def jumping_ball_run_gaps(random_state=None): walker = jumping_ball.JumpingBallWithHead() # Build a corridor-shaped arena with gaps, where the sizes of the gaps and # platforms are uniformly randomized. arena = corr_arenas.GapsCorridor( platform_length=distributions.Uniform(1.0, 2.5), # (0.3, 2.5) gap_length=distributions.Uniform(0.3, 0.7), # (0.5, 1.25) corridor_width=10, corridor_length=250) # Build a task that rewards the agent for running down the corridor at a # specific velocity. task = corr_tasks.RunThroughCorridor(walker=walker, arena=arena, walker_spawn_position=(1.0, 0, 0), target_velocity=3.0, contact_termination=False, physics_timestep=_PHYSICS_TIMESTEP, control_timestep=_CONTROL_TIMESTEP) return composer.Environment(time_limit=30, task=task, random_state=random_state, strip_singleton_obs_buffer_dim=True)
def jumping_ball_run(random_state=None): walker = jumping_ball.JumpingBallWithHead() arena = corr_arenas.EmptyCorridor() task = corr_tasks.RunThroughCorridor(walker=walker, arena=arena, walker_spawn_position=(5, 0, 0), walker_spawn_rotation=0, physics_timestep=_PHYSICS_TIMESTEP, control_timestep=_CONTROL_TIMESTEP) return composer.Environment(time_limit=30, task=task, random_state=random_state, strip_singleton_obs_buffer_dim=True)
def jumping_ball_run_long(): walker = jumping_ball.JumpingBallWithHead() arena = corr_arenas.EmptyCorridor(corridor_length=250, visible_side_planes=False) task = corr_tasks.RunThroughCorridor(walker=walker, arena=arena, walker_spawn_position=(1, 0, 0), walker_spawn_rotation=0, contact_termination=False, physics_timestep=_PHYSICS_TIMESTEP, control_timestep=_CONTROL_TIMESTEP) return composer.Environment(time_limit=30, task=task, strip_singleton_obs_buffer_dim=True)
def jumping_ball_go_to_target(random_state=None): walker = jumping_ball.JumpingBallWithHead() # Build a standard floor arena. arena = floors.Floor() # Build a task that rewards the agent for going to a target. task = go_to_target.GoToTarget(walker=walker, arena=arena, sparse_reward=False, physics_timestep=_PHYSICS_TIMESTEP, control_timestep=_CONTROL_TIMESTEP) return composer.Environment(time_limit=30, task=task, random_state=random_state, strip_singleton_obs_buffer_dim=True)
def jumping_ball_run_walls(): walker = jumping_ball.JumpingBallWithHead() arena = corr_arenas.WallsCorridor(wall_gap=4., wall_width=distributions.Uniform(1, 7), wall_height=3.0, corridor_width=10, corridor_length=250, include_initial_padding=False) task = corr_tasks.RunThroughCorridor(walker=walker, arena=arena, walker_spawn_position=(0.5, 0, 0), walker_spawn_rotation=0, contact_termination=False, physics_timestep=_PHYSICS_TIMESTEP, control_timestep=_CONTROL_TIMESTEP) return composer.Environment(time_limit=30, task=task, strip_singleton_obs_buffer_dim=True)
def test_proprioception(self): walker = jumping_ball.JumpingBallWithHead() for item in walker.observables.proprioception: self.assertIsInstance(item, observable_base.Observable)
def test_set_name(self): name = 'fred' walker = jumping_ball.JumpingBallWithHead(name=name) self.assertEqual(walker.mjcf_model.model, name)
def test_get_element_tuple_property(self, name): attribute_value = getattr(jumping_ball.JumpingBallWithHead(), name) self.assertNotEmpty(attribute_value) for item in attribute_value: self.assertIsInstance(item, mjcf.Element)
def test_get_element_property(self, name): attribute_value = getattr(jumping_ball.JumpingBallWithHead(), name) self.assertIsInstance(attribute_value, mjcf.Element)
def test_instantiation(self, camera_control, add_ears, camera_height): jumping_ball.JumpingBallWithHead(camera_control=camera_control, add_ears=add_ears, camera_height=camera_height)