コード例 #1
0
    def __init__(self, name):
        store = DirStore(name)
        self.drop = DropPattern([s.strip() for s in store.read("drop").strip().split("\n")])
        self.pattern = self.drop.render()
        self.stats = store.read("description").strip().split("\n")
        if "quips" in store:
            self.quips = store.read("quips").strip().split("\n")
        else:
            self.quips = Character.default.quips
        self.description = self.stats.pop()
        self.name = self.stats.pop(0).strip()
        self.stats.append("Attack: %0.2fx" % self.drop.cost)
        self.images = {}

        for image in [
            "bl-corner",
            "bottom-bar",
            "br-corner",
            "left-bar",
            "panel-bg",
            "portrait",
            "right-bar",
            "top-bar",
            "ul-corner",
            "ur-corner",
            "background",
        ]:
            filename = image + ".png"
            if filename in store:
                self.images[image] = pygame.image.load(store.open(filename))
            else:
                self.images[image] = Character.default.images[image]
コード例 #2
0
def image(filename):
    path = os.path.join(angrydd_path, "images")
    if os.path.exists(path + ".zip"): store = DirStore(path + ".zip")
    else: store = DirStore(path)

    try: return pygame.image.load(store.open(filename))
    except pygame.error:
        raise SystemExit("E: Unable to load %s %s" % (filename, err))
コード例 #3
0
def sound(filename):
    path = os.path.join(angrydd_path, "sounds")
    if os.path.exists(path + ".zip"): store = DirStore(path + ".zip")
    else: store = DirStore(path)
    try: return pygame.mixer.Sound(store.open(filename))
    except ValueError, s:
        #print "W: Unable to load %s: %s" % (filename, s)
        return pygame_ext.FakeSound()