コード例 #1
0
ファイル: gamedef.py プロジェクト: Danster64/Reggie-Next
    def GetGamePath(self):
        """
        Returns the game path
        """
        if not self.custom: return setting('GamePath')
        name = 'GamePath_' + self.name
        setname = setting(name)

        # Use the default if there are no settings for this yet
        if setname is None:
            return setting('GamePath')
        else:
            return str(setname)
コード例 #2
0
ファイル: gamedef.py プロジェクト: Danster64/Reggie-Next
    def GetLastLevel(self):
        """
        Returns the last loaded level
        """
        if not self.custom: return setting('LastLevel')
        name = 'LastLevel_' + self.name
        stg = setting(name)

        # Use the default if there are no settings for this yet
        if stg is None:
            return setting('LastLevel')
        else:
            return stg
コード例 #3
0
ファイル: gamedef.py プロジェクト: Danster64/Reggie-Next
    def __init__(self):
        """
        Creates and initializes the menu
        """
        QtWidgets.QMenu.__init__(self)

        # Add the globals_.gamedef viewer widget
        self.currentView = GameDefViewer()
        self.currentView.setMinimumHeight(100)
        self.gameChanged.connect(self.currentView.updateLabels)

        v = QtWidgets.QWidgetAction(self)
        v.setDefaultWidget(self.currentView)
        self.addAction(v)
        self.addSeparator()

        # Add entries for each globals_.gamedef
        self.GameDefs = getAvailableGameDefs()

        self.actGroup = QtWidgets.QActionGroup(self)
        loadedDef = setting('LastGameDef')
        for folder in self.GameDefs:
            def_ = ReggieGameDefinition(folder)
            act = QtWidgets.QAction(self)
            act.setText(def_.name)
            act.setToolTip(def_.description)
            act.setData(folder)
            act.setActionGroup(self.actGroup)
            act.setCheckable(True)
            if folder == loadedDef:
                act.setChecked(True)
            act.toggled.connect(self.handleGameDefClicked)
            self.addAction(act)
コード例 #4
0
ファイル: ui.py プロジェクト: Danster64/Reggie-Next
def SetAppStyle(styleKey=''):
    """
    Set the application window color
    """
    # # global theme, app
    # Change the color if applicable
    if globals_.theme.color(
            'ui') is not None and not globals_.theme.forceStyleSheet:
        globals_.app.setPalette(QtGui.QPalette(globals_.theme.color('ui')))

    # Change the style
    if not styleKey: styleKey = setting('uiStyle', "Fusion")
    style = QtWidgets.QStyleFactory.create(styleKey)
    globals_.app.setStyle(style)

    # Apply the style sheet, if exists
    if globals_.theme.styleSheet:
        globals_.app.setStyleSheet(globals_.theme.styleSheet)

    # Manually set the background color
    if globals_.theme.forceUiColor and not globals_.theme.forceStyleSheet:
        color = globals_.theme.color('ui').getRgb()
        bgColor = "#%02x%02x%02x" % tuple(map(lambda x: x // 2, color[:3]))
        globals_.app.setStyleSheet("""
            QListView, QTreeWidget, QLineEdit, QDoubleSpinBox, QSpinBox, QTextEdit, QPlainTextEdit{
                background-color: %s;
            }""" % bgColor)
コード例 #5
0
ファイル: gamedef.py プロジェクト: Danster64/Reggie-Next
    def GetGamePaths(self):
        """
        Returns game paths of this globals_.gamedef and its bases
        """
        mainpath = setting('GamePath')
        if not self.custom: return [
                mainpath,
        ]

        name = 'GamePath_' + self.name
        stg = setting(name)
        if self.base is None:
            return [mainpath, stg]
        else:
            paths = self.base.GetGamePaths()
            paths.append(stg)
            return paths
コード例 #6
0
    def GetTexturePaths(self):
        """
        Returns the texture game paths of this globals_.gamedef and its bases
        """
        paths = [setting('TextureGamePath')]

        if not self.custom:
            return paths

        stg = setting('TextureGamePath_' + self.name)

        if self.base is not None:
            paths = self.base.GetTexturePaths()

        paths.append(stg)

        return paths
コード例 #7
0
ファイル: ui.py プロジェクト: Danster64/Reggie-Next
def LoadTheme():
    """
    Loads the theme
    """
    id = setting('Theme')
    if id is None:
        id = 'Classic'

    # global theme
    globals_.theme = ReggieTheme(id)
コード例 #8
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    def handleGameDefClicked(self, checked):
        """
        Handles the user clicking a gamedef
        """
        if not checked or self.update_flag: return

        name = self.actGroup.checkedAction().data()
        success = loadNewGameDef(name)
        if success:
            self.gameChanged.emit()
            return

        # Setting the new gamedef failed for some reason, so load back the old
        # game def.
        real_gamedef = setting('LastGameDef')
        success = loadNewGameDef(real_gamedef)
        if not success:
            raise Exception("Restoring the previous game def (%r) failed after failing to load new game def (%r)" % (real_gamedef, name))

        self.update_flag = True
        for act in self.actGroup.actions():
            act.setChecked(act.data() == real_gamedef)
        self.update_flag = False
コード例 #9
0
ファイル: gamedef.py プロジェクト: Danster64/Reggie-Next
    def __init__(self):
        """
        Initializes the widget
        """
        QtWidgets.QWidget.__init__(self)

        # Populate a list of globals_.gamedefs
        self.GameDefs = getAvailableGameDefs()

        # Add them to the main layout
        self.group = QtWidgets.QButtonGroup()
        self.group.setExclusive(True)
        L = QtWidgets.QGridLayout()
        row = 0
        col = 0
        current = setting('LastGameDef')
        id = 0
        for folder in self.GameDefs:
            def_ = ReggieGameDefinition(folder)
            btn = QtWidgets.QRadioButton()
            if folder == current: btn.setChecked(True)
            btn.toggled.connect(self.HandleRadioButtonClick)
            self.group.addButton(btn, id)
            btn.setToolTip(def_.description)
            id += 1
            L.addWidget(btn, row, col)

            name = QtWidgets.QLabel(def_.name)
            name.setToolTip(def_.description)
            L.addWidget(name, row, col + 1)

            row += 1
            if row > 2:
                row = 0
                col += 2

        self.setLayout(L)
コード例 #10
0
ファイル: ui.py プロジェクト: CLF78/Reggie-Next
def LoadTheme():
    """
    Loads the theme
    """
    globals_.theme = ReggieTheme(setting("Theme", "Classic"))