.getXSize() wpYSize = wp.getYSize() if wpXSize > wpYSize: aspX = wpXSize / float(wpYSize) else: aspY = wpYSize / float(wpXSize) # calculate new position/size/whatever of the gui items self.title.setPos(0.0, 0.0, base.a2dTop - self.textscale) self.menuBackground.setScale(1.0 * aspX, 1.0, 1.0 * aspY) self.cbVolumeMute.setPos(base.a2dRight - 0.15, 0, base.a2dBottom + 0.15)
class OptionsMenu(): def __init__(self): self.frameMain = DirectFrame(image="optionsmenu.png", image_scale=(1.7778, 1, 1), frameSize=(base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), frameColor=(0, 0, 0, 0)) self.frameMain.setTransparency(True) volume = base.musicManager.getVolume() self.sliderMusicVolume = DirectSlider( scale=0.5, pos=(0, 0, -0.1), range=(0, 1), scrollSize=0.01, text="Music Volume: %d%%" % volume * 100, text_scale=0.15, text_align=TextNode.ACenter, text_pos=(.0, 0.15), text_fg=(240 / 255.0, 255 / 255.0, 240 / 255.0, 1), thumb_frameColor=(0.8, 0, 1, 0.75), thumb_relief=DGG.FLAT, frameColor=(0.25, 0.25, 0.55, 1), value=volume, command=self.sliderMusicVolume_ValueChanged) self.sliderMusicVolume.reparentTo(self.frameMain) volume = base.sfxManagerList[0].getVolume() self.sliderSFXVolume = DirectSlider( scale=0.5, pos=(0, 0, -0.3), range=(0, 1), scrollSize=0.01, text="SFX Volume: %d%%" % volume * 100, text_scale=0.15, text_align=TextNode.ACenter, text_pos=(.0, 0.15), text_fg=(240 / 255.0, 255 / 255.0, 240 / 255.0, 1), thumb_frameColor=(0.8, 0, 1, 0.75), thumb_relief=DGG.FLAT, frameColor=(0.25, 0.25, 0.55, 1), value=volume, command=self.sliderSFXVolume_ValueChanged) self.sliderSFXVolume.reparentTo(self.frameMain) isChecked = not base.AppHasAudioFocus img = None imgON = "AudioSwitch_on.png" imgOFF = "AudioSwitch_off.png" if base.AppHasAudioFocus: img = imgON else: img = imgOFF self.cbVolumeMute = DirectCheckBox( scale=0.5, text="Mute Audio", text_scale=0.15, text_align=TextNode.ACenter, text_pos=(0.0, 0.15), text_fg=(240 / 255.0, 255 / 255.0, 240 / 255.0, 1), pos=(0, 0, -0.5), command=self.cbVolumeMute_CheckedChanged, rolloverSound=None, clickSound=None, relief=None, pressEffect=False, isChecked=isChecked, image=img, image_scale=0.1, checkedImage=imgOFF, uncheckedImage=imgON) self.cbVolumeMute.setTransparency(True) self.cbVolumeMute.setImage() self.cbVolumeMute.reparentTo(self.frameMain) radio = base.loader.loadModel("radioBtn") radioGeom = (radio.find("**/RadioButtonReady"), radio.find("**/RadioButtonChecked")) self.lblDifficulty = DirectLabel(text="Difficulty", text_fg=(240 / 255.0, 255 / 255.0, 240 / 255.0, 1), text_scale=0.6, scale=0.15, frameColor=(0, 0, 0, 0), pos=(-0.5, 0, -0.6)) self.lblDifficulty.reparentTo(self.frameMain) self.difficulty = [base.difficulty] def createDifficultyDRB(self, text, value, initialValue, xPos): drb = DirectRadioButton( text=text, text_fg=(240 / 255.0, 255 / 255.0, 240 / 255.0, 1), variable=self.difficulty, value=value, indicatorValue=initialValue, boxGeom=radioGeom, boxGeomScale=0.5, #indicator_pad = (0.1, 0.1), scale=0.05, frameColor=(0.5, 0.5, 0.5, 1), pressEffect=False, relief=1, pad=(0.5, 0, 0.5, 0.5), pos=(xPos, 0, -0.6), command=self.rbDifficulty_ValueChanged) drb.indicator.setX(drb.indicator.getX() + 0.1) drb.indicator.setZ(drb.indicator.getZ() + 0.1) drb.reparentTo(self.frameMain) return drb self.difficultyButtons = [ createDifficultyDRB(self, "Easy", [0], 1 if base.difficulty == 0 else 0, 0.5 - 0.3), createDifficultyDRB(self, "Medium", [1], 1 if base.difficulty == 1 else 0, 0.5), createDifficultyDRB(self, "Hard", [2], 1 if base.difficulty == 2 else 0, 0.5 + 0.3) ] for button in self.difficultyButtons: button.setOthers(self.difficultyButtons) self.btnBack = DirectButton(text="Back", scale=0.15, text_pos=(-0.3, -0.2), text_scale=0.6, text_fg=(240 / 255.0, 255 / 255.0, 240 / 255.0, 1), frameColor=(0, 0, 0, 0), image=("btnExit.png", "btnExit_hover.png", "btnExit_hover.png", "btnExit_hover.png"), image_scale=(1, 1, 0.5), pos=(0, 0, -0.8), command=base.messenger.send, extraArgs=["menu_Back"]) self.btnBack.setTransparency(True) self.btnBack.reparentTo(self.frameMain) self.hide() def show(self): self.frameMain.show() def hide(self): self.frameMain.hide() def cbVolumeMute_CheckedChanged(self, checked): if checked: base.disableAllAudio() else: base.enableAllAudio() def sliderMusicVolume_ValueChanged(self): volume = round(self.sliderMusicVolume["value"], 2) self.sliderMusicVolume["text"] = "Music Volume: %d%%" % int( volume * 100) base.musicManager.setVolume(volume) def sliderSFXVolume_ValueChanged(self): volume = round(self.sliderSFXVolume["value"], 2) self.sliderSFXVolume["text"] = "SFX Volume: %d%%" % int(volume * 100) base.sfxManagerList[0].setVolume(volume) def rbDifficulty_ValueChanged(self): base.difficulty = self.difficulty[0]
class Pause: def __init__(self): self.framePause = DirectFrame( image = "gui/BackGround.png", image_scale = (1.7778, 1, 1), frameSize = (base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), frameColor = (0, 0, 0, 0)) self.framePause.setTransparency(1) self.title = DirectLabel( scale = 0.15, text_align = TextNode.ALeft, pos = (-0.2, 0, 0.5), frameColor = (0, 0, 0, 0), text = "Pause", text_fg = (1,1,1,1)) self.title.setTransparency(1) self.title.reparentTo(self.framePause) self.btn_continue = self.createButton( "Continue", -.25, ["Pause-Continue"]) self.btn_option = self.createButton( "Option", -.40, ["Pause-Option"]) self.btnExit = self.createButton( "Back", -.55, ["Pause-Back"]) self.hide() def createButton(self, text, verticalPos, eventArgs): maps = loader.loadModel("gui/button_map") btnGeom = (maps.find("**/btn_ready"), maps.find("**/btn_click"), maps.find("**/btn_rollover"), maps.find("**/btn_disabled")) btn = DirectButton( text = text, text_fg = (1,1,1,1), text_scale = 0.05, text_pos = (0.02, -0.013), text_align = TextNode.ACenter, scale = 2, pos = (0, 0, verticalPos), #geom = btnGeom, relief = 0, frameColor = (0,0,0,0), command = base.messenger.send, extraArgs = eventArgs, pressEffect = False, rolloverSound = None, clickSound = None) btn.reparentTo(self.framePause) def show(self): self.framePause.show() def hide(self): self.framePause.hide()
class QuestMap(DirectFrame): def __init__(self, av, **kw): DirectFrame.__init__(self, relief=None, sortOrder=50) self.initialiseoptions(QuestMap) self.container = DirectFrame(parent=self, relief=None) self.marker = DirectFrame(parent=self.container, relief=None) self.cogInfoFrame = DirectFrame(parent=self.container, relief=None) cm = CardMaker('bg') cm.setFrame(-0.5, 0.5, -0.5, 0.5) bg = self.cogInfoFrame.attachNewNode(cm.generate()) bg.setTransparency(1) bg.setColor(0.5, 0.5, 0.5, 0.5) bg.setBin('fixed', 0) self.cogInfoFrame['geom'] = bg self.cogInfoFrame['geom_pos'] = (0, 0, 0) self.cogInfoFrame['geom_scale'] = (6, 1, 2) self.cogInfoFrame.setScale(0.05) self.cogInfoFrame.setPos(0, 0, 0.6) self.buildingMarkers = [] self.av = av self.wantToggle = False if base.config.GetBool('want-toggle-quest-map', True): self.wantToggle = True self.updateMarker = True self.cornerPosInfo = None self.hqPosInfo = None self.fishingSpotInfo = None self.load() self.setScale(1.5) bg.removeNode() self.hoodId = None self.zoneId = None self.suitPercentage = {} for currHoodInfo in SuitPlannerBase.SuitPlannerBase.SuitHoodInfo: tracks = currHoodInfo[ SuitPlannerBase.SuitPlannerBase.SUIT_HOOD_INFO_TRACK] self.suitPercentage[currHoodInfo[ SuitPlannerBase.SuitPlannerBase.SUIT_HOOD_INFO_ZONE]] = tracks return def load(self): gui = loader.loadModel('phase_4/models/questmap/questmap_gui') icon = gui.find('**/tt_t_gui_qst_arrow') iconNP = aspect2d.attachNewNode('iconNP') icon.reparentTo(iconNP) icon.setR(90) self.marker['geom'] = iconNP self.marker['image'] = iconNP self.marker.setScale(0.05) iconNP.removeNode() self.mapOpenButton = DirectButton( image=(gui.find('**/tt_t_gui_qst_mapClose'), gui.find('**/tt_t_gui_qst_mapClose'), gui.find('**/tt_t_gui_qst_mapTryToOpen')), relief=None, pos=(-0.084, 0, 0.37), parent=base.a2dBottomRight, scale=0.205, command=self.show) self.mapCloseButton = DirectButton( image=(gui.find('**/tt_t_gui_qst_mapOpen'), gui.find('**/tt_t_gui_qst_mapOpen'), gui.find('**/tt_t_gui_qst_mapTryToClose')), relief=None, pos=(-0.084, 0, 0.37), parent=base.a2dBottomRight, scale=0.205, command=self.hide) self.mapOpenButton.hide() self.mapCloseButton.hide() gui.removeNode() icons = loader.loadModel('phase_3/models/gui/cog_icons') cIcon = icons.find('**/CorpIcon') lIcon = icons.find('**/LegalIcon') mIcon = icons.find('**/MoneyIcon') sIcon = icons.find('**/SalesIcon') cogInfoTextColor = (0.2, 0.2, 0.2, 1) textPos = (1.2, -0.2) textScale = 0.8 self.cInfo = DirectLabel(parent=self.cogInfoFrame, text='', text_fg=cogInfoTextColor, text_pos=textPos, text_scale=textScale, geom=cIcon, geom_pos=(-0.2, 0, 0), geom_scale=0.8, relief=None) self.cInfo.setPos(-2.2, 0, 0.5) self.lInfo = DirectLabel(parent=self.cogInfoFrame, text_fg=cogInfoTextColor, text='', text_pos=textPos, text_scale=textScale, geom=lIcon, geom_pos=(-0.2, 0, 0), geom_scale=0.8, relief=None) self.lInfo.setPos(-2.2, 0, -0.5) self.mInfo = DirectLabel(parent=self.cogInfoFrame, text_fg=cogInfoTextColor, text='', text_pos=textPos, text_scale=textScale, geom=mIcon, geom_pos=(-0.2, 0, 0), geom_scale=0.8, relief=None) self.mInfo.setPos(0.8, 0, 0.5) self.sInfo = DirectLabel(parent=self.cogInfoFrame, text_fg=cogInfoTextColor, text='', text_pos=textPos, text_scale=textScale, geom=sIcon, geom_pos=(-0.2, 0, 0), geom_scale=0.8, relief=None) self.sInfo.setPos(0.8, 0, -0.5) icons.removeNode() return def updateCogInfo(self): currPercentage = self.suitPercentage.get(self.zoneId) if currPercentage is None: return self.cInfo['text'] = '%s%%' % currPercentage[0] self.lInfo['text'] = '%s%%' % currPercentage[1] self.mInfo['text'] = '%s%%' % currPercentage[2] self.sInfo['text'] = '%s%%' % currPercentage[3] return def destroy(self): self.ignore('questPageUpdated') self.mapOpenButton.destroy() self.mapCloseButton.destroy() del self.mapOpenButton del self.mapCloseButton DirectFrame.destroy(self) def putBuildingMarker(self, pos, hpr=(0, 0, 0), mapIndex=None): marker = DirectLabel(parent=self.container, text='', text_pos=(-0.05, -0.15), text_fg=(1, 1, 1, 1), relief=None) gui = loader.loadModel( 'phase_4/models/parties/schtickerbookHostingGUI') icon = gui.find('**/startPartyButton_inactive') iconNP = aspect2d.attachNewNode('iconNP') icon.reparentTo(iconNP) icon.setX(-12.0792 / 30.48) icon.setZ(-9.7404 / 30.48) marker['text'] = '%s' % mapIndex marker['text_scale'] = 0.7 marker['image'] = iconNP marker['image_color'] = (1, 0, 0, 1) marker['image_scale'] = 6 marker.setScale(0.05) relX, relY = self.transformAvPos(pos) marker.setPos(relX, 0, relY) self.buildingMarkers.append(marker) iconNP.removeNode() gui.removeNode() return def updateQuestInfo(self): for marker in self.buildingMarkers: marker.destroy() self.buildingMarkers = [] dnaStore = base.cr.playGame.dnaStore for questIndex in self.av.questPage.quests.keys(): questDesc = self.av.questPage.quests.get(questIndex) if questDesc is None: continue mapIndex = questIndex + 1 questId, fromNpcId, toNpcId, rewardId, toonProgress = questDesc quest = Quests.getQuest(questId) fComplete = quest.getCompletionStatus(self.av, questDesc) == Quests.COMPLETE if not fComplete: if quest.getType() == Quests.RecoverItemQuest: if quest.getHolder() == Quests.AnyFish: self.putBuildingMarker(self.fishingSpotInfo, mapIndex=mapIndex) continue elif quest.getType( ) != Quests.DeliverGagQuest and quest.getType( ) != Quests.DeliverItemQuest and quest.getType( ) != Quests.VisitQuest and quest.getType( ) != Quests.TrackChoiceQuest: continue if toNpcId == Quests.ToonHQ: self.putBuildingMarker(self.hqPosInfo, mapIndex=mapIndex) else: npcZone = NPCToons.getNPCZone(toNpcId) hoodId = ZoneUtil.getCanonicalHoodId(npcZone) branchId = ZoneUtil.getCanonicalBranchZone(npcZone) if self.hoodId == hoodId and self.zoneId == branchId: for blockIndex in xrange(dnaStore.getNumBlockTitles()): blockNumber = dnaStore.getTitleBlockAt(blockIndex) zone = dnaStore.getZoneFromBlockNumber(blockNumber) branchZone = zone - zone % 100 finalZone = branchZone + 500 + blockNumber buildingType = dnaStore.getBlockBuildingType( blockNumber) if npcZone == finalZone: self.putBuildingMarker( dnaStore.getDoorPosHprFromBlockNumber( blockNumber).getPos(), dnaStore.getDoorPosHprFromBlockNumber( blockNumber).getHpr(), mapIndex=mapIndex) return def transformAvPos(self, pos): if self.cornerPosInfo is None: return (0, 0) topRight = self.cornerPosInfo[0] bottomLeft = self.cornerPosInfo[1] relativeX = (pos.getX() - bottomLeft.getX()) / ( topRight.getX() - bottomLeft.getX()) - 0.5 relativeY = (pos.getY() - bottomLeft.getY()) / ( topRight.getY() - bottomLeft.getY()) - 0.5 return (relativeX, relativeY) def update(self, task): if self.av: if self.updateMarker: relX, relY = self.transformAvPos(self.av.getPos()) self.marker.setPos(relX, 0, relY) self.marker.setHpr(0, 0, -180 - self.av.getH()) i = 0 for buildingMarker in self.buildingMarkers: buildingMarker.setScale( (math.sin(task.time * 16.0 + i * math.pi / 3.0) + 1) * 0.005 + 0.04) i = i + 1 return Task.cont def updateMap(self): if self.av: try: hoodId = ZoneUtil.getCanonicalHoodId(self.av.getLocation()[1]) zoneId = ZoneUtil.getCanonicalBranchZone( self.av.getLocation()[1]) mapsGeom = loader.loadModel('phase_4/models/questmap/%s_maps' % ToontownGlobals.dnaMap[hoodId]) mapImage = mapsGeom.find( '**/%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId)) if not mapImage.isEmpty(): self.container['image'] = mapImage self.resetFrameSize() self.cornerPosInfo = QuestMapGlobals.CornerPosTable.get( '%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId)) self.hqPosInfo = QuestMapGlobals.HQPosTable.get( '%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId)) self.fishingSpotInfo = QuestMapGlobals.FishingSpotPosTable.get( '%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId)) self.cogInfoPos = QuestMapGlobals.CogInfoPosTable.get( '%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId)) self.cogInfoFrame.setPos(self.cogInfoPos) self.hide() self.hoodId = hoodId self.zoneId = zoneId self.updateQuestInfo() self.updateCogInfo() taskMgr.add(self.update, 'questMapUpdate') else: self.stop() mapsGeom.removeNode() except: self.stop() def start(self): self.container.show() self.accept('questPageUpdated', self.updateMap) self.handleMarker() self.updateMap() def initMarker(self, task): if self.av: if not hasattr(base.cr.playGame.getPlace(), 'isInterior' ) or not base.cr.playGame.getPlace().isInterior: relX, relY = self.transformAvPos(self.av.getPos()) self.marker.setPos(relX, 0, relY) self.marker.setHpr(0, 0, -180 - self.av.getH()) self.marker['geom_scale'] = 1.4 * task.time % 0.5 * 10 + 1 self.marker['geom_color'] = (1, 1, 1, 0.8 - 1.4 * task.time % 0.5 * 2 / 0.8 + 0.2) if task.time < 1: return Task.cont else: self.marker['geom_color'] = (1, 1, 1, 0) return Task.done def show(self): taskMgr.add(self.initMarker, 'questMapInit') DirectFrame.show(self) self.mapOpenButton.hide() if self.container['image']: self.mapCloseButton.show() def hide(self): taskMgr.remove('questMapInit') DirectFrame.hide(self) if self.container['image']: self.mapOpenButton.show() self.mapCloseButton.hide() def toggle(self): if self.isHidden(): self.show() else: self.hide() def obscureButton(self): self.mapOpenButton.hide() self.mapCloseButton.hide() def stop(self): self.container['image'] = None for marker in self.buildingMarkers: marker.destroy() self.buildingMarkers = [] self.container.hide() self.hide() self.obscureButton() self.ignore('questPageUpdated') taskMgr.remove('questMapUpdate') return def handleMarker(self): if hasattr(base.cr.playGame.getPlace(), 'isInterior') and base.cr.playGame.getPlace().isInterior: self.updateMarker = False else: self.updateMarker = True def acceptOnscreenHooks(self): if self.wantToggle: self.accept(ToontownGlobals.MapHotkey, self.toggle) else: self.accept(ToontownGlobals.MapHotkeyOn, self.show) self.accept(ToontownGlobals.MapHotkeyOff, self.hide) self.updateMap() def ignoreOnscreenHooks(self): self.ignore(ToontownGlobals.MapHotkey) self.ignore(ToontownGlobals.MapHotkeyOn) self.ignore(ToontownGlobals.MapHotkeyOff) self.obscureButton()
class CannonGui(DirectObject): notify = directNotify.newCategory('CannonGui') FIRE_KEY = base.JUMP UP_KEY = base.MOVE_UP DOWN_KEY = base.MOVE_DOWN LEFT_KEY = base.MOVE_LEFT RIGHT_KEY = base.MOVE_RIGHT FIRE_PRESSED = 'cannongui_fire_pressed' def __init__(self): self.__loaded = False self.leftPressed = 0 self.rightPressed = 0 self.upPressed = 0 self.downPressed = 0 self.__aimPad = None self.__timerPad = None return def load(self): if self.__loaded: return self.__timerPad = PartyUtils.getNewToontownTimer() guiModel = 'phase_4/models/gui/cannon_game_gui' guiNode = loader.loadModel(guiModel) self.__aimPad = DirectFrame(image=guiNode.find('**/CannonFire_PAD'), relief=None, pos=(0.7, 0, -0.553333), scale=0.8) guiNode.removeNode() self.fireButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Fire_Btn_UP'), (guiModel, '**/Fire_Btn_DN'), (guiModel, '**/Fire_Btn_RLVR')), relief=None, pos=(0.0115741, 0, 0.00505051), scale=1.0, command=self.__firePressed) self.upButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.0115741, 0, 0.221717)) self.downButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.0136112, 0, -0.210101), image_hpr=(0, 0, 180)) self.leftButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(-0.199352, 0, -0.000505269), image_hpr=(0, 0, -90)) self.rightButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.219167, 0, -0.00101024), image_hpr=(0, 0, 90)) self.__aimPad.setColor(1, 1, 1, 0.9) def bindButton(button, upHandler, downHandler): button.bind(DGG.B1PRESS, lambda x, handler = upHandler: handler()) button.bind(DGG.B1RELEASE, lambda x, handler = downHandler: handler()) bindButton(self.upButton, self.__upPressed, self.__upReleased) bindButton(self.downButton, self.__downPressed, self.__downReleased) bindButton(self.leftButton, self.__leftPressed, self.__leftReleased) bindButton(self.rightButton, self.__rightPressed, self.__rightReleased) self.__loaded = True return def unload(self): self.ignoreAll() if not self.__loaded: return self.disable() self.upButton.unbind(DGG.B1PRESS) self.upButton.unbind(DGG.B1RELEASE) self.downButton.unbind(DGG.B1PRESS) self.downButton.unbind(DGG.B1RELEASE) self.leftButton.unbind(DGG.B1PRESS) self.leftButton.unbind(DGG.B1RELEASE) self.rightButton.unbind(DGG.B1PRESS) self.rightButton.unbind(DGG.B1RELEASE) self.fireButton.destroy() self.__aimPad.destroy() del self.__aimPad del self.fireButton del self.upButton del self.downButton del self.leftButton del self.rightButton self.__timerPad.destroy() del self.__timerPad self.__loaded = False def enable(self, timer = 0): self.__aimPad.show() base.setCellsAvailable([base.bottomCells[3], base.bottomCells[4]], 0) base.setCellsAvailable([base.rightCells[1]], 0) if timer > 0: self.__timerPad.setTime(timer) self.__timerPad.countdown(timer) self.__timerPad.show() self.enableKeys() def disable(self): self.__aimPad.hide() base.setCellsAvailable([base.bottomCells[3], base.bottomCells[4]], 1) base.setCellsAvailable([base.rightCells[1]], 1) self.__timerPad.hide() self.disableKeys() def enableKeys(self): self.enableAimKeys() self.enableFireKey() def disableKeys(self): self.__aimPad.hide() self.disableAimKeys() self.disableFireKey() def enableAimKeys(self): self.leftPressed = 0 self.rightPressed = 0 self.upPressed = 0 self.downPressed = 0 self.accept(self.UP_KEY, self.__upKeyPressed) self.accept(self.DOWN_KEY, self.__downKeyPressed) self.accept(self.LEFT_KEY, self.__leftKeyPressed) self.accept(self.RIGHT_KEY, self.__rightKeyPressed) def disableAimKeys(self): self.ignore(self.UP_KEY) self.ignore(self.DOWN_KEY) self.ignore(self.LEFT_KEY) self.ignore(self.RIGHT_KEY) messenger.send(self.UP_KEY + '-up') messenger.send(self.DOWN_KEY + '-up') messenger.send(self.LEFT_KEY + '-up') messenger.send(self.RIGHT_KEY + '-up') self.ignore(self.UP_KEY + '-up') self.ignore(self.DOWN_KEY + '-up') self.ignore(self.LEFT_KEY + '-up') self.ignore(self.RIGHT_KEY + '-up') def enableFireKey(self): self.accept(self.FIRE_KEY, self.__fireKeyPressed) def disableFireKey(self): self.ignore(self.FIRE_KEY) self.ignore(self.FIRE_KEY + '-up') def __fireKeyPressed(self): self.ignore(self.FIRE_KEY) self.accept(self.FIRE_KEY + '-up', self.__fireKeyReleased) self.__firePressed() def __upKeyPressed(self): self.ignore(self.UP_KEY) self.accept(self.UP_KEY + '-up', self.__upKeyReleased) self.__upPressed() def __downKeyPressed(self): self.ignore(self.DOWN_KEY) self.accept(self.DOWN_KEY + '-up', self.__downKeyReleased) self.__downPressed() def __leftKeyPressed(self): self.ignore(self.LEFT_KEY) self.accept(self.LEFT_KEY + '-up', self.__leftKeyReleased) self.__leftPressed() def __rightKeyPressed(self): self.ignore(self.RIGHT_KEY) self.accept(self.RIGHT_KEY + '-up', self.__rightKeyReleased) self.__rightPressed() def __fireKeyReleased(self): self.ignore(self.FIRE_KEY + '-up') self.accept(self.FIRE_KEY, self.__fireKeyPressed) def __leftKeyReleased(self): self.ignore(self.LEFT_KEY + '-up') self.accept(self.LEFT_KEY, self.__leftKeyPressed) self.__leftReleased() def __rightKeyReleased(self): self.ignore(self.RIGHT_KEY + '-up') self.accept(self.RIGHT_KEY, self.__rightKeyPressed) self.__rightReleased() def __upKeyReleased(self): self.ignore(self.UP_KEY + '-up') self.accept(self.UP_KEY, self.__upKeyPressed) self.__upReleased() def __downKeyReleased(self): self.ignore(self.DOWN_KEY + '-up') self.accept(self.DOWN_KEY, self.__downKeyPressed) self.__downReleased() def __upPressed(self): self.notify.debug('up pressed') self.upPressed = self.__enterControlActive(self.upPressed) def __downPressed(self): self.notify.debug('down pressed') self.downPressed = self.__enterControlActive(self.downPressed) def __leftPressed(self): self.notify.debug('left pressed') self.leftPressed = self.__enterControlActive(self.leftPressed) def __rightPressed(self): self.notify.debug('right pressed') self.rightPressed = self.__enterControlActive(self.rightPressed) def __upReleased(self): self.notify.debug('up released') self.upPressed = self.__exitControlActive(self.upPressed) def __downReleased(self): self.notify.debug('down released') self.downPressed = self.__exitControlActive(self.downPressed) def __leftReleased(self): self.notify.debug('left released') self.leftPressed = self.__exitControlActive(self.leftPressed) def __rightReleased(self): self.notify.debug('right released') self.rightPressed = self.__exitControlActive(self.rightPressed) def __firePressed(self): self.notify.debug('fire pressed') messenger.send(CannonGui.FIRE_PRESSED) def __enterControlActive(self, control): return control + 1 def __exitControlActive(self, control): return max(0, control - 1)
class Optionsmenu(): def __init__(self): self.frameMain = DirectFrame( image="gui/MenuBackground.png", image_scale=(1.7778, 1, 1), #image_pos=(0, 0, 0.25), frameSize=( base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), frameColor=(0,0,0,0)) self.frameMain.setTransparency(True) self.logo = DirectFrame( image="Logo.png", image_scale=0.25, image_pos=(0, 0, 0.55), frameSize=( base.a2dLeft, base.a2dRight, base.a2dTop, base.a2dBottom), frameColor=(0,0,0,0)) self.logo.reparentTo(self.frameMain) btnGeom = "gui/button" self.btnBack = menuHelper.createButton(_("Back"), btnGeom, 0, -0.7, ["options_back"]) self.btnBack.reparentTo(self.frameMain) volume = base.musicManager.getVolume() self.sliderVolume = DirectSlider( scale=0.5, pos=(-0.5, 0, 0), range=(0, 1), scrollSize=0.01, text=_("Volume %d%%") % volume*100, text_scale=0.1, text_pos=(0, 0.15), text_fg=(1, 1, 1, 1), thumb_frameColor=(0,0.75, 0.25, 1), frameColor=(0.35, 0.15, 0.05, 1), value=volume, command=self.sliderVolume_ValueChanged) self.sliderVolume.reparentTo(self.frameMain) isChecked = not base.AppHasAudioFocus img = None imgON = "gui/AudioSwitch_on.png" imgOFF = "gui/AudioSwitch_off.png" if base.AppHasAudioFocus: img = imgON else: img = imgOFF self.cbVolumeMute = DirectCheckBox( text=_("Mute Audio"), text_scale=0.5, text_align=TextNode.ACenter, text_pos=(0, 0.65), text_fg=(1, 1, 1, 1), scale=0.105, pos=(0.5, 0, 0), command=self.cbVolumeMute_CheckedChanged, relief=None, pressEffect=False, isChecked=isChecked, image=img, image_scale=0.5, checkedImage=imgOFF, uncheckedImage=imgON) self.cbVolumeMute.setTransparency(True) self.cbVolumeMute.setImage() self.cbVolumeMute.reparentTo(self.frameMain) prcPath = os.path.join(basedir, "%s.prc"%appName) self.advancedOptions = DirectLabel( text=_("Advanced options can be made in the following text file\n%s")%prcPath, text_scale=0.5, text_fg=(1, 1, 1, 1), scale=0.1, pos=(0, 0, -0.25), frameColor=(0, 0, 0, 0)) self.advancedOptions.setTransparency(True) self.advancedOptions.reparentTo(self.frameMain) self.hide() def show(self): self.frameMain.show() def hide(self): self.frameMain.hide() def cbVolumeMute_CheckedChanged(self, checked): if checked: base.disableAllAudio() else: base.enableAllAudio() def sliderVolume_ValueChanged(self): volume = round(self.sliderVolume["value"], 2) self.sliderVolume["text"] = _("Volume %d%%") % int(volume * 100) base.sfxManagerList[0].setVolume(volume) base.musicManager.setVolume(volume)
class CraftInventory(DirectObject): def __init__(self): self.itemFrame = DirectScrolledFrame( text="Inventory", text_scale=0.25, text_pos=(0, 0.75, 0), text_bg=(1, 1, 1, 1), # make the frame occupy the whole window frameSize=(-0.6, 0.6, -0.8, 0.8), pos=(-0.7, 0, 0), # make the canvas as big as the frame canvasSize=(-0.6, 0.6, -0.8, 0.8), # set the frames color to white frameColor=(1, 1, 1, 1)) self.itemList = [] self.craftFrame = DirectFrame( text="Crafting", text_scale=0.25, text_pos=(0, 0.75, 0), text_bg=(1, 1, 1, 1), # make the frame occupy the whole window frameSize=(-0.6, 0.6, -0.8, 0.8), pos=(0.7, 0, 0), # set the frames color to white frameColor=(1, 1, 1, 1)) self.craftDrop = DirectFrame(text="drop ore", text_scale=0.1, pos=(0, 0.4, 0), frameSize=(-0.25, 0.25, -0.25, 0.25), frameColor=(1, 0, 0, 1)) self.craftDrop.reparentTo(self.craftFrame) def show(self): self.itemFrame.show() self.craftFrame.show() def hide(self): self.itemFrame.hide() self.craftFrame.hide() def __makeItem(self, item): obj = DirectLabel( text=str(item.giveLoot()) + "x " + item.giveType(), text_scale=0.5, text_pos=(0, -1, 0), image=("item.png", "item_hover.png", "item.png"), #normal, hover, disabled scale=0.16, numStates=2, state=DGG.NORMAL, relief=DGG.GROOVE) obj.setTransparency(True) obj["activeState"] = 0 obj.reparentTo(self.itemFrame.getCanvas()) obj.bind(DGG.B1PRESS, self.dragStart, [obj]) obj.bind(DGG.B1RELEASE, self.dragStop) obj.bind(DGG.ENTER, self.inObject, [obj]) obj.bind(DGG.EXIT, self.outObject, [obj]) return obj def updateList(self, items): for item in self.itemList: item.destroy() i = 1 j = 0 pad = 0.2 numItemsPerRow = 2 itemWidth = 0.32 itemHeight = 0.32 #left = -(itemWidth * (numItemsPerRow/2.0)) - 0.16 left = self.itemFrame.getX() # + (itemWidth + 0.16) xStep = itemWidth + 0.13 yStep = -(itemHeight + 0.13) top = 0.8 - (0.16 + pad) for item in items: self.itemList.append(self.__makeItem(item)) x = left + i * xStep y = top + j * yStep self.itemList[-1].setPos(x, 0.0, y) if i == numItemsPerRow: i = 0 j += 1 i += 1 if i == 1: j -= 1 height = ((j) * -yStep) - 0.16 # resize the canvas. This will make the scrollbars dis-/appear, # dependent on if the canvas is bigger than the frame size. self.itemFrame["canvasSize"] = (-0.6, 0.6, -height, 0.8) def inObject(self, element, event): # Can be used to highlight objects element["activeState"] = 1 element.setActiveState() #print "over object" def outObject(self, element, event): # Can be used to unhighlight objects #element["state"] = 0 element["activeState"] = 0 element.setActiveState() def dragStart(self, element, event): print "start drag" taskMgr.remove('dragDropTask') vWidget2render2d = element.getPos(render2d) vMouse2render2d = Point3(event.getMouse()[0], 0, event.getMouse()[1]) editVec = Vec3(vWidget2render2d - vMouse2render2d) t = taskMgr.add(self.dragTask, 'dragDropTask') element.reparentTo(aspect2d) t.element = element t.editVec = editVec t.elementStartPos = element.getPos() def dragTask(self, state): mwn = base.mouseWatcherNode if mwn.hasMouse(): vMouse2render2d = Point3(mwn.getMouse()[0], 0, mwn.getMouse()[1]) newPos = vMouse2render2d + state.editVec state.element.setPos(render2d, newPos) return Task.cont def dragStop(self, event): print "stop drag with:", event isInArea = False t = taskMgr.getTasksNamed('dragDropTask')[0] #for dropArea in self.dropAreas: # if self.isInBounds(event.getMouse(), dropArea["frameSize"], dropArea.getPos(render)): # print "inside Area:", dropArea["text"], dropArea.getPos(render) # isInArea = True # t.element.setPos(dropArea.getPos(render)) # t.element.setX(t.element.getX() * self.ratio) # #t.element.setX(t.element.getX() - t.element.getWidth() / 2.0) # break if not isInArea: t.element.setPos(t.elementStartPos) t.element.reparentTo(self.itemFrame.getCanvas()) taskMgr.remove('dragDropTask') def isInBounds(self, location, bounds, posShift=None): x = 0 if posShift is None else posShift.getX() y = 0 if posShift is None else posShift.getZ() left = x + bounds[0] right = x + bounds[1] bottom = y + bounds[2] top = y + bounds[3] # are we outside of the bounding box from the left if location[0] < left: return False # are we outside of the bounding box from the right if location[0] > right: return False # are we outside of the bounding box from the bottom if location[1] < bottom: return False # are we outside of the bounding box from the top if location[1] > top: return False # the location is inside the bbox return True
class CannonGui(DirectObject): notify = directNotify.newCategory('CannonGui') FIRE_KEY = 'control' UP_KEY = 'arrow_up' DOWN_KEY = 'arrow_down' LEFT_KEY = 'arrow_left' RIGHT_KEY = 'arrow_right' FIRE_PRESSED = 'cannongui_fire_pressed' def __init__(self): self.__loaded = False self.leftPressed = 0 self.rightPressed = 0 self.upPressed = 0 self.downPressed = 0 self.__aimPad = None self.__timerPad = None return def load(self): if self.__loaded: return self.__timerPad = PartyUtils.getNewToontownTimer() guiModel = 'phase_4/models/gui/cannon_game_gui' guiNode = loader.loadModel(guiModel) self.__aimPad = DirectFrame(image=guiNode.find('**/CannonFire_PAD'), relief=None, pos=(0.7, 0, -0.553333), scale=0.8) guiNode.removeNode() self.fireButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Fire_Btn_UP'), (guiModel, '**/Fire_Btn_DN'), (guiModel, '**/Fire_Btn_RLVR')), relief=None, pos=(0.0115741, 0, 0.00505051), scale=1.0, command=self.__firePressed) self.upButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.0115741, 0, 0.221717)) self.downButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.0136112, 0, -0.210101), image_hpr=(0, 0, 180)) self.leftButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(-0.199352, 0, -0.000505269), image_hpr=(0, 0, -90)) self.rightButton = DirectButton(parent=self.__aimPad, image=((guiModel, '**/Cannon_Arrow_UP'), (guiModel, '**/Cannon_Arrow_DN'), (guiModel, '**/Cannon_Arrow_RLVR')), relief=None, pos=(0.219167, 0, -0.00101024), image_hpr=(0, 0, 90)) self.__aimPad.setColor(1, 1, 1, 0.9) def bindButton(button, upHandler, downHandler): button.bind(DGG.B1PRESS, lambda x, handler = upHandler: handler()) button.bind(DGG.B1RELEASE, lambda x, handler = downHandler: handler()) bindButton(self.upButton, self.__upPressed, self.__upReleased) bindButton(self.downButton, self.__downPressed, self.__downReleased) bindButton(self.leftButton, self.__leftPressed, self.__leftReleased) bindButton(self.rightButton, self.__rightPressed, self.__rightReleased) self.__loaded = True return def unload(self): self.ignoreAll() if not self.__loaded: return self.disable() self.upButton.unbind(DGG.B1PRESS) self.upButton.unbind(DGG.B1RELEASE) self.downButton.unbind(DGG.B1PRESS) self.downButton.unbind(DGG.B1RELEASE) self.leftButton.unbind(DGG.B1PRESS) self.leftButton.unbind(DGG.B1RELEASE) self.rightButton.unbind(DGG.B1PRESS) self.rightButton.unbind(DGG.B1RELEASE) self.fireButton.destroy() self.__aimPad.destroy() del self.__aimPad del self.fireButton del self.upButton del self.downButton del self.leftButton del self.rightButton self.__timerPad.destroy() del self.__timerPad self.__loaded = False def enable(self, timer = 0): self.__aimPad.show() base.setCellsAvailable([base.bottomCells[3], base.bottomCells[4]], 0) base.setCellsAvailable([base.rightCells[1]], 0) if timer > 0: self.__timerPad.setTime(timer) self.__timerPad.countdown(timer) self.__timerPad.show() self.enableKeys() def disable(self): self.__aimPad.hide() base.setCellsAvailable([base.bottomCells[3], base.bottomCells[4]], 1) base.setCellsAvailable([base.rightCells[1]], 1) self.__timerPad.hide() self.disableKeys() def enableKeys(self): self.enableAimKeys() self.enableFireKey() def disableKeys(self): self.__aimPad.hide() self.disableAimKeys() self.disableFireKey() def enableAimKeys(self): self.leftPressed = 0 self.rightPressed = 0 self.upPressed = 0 self.downPressed = 0 self.accept(self.UP_KEY, self.__upKeyPressed) self.accept(self.DOWN_KEY, self.__downKeyPressed) self.accept(self.LEFT_KEY, self.__leftKeyPressed) self.accept(self.RIGHT_KEY, self.__rightKeyPressed) def disableAimKeys(self): self.ignore(self.UP_KEY) self.ignore(self.DOWN_KEY) self.ignore(self.LEFT_KEY) self.ignore(self.RIGHT_KEY) messenger.send(self.UP_KEY + '-up') messenger.send(self.DOWN_KEY + '-up') messenger.send(self.LEFT_KEY + '-up') messenger.send(self.RIGHT_KEY + '-up') self.ignore(self.UP_KEY + '-up') self.ignore(self.DOWN_KEY + '-up') self.ignore(self.LEFT_KEY + '-up') self.ignore(self.RIGHT_KEY + '-up') def enableFireKey(self): self.accept(self.FIRE_KEY, self.__fireKeyPressed) def disableFireKey(self): self.ignore(self.FIRE_KEY) self.ignore(self.FIRE_KEY + '-up') def __fireKeyPressed(self): self.ignore(self.FIRE_KEY) self.accept(self.FIRE_KEY + '-up', self.__fireKeyReleased) self.__firePressed() def __upKeyPressed(self): self.ignore(self.UP_KEY) self.accept(self.UP_KEY + '-up', self.__upKeyReleased) self.__upPressed() def __downKeyPressed(self): self.ignore(self.DOWN_KEY) self.accept(self.DOWN_KEY + '-up', self.__downKeyReleased) self.__downPressed() def __leftKeyPressed(self): self.ignore(self.LEFT_KEY) self.accept(self.LEFT_KEY + '-up', self.__leftKeyReleased) self.__leftPressed() def __rightKeyPressed(self): self.ignore(self.RIGHT_KEY) self.accept(self.RIGHT_KEY + '-up', self.__rightKeyReleased) self.__rightPressed() def __fireKeyReleased(self): self.ignore(self.FIRE_KEY + '-up') self.accept(self.FIRE_KEY, self.__fireKeyPressed) def __leftKeyReleased(self): self.ignore(self.LEFT_KEY + '-up') self.accept(self.LEFT_KEY, self.__leftKeyPressed) self.__leftReleased() def __rightKeyReleased(self): self.ignore(self.RIGHT_KEY + '-up') self.accept(self.RIGHT_KEY, self.__rightKeyPressed) self.__rightReleased() def __upKeyReleased(self): self.ignore(self.UP_KEY + '-up') self.accept(self.UP_KEY, self.__upKeyPressed) self.__upReleased() def __downKeyReleased(self): self.ignore(self.DOWN_KEY + '-up') self.accept(self.DOWN_KEY, self.__downKeyPressed) self.__downReleased() def __upPressed(self): self.notify.debug('up pressed') self.upPressed = self.__enterControlActive(self.upPressed) def __downPressed(self): self.notify.debug('down pressed') self.downPressed = self.__enterControlActive(self.downPressed) def __leftPressed(self): self.notify.debug('left pressed') self.leftPressed = self.__enterControlActive(self.leftPressed) def __rightPressed(self): self.notify.debug('right pressed') self.rightPressed = self.__enterControlActive(self.rightPressed) def __upReleased(self): self.notify.debug('up released') self.upPressed = self.__exitControlActive(self.upPressed) def __downReleased(self): self.notify.debug('down released') self.downPressed = self.__exitControlActive(self.downPressed) def __leftReleased(self): self.notify.debug('left released') self.leftPressed = self.__exitControlActive(self.leftPressed) def __rightReleased(self): self.notify.debug('right released') self.rightPressed = self.__exitControlActive(self.rightPressed) def __firePressed(self): self.notify.debug('fire pressed') messenger.send(CannonGui.FIRE_PRESSED) def __enterControlActive(self, control): return control + 1 def __exitControlActive(self, control): return max(0, control - 1)
class QuestMap(DirectFrame): def __init__(self, av, **kw): DirectFrame.__init__(self, relief=None, sortOrder=50) self.initialiseoptions(QuestMap) self.container = DirectFrame(parent=self, relief=None) self.marker = DirectFrame(parent=self.container, relief=None) self.cogInfoFrame = DirectFrame(parent=self.container, relief=None) cm = CardMaker('bg') cm.setFrame(-0.5, 0.5, -0.5, 0.5) bg = self.cogInfoFrame.attachNewNode(cm.generate()) bg.setTransparency(1) bg.setColor(0.5, 0.5, 0.5, 0.5) bg.setBin('fixed', 0) self.cogInfoFrame['geom'] = bg self.cogInfoFrame['geom_pos'] = (0, 0, 0) self.cogInfoFrame['geom_scale'] = (6, 1, 2) self.cogInfoFrame.setScale(0.05) self.cogInfoFrame.setPos(0, 0, 0.6) self.buildingMarkers = [] self.av = av self.wantToggle = False if base.config.GetBool('want-toggle-quest-map', True): self.wantToggle = True self.updateMarker = True self.cornerPosInfo = None self.hqPosInfo = None self.fishingSpotInfo = None self.load() self.setScale(1.5) bg.removeNode() self.hoodId = None self.zoneId = None self.suitPercentage = {} for currHoodInfo in SuitPlannerBase.SuitPlannerBase.SuitHoodInfo: tracks = currHoodInfo[SuitPlannerBase.SuitPlannerBase.SUIT_HOOD_INFO_TRACK] self.suitPercentage[currHoodInfo[SuitPlannerBase.SuitPlannerBase.SUIT_HOOD_INFO_ZONE]] = tracks return def load(self): gui = loader.loadModel('phase_4/models/questmap/questmap_gui') icon = gui.find('**/tt_t_gui_qst_arrow') iconNP = aspect2d.attachNewNode('iconNP') icon.reparentTo(iconNP) icon.setR(90) self.marker['geom'] = iconNP self.marker['image'] = iconNP self.marker.setScale(0.05) iconNP.removeNode() self.mapOpenButton = DirectButton(image=(gui.find('**/tt_t_gui_qst_mapClose'), gui.find('**/tt_t_gui_qst_mapClose'), gui.find('**/tt_t_gui_qst_mapTryToOpen')), relief=None, pos=(-0.08, 0, 0.37), parent=base.a2dBottomRight, scale=0.205, command=self.show) self.mapCloseButton = DirectButton(image=(gui.find('**/tt_t_gui_qst_mapOpen'), gui.find('**/tt_t_gui_qst_mapOpen'), gui.find('**/tt_t_gui_qst_mapTryToClose')), relief=None, pos=(-0.08, 0, 0.37), parent=base.a2dBottomRight, scale=0.205, command=self.hide) self.mapOpenButton.hide() self.mapCloseButton.hide() gui.removeNode() icons = loader.loadModel('phase_3/models/gui/cog_icons') cIcon = icons.find('**/CorpIcon') lIcon = icons.find('**/LegalIcon') mIcon = icons.find('**/MoneyIcon') sIcon = icons.find('**/SalesIcon') cogInfoTextColor = (0.2, 0.2, 0.2, 1) textPos = (1.2, -0.2) textScale = 0.8 self.cInfo = DirectLabel(parent=self.cogInfoFrame, text='', text_fg=cogInfoTextColor, text_pos=textPos, text_scale=textScale, geom=cIcon, geom_pos=(-0.2, 0, 0), geom_scale=0.8, relief=None) self.cInfo.setPos(-2.2, 0, 0.5) self.lInfo = DirectLabel(parent=self.cogInfoFrame, text_fg=cogInfoTextColor, text='', text_pos=textPos, text_scale=textScale, geom=lIcon, geom_pos=(-0.2, 0, 0), geom_scale=0.8, relief=None) self.lInfo.setPos(-2.2, 0, -0.5) self.mInfo = DirectLabel(parent=self.cogInfoFrame, text_fg=cogInfoTextColor, text='', text_pos=textPos, text_scale=textScale, geom=mIcon, geom_pos=(-0.2, 0, 0), geom_scale=0.8, relief=None) self.mInfo.setPos(0.8, 0, 0.5) self.sInfo = DirectLabel(parent=self.cogInfoFrame, text_fg=cogInfoTextColor, text='', text_pos=textPos, text_scale=textScale, geom=sIcon, geom_pos=(-0.2, 0, 0), geom_scale=0.8, relief=None) self.sInfo.setPos(0.8, 0, -0.5) icons.removeNode() return def updateCogInfo(self): currPercentage = self.suitPercentage.get(self.zoneId) if currPercentage is None: return self.cInfo['text'] = '%s%%' % currPercentage[0] self.lInfo['text'] = '%s%%' % currPercentage[1] self.mInfo['text'] = '%s%%' % currPercentage[2] self.sInfo['text'] = '%s%%' % currPercentage[3] return def destroy(self): self.ignore('questPageUpdated') self.mapOpenButton.destroy() self.mapCloseButton.destroy() del self.mapOpenButton del self.mapCloseButton DirectFrame.destroy(self) def putBuildingMarker(self, pos, hpr = (0, 0, 0), mapIndex = None): marker = DirectLabel(parent=self.container, text='', text_pos=(-0.05, -0.15), text_fg=(1, 1, 1, 1), relief=None) gui = loader.loadModel('phase_4/models/parties/schtickerbookHostingGUI') icon = gui.find('**/startPartyButton_inactive') iconNP = aspect2d.attachNewNode('iconNP') icon.reparentTo(iconNP) icon.setX(-12.0792 / 30.48) icon.setZ(-9.7404 / 30.48) marker['text'] = '%s' % mapIndex marker['text_scale'] = 0.7 marker['image'] = iconNP marker['image_color'] = (1, 0, 0, 1) marker['image_scale'] = 6 marker.setScale(0.05) relX, relY = self.transformAvPos(pos) marker.setPos(relX, 0, relY) self.buildingMarkers.append(marker) iconNP.removeNode() gui.removeNode() return def updateQuestInfo(self): for marker in self.buildingMarkers: marker.destroy() self.buildingMarkers = [] for (i, questDesc) in enumerate(self.av.quests): mapIndex = i + 1 quest = Quests.getQuest(questDesc[0]) toNpcId = questDesc[2] completed = quest.getCompletionStatus(self.av, questDesc) == Quests.COMPLETE if not completed: if quest.getType() == Quests.RecoverItemQuest: if quest.getHolder() == Quests.AnyFish: self.putBuildingMarker(self.fishingSpotInfo, mapIndex=mapIndex) continue elif quest.getType() not in ( Quests.DeliverGagQuest, Quests.DeliverItemQuest, Quests.VisitQuest, Quests.TrackChoiceQuest): continue if toNpcId == Quests.ToonHQ: self.putBuildingMarker(self.hqPosInfo, mapIndex=mapIndex) continue npcZoneId = NPCToons.getNPCZone(toNpcId) hoodId = ZoneUtil.getCanonicalHoodId(npcZoneId) branchId = ZoneUtil.getCanonicalBranchZone(npcZoneId) if (self.hoodId != hoodId) or (self.zoneId != branchId): continue for blockIndex in xrange(base.cr.playGame.dnaStore.getNumBlockNumbers()): blockNumber = base.cr.playGame.dnaStore.getBlockNumberAt(blockIndex) zoneId = base.cr.playGame.dnaStore.getZoneFromBlockNumber(blockNumber) interiorZoneId = (zoneId - (zoneId%100)) + 500 + blockNumber if npcZoneId == interiorZoneId: self.putBuildingMarker( base.cr.playGame.dnaStore.getDoorPosHprFromBlockNumber(blockNumber).getPos(render), base.cr.playGame.dnaStore.getDoorPosHprFromBlockNumber(blockNumber).getHpr(render), mapIndex=mapIndex) def transformAvPos(self, pos): if self.cornerPosInfo is None: return (0, 0) topRight = self.cornerPosInfo[0] bottomLeft = self.cornerPosInfo[1] relativeX = (pos.getX() - bottomLeft.getX()) / (topRight.getX() - bottomLeft.getX()) - 0.5 relativeY = (pos.getY() - bottomLeft.getY()) / (topRight.getY() - bottomLeft.getY()) - 0.5 return (relativeX, relativeY) def update(self, task): if self.av: if self.updateMarker: relX, relY = self.transformAvPos(self.av.getPos()) self.marker.setPos(relX, 0, relY) self.marker.setHpr(0, 0, -180 - self.av.getH()) i = 0 for buildingMarker in self.buildingMarkers: buildingMarker.setScale((math.sin(task.time * 16.0 + i * math.pi / 3.0) + 1) * 0.005 + 0.04) i = i + 1 return Task.cont def updateMap(self): if self.av: hoodId = ZoneUtil.getCanonicalHoodId(self.av.getLocation()[1]) zoneId = ZoneUtil.getCanonicalBranchZone(self.av.getLocation()[1]) try: mapsGeom = loader.loadModel('phase_4/models/questmap/%s_maps' % ToontownGlobals.dnaMap[hoodId]) except: self.stop() return mapImage = mapsGeom.find('**/%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId)) if not mapImage.isEmpty(): self.container['image'] = mapImage self.resetFrameSize() self.cornerPosInfo = QuestMapGlobals.CornerPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId)) self.hqPosInfo = QuestMapGlobals.HQPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId)) self.fishingSpotInfo = QuestMapGlobals.FishingSpotPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId)) self.cogInfoPos = QuestMapGlobals.CogInfoPosTable.get('%s_%s_english' % (ToontownGlobals.dnaMap[hoodId], zoneId)) self.cogInfoFrame.setPos(self.cogInfoPos) self.hide() self.hoodId = hoodId self.zoneId = zoneId self.updateQuestInfo() self.updateCogInfo() taskMgr.add(self.update, 'questMapUpdate') else: self.stop() mapsGeom.removeNode() def start(self): self.container.show() self.accept('questPageUpdated', self.updateMap) self.handleMarker() self.updateMap() def initMarker(self, task): if self.av: if not hasattr(base.cr.playGame.getPlace(), 'isInterior') or not base.cr.playGame.getPlace().isInterior: relX, relY = self.transformAvPos(self.av.getPos()) self.marker.setPos(relX, 0, relY) self.marker.setHpr(0, 0, -180 - self.av.getH()) self.marker['geom_scale'] = 1.4 * task.time % 0.5 * 10 + 1 self.marker['geom_color'] = (1, 1, 1, 0.8 - 1.4 * task.time % 0.5 * 2 / 0.8 + 0.2) if task.time < 1: return Task.cont else: self.marker['geom_color'] = (1, 1, 1, 0) return Task.done def show(self): taskMgr.add(self.initMarker, 'questMapInit') DirectFrame.show(self) self.mapOpenButton.hide() if self.container['image']: self.mapCloseButton.show() def hide(self): taskMgr.remove('questMapInit') DirectFrame.hide(self) if self.container['image']: self.mapOpenButton.show() self.mapCloseButton.hide() def toggle(self): if self.isHidden(): self.show() else: self.hide() def obscureButton(self): self.mapOpenButton.hide() self.mapCloseButton.hide() def stop(self): self.container['image'] = None for marker in self.buildingMarkers: marker.destroy() self.buildingMarkers = [] self.container.hide() self.hide() self.obscureButton() self.ignore('questPageUpdated') taskMgr.remove('questMapUpdate') return def handleMarker(self): if hasattr(base.cr.playGame.getPlace(), 'isInterior') and base.cr.playGame.getPlace().isInterior: self.updateMarker = False else: self.updateMarker = True def acceptOnscreenHooks(self): if self.wantToggle: self.accept(ToontownGlobals.MapHotkey, self.toggle) else: self.accept(ToontownGlobals.MapHotkeyOn, self.show) self.accept(ToontownGlobals.MapHotkeyOff, self.hide) self.updateMap() def ignoreOnscreenHooks(self): self.ignore(ToontownGlobals.MapHotkey) self.ignore(ToontownGlobals.MapHotkeyOn) self.ignore(ToontownGlobals.MapHotkeyOff) self.obscureButton()
class QuestPoster(DirectFrame): notify = directNotify.newCategory('QuestPoster') # We need to declare and initialize these variables here # because some methods use them as default arguments. auxIcon = None # Requires one parameter, quest, this must be a Quest instance. # The next argument, parent, is where to reparent the DirectFrame to. # The next arguments are simply additional options when setting up the DirectFrame. def __init__(self, quest, parent=aspect2d, **kw): # The quest this poster is representing. self.quest = quest self.accessibleObjectives = quest.accessibleObjectives if quest else [] self.viewObjective = quest.accessibleObjectives.seek( ) if quest else None isObjComplete = False if not quest else ( self.accessibleObjectives.isComplete() or quest.isComplete()) # Let's define our options for the DirectFrame. bookModel = loader.loadModel( 'phase_3.5/models/gui/stickerbook_gui.bam') optiondefs = (('relief', None, None), ('image', bookModel.find('**/questCard'), None), ('image_scale', (0.8, 1.0, 0.58), None), ('image_color', (1.0, 1.0, 1.0, 1.0) if not isObjComplete else Vec4( *QuestGlobals.LIGHT_GREEN), None), ('state', DGG.NORMAL, None)) self.defineoptions(kw, optiondefs) # Finally, initialize the DirectFrame. DirectFrame.__init__(self, parent, relief=None) self.initialiseoptions(QuestPoster) # Let's declare and initialize our barebone GUI element variables. questTitle = '' if not self.quest else self.quest.name self.titleLabel = DirectLabel(parent=self, relief=None, text=questTitle, text_font=CIGlobals.getMinnieFont(), text_fg=QuestGlobals.TEXT_COLOR, text_scale=0.05, text_align=TextNode.ACenter, text_wordwrap=25.0, textMayChange=1, pos=(0, 0, 0.23)) ########################################################################## # THE FOLLOWING ELEMENTS BELOW ARE GROUPED TOGETHER # ########################################################################## # The background frame where the objective image is displayed. # This is the colored background frame. circleGui = loader.loadModel( 'phase_4/models/gui/CircleIconBackgroundGui.bam') self.auxFrame = DirectFrame( parent=self, relief=None, image=circleGui.find('**/circle_display_interior'), image_scale=0.18, text='', text_pos=(0, -0.11), text_fg=QuestGlobals.TEXT_COLOR, text_scale=QuestGlobals.QPtextScale, text_align=TextNode.ACenter, text_wordwrap=11.0, pos=QuestGlobals.DEFAULT_LEFT_PICTURE_POS) if self.quest and len( self.quest.accessibleObjectives) > 1 and not isObjComplete: # We can only use arrows when we have more than one objective available. arrowGui = loader.loadModel('phase_4/models/gui/QuestArrowGui.bam') self.prevObjArrow = DirectButton( parent=self.auxFrame, relief=None, geom=((arrowGui.find('**/quest_arrow_enabled'), arrowGui.find('**/quest_arrow_click'), arrowGui.find('**/quest_arrow_mouseover'), arrowGui.find('**/quest_arrow_disabled'))), scale=0.08, command=self.switchObjective, extraArgs=[0], hpr=(180, 0, 0), pos=QuestGlobals.DEFAULT_LEFT_ARROW_POS) self.nextObjArrow = DirectButton( parent=self.auxFrame, relief=None, geom=((arrowGui.find('**/quest_arrow_enabled'), arrowGui.find('**/quest_arrow_click'), arrowGui.find('**/quest_arrow_mouseover'), arrowGui.find('**/quest_arrow_disabled'))), scale=0.08, command=self.switchObjective, pos=QuestGlobals.DEFAULT_RIGHT_ARROW_POS) # The icon that goes on top of the aux frame. self.auxIcon = DirectFrame(parent=self.auxFrame, relief=None, text=' ', text_font=CIGlobals.getSuitFont(), text_pos=(0, -0.03), text_fg=QuestGlobals.TEXT_COLOR, text_scale=0.13, text_align=TextNode.ACenter, text_wordwrap=13.0, textMayChange=1) self.auxIcon.setColorOff(-1) self.auxOutline = DirectLabel( parent=self.auxFrame, relief=None, image=circleGui.find('**/circle_display_outline'), image_scale=0.18) # The aux text saying: DEFEAT, RECOVER, etc. self.auxText = DirectLabel(parent=self, relief=None, text=QuestGlobals.RECOVER, text_font=CIGlobals.getToonFont(), text_scale=QuestGlobals.QPauxText, text_fg=QuestGlobals.TEXT_COLOR, text_align=TextNode.ACenter, textMayChange=1, pos=QuestGlobals.DEFAULT_AUX_POS) self.auxText.hide() ########################################################################## # Information displayed about the objective. self.objectiveInfo = DirectLabel( parent=self, relief=None, text='', text_font=CIGlobals.getToonFont(), text_fg=QuestGlobals.TEXT_COLOR, text_scale=0.04, text_align=TextNode.ACenter, text_wordwrap=QuestGlobals.QPtextWordwrap, textMayChange=1, pos=(QuestGlobals.DEFAULT_INFO_POS)) self.objectiveInfo.hide() # Information displayed showing the location. self.locationInfo = DirectLabel( parent=self, relief=None, text='N/A', text_font=CIGlobals.getToonFont(), text_fg=QuestGlobals.TEXT_COLOR, text_scale=QuestGlobals.QPtextScale, text_align=TextNode.ACenter, text_wordwrap=QuestGlobals.QPtextWordwrap, textMayChange=1, pos=(0, 0, -0.115)) self.locationInfo.hide() # The progress bar showing the objective's progress self.progressBar = DirectWaitBar(parent=self, relief=DGG.SUNKEN, frameSize=(-0.95, 0.95, -0.1, 0.12), borderWidth=(0.025, 0.025), scale=0.2, frameColor=(0.945, 0.875, 0.706, 1.0), barColor=(0.5, 0.7, 0.5, 1), text='0/0', text_font=CIGlobals.getToonFont(), text_scale=0.19, text_fg=(0.05, 0.14, 0.4, 1), text_align=TextNode.ACenter, text_pos=(0, -0.05), pos=(0, 0, -0.2425)) self.progressBar.hide() # The wood panel at the bottom where rewards are displayed. rewardFrameGeom = loader.loadModel( 'phase_4/models/gui/gag_shop_purchase_gui.bam') self.rewardFrame = DirectFrame( parent=self, relief=None, geom=rewardFrameGeom.find('**/Goofys_Sign'), geom_scale=(0.62, 0, 0.4), pos=(-0.015, 0, -0.25)) # Let's setup our reward frames. reward = None if self.quest and len(self.quest.rewards) > 0: reward = self.quest.rewards[0] self.lReward = QuestRewardFrame(self, reward) # The text displayed on the right side of the frame with additional information, if necessary. self.sideInfo = DirectLabel(parent=self, relief=None, text=QuestGlobals.JUST_FOR_FUN, text_fg=(0.0, 0.439, 1.0, 1.0), text_shadow=(0, 0, 0, 1), pos=(-0.2825, 0, 0.2), scale=0.03) self.sideInfo.setR(-30) # This side information is usually not needed, let's hide it. self.sideInfo.hide() # Remove the nodes of the loaded models we no longer need. circleGui.removeNode() bookModel.removeNode() rewardFrameGeom.removeNode() # We are only removing this node if we generated arrows. if hasattr(self, 'arrowGui'): arrowGui.removeNode() # Let's hide this until it is needed. self.hide() return def switchObjective(self, forward=1): if forward: self.accessibleObjectives.nextObjective() else: self.accessibleObjectives.lastObjective() self.viewObjective = self.accessibleObjectives.seek() self.setup() def setup(self): if self.quest: objective = self.viewObjective complete = self.accessibleObjectives.isComplete() # Let's reset our positioning of elements. self.auxFrame.setPos(QuestGlobals.DEFAULT_LEFT_PICTURE_POS) self.auxText.setPos(QuestGlobals.DEFAULT_AUX_POS) self.objectiveInfo.setPos(QuestGlobals.DEFAULT_INFO_POS) # Let's reset our icon. self.auxIcon.setScale(1, 1, 1) self.auxIcon.setPos(0, 0, 0) self.auxIcon.setHpr(0, 0, 0) self.objectiveInfo.show() self.auxFrame.show() # Let's setup the quest progress bar progress = objective.progress if hasattr(objective, 'progress') else None if objective.goal > 1: self.progressBar['range'] = objective.goal self.progressBar['value'] = progress & pow(2, 16) - 1 if objective.HasProgress and objective.goal > 1 and not complete: self.progressBar.show() self.auxText.show() # Let's handle the objectives. if not complete: if objective.__class__ == CogObjective: self.handleCogObjective() elif objective.__class__ == CogBuildingObjective: self.handleCogBuildingObjective() elif objective.__class__ == MinigameObjective: self.handleMinigameObjective() elif objective.__class__ == VisitNPCObjective: self.handleNPCObjective() else: bgColor = QuestGlobals.RED if objective.type in DefeatObjectives: bgColor = QuestGlobals.BLUE self.handleNPCObjective(auxText=QuestGlobals.RETURN + ' to', frameColor=bgColor) self.lReward.setup() newLineInObjInfo = '\n' in self.objectiveInfo['text'] isShopLoc = QuestGlobals.isShopLocation( objective.area) if not complete else True if complete: locationText = QuestGlobals.getLocationText(None, objective) else: locationText = QuestGlobals.getLocationText(objective.area) self.locationInfo['text'] = locationText self.locationInfo['text_pos'] = (0.0, (0.025 if isShopLoc else ( -0.025 if newLineInObjInfo else 0.0))) self.locationInfo.show() else: # We want to be able to show empty quest posters. self.titleLabel.hide() self.auxFrame.hide() self.auxIcon.hide() self.titleLabel.initialiseoptions(DirectLabel) self.auxIcon.initialiseoptions(DirectFrame) self.auxText.initialiseoptions(DirectLabel) self.objectiveInfo.initialiseoptions(DirectLabel) self.locationInfo.initialiseoptions(DirectLabel) self.rewardFrame.initialiseoptions(DirectFrame) self.sideInfo.initialiseoptions(DirectLabel) self.lReward.initialiseoptions(DirectFrame) # Handle arrow stuff if necessary. if hasattr(self, 'prevObjArrow'): index = self.accessibleObjectives.seeker self.prevObjArrow['state'] = DGG.NORMAL self.nextObjArrow['state'] = DGG.NORMAL self.prevObjArrow.setPos(QuestGlobals.DEFAULT_LEFT_ARROW_POS) self.nextObjArrow.setPos(QuestGlobals.DEFAULT_RIGHT_ARROW_POS) if index == 0: self.prevObjArrow['state'] = DGG.DISABLED elif index == len(self.accessibleObjectives) - 1: self.nextObjArrow['state'] = DGG.DISABLED self.prevObjArrow.initialiseoptions(DirectButton) self.nextObjArrow.initialiseoptions(DirectButton) # Changes geometry and scale of an icon. def handleSimpleIcon(self, geom, scale, icon): icon['geom'] = geom icon['geom_scale'] = scale def handleComplexIcon(self, geom, icon, scale=QuestGlobals.IMAGE_SCALE_SMALL): geom.setDepthWrite(1) geom.setDepthTest(1) self.fitGeometry(geom, fFlip=1) self.handleSimpleIcon(geom, scale, icon) # We have to rotate the head and set the scale of the icon. if CIGlobals.Suit in geom.getName(): cogName = geom.getPythonTag('Settings') data = QuestGlobals.Suit2PosterZNDScale.get(cogName) zOffset = data[0] headScale = data[1] icon.setScale(headScale) icon.setZ(icon.getZ() + zOffset) icon.setH(180) else: icon.setZ(icon.getZ() - 0.01) def handleCogObjective(self, iconElement=auxIcon, auxText=QuestGlobals.DEFEAT, frameColor=QuestGlobals.BLUE): objective = self.viewObjective infoText = objective.getTaskInfo() if objective.__class__ == RecoverItemObjective: infoText = CIGlobals.makePlural(objective.cog) if not iconElement: iconElement = self.auxIcon # Let's make sure we have a current objective that is # an instance of the CogObjective class and this poster isn't destroyed. if not objective or not hasattr(self, 'titleLabel') or not isinstance( objective, CogObjective): return if objective.dept: icons = loader.loadModel('phase_3/models/gui/cog_icons.bam') deptIcon = None if objective.dept == Dept.BOSS: deptIcon = icons.find('**/CorpIcon') else: deptIcon = icons.find('**/%sIcon' % objective.dept.getTie().title()) # Correct the medallion color. deptIcon.setColor(SuitGlobals.medallionColors[objective.dept]) # Setup the icon and remove the icons node. self.handleSimpleIcon(deptIcon, 0.13, iconElement) icons.removeNode() elif objective.cog == QuestGlobals.Any: # We aren't fighting a Cog in particular. cogIcon = QuestGlobals.getCogIcon() self.handleSimpleIcon(cogIcon, 0.13, iconElement) # We're fighting a Cog in particular. if not objective.cog == QuestGlobals.Any: cogHeadInstance = SuitBank.getSuitByName(objective.cog).getHead() cogHead = cogHeadInstance.generate() cogHead.setName('%sHead' % CIGlobals.Suit) cogHead.setPythonTag('Settings', cogHeadInstance.head) cogHead.setScale(2) cogHead.setLightOff() self.handleComplexIcon(cogHead, iconElement) # HACK FIX: Corrects the buggy Flunky glasses. glasses = cogHead.find('**/glasses') if glasses and not glasses.isEmpty(): glasses.setScale(1) glasses.reparentTo(cogHead) if not iconElement is self.auxIcon: if hasattr(self, 'goalInfo'): # We're working with the second frame, on the right. # Let's update the information pertaining to this side. self.goalInfo['text'] = infoText self.goalInfo.setPos(QuestGlobals.RECOVER_INFO2_POS) self.auxText.setPos(QuestGlobals.RECOVER_AUX_POS) else: raise AttributeError( 'Attempted to setup DoubleFrame information for poster using default style.' ) else: self.objectiveInfo['text'] = infoText # Let's set the progress bar text pgBarText = '%d of %d %s' % (objective.progress, objective.goal, CIGlobals.makePastTense(auxText)) self.progressBar['text'] = pgBarText self.auxText['text'] = auxText # Let's set the color of the poster. frame = self.auxFrame if iconElement is self.auxIcon else self.goalFrame frame['image_color'] = Vec4(*frameColor) def handleCogBuildingObjective(self, iconElement=auxIcon, auxText=QuestGlobals.DEFEAT, frameColor=QuestGlobals.BLUE): objective = self.viewObjective infoText = objective.getTaskInfo() if not iconElement: iconElement = self.auxIcon # Let's make sure we have a current objective that is # an instance of the CogBuildingObjective class and this poster isn't destroyed. if not objective or not hasattr(self, 'titleLabel') or not isinstance( objective, CogBuildingObjective): return # If we aren't looking for any specific department of building. if objective.dept == QuestGlobals.Any: # Let's just use the good ol' generic building icon. self.handleSimpleIcon(QuestGlobals.getCogBuildingIcon(), QuestGlobals.SIMPLE_IMAGE_SCALE, iconElement) else: # Ah geez, we're looking for a specific department. # Bossbot tie names are messed up, so we need this if statement. dept = objective.dept.getTie( ) if not objective.dept == Dept.BOSS else 'corp' bldgMdl = loader.loadModel( 'phase_4/models/modules/suit_landmark_%s.bam' % dept) # Next, we need to load the building elevator. elevator = loader.loadModel('phase_4/models/modules/elevator.bam') elevator.reparentTo(bldgMdl.find('**/*_door_origin')) self.handleComplexIcon(bldgMdl, iconElement) # Let's set the progress bar text pgBarText = '%d of %d %s' % (objective.progress, objective.goal, CIGlobals.makePastTense(auxText)) self.progressBar['text'] = pgBarText self.objectiveInfo['text'] = infoText self.auxText['text'] = auxText self.auxFrame['image_color'] = Vec4(*frameColor) def handleMinigameObjective(self, iconElement=auxIcon, auxText=QuestGlobals.PLAY, frameColor=QuestGlobals.RED): objective = self.viewObjective infoText = objective.getTaskInfo() if not iconElement: iconElement = self.auxIcon # Let's make sure we have a current objective that is # an instance of the MinigameObjective class and this poster isn't destroyed. if not objective or not hasattr(self, 'titleLabel') or not isinstance( objective, MinigameObjective): return # Let's set the icon to the minigame icon. self.handleSimpleIcon(QuestGlobals.getTrolleyIcon(), QuestGlobals.SIMPLE_IMAGE_SCALE, iconElement) # Let's set the progress bar text pgBarText = '%d of %d %s' % (objective.progress, objective.goal, CIGlobals.makePastTense(auxText)) self.progressBar['text'] = pgBarText self.objectiveInfo['text'] = infoText self.auxText['text'] = auxText self.auxFrame['image_color'] = Vec4(*frameColor) def handleNPCObjective(self, iconElement=auxIcon, auxText=QuestGlobals.VISIT, frameColor=QuestGlobals.BROWN): objective = self.viewObjective npcId = 0 if self.accessibleObjectives.isComplete() and not hasattr( objective, 'npcId'): npcId = objective.assigner elif hasattr(objective, 'npcId'): npcId = objective.npcId if npcId == 0: infoText = 'A %s' % NPCGlobals.lHQOfficerF else: infoText = NPCGlobals.NPCToonNames[npcId] if not iconElement: iconElement = self.auxIcon # Let's generate the head. if not npcId == 0: dna = ToonDNA() dna.setDNAStrand(NPCGlobals.NPCToonDict.get(npcId)[2]) head = ToonGlobals.generateGuiHead(dna) self.handleComplexIcon(head, iconElement, scale=QuestGlobals.IMAGE_SCALE_SMALL - 0.01) else: self.handleSimpleIcon(QuestGlobals.getHQIcon(), QuestGlobals.SIMPLE_IMAGE_SCALE, iconElement) self.auxText['text'] = auxText if not iconElement is self.auxIcon: if hasattr(self, 'goalInfo'): # We're working with the second frame, on the right. # Let's update the information pertaining to this side. self.goalInfo['text'] = infoText self.goalInfo.setPos(QuestGlobals.RECOVER_INFO2_POS) self.auxText.setPos(QuestGlobals.RECOVER_AUX_POS) self.goalFrame['image_color'] = frameColor else: raise AttributeError( 'Attempted to setup DoubleFrame information for poster using default style.' ) else: self.objectiveInfo['text'] = infoText self.auxFrame['image_color'] = frameColor def fitGeometry(self, geom, fFlip=0, dimension=0.8): p1 = Point3() p2 = Point3() geom.calcTightBounds(p1, p2) if fFlip: t = p1[0] p1.setX(-p2[0]) p2.setX(-t) d = p2 - p1 biggest = max(d[0], d[2]) s = dimension / biggest mid = (p1 + d / 2.0) * s geomXform = hidden.attachNewNode('geomXform') for child in geom.getChildren(): child.reparentTo(geomXform) geomXform.setPosHprScale(-mid[0], -mid[1] + 1, -mid[2], 180, 0, 0, s, s, s) geomXform.reparentTo(geom) def destroy(self): if hasattr(self, 'titleLabel'): self.titleLabel.destroy() self.auxFrame.destroy() self.auxIcon.destroy() self.auxOutline.destroy() self.auxText.destroy() self.objectiveInfo.destroy() self.locationInfo.destroy() self.progressBar.destroy() self.rewardFrame.destroy() self.sideInfo.destroy() self.lReward.destroy() # We need to cleanup our arrows if they were created. if hasattr(self, 'prevObjArrow'): self.prevObjArrow.destroy() self.nextObjArrow.destroy() del self.prevObjArrow del self.nextObjArrow del self.titleLabel del self.auxFrame del self.auxIcon del self.auxOutline del self.auxText del self.objectiveInfo del self.locationInfo del self.progressBar del self.rewardFrame del self.sideInfo del self.lReward del self.accessibleObjectives del self.viewObjective DirectFrame.destroy(self) self.notify.debug('Destroyed all elements.')
class LaffMeter(DirectFrame): deathColor = Vec4(0.58039216, 0.80392157, 0.34117647, 1.0) def __init__(self, avdna, hp, maxHp): DirectFrame.__init__(self, relief=None, sortOrder=50) self.initialiseoptions(LaffMeter) self.container = DirectFrame(parent=self, relief=None) self.style = avdna self.av = None self.hp = hp self.maxHp = maxHp self.__obscured = 0 if self.style.type == 't': self.isToon = 1 else: self.isToon = 0 self.load() def obscure(self, obscured): self.__obscured = obscured if self.__obscured: self.hide() base.localAvatar.expBar.hide( ) # Hacky, I know, but I'll figure out a better way to hide the exp bar def isObscured(self): return self.__obscured def load(self): gui = loader.loadModel('phase_3/models/gui/laff_o_meter') if self.isToon: hType = self.style.getType() if hType == 'dog': headModel = gui.find('**/doghead') elif hType == 'cat': headModel = gui.find('**/cathead') elif hType == 'mouse': headModel = gui.find('**/mousehead') elif hType == 'horse': headModel = gui.find('**/horsehead') elif hType == 'rabbit': headModel = gui.find('**/bunnyhead') elif hType == 'duck': headModel = gui.find('**/duckhead') elif hType == 'monkey': headModel = gui.find('**/monkeyhead') elif hType == 'bear': headModel = gui.find('**/bearhead') elif hType == 'pig': headModel = gui.find('**/pighead') elif hType == 'deer': headModel = gui.find('**/deerhead') else: raise StandardError('unknown toon species: ', hType) self.color = self.style.getHeadColor() self.container['image'] = headModel self.container['image_color'] = self.color self.resetFrameSize() self.setScale(0.1) self.frown = DirectFrame(parent=self.container, relief=None, image=gui.find('**/frown')) self.frown.setY(-0.1) self.smile = DirectFrame(parent=self.container, relief=None, image=gui.find('**/smile')) self.smile.setY(-0.1) self.eyes = DirectFrame(parent=self.container, relief=None, image=gui.find('**/eyes')) self.eyes.setY(-0.1) self.openSmile = DirectFrame(parent=self.container, relief=None, image=gui.find('**/open_smile')) self.tooth1 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_1')) self.tooth2 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_2')) self.tooth3 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_3')) self.tooth4 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_4')) self.tooth5 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_5')) self.tooth6 = DirectFrame(parent=self.openSmile, relief=None, image=gui.find('**/tooth_6')) self.maxLabel = DirectLabel( parent=self.eyes, relief=None, pos=(0.442, 0, 0.051), text='120', text_scale=0.4, text_font=ToontownGlobals.getInterfaceFont()) self.maxLabel.setY(-0.1) self.hpLabel = DirectLabel( parent=self.eyes, relief=None, pos=(-0.398, 0, 0.051), text='120', text_scale=0.4, text_font=ToontownGlobals.getInterfaceFont()) self.hpLabel.setY(-0.1) self.teeth = [ self.tooth6, self.tooth5, self.tooth4, self.tooth3, self.tooth2, self.tooth1 ] for tooth in self.teeth: tooth.setY(-0.1) self.fractions = [0.0, 0.166666, 0.333333, 0.5, 0.666666, 0.833333] gui.removeNode() def destroy(self): if self.av: ToontownIntervals.cleanup( self.av.uniqueName('laffMeterBoing') + '-' + str(self.this)) ToontownIntervals.cleanup( self.av.uniqueName('laffMeterBoing') + '-' + str(self.this) + '-play') self.ignore(self.av.uniqueName('hpChange')) del self.style del self.av del self.hp del self.maxHp if self.isToon: del self.frown del self.smile del self.openSmile del self.tooth1 del self.tooth2 del self.tooth3 del self.tooth4 del self.tooth5 del self.tooth6 del self.teeth del self.fractions del self.maxLabel del self.hpLabel DirectFrame.destroy(self) def adjustTeeth(self): if self.isToon: for i in xrange(len(self.teeth)): if self.hp > self.maxHp * self.fractions[i]: self.teeth[i].show() else: self.teeth[i].hide() def adjustText(self): if self.isToon: if self.maxLabel['text'] != str( self.maxHp) or self.hpLabel['text'] != str(self.hp): self.maxLabel['text'] = str(self.maxHp) self.hpLabel['text'] = str(self.hp) def animatedEffect(self, delta): if delta == 0 or self.av == None: return name = self.av.uniqueName('laffMeterBoing') + '-' + str(self.this) ToontownIntervals.cleanup(name) if delta > 0: ToontownIntervals.start( ToontownIntervals.getPulseLargerIval(self.container, name)) else: ToontownIntervals.start( ToontownIntervals.getPulseSmallerIval(self.container, name)) def adjustFace(self, hp, maxHp, quietly=0): if self.isToon and self.hp != None: self.frown.hide() self.smile.hide() self.openSmile.hide() self.eyes.hide() for tooth in self.teeth: tooth.hide() delta = hp - self.hp self.hp = hp self.maxHp = maxHp if self.hp < 1: self.frown.show() self.container['image_color'] = self.deathColor elif self.hp >= self.maxHp: self.smile.show() self.eyes.show() self.container['image_color'] = self.color else: self.openSmile.show() self.eyes.show() self.maxLabel.show() self.hpLabel.show() self.container['image_color'] = self.color self.adjustTeeth() self.adjustText() if not quietly: self.animatedEffect(delta) def start(self): if self.av: self.hp = self.av.hp self.maxHp = self.av.maxHp if self.isToon: if not self.__obscured: self.show() self.adjustFace(self.hp, self.maxHp, 1) if self.av: self.accept(self.av.uniqueName('hpChange'), self.adjustFace) def stop(self): if self.isToon: self.hide() if self.av: self.ignore(self.av.uniqueName('hpChange')) def setAvatar(self, av): if self.av: self.ignore(self.av.uniqueName('hpChange')) self.av = av
class JukeboxGui(DirectObject): notify = directNotify.newCategory('JukeboxGui') CLOSE_EVENT = 'JukeboxGui_CLOSE_EVENT' SONG_SELECT_EVENT = 'JukeboxGui_SONG_SELECT_EVENT' QUEUE_SELECT_EVENT = 'JukeboxGui_QUEUE_SELECT_EVENT' ADD_SONG_CLICK_EVENT = 'JukeboxGui_ADD_SONG_CLICK_EVENT' MOVE_TO_TOP_CLICK_EVENT = 'JukeboxGUI_MOVE_TO_TOP_EVENT' def __init__(self, phaseToMusicData): self._loaded = False self._timerGui = None self._windowFrame = None self.phaseToMusicData = phaseToMusicData def load(self): if self.isLoaded(): return None guiNode = loader.loadModel('phase_13/models/parties/jukeboxGUI') self._timerGui = PartyUtils.getNewToontownTimer() self._windowFrame = DirectFrame(image = guiNode.find('**/background'), relief = None, pos = (0, 0, 0), scale = 0.69999999999999996) self._songFrame = DirectFrame(image = guiNode.find('**/songTitle_background'), parent = self._windowFrame, relief = None) self._currentlyPlayingLabel = self._JukeboxGui__createLabel(guiNode, 'currentlyPlaying', parent = self._windowFrame, text = TTLocalizer.JukeboxCurrentlyPlayingNothing, scale = TTLocalizer.JGcurrentlyPlayingLabel) self._songNameLabel = self._JukeboxGui__createLabel(guiNode, 'songName', parent = self._windowFrame, text = TTLocalizer.JukeboxCurrentSongNothing, scale = TTLocalizer.JGsongNameLabel) (self._queueList, self._queueLabel) = self._JukeboxGui__createLabeledScrolledList(guiNode, 'queue', label = TTLocalizer.JukeboxQueueLabel, parent = self._windowFrame) (self._songsList, self._songsLabel) = self._JukeboxGui__createLabeledScrolledList(guiNode, 'songs', label = TTLocalizer.JukeboxSongsLabel, parent = self._windowFrame) pos = guiNode.find('**/addButton_text_locator').getPos() self._addSongButton = self._JukeboxGui__createButton(guiNode, 'addSongButton', parent = self._windowFrame, command = self._JukeboxGui__handleAddSongButtonClick, image3_color = Vec4(0.59999999999999998, 0.59999999999999998, 0.59999999999999998, 0.59999999999999998), text = TTLocalizer.JukeboxAddSong, text_align = TextNode.ACenter, text_pos = (pos[0], pos[2]), text_scale = TTLocalizer.JGaddSongButton) self._closeButton = self._JukeboxGui__createButton(guiNode, 'can_cancelButton', parent = self._windowFrame, command = self._JukeboxGui__handleCloseButtonClick) pos = guiNode.find('**/close_text_locator').getPos() self._closeButton = self._JukeboxGui__createButton(guiNode, 'close', parent = self._windowFrame, command = self._JukeboxGui__handleCloseButtonClick, text = TTLocalizer.JukeboxClose, text_align = TextNode.ACenter, text_pos = (pos[0], pos[2]), text_scale = 0.080000000000000002) self._moveToTopButton = self._JukeboxGui__createButton(guiNode, 'moveToTop', command = self._JukeboxGui__handleMoveToTopButtonClick) guiNode.removeNode() self._loaded = True def _JukeboxGui__createButton(self, guiNode, imagePrefix, parent = hidden, **kwargs): return DirectButton(parent = parent, relief = None, image = (guiNode.find('**/%s_up' % imagePrefix), guiNode.find('**/%s_down' % imagePrefix), guiNode.find('**/%s_rollover' % imagePrefix)), **None) def _JukeboxGui__createLabel(self, guiNode, locatorPrefix, parent = hidden, **kwargs): return DirectLabel(parent = parent, relief = None, pos = guiNode.find('**/%s_text_locator' % locatorPrefix).getPos(), **None) def _JukeboxGui__createLabeledScrolledList(self, guiNode, namePrefix, label, parent = hidden, **kwargs): return (DirectScrolledList(parent = parent, relief = None, incButton_image = (guiNode.find('**/%sButtonDown_up' % namePrefix), guiNode.find('**/%sButtonDown_down' % namePrefix), guiNode.find('**/%sButtonDown_rollover' % namePrefix)), incButton_relief = None, incButton_image3_color = Vec4(0.59999999999999998, 0.59999999999999998, 0.59999999999999998, 0.59999999999999998), decButton_image = (guiNode.find('**/%sButtonUp_up' % namePrefix), guiNode.find('**/%sButtonUp_down' % namePrefix), guiNode.find('**/%sButtonUp_rollover' % namePrefix)), decButton_relief = None, decButton_image3_color = Vec4(0.59999999999999998, 0.59999999999999998, 0.59999999999999998, 0.59999999999999998), image = guiNode.find('**/%s_background' % namePrefix), itemFrame_relief = None, itemFrame_pos = guiNode.find('**/%sList_locator' % namePrefix).getPos(), itemFrame_scale = 0.070000000000000007, numItemsVisible = TTLocalizer.JGnumItemsVisible, items = [], **None), self._JukeboxGui__createLabel(guiNode, namePrefix, parent = parent, text = label, text_fg = (0.5, 1.0, 1.0, 1.0), text_shadow = (0.0, 0.0, 0.0, 1.0), scale = 0.12)) def enable(self, timer = 0): if not self.isLoaded(): self.load() phase = 13 tunes = self.phaseToMusicData[13] for (filename, info) in tunes.items(): self.addToSongList(info[0], phase, filename, info[1]) for (phase, tunes) in self.phaseToMusicData.items(): if phase == 13: continue for (filename, info) in tunes.items(): self.addToSongList(info[0], phase, filename, info[1]) self._windowFrame.show() if timer > 0: self._timerGui.setTime(timer) self._timerGui.countdown(timer) self._timerGui.show() def disable(self): self._windowFrame.hide() self._timerGui.hide() def unload(self): self.ignoreAll() if not self.isLoaded(): return None if self._windowFrame is not None: self._windowFrame.destroy() self._windowFrame = None self._moveToTopButton.destroy() del self._moveToTopButton if self._timerGui is not None: self._timerGui.destroy() self._timerGui = None self._loaded = False def isLoaded(self): return self._loaded def addToSongList(self, text, phase, filename, length): listItem = DirectScrolledListItem(relief = None, parent = self._songsList, text = text, text_align = TextNode.ALeft, text_pos = (0.0, 0.0, 0.0), text_scale = TTLocalizer.JGlistItem, text_fg = (0.0, 0.0, 0.0, 1.0), text1_fg = (1.0, 1.0, 1.0, 1.0), text1_bg = (0.0, 0.0, 1.0, 1.0), text2_fg = (0.0, 0.0, 1.0, 1.0), text3_bg = (0.0, 0.80000000000000004, 0.0, 1.0), command = self._JukeboxGui__handleSongListItemSelect, extraArgs = []) listItem.setPythonTag('value', (phase, filename, length)) self._songsList.addItem(listItem) return listItem def _JukeboxGui__handleCloseButtonClick(self): self.disable() messenger.send(JukeboxGui.CLOSE_EVENT) def _JukeboxGui__handleMoveToTopButtonClick(self): messenger.send(JukeboxGui.MOVE_TO_TOP_CLICK_EVENT) def _JukeboxGui__handleSongListItemSelect(self): pass def _JukeboxGui__handleAddSongButtonClick(self): if hasattr(self._songsList, 'currentSelected'): song = self._songsList.currentSelected messenger.send(JukeboxGui.ADD_SONG_CLICK_EVENT, [ song['text'], song.getPythonTag('value')]) def disableAddSongButton(self): self._addSongButton['state'] = DirectGuiGlobals.DISABLED def enableAddSongButton(self): self._addSongButton['state'] = DirectGuiGlobals.NORMAL def addSongToQueue(self, text, highlight = False, moveToTopButton = False): listItem = DirectLabel(relief = None, parent = self._queueList, text = text, text_align = TextNode.ALeft, text_pos = (0.0, 0.0, 0.0), text_scale = TTLocalizer.JGlistItem) self._queueList.addItem(listItem) if highlight: listItem['text_fg'] = (0.0, 0.5, 0.0, 1.0) self._addSongButton['text'] = TTLocalizer.JukeboxReplaceSong listItem.setPythonTag('highlighted', True) if moveToTopButton and len(self._queueList['items']) > 1: self._moveToTopButton.reparentTo(listItem) self._moveToTopButton.setScale(self._windowFrame, 1.0) self._moveToTopButton.setPos(10.0, 0.0, 0.25) self._queueList.scrollTo(len(self._queueList['items']) - 1) return listItem def popSongFromQueue(self): if len(self._queueList['items']) > 0: item = self._queueList['items'][0] self._queueList.removeItem(item) if self._moveToTopButton.getParent() == item: self._moveToTopButton.reparentTo(hidden) if self._moveToTopButton.getParent() == item: self._moveToTopButton.reparentTo(hidden) if item.getPythonTag('highlighted') == True: self._addSongButton['text'] = TTLocalizer.JukeboxAddSong item.removeNode() return item def setSongCurrentlyPlaying(self, phase, filename): songs = self.phaseToMusicData.get(phase / 1) if songs: songName = songs.get(filename) if songName: self._songNameLabel['text'] = songName self._currentlyPlayingLabel['text'] = TTLocalizer.JukeboxCurrentlyPlaying def clearSongCurrentlyPlaying(self): self._currentlyPlayingLabel['text'] = TTLocalizer.JukeboxCurrentlyPlayingNothing self._songNameLabel['text'] = TTLocalizer.JukeboxCurrentSongNothing def pushQueuedItemToTop(self, item): self._queueList['items'].remove(item) self._queueList['items'].insert(0, item) if self._moveToTopButton.getParent() == item: self._moveToTopButton.reparentTo(hidden) self._queueList.refresh()
class InviteVisual(DirectFrame): notify = directNotify.newCategory('InviteVisual') def __init__(self, parent): DirectFrame.__init__(self, parent=parent) self.gui = loader.loadModel('phase_5.5/models/parties/partyInviteGUI') self.inviteThemesIdToInfo = {PartyGlobals.InviteTheme.Birthday: (self.gui.find('**/birthdayPage'), TTLocalizer.PartyPlannerBirthdayTheme, (0.0, 0.0, 0.0, 1.0)), PartyGlobals.InviteTheme.GenericMale: (self.gui.find('**/genericMalePage'), TTLocalizer.PartyPlannerGenericMaleTheme, (0.7, 0.7, 0.0, 1.0)), PartyGlobals.InviteTheme.GenericFemale: (self.gui.find('**/genericFemalePage'), TTLocalizer.PartyPlannerGenericFemaleTheme, (0.0, 1.0, 0.5, 1.0)), PartyGlobals.InviteTheme.Racing: (self.gui.find('**/racingPage'), TTLocalizer.PartyPlannerRacingTheme, (0.0, 0.0, 0.0, 1.0)), PartyGlobals.InviteTheme.Valentoons: (self.gui.find('**/valentinePage1'), TTLocalizer.PartyPlannerValentoonsTheme, (0.0, 0.0, 0.0, 1.0)), PartyGlobals.InviteTheme.VictoryParty: (self.gui.find('**/victoryPartyPage'), TTLocalizer.PartyPlannerVictoryPartyTheme, (0.0, 0.0, 0.0, 1.0)), PartyGlobals.InviteTheme.Winter: (self.gui.find('**/winterPartyPage1'), TTLocalizer.PartyPlannerWinterPartyTheme, (1.0, 1.0, 1.0, 1.0))} self.inviteThemeBackground = DirectFrame(parent=self, image=self.inviteThemesIdToInfo[0][0], relief=None) self.whosePartyLabel = DirectLabel(parent=self, relief=None, pos=self.gui.find('**/who_locator').getPos(), text='.', text_scale=0.067, textMayChange=True) self.activityTextLabel = DirectLabel(parent=self, relief=None, text='.\n.\n.\n.', pos=self.gui.find('**/what_locator').getPos(), text_scale=TTLocalizer.IVactivityTextLabel, textMayChange=True) self.whenTextLabel = DirectLabel(parent=self, relief=None, text='.\n.\n.', pos=self.gui.find('**/when_locator').getPos(), text_scale=TTLocalizer.IVwhenTextLabel, textMayChange=True) self.noFriends = False return None def setNoFriends(self, noFriends): self.noFriends = noFriends self.inviteThemeBackground.show() def updateInvitation(self, hostsName, partyInfo): self.partyInfo = partyInfo hostsName = TTLocalizer.GetPossesive(hostsName) self.whosePartyLabel['text'] = TTLocalizer.PartyPlannerInvitationWhoseSentence % hostsName if self.partyInfo.isPrivate: publicPrivateText = TTLocalizer.PartyPlannerPrivate.lower() else: publicPrivateText = TTLocalizer.PartyPlannerPublic.lower() activities = self.getActivitiesFormattedCorrectly() if self.noFriends: self.activityTextLabel['text'] = TTLocalizer.PartyPlannerInvitationThemeWhatSentenceNoFriends % (publicPrivateText, activities) else: self.activityTextLabel['text'] = TTLocalizer.PartyPlannerInvitationThemeWhatSentence % (publicPrivateText, activities) if self.noFriends: self.whenTextLabel['text'] = TTLocalizer.PartyPlannerInvitationWhenSentenceNoFriends % (PartyUtils.formatDate(self.partyInfo.startTime.year, self.partyInfo.startTime.month, self.partyInfo.startTime.day), PartyUtils.formatTime(self.partyInfo.startTime.hour, self.partyInfo.startTime.minute)) else: self.whenTextLabel['text'] = TTLocalizer.PartyPlannerInvitationWhenSentence % (PartyUtils.formatDate(self.partyInfo.startTime.year, self.partyInfo.startTime.month, self.partyInfo.startTime.day), PartyUtils.formatTime(self.partyInfo.startTime.hour, self.partyInfo.startTime.minute)) self.changeTheme(partyInfo.inviteTheme) def getActivitiesFormattedCorrectly(self): activitiesString = '' activityList = [] for activity in self.partyInfo.activityList: text = TTLocalizer.PartyActivityNameDict[activity.activityId]['invite'] if text not in activityList: activityList.append(text) if len(activityList) == 1: return '\n' + TTLocalizer.PartyPlannerInvitationThemeWhatActivitiesBeginning + activityList[0] conjunction = TTLocalizer.PartyActivityConjunction for activity in activityList: activitiesString = '%s, %s' % (activitiesString, activity) activitiesString = activitiesString[2:] activitiesString = activitiesString[:activitiesString.rfind(',')] + conjunction + activitiesString[activitiesString.rfind(',') + 1:] activitiesString = TTLocalizer.PartyPlannerInvitationThemeWhatActivitiesBeginning + activitiesString return self.insertCarriageReturn(activitiesString) def insertCarriageReturn(self, stringLeft, stringDone = ''): desiredNumberOfCharactersInLine = 42 if len(stringLeft) < desiredNumberOfCharactersInLine: return stringDone + '\n' + stringLeft for i in xrange(desiredNumberOfCharactersInLine - 6, len(stringLeft)): if stringLeft[i] == ' ': return self.insertCarriageReturn(stringLeft[i:], stringDone + '\n' + stringLeft[:i]) return stringDone + '\n' + stringLeft def changeTheme(self, newTheme): self.inviteThemeBackground['image'] = self.inviteThemesIdToInfo[newTheme][0] self.whosePartyLabel['text_fg'] = self.inviteThemesIdToInfo[newTheme][2] self.activityTextLabel['text_fg'] = self.inviteThemesIdToInfo[newTheme][2] self.whenTextLabel['text_fg'] = self.inviteThemesIdToInfo[newTheme][2] def close(self): self.destroy() del self
class CharacterSelection: def __init__(self): self.frameMain = DirectFrame( frameSize = (base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop), frameColor = (0.05, 0.05, 0.05, 1)) self.frameMain.setTransparency(1) width = abs(base.a2dLeft) + base.a2dRight red = loader.loadTexture("assets/gui/CharRedBG.png") red.setWrapU(Texture.WM_repeat) red.setWrapV(Texture.WM_repeat) self.char1Frame = DirectFrame( text = "Player 1", text_fg = (1,1,1,1), text_scale = 0.1, text_pos = (0, base.a2dTop - 0.2), frameSize = (-width/6.0, width/6.0, base.a2dBottom, base.a2dTop), frameTexture = red, pos = (base.a2dLeft+width/6.0, 0, 0)) self.char1Frame.updateFrameStyle() self.char1Frame.setTransparency(1) self.char1Frame.reparentTo(self.frameMain) blue = loader.loadTexture("assets/gui/CharBlueBG.png") blue.setWrapU(Texture.WM_repeat) blue.setWrapV(Texture.WM_repeat) self.char2Frame = DirectFrame( text = "Player 2", text_fg = (1,1,1,1), text_scale = 0.1, text_pos = (0, base.a2dTop - 0.2), frameSize = (-width/6.0, width/6.0, base.a2dBottom, base.a2dTop), frameTexture = blue, pos = (base.a2dRight-width/6.0, 0, 0)) self.char2Frame.setTransparency(1) self.char2Frame.reparentTo(self.frameMain) self.footerFrame = DirectFrame( text = "PLAYER 1 - CHOOSE YOUR CHARACTER", text_fg = (1,1,1,1), text_scale = 0.08, text_pos = (0, -0.03), frameSize = (base.a2dLeft, base.a2dRight, 0.1, -0.1), pos = (0, 0, base.a2dBottom + 0.2), frameColor = (0, 0, 0, 0.5)) self.footerFrame.setTransparency(1) self.footerFrame.reparentTo(self.frameMain) self.charSelectFrame = DirectFrame( text = "VS", text_fg = (1,1,1,1), text_scale = 0.1, text_pos = (0, base.a2dTop - 0.2), frameSize = (-width/6.0, width/6.0, base.a2dBottom, base.a2dTop), frameColor = (0,0,0,0)) self.charSelectFrame.reparentTo(self.frameMain) self.btnChar1 = self.createCharacterButton( (-0.2, 0, 0), "assets/gui/Char1Button.png", 1) self.btnChar1.reparentTo(self.charSelectFrame) self.btnChar2 = self.createCharacterButton( (0.2, 0, 0), "assets/gui/Char2Button.png", 2) self.btnChar2.reparentTo(self.charSelectFrame) self.btnBack = DirectButton( text = "BACK", text_fg = (1,1,1,1), text_align = TextNode.ALeft, scale = 0.1, pad = (0.15, 0.15), pos = (base.a2dLeft + 0.08, 0, -0.03), frameColor = ( (0.2,0.2,0.2,0.8), (0.4,0.4,0.4,0.8), (0.4,0.4,0.4,0.8), (0.1,0.1,0.1,0.8)), relief = 1, command = base.messenger.send, extraArgs = ["CharSelection-Back"], pressEffect = False, rolloverSound = None, clickSound = None) self.btnBack.setTransparency(1) self.btnBack.reparentTo(self.footerFrame) self.btnStart = DirectButton( text = "START", text_fg = (1,1,1,1), text_align = TextNode.ARight, scale = 0.1, pad = (0.15, 0.15), pos = (base.a2dRight - 0.08, 0, -0.03), relief = 1, frameColor = ( (0.2,0.2,0.2,0.8), (0.4,0.4,0.4,0.8), (0.4,0.4,0.4,0.8), (0.1,0.1,0.1,0.8)), command = base.messenger.send, extraArgs = ["CharSelection-Start"], pressEffect = False, rolloverSound = None, clickSound = None) self.btnStart.setTransparency(1) self.btnStart.reparentTo(self.footerFrame) self.btnStart["state"] = DGG.DISABLED self.hide() def createCharacterButton(self, pos, image, charNr): btn = DirectButton( scale = 0.1, relief = 0, frameColor = (0,0,0,0), pos = pos, image = image, command = self.selectCharacter, extraArgs = [charNr], rolloverSound = None, clickSound = None) btn.setTransparency(1) return btn def selectCharacter(self, charNr): if self.char1Frame["image"] == None: self.char1Frame["image"] = "assets/gui/Char{}_L.png".format(charNr) self.char1Frame["image_scale"] = (0.5,1, 1) self.selectedCharacter1 = charNr self.footerFrame["text"] = "PLAYER 2 - CHOOSE YOUR CHARACTER" elif self.char2Frame["image"] == None: self.char2Frame["image"] = "assets/gui/Char{}_R.png".format(charNr) self.char2Frame["image_scale"] = (0.5,1, 1) self.selectedCharacter2 = charNr self.btnStart["state"] = DGG.NORMAL self.footerFrame["text"] = "START THE FIGHT >" def show(self): self.selectedCharacter1 = None self.selectedCharacter2 = None self.char1Frame["image"] = None self.char2Frame["image"] = None self.footerFrame["text"] = "PLAYER 1 - CHOOSE YOUR CHARACTER" self.btnStart["state"] = DGG.DISABLED self.frameMain.show() def hide(self): self.frameMain.hide()
class GUIDialog: def __init__(self): self.mainFrame = DirectFrame(frameColor=(0, 0, 0, 0.5), borderWidth=(10, 10), frameSize=(-2, 2, -1, -0.45)) self.textIndex = 0 self.isCalling = False self.frameText = None self.frameActor = None self.frameChoices = None self.textList = [] self.hide() def setLabel(self, labelName): base.textEngine.setTextLabel(labelName) self.textList = base.textEngine.getDialogue() self.processLine(self.textList[self.textIndex]) def processLine(self, line): if line['type'] == 'text': self.dialogueLine(line) elif line['type'] == 'menu': self.choiceLine(line) def choiceLine(self, lineObj): self.setFrameText(lineObj['text']) self.setFrameChoices(lineObj) self.show() def dialogueLine(self, lineObj): self.setFrameActor(lineObj['actor']) self.setFrameText(lineObj['line']) self.show() def showMessage(self, txt): self.setFrameText(txt) self.show() def setFrameChoices(self, lineObj): base.resetButtons() if self.frameChoices: self.frameChoices.quit() optionsList = lineObj['options'] self.frameChoices = GUIDialogOptions(optionsList) self.frameChoices.reparentTo(self.mainFrame) taskMgr.add(self.frameChoices.readKeys, "readKeysTask") for option in optionsList: index = optionsList.index(option) base.accept("TextChoice-{}".format(index), self.chooseOption, [lineObj, index]) def destroyFrameChoices(self, optionsList): self.frameChoices.quit() self.frameChoices = None taskMgr.remove("readKeysTask") for option in optionsList: index = optionsList.index(option) base.ignore("TextChoice-{}".format(index)) def chooseOption(self, lineObj, index): base.textEngine.chooseFromMenu(lineObj, index) self.destroyFrameChoices(lineObj['options']) self.textList = base.textEngine.getDialogue() self.textIndex = 0 self.processLine(self.textList[self.textIndex]) def setFrameActor(self, text): if self.frameActor: self.frameActor.detach_node() self.frameActor = OnscreenText(text=text, pos=(-1.2, -0.55), scale=0.07, wordwrap=35, mayChange=False, align=TextNode.ALeft, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), shadowOffset=(0.05, 0.05)) self.frameActor.reparentTo(self.mainFrame) def setFrameText(self, text): if self.frameText: self.frameText.detach_node() self.frameText = OnscreenText(text=text, pos=(-1.2, -0.65), scale=0.07, wordwrap=35, mayChange=False, align=TextNode.ALeft, fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), shadowOffset=(0.05, 0.05)) self.frameText.reparentTo(self.mainFrame) def show(self): self.mainFrame.show() def hide(self): self.mainFrame.hide() if self.frameText: self.frameText.detach_node() if self.frameActor: self.frameActor.detach_node() self.textIndex = 0 self.frameText = None def next(self): if not self.isCalling: self.isCalling = True taskMgr.doMethodLater(.1, self.nextText, 'Next Text') def nextText(self, task): if self.textIndex < len(self.textList) - 1: self.textIndex += 1 self.processLine(self.textList[self.textIndex]) else: self.hide() self.isCalling = False return task.done @property def isShowing(self): return self.frameText != None @property def isChoices(self): return self.frameChoices != None def reparentTo(self, target): self.mainFrame.reparentTo(target) def removeNode(self): self.mainFrame.removeNode()
class GroupTrackerPage(ShtikerPage.ShtikerPage): notify = directNotify.newCategory('GroupTrackerPage') def __init__(self): ShtikerPage.ShtikerPage.__init__(self) self.groupWidgets = [] self.playerWidgets = [] self.images = [] # image nodes: Possible images to apply on groups self.scrollList = None # DirectScrolledList: Holds the GroupTrackerGroup widgets self.scrollTitle = None # DirectLabel: Title of the list that holds the groups self.playerList = None # DirectScrolledList: Holds players when showing a specific group details self.playerListTitle = None # DirectLabel: Title of the playerList self.groupInfoTitle = None # DirectLabel: holds the group detail title to show on the right self.groupInfoDistrict = None # DirectLabel: shows group detail district on the right self.statusMessage = None # DirectLabel: Shows important messages like Loading... or "No boarding groups available" self.groupIcon = None # DirectButton: Icon to associate with the group ex. sellbot icon or cashbot icon depending on group info self.wantGroupToggle = None # DirectButton: Allows the toon to toggle his listing def load(self): self.listXorigin = -0.02 self.listFrameSizeX = 0.67 self.listZorigin = -0.96 self.listFrameSizeZ = 1.04 self.arrowButtonScale = 1.3 self.itemFrameXorigin = -0.237 self.itemFrameZorigin = 0.365 self.buttonXstart = self.itemFrameXorigin + 0.293 self.gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui') guiButton = loader.loadModel('phase_3/models/gui/quit_button') self.scrollList = DirectScrolledList( parent=self, relief=None, pos=(-0.5, 0, 0), incButton_image=(self.gui.find('**/FndsLst_ScrollUp'), self.gui.find('**/FndsLst_ScrollDN'), self.gui.find('**/FndsLst_ScrollUp_Rllvr'), self.gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_scale=(self.arrowButtonScale, self.arrowButtonScale, -self.arrowButtonScale), incButton_pos=(self.buttonXstart, 0, self.itemFrameZorigin - 0.999), incButton_image3_color=Vec4(1, 1, 1, 0.2), decButton_image=(self.gui.find('**/FndsLst_ScrollUp'), self.gui.find('**/FndsLst_ScrollDN'), self.gui.find('**/FndsLst_ScrollUp_Rllvr'), self.gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_scale=(self.arrowButtonScale, self.arrowButtonScale, self.arrowButtonScale), decButton_pos=(self.buttonXstart, 0, self.itemFrameZorigin + 0.227), decButton_image3_color=Vec4(1, 1, 1, 0.2), itemFrame_pos=(self.itemFrameXorigin, 0, self.itemFrameZorigin), itemFrame_scale=1.0, itemFrame_relief=DGG.SUNKEN, itemFrame_frameSize=(self.listXorigin, self.listXorigin + self.listFrameSizeX, self.listZorigin, self.listZorigin + self.listFrameSizeZ), itemFrame_frameColor=(0.85, 0.95, 1, 1), itemFrame_borderWidth=(0.01, 0.01), numItemsVisible=15, forceHeight=0.065, items=self.groupWidgets) self.scrollTitle = DirectFrame(parent=self.scrollList, text=TTLocalizer.GroupTrackerListTitle, text_scale=0.06, text_align=TextNode.ACenter, relief=None, pos=(self.buttonXstart, 0, self.itemFrameZorigin + 0.127)) self.playerList = DirectScrolledList( parent=self, relief=None, pos=(0.45, 0, 0.1), incButton_image=(self.gui.find('**/FndsLst_ScrollUp'), self.gui.find('**/FndsLst_ScrollDN'), self.gui.find('**/FndsLst_ScrollUp_Rllvr'), self.gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_scale=(1.0, 1.0, -1.0), incButton_pos=(0, 0, -0.28), incButton_image3_color=Vec4(1, 1, 1, 0.05), decButton_image=(self.gui.find('**/FndsLst_ScrollUp'), self.gui.find('**/FndsLst_ScrollDN'), self.gui.find('**/FndsLst_ScrollUp_Rllvr'), self.gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_scale=(1.0, 1.0, 1.0), decButton_pos=(0.0, 0, 0.04), decButton_image3_color=Vec4(1, 1, 1, 0.25), itemFrame_pos=(0, 0, -0.05), itemFrame_scale=1.0, itemFrame_relief=DGG.SUNKEN, itemFrame_frameSize=( -0.3, 0.3, #x -0.2, 0.06), #z itemFrame_frameColor=(0.85, 0.95, 1, 1), itemFrame_borderWidth=(0.01, 0.01), numItemsVisible=4, forceHeight=0.05, items=self.playerWidgets) self.playerListTitle = DirectFrame(parent=self.playerList, text='', text_scale=0.05, text_align=TextNode.ACenter, relief=None, pos=(0, 0, 0.08)) self.groupInfoTitle = DirectLabel(parent=self, text='', text_scale=0.080, text_align=TextNode.ACenter, text_wordwrap=15, relief=None, pos=(0.45, 0, 0.5)) self.groupInfoDistrict = DirectLabel(parent=self, text='', text_scale=0.050, text_align=TextNode.ACenter, text_wordwrap=15, relief=None, pos=(0.45, 0, 0.4)) self.statusMessage = DirectLabel(parent=self, text='', text_scale=0.060, text_align=TextNode.ACenter, text_wordwrap=5, relief=None, pos=(0.45, 0, 0.1)) # Group Image: self.groupIcon = DirectButton(parent=self, relief=None, state=DGG.DISABLED, image=None, image_scale=(0.35, 1, 0.35), image_color=Vec4(1.0, 1.0, 1.0, 0.75), pos=(0.45, 10, -0.45), command=self.doNothing) # Group Toggle: self.wantGroupToggle = DirectButton( parent=self, relief=None, image=(guiButton.find('**/QuitBtn_UP'), guiButton.find('**/QuitBtn_DN'), guiButton.find('**/QuitBtn_RLVR')), image_scale=(0.7, 1, 1), text='', text_scale=0.052, text_pos=(0, -0.02), pos=(0.2, 0, -0.65), command=self.toggleWantGroup) self.updateWantGroupButton() # Loading possible group icons suitIcons = loader.loadModel('phase_3/models/gui/cog_icons') bossbotIcon = suitIcons.find('**/CorpIcon') bossbotIcon.setColor(SUIT_ICON_COLORS[0]) self.images.append(bossbotIcon) lawbotIcon = suitIcons.find('**/LegalIcon') lawbotIcon.setColor(SUIT_ICON_COLORS[1]) self.images.append(lawbotIcon) cashbotIcon = suitIcons.find('**/MoneyIcon') cashbotIcon.setColor(SUIT_ICON_COLORS[2]) self.images.append(cashbotIcon) sellbotIcon = suitIcons.find('**/SalesIcon') sellbotIcon.setColor(SUIT_ICON_COLORS[3]) self.images.append(sellbotIcon) # Clean up self.clearGroupInfo() self.statusMessage.hide() suitIcons.removeNode() self.gui.removeNode() guiButton.removeNode() self.accept('GroupTrackerResponse', self.updatePage) def unload(self): self.scrollList.destroy() self.groupInfoDistrict.destroy() self.playerList.destroy() self.groupInfoTitle.destroy() self.groupIcon.destroy() self.wantGroupToggle.destroy() for widget in self.playerWidgets: widget.destroy() for widget in self.groupWidgets: widget.destroy() self.playerWidgets = [] del self.scrollList del self.groupInfoDistrict del self.playerList del self.groupInfoTitle del self.groupIcon del self.wantGroupToggle ShtikerPage.ShtikerPage.unload(self) def enter(self): ShtikerPage.ShtikerPage.enter(self) self.setGroups([]) # CLEAR IT ALL self.setPlayers() # CLEAR IT ALL if (self.scrollList['items'] == []): self.statusMessage['text'] = TTLocalizer.GroupTrackerLoading self.statusMessage.show() base.cr.globalGroupTracker.requestGroups() taskMgr.doMethodLater(3, self.displayNoGroupsTaskHandler, self.uniqueName('timeout')) def displayNoGroups(self): self.statusMessage['text'] = TTLocalizer.GroupTrackerEmpty self.statusMessage.show() self.clearGroupInfo() def displayNoGroupsTaskHandler(self, task): self.displayNoGroups() return task.done def updatePage(self): taskMgr.remove(self.uniqueName('timeout')) groups = base.cr.globalGroupTracker.getGroupInfo() self.setGroups(groups) def exit(self): self.clearGroupInfo() ShtikerPage.ShtikerPage.exit(self) base.cr.globalGroupTracker.doneRequesting() def updateGroupInfoEventHandle(self, groupWidget, mouseEvent): self.updateGroupInfo(groupWidget) def updateGroupInfo(self, groupWidget): ''' Updates the Right Page of the Group Tracker Page with new Info ''' self.statusMessage.hide() # Update the Player List self.setPlayers(groupWidget) self.playerList.show() # Update the Player List Title self.playerListTitle['text'] = ('Players ' + str(groupWidget.getCurrentPlayers()) + '/' + str(groupWidget.getMaxPlayers()) + ':') self.playerListTitle.show() # Update the District self.groupInfoDistrict[ 'text'] = TTLocalizer.BoardingGroupDistrictInformation % { 'district': groupWidget.getDistrict() } self.groupInfoDistrict.show() # Update the Title self.groupInfoTitle['text'] = groupWidget.getTitle() self.groupInfoTitle.show() # Update the Image self.groupIcon['image'] = self.images[ GroupTrackerGlobals.CATEGORY_TO_IMAGE_ID[ groupWidget.getCategory()]] self.groupIcon['image_scale'] = (0.35, 1, 0.35) self.groupIcon.show() def clearGroupInfo(self): self.playerList.hide() self.playerListTitle.hide() self.groupInfoDistrict.hide() self.groupInfoTitle.hide() self.groupIcon.hide() def setPlayers(self, groupWidget=None): ''' Calls updatePlayerList ''' # Clear the Widgets that were held in the listings for playerWidget in self.playerWidgets: playerWidget.destroy() self.playerWidgets = [] # Make a player widget for each player # TODO: Edit this stuff when avIds come from players if groupWidget: leaderId = groupWidget.getLeaderId() playerNames = groupWidget.getMemberNames() playerIds = groupWidget.getMemberIds() for playerName in playerNames: playerId = playerIds[playerNames.index(playerName)] isLeader = playerId == leaderId self.playerWidgets.append( GroupTrackerPlayer(parent=self, avId=playerId, name=playerName, isLeader=isLeader)) self.updatePlayerList() def reconsiderGroupInfo(self, groupWidget): ''' If someone is viewing this info and it was updated, we also want to update the info being viewed ''' if self.playerWidgets is None or self.playerList['items'] == []: return # No Info is being viewed at the moment since you cant have an empty group # We have to update if this group's leader is the leader in the playerlist being viewed right now leaderId = groupWidget.getLeaderId() # Check all the players in the playerList being viewed for the same leader for playerWidget in self.playerWidgets: if playerWidget.getLeader(): if leaderId == playerWidget.getId(): self.updateGroupInfo(groupWidget) return False return True def setGroups(self, groups): ''' Calls updateGroupList ''' # Clear our Group Widgets for group in self.groupWidgets: group.destroy() self.groupWidgets = [] wantReconsiderInfo = True # Create a new group widget for each group for group in groups: if not group[GroupTrackerGlobals.SHOW] or len( group[GroupTrackerGlobals.MEMBER_IDS]) == 0: continue # We are using this to see if this group is dead or if someone doesnt want it up leaderId = 0 for i, g in base.cr.globalGroupTracker.leader2Group.items(): if g == group: leaderId = i if not leaderId: continue leaderName = group[GroupTrackerGlobals.LEADER_NAME] shardName = group[GroupTrackerGlobals.SHARD_NAME] category = group[GroupTrackerGlobals.CATEGORY] memberIds = group[GroupTrackerGlobals.MEMBER_IDS] memberNames = group[GroupTrackerGlobals.MEMBER_NAMES] groupWidget = GroupTrackerGroup(parent=self, leaderId=leaderId, leaderName=leaderName, shardName=shardName, category=category, memberIds=memberIds, memberNames=memberNames) groupWidget.bind(DGG.WITHIN, self.updateGroupInfoEventHandle, extraArgs=[groupWidget]) self.groupWidgets.append(groupWidget) if wantReconsiderInfo: wantReconsiderInfo = self.reconsiderGroupInfo(groupWidget) # Edge case where a group that was removed, info might remain on the screen if it didn't exist any more if wantReconsiderInfo: self.clearGroupInfo() # There are no groups, hide the information if len(self.groupWidgets) == 0: self.displayNoGroups() self.updateGroupList() def updateGroupList(self): self.statusMessage.hide() if self.scrollList is None: return # Clear the Group Listing for item in self.scrollList['items']: if item: self.scrollList.removeItem(item, refresh=True) self.scrollList['items'] = [] # Re-populate the Group Listing for groupWidget in self.groupWidgets: self.scrollList.addItem(groupWidget, refresh=True) if len(self.groupWidgets) == 0: self.displayNoGroups() def updatePlayerList(self): if self.playerList is None: return # Clear the Player Listing for item in self.playerList['items']: if item: self.playerList.removeItem(item) self.playerList['items'] = [] # Re-Populate the List for playerWidget in self.playerWidgets: self.playerList.addItem(playerWidget) def toggleWantGroup(self): if settings.get('grouptracker', False): settings['grouptracker'] = False base.cr.globalGroupTracker.showMe(False) else: settings['grouptracker'] = True base.cr.globalGroupTracker.showMe(True) base.localAvatar.wantGroupTracker() base.localAvatar.wantGroupTracker( ) # Updates the ai toon so the boarding group AI could know what he wants self.updateWantGroupButton() def updateWantGroupButton(self): if settings.get('grouptracker', False): self.wantGroupToggle['text'] = 'Hide Me' else: self.wantGroupToggle['text'] = 'Show Me' def doNothing(self): pass
class DeveloperConsole(InteractiveInterpreter, DirectObject): """The name says it all.""" def __init__(self): sys.stdout = PseudoFile(self.writeOut) sys.stderr = PseudoFile(self.writeErr) tpErr = TextProperties() tpErr.setTextColor(1, 0.5, 0.5, 1) TextPropertiesManager.getGlobalPtr().setProperties("err", tpErr) #font = loader.loadFont("cmss12") self.frame = DirectFrame(parent = base.a2dTopCenter, text_align = TextNode.ALeft, text_pos = (-base.getAspectRatio() + TEXT_MARGIN[0], TEXT_MARGIN[1]), text_scale = 0.05, text_fg = (1, 1, 1, 1), frameSize = (-2.0, 2.0, -0.5, 0.0), frameColor = (0, 0, 0, 0.5), text = '')#, text_font = font) self.entry = DirectEntry(parent = base.a2dTopLeft, command = self.command, scale = 0.05, width = 1000.0, pos = (-0.02, 0, -0.48), relief = None, text_pos = (1.5, 0, 0), text_fg = (1, 1, 0.5, 1), rolloverSound = None, clickSound = None)#, text_font = font) self.otext = OnscreenText(parent = self.entry, scale = 1, align = TextNode.ALeft, pos = (1, 0, 0), fg = (1, 1, 0.5, 1), text = ':')#, font = font) self.lines = [''] * 9 self.commands = [] # All previously sent commands self.cscroll = None # Index of currently navigated command, None if current self.command = '' # Currently entered command self.block = '' # Temporarily stores a block of commands self.hide() self.initialized = False def prevCommand(self): if self.hidden: return if len(self.commands) == 0: return if self.cscroll == None: self.cscroll = len(self.commands) self.command = self.entry.get() elif self.cscroll <= 0: return else: self.commands[self.cscroll] = self.entry.get() self.cscroll -= 1 self.entry.set(self.commands[self.cscroll]) self.entry.setCursorPosition(len(self.commands[self.cscroll])) def nextCommand(self): if self.hidden: return if len(self.commands) == 0: return if self.cscroll == None: return self.commands[self.cscroll] = self.entry.get() self.cscroll += 1 if self.cscroll >= len(self.commands): self.cscroll = None self.entry.set(self.command) self.entry.setCursorPosition(len(self.command)) else: self.entry.set(self.commands[self.cscroll]) self.entry.setCursorPosition(len(self.commands[self.cscroll])) def writeOut(self, line, copy = True): if copy: sys.__stdout__.write(line) lines = line.split('\n') firstline = lines.pop(0) self.lines[-1] += firstline self.lines += lines self.frame['text'] = '\n'.join(self.lines[-9:]) def writeErr(self, line, copy = True): if copy: sys.__stderr__.write(line) line = '\1err\1%s\2' % line lines = line.split('\n') firstline = lines.pop(0) self.lines[-1] += firstline self.lines += lines self.frame['text'] = '\n'.join(self.lines[-9:]) def command(self, text): if not self.hidden: self.cscroll = None self.command = '' self.entry.set('') self.entry['focus'] = True self.writeOut(self.otext['text'] + ' ' + text + '\n', False) if text != '' and (len(self.commands) == 0 or self.commands[-1] != text): self.commands.append(text) # Insert plugins into the local namespace locals = __main__.__dict__ #locals['manager'] = self.manager #for plugin in self.manager.named.keys(): # locals[plugin] = self.manager.named[plugin] locals['panda3d'] = panda3d # Run it and print the output. if not self.initialized: InteractiveInterpreter.__init__(self, locals = locals) self.initialized = True try: if self.runsource(self.block + '\n' + text) and text != '': self.otext['text'] = '.' self.block += '\n' + text else: self.otext['text'] = ':' self.block = '' except Exception: # Not just "except", it will also catch SystemExit # Whoops! Print out a traceback. self.writeErr(traceback.format_exc()) def toggle(self): if self.hidden: self.show() else: self.hide() def show(self): self.accept('arrow_up', self.prevCommand) self.accept('arrow_up-repeat', self.prevCommand) self.accept('arrow_down', self.nextCommand) self.accept('arrow_down-repeat', self.nextCommand) self.hidden = False self.entry['focus'] = True self.frame.show() self.entry.show() self.otext.show() def hide(self): self.ignoreAll() self.hidden = True self.entry['focus'] = False self.frame.hide() self.entry.hide() self.otext.hide() def destroy(self): sys.stdout = sys.__stdout__ sys.stderr = sys.__stderr__ self.ignoreAll() self.frame.destroy() self.entry.destroy() self.otext.destroy()
class CraftInventory(DirectObject): def __init__(self): self.itemFrame = DirectScrolledFrame( text="Inventory", text_scale=0.25, text_pos=(0, 0.75, 0), text_bg=(1, 1, 1, 1), # make the frame occupy the whole window frameSize=(-0.6, 0.6, -0.8, 0.8), pos=(-0.7, 0, 0), # make the canvas as big as the frame canvasSize=(-0.6, 0.6, -0.8, 0.8), # set the frames color to white frameColor=(1, 1, 1, 1), ) self.itemList = [] self.craftFrame = DirectFrame( text="Crafting", text_scale=0.25, text_pos=(0, 0.75, 0), text_bg=(1, 1, 1, 1), # make the frame occupy the whole window frameSize=(-0.6, 0.6, -0.8, 0.8), pos=(0.7, 0, 0), # set the frames color to white frameColor=(1, 1, 1, 1), ) self.craftDrop = DirectFrame( text="drop ore", text_scale=0.1, pos=(0, 0.4, 0), frameSize=(-0.25, 0.25, -0.25, 0.25), frameColor=(1, 0, 0, 1), ) self.craftDrop.reparentTo(self.craftFrame) def show(self): self.itemFrame.show() self.craftFrame.show() def hide(self): self.itemFrame.hide() self.craftFrame.hide() def __makeItem(self, item): obj = DirectLabel( text=str(item.giveLoot()) + "x " + item.giveType(), text_scale=0.5, text_pos=(0, -1, 0), image=("item.png", "item_hover.png", "item.png"), # normal, hover, disabled scale=0.16, numStates=2, state=DGG.NORMAL, relief=DGG.GROOVE, ) obj.setTransparency(True) obj["activeState"] = 0 obj.reparentTo(self.itemFrame.getCanvas()) obj.bind(DGG.B1PRESS, self.dragStart, [obj]) obj.bind(DGG.B1RELEASE, self.dragStop) obj.bind(DGG.ENTER, self.inObject, [obj]) obj.bind(DGG.EXIT, self.outObject, [obj]) return obj def updateList(self, items): for item in self.itemList: item.destroy() i = 1 j = 0 pad = 0.2 numItemsPerRow = 2 itemWidth = 0.32 itemHeight = 0.32 # left = -(itemWidth * (numItemsPerRow/2.0)) - 0.16 left = self.itemFrame.getX() # + (itemWidth + 0.16) xStep = itemWidth + 0.13 yStep = -(itemHeight + 0.13) top = 0.8 - (0.16 + pad) for item in items: self.itemList.append(self.__makeItem(item)) x = left + i * xStep y = top + j * yStep self.itemList[-1].setPos(x, 0.0, y) if i == numItemsPerRow: i = 0 j += 1 i += 1 if i == 1: j -= 1 height = ((j) * -yStep) - 0.16 # resize the canvas. This will make the scrollbars dis-/appear, # dependent on if the canvas is bigger than the frame size. self.itemFrame["canvasSize"] = (-0.6, 0.6, -height, 0.8) def inObject(self, element, event): # Can be used to highlight objects element["activeState"] = 1 element.setActiveState() # print "over object" def outObject(self, element, event): # Can be used to unhighlight objects # element["state"] = 0 element["activeState"] = 0 element.setActiveState() def dragStart(self, element, event): print "start drag" taskMgr.remove("dragDropTask") vWidget2render2d = element.getPos(render2d) vMouse2render2d = Point3(event.getMouse()[0], 0, event.getMouse()[1]) editVec = Vec3(vWidget2render2d - vMouse2render2d) t = taskMgr.add(self.dragTask, "dragDropTask") element.reparentTo(aspect2d) t.element = element t.editVec = editVec t.elementStartPos = element.getPos() def dragTask(self, state): mwn = base.mouseWatcherNode if mwn.hasMouse(): vMouse2render2d = Point3(mwn.getMouse()[0], 0, mwn.getMouse()[1]) newPos = vMouse2render2d + state.editVec state.element.setPos(render2d, newPos) return Task.cont def dragStop(self, event): print "stop drag with:", event isInArea = False t = taskMgr.getTasksNamed("dragDropTask")[0] # for dropArea in self.dropAreas: # if self.isInBounds(event.getMouse(), dropArea["frameSize"], dropArea.getPos(render)): # print "inside Area:", dropArea["text"], dropArea.getPos(render) # isInArea = True # t.element.setPos(dropArea.getPos(render)) # t.element.setX(t.element.getX() * self.ratio) # #t.element.setX(t.element.getX() - t.element.getWidth() / 2.0) # break if not isInArea: t.element.setPos(t.elementStartPos) t.element.reparentTo(self.itemFrame.getCanvas()) taskMgr.remove("dragDropTask") def isInBounds(self, location, bounds, posShift=None): x = 0 if posShift is None else posShift.getX() y = 0 if posShift is None else posShift.getZ() left = x + bounds[0] right = x + bounds[1] bottom = y + bounds[2] top = y + bounds[3] # are we outside of the bounding box from the left if location[0] < left: return False # are we outside of the bounding box from the right if location[0] > right: return False # are we outside of the bounding box from the bottom if location[1] < bottom: return False # are we outside of the bounding box from the top if location[1] > top: return False # the location is inside the bbox return True
class JukeboxGui(DirectObject): notify = directNotify.newCategory('JukeboxGui') CLOSE_EVENT = 'JukeboxGui_CLOSE_EVENT' SONG_SELECT_EVENT = 'JukeboxGui_SONG_SELECT_EVENT' QUEUE_SELECT_EVENT = 'JukeboxGui_QUEUE_SELECT_EVENT' ADD_SONG_CLICK_EVENT = 'JukeboxGui_ADD_SONG_CLICK_EVENT' MOVE_TO_TOP_CLICK_EVENT = 'JukeboxGUI_MOVE_TO_TOP_EVENT' def __init__(self, phaseToMusicData): self._loaded = False self._timerGui = None self._windowFrame = None self.phaseToMusicData = phaseToMusicData return def load(self): if self.isLoaded(): return guiNode = loader.loadModel('phase_13/models/parties/jukeboxGUI') self._timerGui = PartyUtils.getNewToontownTimer() self._windowFrame = DirectFrame(image=guiNode.find('**/background'), relief=None, pos=(0, 0, 0), scale=0.7) self._songFrame = DirectFrame(image=guiNode.find('**/songTitle_background'), parent=self._windowFrame, relief=None) self._currentlyPlayingLabel = self.__createLabel(guiNode, 'currentlyPlaying', parent=self._windowFrame, text=TTLocalizer.JukeboxCurrentlyPlayingNothing, scale=TTLocalizer.JGcurrentlyPlayingLabel) self._songNameLabel = self.__createLabel(guiNode, 'songName', parent=self._windowFrame, text=TTLocalizer.JukeboxCurrentSongNothing, scale=TTLocalizer.JGsongNameLabel) self._queueList, self._queueLabel = self.__createLabeledScrolledList(guiNode, 'queue', label=TTLocalizer.JukeboxQueueLabel, parent=self._windowFrame) self._songsList, self._songsLabel = self.__createLabeledScrolledList(guiNode, 'songs', label=TTLocalizer.JukeboxSongsLabel, parent=self._windowFrame) pos = guiNode.find('**/addButton_text_locator').getPos() self._addSongButton = self.__createButton(guiNode, 'addSongButton', parent=self._windowFrame, command=self.__handleAddSongButtonClick, image3_color=Vec4(0.6, 0.6, 0.6, 0.6), text=TTLocalizer.JukeboxAddSong, text_align=TextNode.ACenter, text_pos=(pos[0], pos[2]), text_scale=TTLocalizer.JGaddSongButton) self._closeButton = self.__createButton(guiNode, 'can_cancelButton', parent=self._windowFrame, command=self.__handleCloseButtonClick) pos = guiNode.find('**/close_text_locator').getPos() self._closeButton = self.__createButton(guiNode, 'close', parent=self._windowFrame, command=self.__handleCloseButtonClick, text=TTLocalizer.JukeboxClose, text_align=TextNode.ACenter, text_pos=(pos[0], pos[2]), text_scale=0.08) self._moveToTopButton = self.__createButton(guiNode, 'moveToTop', command=self.__handleMoveToTopButtonClick) guiNode.removeNode() self._loaded = True return def __createButton(self, guiNode, imagePrefix, parent = hidden, **kwargs): return DirectButton(parent=parent, relief=None, image=(guiNode.find('**/%s_up' % imagePrefix), guiNode.find('**/%s_down' % imagePrefix), guiNode.find('**/%s_rollover' % imagePrefix)), **kwargs) def __createLabel(self, guiNode, locatorPrefix, parent = hidden, **kwargs): return DirectLabel(parent=parent, relief=None, pos=guiNode.find('**/%s_text_locator' % locatorPrefix).getPos(), **kwargs) def __createLabeledScrolledList(self, guiNode, namePrefix, label, parent = hidden, **kwargs): return (DirectScrolledList(parent=parent, relief=None, incButton_image=(guiNode.find('**/%sButtonDown_up' % namePrefix), guiNode.find('**/%sButtonDown_down' % namePrefix), guiNode.find('**/%sButtonDown_rollover' % namePrefix)), incButton_relief=None, incButton_image3_color=Vec4(0.6, 0.6, 0.6, 0.6), decButton_image=(guiNode.find('**/%sButtonUp_up' % namePrefix), guiNode.find('**/%sButtonUp_down' % namePrefix), guiNode.find('**/%sButtonUp_rollover' % namePrefix)), decButton_relief=None, decButton_image3_color=Vec4(0.6, 0.6, 0.6, 0.6), image=guiNode.find('**/%s_background' % namePrefix), itemFrame_relief=None, itemFrame_pos=guiNode.find('**/%sList_locator' % namePrefix).getPos(), itemFrame_scale=0.07, numItemsVisible=TTLocalizer.JGnumItemsVisible, items=[], **kwargs), self.__createLabel(guiNode, namePrefix, parent=parent, text=label, text_fg=(0.5, 1.0, 1.0, 1.0), text_shadow=(0.0, 0.0, 0.0, 1.0), scale=0.12)) def enable(self, timer = 0): if not self.isLoaded(): self.load() phase = 13 tunes = self.phaseToMusicData[13] for filename, info in tunes.items(): self.addToSongList(info[0], phase, filename, info[1]) for phase, tunes in self.phaseToMusicData.items(): if phase == 13: continue for filename, info in tunes.items(): self.addToSongList(info[0], phase, filename, info[1]) self._windowFrame.show() if timer > 0: self._timerGui.setTime(timer) self._timerGui.countdown(timer) self._timerGui.show() def disable(self): self._windowFrame.hide() self._timerGui.hide() def unload(self): self.ignoreAll() if not self.isLoaded(): return if self._windowFrame is not None: self._windowFrame.destroy() self._windowFrame = None self._moveToTopButton.destroy() del self._moveToTopButton if self._timerGui is not None: self._timerGui.destroy() self._timerGui = None self._loaded = False return def isLoaded(self): return self._loaded def addToSongList(self, text, phase, filename, length): listItem = DirectScrolledListItem(relief=None, parent=self._songsList, text=text, text_align=TextNode.ALeft, text_pos=(0.0, 0.0, 0.0), text_scale=TTLocalizer.JGlistItem, text_fg=(0.0, 0.0, 0.0, 1.0), text1_fg=(1.0, 1.0, 1.0, 1.0), text1_bg=(0.0, 0.0, 1.0, 1.0), text2_fg=(0.0, 0.0, 1.0, 1.0), text3_bg=(0.0, 0.8, 0.0, 1.0), command=self.__handleSongListItemSelect, extraArgs=[]) listItem.setPythonTag('value', (phase, filename, length)) self._songsList.addItem(listItem) return listItem def __handleCloseButtonClick(self): self.disable() messenger.send(JukeboxGui.CLOSE_EVENT) def __handleMoveToTopButtonClick(self): messenger.send(JukeboxGui.MOVE_TO_TOP_CLICK_EVENT) def __handleSongListItemSelect(self): pass def __handleAddSongButtonClick(self): if hasattr(self._songsList, 'currentSelected'): song = self._songsList.currentSelected messenger.send(JukeboxGui.ADD_SONG_CLICK_EVENT, [song['text'], song.getPythonTag('value')]) def disableAddSongButton(self): self._addSongButton['state'] = DirectGuiGlobals.DISABLED def enableAddSongButton(self): self._addSongButton['state'] = DirectGuiGlobals.NORMAL def addSongToQueue(self, text, highlight = False, moveToTopButton = False): listItem = DirectLabel(relief=None, parent=self._queueList, text=text, text_align=TextNode.ALeft, text_pos=(0.0, 0.0, 0.0), text_scale=TTLocalizer.JGlistItem) self._queueList.addItem(listItem) if highlight: listItem['text_fg'] = (0.0, 0.5, 0.0, 1.0) self._addSongButton['text'] = TTLocalizer.JukeboxReplaceSong listItem.setPythonTag('highlighted', True) if moveToTopButton and len(self._queueList['items']) > 1: self._moveToTopButton.reparentTo(listItem) self._moveToTopButton.setScale(self._windowFrame, 1.0) self._moveToTopButton.setPos(10.0, 0.0, 0.25) self._queueList.scrollTo(len(self._queueList['items']) - 1) return listItem def popSongFromQueue(self): if len(self._queueList['items']) > 0: item = self._queueList['items'][0] self._queueList.removeItem(item) if self._moveToTopButton.getParent() == item: self._moveToTopButton.reparentTo(hidden) if self._moveToTopButton.getParent() == item: self._moveToTopButton.reparentTo(hidden) if item.getPythonTag('highlighted') == True: self._addSongButton['text'] = TTLocalizer.JukeboxAddSong item.removeNode() return item return None def setSongCurrentlyPlaying(self, phase, filename): songs = self.phaseToMusicData.get(phase / 1) if songs: songName = songs.get(filename) if songName: self._songNameLabel['text'] = songName self._currentlyPlayingLabel['text'] = TTLocalizer.JukeboxCurrentlyPlaying def clearSongCurrentlyPlaying(self): self._currentlyPlayingLabel['text'] = TTLocalizer.JukeboxCurrentlyPlayingNothing self._songNameLabel['text'] = TTLocalizer.JukeboxCurrentSongNothing def pushQueuedItemToTop(self, item): self._queueList['items'].remove(item) self._queueList['items'].insert(0, item) if self._moveToTopButton.getParent() == item: self._moveToTopButton.reparentTo(hidden) self._queueList.refresh()