def boot(): entities.create_entity_group('cursor') entities.create_entity_group('tiles_foreground') entities.create_entity_group('effects') display.create_sprite_group('tiles_foreground') display.create_sprite_group('effects_foreground') display.create_sprite_group('ui_foreground') cursor()
def boot(): display.create_sprite_group('effects_background_bottom') display.create_sprite_group('effects_background') display.create_sprite_group('items') display.create_sprite_group('ships') display.create_sprite_group('effects_foreground') display.create_text_group('bot_center') entities.create_entity_group('items') entities.create_entity_group('players') entities.create_entity_group('enemies') entities.create_entity_group('hazards') entities.create_entity_group('effects') entities.create_entity_group('bullets') entities.create_entity_group('weapons') entities.create_entity_group('planets') entities.create_entity_group('cursor') entities.create_entity_group('tiles_foreground') display.create_sprite_group('tiles_foreground') display.create_sprite_group('ui_foreground')