コード例 #1
0
def show_employee_management_dialog(opt_sim: OptionalSimInfoParam = None,
                                    _connection=None):
    sim_info = get_optional_target(opt_sim,
                                   target_type=OptionalSimInfoParam,
                                   _connection=_connection)
    if sim_info is None:
        return False
    business_services = services.business_service()
    business_manager = business_services.get_business_manager_for_zone()
    if business_manager is None:
        return False
    business_tracker = business_services.get_business_tracker_for_household(
        sim_info.household_id, business_manager.business_type)
    msg = Business_pb2.ManageEmployeesDialog()
    msg.hiring_sim_id = sim_info.sim_id

    def get_sim_filter_gsi_name():
        return 'Business Command: Get New Possible Employees'

    for (business_employee_type, business_employee_data
         ) in business_manager.tuning_data.employee_data_map.items():
        with ProtocolBufferRollback(msg.jobs) as employee_job_msg:
            total_unlocked_slots = business_employee_data.employee_count_default + business_tracker.get_additional_employee_slots(
                business_employee_type)
            employee_job_msg.open_slots = total_unlocked_slots - business_manager.get_employee_count(
                business_employee_type)
            employee_job_msg.locked_slots = business_employee_data.employee_count_max - total_unlocked_slots
            employee_job_msg.job_type = int(business_employee_type)
            employee_job_msg.job_name = business_employee_data.job_name
            employee_job_msg.job_icon = create_icon_info_msg(
                IconInfoData(business_employee_data.job_icon))
            current_employees = business_manager.get_employees_by_type(
                business_employee_type)
            sim_info_manager = services.sim_info_manager()
            for employee_sim_id in current_employees:
                employee_sim_info = sim_info_manager.get(employee_sim_id)
                with ProtocolBufferRollback(
                        employee_job_msg.employees) as employee_msg:
                    business_manager.populate_employee_msg(
                        employee_sim_info, employee_msg,
                        business_employee_type, business_employee_data)
            results = services.sim_filter_service().submit_matching_filter(
                number_of_sims_to_find=business_employee_data.
                potential_employee_pool_size,
                sim_filter=business_employee_data.
                potential_employee_pool_filter,
                requesting_sim_info=sim_info,
                allow_yielding=False,
                gsi_source_fn=get_sim_filter_gsi_name)
            for result in results:
                with ProtocolBufferRollback(
                        employee_job_msg.available_sims) as employee_msg:
                    business_manager.populate_employee_msg(
                        result.sim_info, employee_msg, business_employee_type,
                        business_employee_data)
    op = shared_messages.create_message_op(
        msg, Consts_pb2.MSG_MANAGE_EMPLOYEES_DIALOG)
    Distributor.instance().add_op_with_no_owner(op)
コード例 #2
0
def get_owned_retail_lot_count_message(_connection=None):
    lot_count = 0
    active_household = services.active_household()
    if active_household is not None:
        retail_tracker = services.business_service(
        ).get_business_tracker_for_household(active_household.id,
                                             BusinessType.RETAIL)
        if retail_tracker is not None:
            lot_count = len(retail_tracker.business_managers)
    lot_count_msg = UI_pb2.OwnedRetailLotCountMessage()
    lot_count_msg.owned_lot_count = lot_count
    op = shared_messages.create_message_op(
        lot_count_msg, Consts_pb2.MSG_RETAIL_OWNED_LOT_COUNT)
    Distributor.instance().add_op_with_no_owner(op)
コード例 #3
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def get_household_display_info(lot_id, _connection=None):
    persistence_service = services.get_persistence_service()
    household_display_info = UI_pb2.HouseholdDisplayInfo()
    household_id = persistence_service.get_household_id_from_lot_id(lot_id)
    if household_id is None:
        household_id = 0
    household = services.household_manager().get(household_id)
    if household is None:
        household_id = 0
    else:
        household_display_info.at_home_sim_ids.extend(household.get_sims_at_home())
    household_display_info.household_id = household_id
    household_display_info.lot_id = lot_id
    op = shared_messages.create_message_op(household_display_info, Consts_pb2.MSG_UI_HOUSEHOLD_DISPLAY_INFO)
    Distributor.instance().add_op_with_no_owner(op)
コード例 #4
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def get_household_display_info(lot_id, _connection=None):
    persistence_service = services.get_persistence_service()
    household_display_info = UI_pb2.HouseholdDisplayInfo()
    household_id = persistence_service.get_household_id_from_lot_id(lot_id)
    if household_id is None:
        household_id = 0
    household = services.household_manager().get(household_id)
    if household is None:
        household_id = 0
    else:
        household_display_info.at_home_sim_ids.extend(
            household.get_sims_at_home())
    household_display_info.household_id = household_id
    household_display_info.lot_id = lot_id
    op = shared_messages.create_message_op(
        household_display_info, Consts_pb2.MSG_UI_HOUSEHOLD_DISPLAY_INFO)
    Distributor.instance().add_op_with_no_owner(op)
コード例 #5
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def get_sims_available_for_travel(opt_sim_id: OptionalTargetParam = None,
                                  _connection=None):
    actor_sim = get_optional_target(opt_sim_id, _connection)
    if actor_sim is not None:
        actor_sim_info = actor_sim.sim_info
    else:
        if not opt_sim_id:
            sims4.commands.output(
                'No sim_info id specified for travel.get_sims_available',
                _connection)
            return False
        actor_sim_info = services.sim_info_manager().get(opt_sim_id)
    if actor_sim_info is None:
        sims4.commands.output('Invalid sim_info id: {}'.format(opt_sim_id),
                              _connection)
        return False
    sim_filter = TravelTuning.TRAVEL_AVAILABILITY_SIM_FILTER
    filtered_sims = services.sim_filter_service().submit_filter(
        sim_filter,
        None,
        sim_constraints=None,
        requesting_sim_info=actor_sim_info,
        blacklist_sim_ids=EMPTY_SET,
        allow_yielding=False)
    msg = UI_pb2.AvailableSimsForTravel()
    msg.actor_sim_id = actor_sim_info.id
    msg.sim_ids_for_travel.extend(
        [filter_result.sim_info.id for filter_result in filtered_sims])
    active_household_id = services.active_household_id()
    for filter_result in filtered_sims:
        with ProtocolBufferRollback(msg.available_sims) as sim_data:
            sim_info = filter_result.sim_info
            sim_data.sim_id = sim_info.id
            sim_data.is_active_household = sim_info.household_id == active_household_id
            sim_data.household_id = sim_info.household_id
            sim_data.is_at_work = sim_info.career_tracker.currently_at_work
            sim_data.zone_id = sim_info.zone_id
            sim_data.age = sim_info.age
    op = shared_messages.create_message_op(
        msg, Consts_pb2.MSG_AVAILABLE_SIMS_FOR_TRAVEL)
    Distributor.instance().add_op_with_no_owner(op)
    return True
コード例 #6
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 def show_extend_vacation_dialog(self):
     if services.current_zone().ui_dialog_service.auto_respond:
         self.end_vacation()
     else:
         msg = UI_pb2.ExtendVacation()
         msg.travel_group_id = self.id
         msg.zone_id = self.zone_id
         for sim_info in self:
             msg.sim_ids.append(sim_info.id)
         delta_time = self.end_timestamp - services.time_service().sim_now
         delta_time = delta_time if delta_time > TimeSpan.ZERO else TimeSpan.ZERO
         days_remaining = float(delta_time.in_days())
         msg.days_remaining = days_remaining
         persistence_service = services.get_persistence_service()
         zone_data = persistence_service.get_zone_proto_buff(self.zone_id)
         msg.household_description_id = persistence_service.get_house_description_id(
             self.zone_id)
         msg.lot_name = zone_data.name
         msg.lot_daily_cost = services.current_zone(
         ).lot.furnished_lot_value
         op = shared_messages.create_message_op(
             msg, Consts_pb2.MSG_EXTEND_VACATION)
         Distributor.instance().add_op_with_no_owner(op)
コード例 #7
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 def send_perks_list_for_bucks_type(self,
                                    bucks_type,
                                    sort_key=None,
                                    reverse=True):
     bucks_msg = Dialog_pb2.GameplayPerkList()
     bucks_msg.bucks_type = bucks_type
     resolver = SingleSimResolver(self._owner)
     perk_messages = []
     for perk in self.all_perks_of_type_gen(bucks_type):
         perk_message = Dialog_pb2.GameplayPerk()
         perk_message.id = perk.guid64
         perk_message.display_name = perk.display_name()
         perk_message.description = self._get_description_string(perk)
         perk_message.icon = create_icon_info_msg(
             IconInfoData(icon_resource=perk.icon.key))
         perk_message.cost = perk.unlock_cost
         if bucks_type not in self._bucks:
             self._bucks[bucks_type] = 0
         perk_message.affordable = self._bucks[
             bucks_type] >= perk.unlock_cost
         perk_message.ui_display_flags = perk.ui_display_flags
         if perk.required_unlocks is not None:
             locked = False
             for required_perk in perk.required_unlocks:
                 if not self.is_perk_unlocked(required_perk):
                     locked = True
                 perk_message.required_perks.append(required_perk.guid64)
             perk_message.locked = locked
         result = perk.available_for_puchase_tests.run_tests(
             resolver=resolver, search_for_tooltip=True)
         if not result:
             perk_message.locked_from_tests = True
             if result.tooltip is not None:
                 perk_message.disabled_tooltip = result.tooltip(self._owner)
         unlocked = self.is_perk_unlocked(perk)
         if unlocked:
             perk_message.purchased = unlocked
             timestamp = self._get_perk_unlock_timestamp(perk)
             if timestamp is not None:
                 perk_message.unlock_timestamp = timestamp
         if not unlocked:
             if self.is_perk_recently_locked(perk):
                 perk_message.recently_locked = True
         if unlocked:
             disabled_tooltip = self.get_disabled_tooltip_for_perk(perk)
             if disabled_tooltip is not None:
                 perk_message.disabled_tooltip = disabled_tooltip
         if perk.lock_on_purchase:
             for perk_to_lock in perk.lock_on_purchase:
                 perk_message.lock_on_purchase.append(perk_to_lock.guid64)
         if perk.next_level_perk is not None:
             perk_message.next_perk_id = perk.next_level_perk.guid64
         if perk.conflicting_perks is not None:
             for conflicting_perk in perk.conflicting_perks:
                 perk_message.conflicting_perks.append(
                     conflicting_perk.guid64)
         perk_messages.append(perk_message)
     if sort_key is not None:
         perk_messages.sort(key=sort_key, reverse=reverse)
     bucks_msg.perk_list.extend(perk_messages)
     op = shared_messages.create_message_op(
         bucks_msg, Consts_pb2.MSG_GAMEPLAY_PERK_LIST)
     Distributor.instance().add_op_with_no_owner(op)
コード例 #8
0
def show_retail_dialog(opt_sim: OptionalSimInfoParam = None, _connection=None):
    sim_info = get_optional_target(opt_sim,
                                   target_type=OptionalSimInfoParam,
                                   _connection=_connection)
    if sim_info is None:
        return False
    business_manager = services.business_service(
    ).get_business_manager_for_zone()
    if business_manager is None or business_manager.business_type != BusinessType.RETAIL:
        return False
    msg = Dialog_pb2.RetailManageEmployeesDialog()
    msg.hiring_sim_id = sim_info.sim_id

    def populate_employee_msg(sim_info, employee_msg):
        employee_msg.sim_id = sim_info.sim_id
        for skill_type in business_manager.EMPLOYEE_SKILLS:
            with ProtocolBufferRollback(
                    employee_msg.skill_data) as employee_skill_msg:
                employee_skill_msg.skill_id = skill_type.guid64
                employee_skill_msg.curr_points = int(
                    sim_info.get_stat_value(skill_type))
        if business_manager.is_employee(sim_info):
            satisfaction_stat = sim_info.get_statistic(
                business_manager.EMPLOYEE_SATISFACTION_COMMODITY)
            statisfaction_state_index = satisfaction_stat.get_state_index()
            if statisfaction_state_index is not None:
                employee_msg.satisfaction_string = satisfaction_stat.states[
                    statisfaction_state_index].buff.buff_type.buff_name(
                        sim_info)
            career_level = business_manager.get_employee_career_level(sim_info)
            employee_msg.pay = career_level.simoleons_per_hour
            career = business_manager.get_employee_career(sim_info)
            employee_msg.current_career_level = career.level
            employee_msg.max_career_level = len(
                career.current_track_tuning.career_levels) - 1
        else:
            desired_level = business_manager.get_employee_desired_career_level(
                sim_info)
            career_level = business_manager.RETAIL_CAREER.start_track.career_levels[
                desired_level]
            employee_msg.pay = career_level.simoleons_per_hour
            employee_msg.current_career_level = desired_level
            employee_msg.max_career_level = len(
                business_manager.RETAIL_CAREER.start_track.career_levels) - 1

    for employee_sim_info in business_manager.get_employees_gen():
        with ProtocolBufferRollback(msg.employees) as employee_msg:
            populate_employee_msg(employee_sim_info, employee_msg)

    def get_sim_filter_gsi_name():
        return 'Retail Command: Create Employees for Hire'

    results = services.sim_filter_service().submit_matching_filter(
        number_of_sims_to_find=business_manager.EMPLOYEE_POOL_SIZE,
        sim_filter=business_manager.EMPLOYEE_POOL_FILTER,
        requesting_sim_info=sim_info,
        allow_yielding=False,
        gsi_source_fn=get_sim_filter_gsi_name)
    for result in results:
        with ProtocolBufferRollback(msg.available_sims) as employee_msg:
            populate_employee_msg(result.sim_info, employee_msg)
    op = shared_messages.create_message_op(
        msg, Consts_pb2.MSG_RETAIL_MANAGE_EMPLOYEES)
    Distributor.instance().add_op_with_no_owner(op)