コード例 #1
0
ファイル: leveleditor.py プロジェクト: witheld9/vector-kill
def boot():
	entities.create_entity_group('cursor')
	entities.create_entity_group('tiles_foreground')
	entities.create_entity_group('effects')
	display.create_sprite_group('tiles_foreground')
	display.create_sprite_group('effects_foreground')
	display.create_sprite_group('ui_foreground')
	cursor()
コード例 #2
0
def boot():
    display.create_sprite_group('effects_background_bottom')
    display.create_sprite_group('effects_background')
    display.create_sprite_group('items')
    display.create_sprite_group('ships')
    display.create_sprite_group('effects_foreground')
    display.create_text_group('bot_center')

    entities.create_entity_group('items')
    entities.create_entity_group('players')
    entities.create_entity_group('enemies')
    entities.create_entity_group('hazards')
    entities.create_entity_group('effects')
    entities.create_entity_group('bullets')
    entities.create_entity_group('weapons')
    entities.create_entity_group('planets')

    entities.create_entity_group('cursor')
    entities.create_entity_group('tiles_foreground')
    display.create_sprite_group('tiles_foreground')
    display.create_sprite_group('ui_foreground')
コード例 #3
0
ファイル: battlefield.py プロジェクト: witheld9/vector-kill
def boot():
	display.create_sprite_group('effects_background_bottom')
	display.create_sprite_group('effects_background')
	display.create_sprite_group('items')
	display.create_sprite_group('ships')
	display.create_sprite_group('effects_foreground')
	display.create_text_group('bot_center')
	
	entities.create_entity_group('items')
	entities.create_entity_group('players')
	entities.create_entity_group('enemies')
	entities.create_entity_group('hazards')
	entities.create_entity_group('effects')
	entities.create_entity_group('bullets')
	entities.create_entity_group('weapons')
	entities.create_entity_group('planets')
	
	entities.create_entity_group('cursor')
	entities.create_entity_group('tiles_foreground')
	display.create_sprite_group('tiles_foreground')
	display.create_sprite_group('ui_foreground')