def __init__(self): ParticleEffect.__init__(self) self.reset() self.setPos(0.000, 0.000, 0.000) self.setHpr(0.000, 0.000, 0.000) self.setScale(1.000, 1.000, 1.000) p0 = Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("SphereVolumeEmitter") p0.setPoolSize(1024) p0.setBirthRate(0.0200) p0.setLitterSize(1) p0.setLitterSpread(0) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(3.0000) p0.factory.setLifespanSpread(0.0000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(1.00) # Sprite parameters p0.renderer.addTextureFromFile('./image/particle.png') p0.renderer.setColor(Vec4(0.40, 0.40, 1.00, 0.50)) p0.renderer.setXScaleFlag(0) p0.renderer.setYScaleFlag(0) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.03000) p0.renderer.setFinalXScale(1.0000) p0.renderer.setInitialYScale(0.03000) p0.renderer.setFinalYScale(1.0000) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(0.5000) p0.emitter.setAmplitudeSpread(0.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Sphere Volume parameters p0.emitter.setRadius(0.0100) self.addParticles(p0) f0 = ForceGroup('force-1') # Force parameters force0 = LinearVectorForce(Vec3(0.0000, 0.0000, -1.0000), 3.0000, 0) force0.setVectorMasks(1, 1, 1) force0.setActive(1) f0.addForce(force0) self.addForceGroup(f0)
def fire(self): self.fire = ParticleEffect() self.fire.reset() self.fire.setPos(0.000, 0.000, 0.000) self.fire.setHpr(0.000, 0.000, 0.000) self.fire.setScale(10.000, 10.000, 10.000) p0 = Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("DiscEmitter") p0.setPoolSize(1024) p0.setBirthRate(0.0200) p0.setLitterSize(10) p0.setLitterSpread(0) p0.setSystemLifespan(1200.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(2.0000) p0.factory.setLifespanSpread(0.0000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT) p0.renderer.setUserAlpha(0.22) # Sprite parameters p0.renderer.addTextureFromFile('models/gamedev/sparkle.png') p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setXScaleFlag(1) p0.renderer.setYScaleFlag(1) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.5000) p0.renderer.setFinalXScale(2.0000) p0.renderer.setInitialYScale(1.0000) p0.renderer.setFinalYScale(2.0000) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPNOBLEND) p0.renderer.setAlphaDisable(0) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(1.0000) p0.emitter.setAmplitudeSpread(0.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 3.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Disc parameters p0.emitter.setRadius(0.5000) self.fire.addParticles(p0) self.fire.setPos(self.playerModel2.getPos()) t = Sequence(Func(self.fire.start, render, render),Wait(20),Func(self.cleanFire)) t.start()
def __init__(self): ParticleEffect.__init__(self) self.reset() self.setPos(0.000, 0.000, 0.000) self.setHpr(0.000, 0.000, 0.000) self.setScale(1.000, 1.000, 1.000) p0 = Particles('particles-1') # Particles parameters p0.setFactory("ZSpinParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("LineEmitter") p0.setPoolSize(1024) p0.setBirthRate(0.3000) p0.setLitterSize(1) p0.setLitterSpread(0) p0.setSystemLifespan(0.0000) p0.setLocalVelocityFlag(0) p0.setSystemGrowsOlderFlag(0) # Factory parameters p0.factory.setLifespanBase(15.0000) p0.factory.setLifespanSpread(0.0000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0000) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Z Spin factory parameters p0.factory.setInitialAngle(0.0000) p0.factory.setInitialAngleSpread(0.0000) p0.factory.enableAngularVelocity(1) p0.factory.setAngularVelocity(60.0000) p0.factory.setAngularVelocitySpread(10.0000) # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER) p0.renderer.setUserAlpha(0.20) # Sprite parameters p0.renderer.addTextureFromFile('./image/star_particle.png') p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00)) p0.renderer.setXScaleFlag(0) p0.renderer.setYScaleFlag(0) p0.renderer.setAnimAngleFlag(1) p0.renderer.setInitialXScale(0.0500) p0.renderer.setInitialYScale(0.0500) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETEXPLICIT) p0.emitter.setAmplitude(0.1500) p0.emitter.setAmplitudeSpread(0.0500) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(0.0000, 0.0000, -1.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Line parameters p0.emitter.setEndpoint1(Point3(-1.0000, 0.0000, 0.0000)) p0.emitter.setEndpoint2(Point3(1.0000, 0.0000, 0.0000)) self.addParticles(p0)
def load_particle_config(self): self.particles = ParticleEffect() self.particles.reset() self.particles.setPos(0.000, 0.000, 0.000) self.particles.setHpr(0.000, 0.000, 0.000) self.particles.setScale(1.000, 1.000, 1.000) p0 = Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("SpriteParticleRenderer") p0.setEmitter("SphereVolumeEmitter") p0.setPoolSize(20) p0.setBirthRate(0.0100) p0.setLitterSize(20) p0.setLitterSpread(0) p0.setSystemLifespan(1.0100) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(1) # Factory parameters p0.factory.setLifespanBase(1.0000) p0.factory.setLifespanSpread(0.0000) p0.factory.setMassBase(1.0000) p0.factory.setMassSpread(0.0100) p0.factory.setTerminalVelocityBase(1200.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT) p0.renderer.setUserAlpha(0.05) # Sprite parameters p0.renderer.setTexture(self.app.loader.loadTexture('effects/dust.png')) p0.renderer.setColor(Vec4(1.00, 0.10, 0.10, 0.50)) p0.renderer.setXScaleFlag(2) p0.renderer.setYScaleFlag(2) p0.renderer.setAnimAngleFlag(0) p0.renderer.setInitialXScale(0.100 * self.level) p0.renderer.setFinalXScale(0.200 * self.level) p0.renderer.setInitialYScale(0.100 * self.level) p0.renderer.setFinalYScale(0.200 * self.level) p0.renderer.setNonanimatedTheta(0.0000) p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR) p0.renderer.setAlphaDisable(0) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(1.0000) p0.emitter.setAmplitudeSpread(0.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Sphere Volume parameters p0.emitter.setRadius(0.1000) self.particles.addParticles(p0) f0 = ForceGroup('gravity') # Force parameters self.particles.addForceGroup(f0)
def explode(self,cEntry): self.explosion = ParticleEffect() self.explosion.reset() self.explosion.setPos(cEntry.getIntoNodePath().getParent().getPos()) self.explosion.setHpr(0.000, 0.000, 0.000) self.explosion.setScale(10.000, 10.000, 10.000) p0 = Particles('particles-1') # Particles parameters p0.setFactory("PointParticleFactory") p0.setRenderer("LineParticleRenderer") p0.setEmitter("SphereVolumeEmitter") p0.setPoolSize(10000) p0.setBirthRate(0.0500) p0.setLitterSize(10000) p0.setLitterSpread(0) p0.setSystemLifespan(2.0000) p0.setLocalVelocityFlag(1) p0.setSystemGrowsOlderFlag(1) # Factory parameters p0.factory.setLifespanBase(2.0000) p0.factory.setLifespanSpread(0.0000) p0.factory.setMassBase(.5000) p0.factory.setMassSpread(0.0500) p0.factory.setTerminalVelocityBase(400.0000) p0.factory.setTerminalVelocitySpread(0.0000) # Point factory parameters # Renderer parameters p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT) p0.renderer.setUserAlpha(1.00) # Line parameters p0.renderer.setHeadColor(Vec4(1.00, 0.00, 0.00, 1.00)) p0.renderer.setTailColor(Vec4(1.00, 1.00, 0.00, 1.00)) p0.renderer.setLineScaleFactor(3.00) # Emitter parameters p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE) p0.emitter.setAmplitude(10.0000) p0.emitter.setAmplitudeSpread(0.0000) p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, -0.4930)) p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000)) p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000)) # Sphere Volume parameters p0.emitter.setRadius(0.5000) self.explosion.addParticles(p0) f0 = ForceGroup('gravity') # Force parameters self.explosion.addForceGroup(f0) cHandler = CollisionHandlerEvent() cHandler.addInPattern('%fn-into-%in') cSphereB = CollisionSphere(cEntry.getIntoNodePath().getParent().getPos(),1) cNodeB = CollisionNode("explosion") cNodeB.addSolid(cSphereB) cNodePathB = self.explosion.attachNewNode(cNodeB) self.cTrav.addCollider(cNodePathB,cHandler) cNodePathB.show() self.accept("player1-into-explosion",self.player2Wins) self.accept("player2-into-explosion",self.player1Wins) #f.reparentTo(self.playerModel) #self.explosion.setPos(self.playerModel.getPos()) t = Sequence(Func(self.explosion.start, render, render),Wait(2),Func(self.cleanExplo)) t.start() cEntry.getFromNodePath().getParent().removeNode()