def __init__(self, topology, goal): Environment.__init__(self) self.mazeTable = topology self.goal = goal if self.initPos == None: self.initPos = self._freePos() self.initPos.remove(self.goal) self.reset()
def __init__(self, maxSteps=100): Environment.__init__(self) # initialize the environment (randomly) self.reset() self.action = 0.0 self.maxSteps = maxSteps self.centerCart = False self.generator = True
def __init__(self): Environment.__init__(self) self.reset()