コード例 #1
0
 def _initRope(self):
     rope = Rope(self.name)
     rope.ropeNode.setRenderMode(RopeNode.RMTape)
     rope.ropeNode.setUvMode(RopeNode.UVDistance)
     rope.ropeNode.setUvDirection(1)
     rope.ropeNode.setUvScale(-60)
     rope.ropeNode.setThickness(0.005)
     rope.ropeNode.setUseVertexColor(1)
     topGui = loader.loadModel('models/gui/toplevel_gui')
     self.ropeTex = topGui.findTexture('pir_t_gui_linePencil')
     rope.setTexture(self.ropeTex)
     self.rope = rope
     self.rope.setup(4, self.verts)
     self.rope.reparentTo(self)
コード例 #2
0
ファイル: MapDecor.py プロジェクト: TTGhost/POTCOR-src
 def _initRope(self):
     rope = Rope(self.name)
     rope.ropeNode.setRenderMode(RopeNode.RMTape)
     rope.ropeNode.setUvMode(RopeNode.UVDistance)
     rope.ropeNode.setUvDirection(1)
     rope.ropeNode.setUvScale(-60)
     rope.ropeNode.setThickness(0.0050000000000000001)
     rope.ropeNode.setUseVertexColor(1)
     topGui = loader.loadModel('models/gui/toplevel_gui')
     self.ropeTex = topGui.findTexture('pir_t_gui_linePencil')
     rope.setTexture(self.ropeTex)
     self.rope = rope
     self.rope.setup(4, self.verts)
     self.rope.reparentTo(self)
コード例 #3
0
    def makeSpline(self):
        # Use the Rope class to draw a spline between the joints of
        # the cable.

        rope = Rope.Rope()
        for i in range(len(self.links)):
            pass
            #self.notify.debug('%s %s' % (self.links[i][0], self.links[i][0].getPos()))

        rope.setup(min(len(self.links), 4), self.links)
        for i in range(len(self.links)):
            pass
            #self.notify.debug('%s %s' % (self.links[i][0], self.links[i][0].getPos()))
        rope.curve.normalizeKnots()
        self.notify.debug('after normalize Knots')
        for i in range(len(self.links)):
            pass
            #self.notify.debug('%s %s' % (self.links[i][0], self.links[i][0].getPos()))

        rn = rope.ropeNode
        #rn.setRenderMode(RopeNode.RMTube)
        rn.setRenderMode(RopeNode.RMBillboard)
        rn.setNumSlices(3)
        rn.setTubeUp(Vec3(0, -1, 0))
        #rn.setUvMode(RopeNode.UVParametric)
        rn.setUvMode(RopeNode.UVDistance)
        rn.setUvDirection(False)
        rn.setThickness(1.0)
        #rn.setThickness(5)

        return rope
コード例 #4
0
 def __loadStuff(self):
     rodId = self.av.getFishingRod()
     rodPath = FishGlobals.RodFileDict.get(rodId)
     if not rodPath:
         self.notify.warning('Rod id: %s model not found' % rodId)
         rodPath = RodFileDict[0]
     self.pole = Actor.Actor()
     self.pole.loadModel(rodPath)
     self.pole.loadAnims({'cast': 'phase_4/models/props/fishing-pole-chan'})
     self.pole.pose('cast', 0)
     self.ptop = self.pole.find('**/joint_attachBill')
     if self.line == None:
         self.line = Rope.Rope(self.uniqueName('Line'))
         self.line.setColor(1, 1, 1, 0.4)
         self.line.setTransparency(1)
         self.lineSphere = BoundingSphere(Point3(-0.6, -2, -5), 5.5)
     if self.bob == None:
         self.bob = loader.loadModel('phase_4/models/props/fishing_bob')
         self.bob.setScale(1.5)
         self.ripples = Ripples.Ripples(self.nodePath)
         self.ripples.setScale(0.4)
         self.ripples.hide()
     if self.splashSounds == None:
         self.splashSounds = (
             base.loadSfx('phase_4/audio/sfx/TT_splash1.ogg'),
             base.loadSfx('phase_4/audio/sfx/TT_splash2.ogg'))
     return
コード例 #5
0
 def makeSpline(self):
     rope = Rope.Rope()
     rope.setup(min(len(self.links), 4), self.links)
     rope.curve.normalizeKnots()
     rn = rope.ropeNode
     rn.setRenderMode(RopeNode.RMTube)
     rn.setNumSlices(3)
     rn.setTubeUp(Vec3(0, -1, 0))
     rn.setUvMode(RopeNode.UVParametric)
     rn.setUvDirection(1)
     rn.setThickness(0.5)
     return rope
コード例 #6
0
ファイル: Cannon.py プロジェクト: rasheelprogrammer/potco
 def getRope(self, thickness = 0.14999999999999999):
     rope = Rope.Rope()
     rope.ropeNode.setRenderMode(RopeNode.RMTube)
     rope.ropeNode.setNumSlices(10)
     rope.ropeNode.setUvMode(RopeNode.UVDistance)
     rope.ropeNode.setUvDirection(1)
     rope.ropeNode.setUvScale(0.25)
     rope.ropeNode.setThickness(thickness)
     ropePile = loader.loadModel('models/char/rope_high')
     ropeTex = ropePile.findTexture('rope_single_omit')
     ropePile.removeNode()
     rope.setTexture(ropeTex)
     return rope
コード例 #7
0
 def setupCord(self):
     if self.cord:
         self.cord.detachNode()
         self.cord = None
     self.cord = Rope.Rope(self.uniqueName('phoneCord'))
     self.cord.setColor(0, 0, 0, 1)
     self.cord.setup(4, ((self.receiverGeom, (0, 0, 0)),
      (self.model.find('**/joint_curveNode1'), (0, 0, 0)),
      (self.model.find('**/joint_curveNode2'), (0, 0, 0)),
      (self.model.find('**/joint_curveNode3'), (0, 0, 0)),
      (self.model.find('**/joint_curveNode4'), (0, 0, 0)),
      (self.model.find('**/joint_curveNode5'), (0, 0, 0)),
      (self.model.find('**/joint_curveNode6'), (0, 0, 0)),
      (self.model.find('**/CurveNode7'), (0, 0, 0))))
     self.cord.reparentTo(self.model)
     self.cord.node().setBounds(BoundingSphere(Point3(-1.0, -3.2, 2.6), 2.0))
コード例 #8
0
    def makeSpline(self):
        # Use the Rope class to draw a spline between the joints of
        # the cable.

        rope = Rope.Rope()
        rope.setup(min(len(self.links), 4), self.links)
        rope.curve.normalizeKnots()

        rn = rope.ropeNode
        rn.setRenderMode(RopeNode.RMTube)
        rn.setNumSlices(3)
        rn.setTubeUp(Vec3(0, -1, 0))
        rn.setUvMode(RopeNode.UVParametric)
        rn.setUvDirection(1)
        rn.setThickness(0.5)

        return rope
コード例 #9
0
    def initRopes(self):
        if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
            numRopes = self.numPlayers
        else:
            numRopes = self.numPlayers - 1
        for x in range(0, numRopes):
            rope = Rope.Rope(self.uniqueName('TugRope' + str(x)))
            if rope.showRope:
                rope.ropeNode.setRenderMode(RopeNode.RMBillboard)
                rope.ropeNode.setThickness(0.2)
                rope.setTexture(self.ropeTexture)
                rope.ropeNode.setUvMode(RopeNode.UVDistance)
                rope.ropeNode.setUvDirection(1)
                rope.setTransparency(1)
                rope.setColor(0.89, 0.89, 0.6, 1)
            self.tugRopes.append(rope)

        self.setUpRopes(1)
コード例 #10
0
 def generateInit(self):
     self.nodePath = NodePath(self.uniqueName('FishingSpot'))
     self.line = Rope.Rope(self.uniqueName('Line'))
     self.line.setColor(1, 1, 1, 0.4)
     self.line.setTransparency(1)
     self.lineSphere = BoundingSphere(Point3(-0.6, -2, -5), 5.5)
     self.collSphere = CollisionSphere(0, 0, 0, self.getSphereRadius())
     self.collSphere.setTangible(0)
     self.collNode = CollisionNode(self.uniqueName('FishingSpotSphere'))
     self.collNode.setCollideMask(ToontownGlobals.WallBitmask)
     self.collNode.addSolid(self.collSphere)
     self.collNodePath = self.nodePath.attachNewNode(self.collNode)
     self.protSphere = CollisionSphere(0, 0, 0, 1.5)
     self.protNode = CollisionNode(self.uniqueName('ProtectionSphere'))
     self.protNode.setCollideMask(ToontownGlobals.WallBitmask)
     self.protNode.addSolid(self.protSphere)
     self.protNodePath = NodePath(self.protNode)
     self.protNodePath.setScale(1, 1.5, 1.5)
     self.protNodePath.setPos(0, 7, 0)
    def makeSpline(self):
        rope = Rope.Rope()
        for i in xrange(len(self.links)):
            pass

        rope.setup(min(len(self.links), 4), self.links)
        for i in xrange(len(self.links)):
            pass

        rope.curve.normalizeKnots()
        self.notify.debug('after normalize Knots')
        for i in xrange(len(self.links)):
            pass

        rn = rope.ropeNode
        rn.setRenderMode(RopeNode.RMBillboard)
        rn.setNumSlices(3)
        rn.setTubeUp(Vec3(0, -1, 0))
        rn.setUvMode(RopeNode.UVDistance)
        rn.setUvDirection(False)
        rn.setThickness(1.0)
        return rope