コード例 #1
0
    def initialize_agent(self):

        self.interpreter = None

        cwd = os.getcwd()

        path = os.path.dirname(os.path.realpath(__file__))

        os.chdir(path)

        env = Env()
        env.io = IOCallbacksStorageConstructor(get_input, on_output, on_finish,
                                               on_error, on_microtick)
        env.io.env = env

        program_dir = os.path.dirname(os.path.realpath(FILE_NAME))
        with open(FILE_NAME, encoding='utf-8') as file:
            program = file.read()

        self.interpreter = AsciiDotsInterpreter(env, program, program_dir,
                                                True)

        self.p_time = 0

        self.game_packet = []
        self.controller_state = SimpleControllerState()

        os.chdir(cwd)
コード例 #2
0
def check_output(name, input='', run_in_parallel=True):
    env = Env()
    env.io = KeepOutputIOCallbacks(env, input)

    with open('test/' + name + '.dots', encoding='utf-8') as file:
        program = file.read()
    print(program, '---', sep='' )   
    interpreter = AsciiDotsInterpreter(env, program, 'test', run_in_parallel)
    print(interpreter.env.world.map)
    try:
        interpreter.run()
    except DotsExit:
        pass

    return env.io.output
コード例 #3
0
def main(filename, ticks, silent, debug, compat_debug, debug_lines,
         autostep_debug, head):
    global interpreter

    if autostep_debug is not False:
        autostep_debug = float(autostep_debug)

    if ticks is not False:
        ticks = int(ticks)

    head = int(head)

    io_callbacks = Default_IO_Callbacks(ticks, silent, debug, compat_debug,
                                        debug_lines, autostep_debug, head)

    file_path = sys.argv[1]

    program_dir = os.path.dirname(os.path.abspath(file_path))

    with open(file_path, 'r') as file:
        program = file.readlines()

    try:
        interpreter = AsciiDotsInterpreter(program, program_dir, io_callbacks)
        interpreter.run()
    except Exception as e:
        io_callbacks.on_finish()
        interpreter.terminate()
        raise e
コード例 #4
0
ファイル: interpreter.py プロジェクト: BSFishy/AsciiDots-Java
def main(filename='--',
         ticks=False,
         silent=False,
         debug=False,
         compat_debug=False,
         debug_lines=default_debug_lines,
         autostep_debug=False,
         head=-1):
    global interpreter

    if autostep_debug is not False:
        autostep_debug = float(autostep_debug)

    if ticks is not False:
        ticks = int(ticks)

    head = int(head)

    io_callbacks = Default_IO_Callbacks(ticks, silent, debug, compat_debug,
                                        debug_lines, autostep_debug, head)

    program_dir = '.'

    program = []
    while True:
        line = input('$ ')
        if line.rstrip() == '%EOF':
            break
        else:
            program.append(line)

    # print(program, flush=True)

    try:
        interpreter = AsciiDotsInterpreter(program, program_dir, io_callbacks)
        interpreter.run()
    except Exception as e:
        io_callbacks.on_finish()
        interpreter.terminate()
        print(e)
コード例 #5
0
ファイル: __main__.py プロジェクト: p-anand/asciidots
@click.option('--autostep_debug', '-a', default=False, help='The time between every tick')
@click.option('--output_limit', '-o', default=0, help='Terminate the program after N outputs.')
@click.option('--ticks', '-t', default=0, help='Terminate the program after N ticks.')
@click.option('--silent', '-s', is_flag=True, help='No printing, for benchmarking.')
@click.option('--compat_debug', '-w', is_flag=True, help='Force the debug rendering without ncurses.')
@click.option('--debug_lines', '-l', default=default_debug_lines, help='The size of the debug view.')
@click.option('--async', '-y', is_flag=True, help='Only one dot moves at a time. Easier to debug.')
def main(filename, ticks, silent, debug, compat_debug, debug_lines, autostep_debug, output_limit, async):
    global interpreter

    if autostep_debug is not False:
        autostep_debug = float(autostep_debug)

    compat_debug = compat_debug or compat_debug_default

    run_in_parallel = not async

    env = Env()
    env.io = DefaultIOCallbacks(env, ticks, silent, debug, compat_debug, debug_lines, autostep_debug, output_limit)

    program_dir = os.path.dirname(os.path.abspath(filename))
    with open(filename, encoding='utf-8') as file:
        program = file.read()

    interpreter = AsciiDotsInterpreter(env, program, program_dir, run_in_parallel)
    interpreter.run()


if __name__ == "__main__":
    main()
コード例 #6
0
class AsciiAgent(BaseAgent):

    # Gets the side we are on as a 0 or 1
    def get_side(self):
        return -1 if self.team == 1 else 1

    # Allows for inverting the team if the math doesn't work out
    def get_team(self):
        return self.team

    def create_inputs(self, num_cars):
        for i in range(len(self.game_packet), (num_cars - 1) * 20 + 100, 1):
            self.game_packet.append(0)

    def parse(self, packet: GameTickPacket, inputs):
        side = self.get_side()
        team = self.get_team()

        # Ball
        game_ball = packet.game_ball.physics
        inputs[0] = game_ball.location.x * side
        inputs[1] = game_ball.location.y * side
        inputs[2] = game_ball.location.z
        inputs[3] = game_ball.velocity.x * side
        inputs[4] = game_ball.velocity.y * side
        inputs[5] = game_ball.velocity.z
        inputs[6] = game_ball.angular_velocity.x * side
        inputs[7] = game_ball.angular_velocity.y * side
        inputs[8] = game_ball.angular_velocity.z
        inputs[9] = packet.game_ball.drop_shot_info.damage_index

        # Agent
        agent_car = packet.game_cars[self.index]
        agent_car_phys = agent_car.physics
        inputs[10] = agent_car_phys.location.x * side
        inputs[11] = agent_car_phys.location.y * side
        inputs[12] = agent_car_phys.location.z
        inputs[13] = agent_car_phys.velocity.x * side
        inputs[14] = agent_car_phys.velocity.y * side
        inputs[15] = agent_car_phys.velocity.z
        inputs[16] = (agent_car_phys.rotation.yaw / math.pi * 180 +
                      180 * team) % 360
        inputs[17] = agent_car_phys.rotation.pitch / math.pi * 180
        inputs[18] = agent_car_phys.rotation.roll / math.pi * 180
        inputs[19] = agent_car_phys.angular_velocity.x * side
        inputs[20] = agent_car_phys.angular_velocity.y * side
        inputs[21] = agent_car_phys.angular_velocity.z

        inputs[22] = agent_car.is_super_sonic
        inputs[23] = agent_car.jumped
        inputs[24] = agent_car.double_jumped
        inputs[25] = agent_car.boost
        inputs[26] = agent_car.is_demolished
        inputs[27] = agent_car.has_wheel_contact

        # Game info
        game_info = packet.game_info
        inputs[30] = game_info.seconds_elapsed
        inputs[31] = game_info.game_time_remaining
        inputs[32] = game_info.is_unlimited_time
        inputs[33] = game_info.is_kickoff_pause
        inputs[34] = game_info.is_round_active
        inputs[35] = game_info.world_gravity_z
        inputs[36] = game_info.is_overtime
        inputs[37] = game_info.is_match_ended

        # Latest touch
        lt = packet.game_ball.latest_touch
        inputs[40] = lt.hit_location.x
        inputs[41] = lt.hit_location.y
        inputs[42] = lt.hit_location.z
        inputs[43] = lt.hit_normal.x
        inputs[44] = lt.hit_normal.y
        inputs[45] = lt.hit_normal.z
        inputs[47] = lt.team
        inputs[48] = lt.time_seconds

        # Other cars in the game
        inputs[99] = packet.num_cars
        latest_touch_name = lt.player_name
        cars = packet.game_cars
        for n in range(packet.num_cars):
            car = cars[n]
            if n != self.index:
                i = n if n < self.index else n - 1
                car_phys = car.physics
                inputs[100 + i * 20] = car_phys.location.x * side
                inputs[101 + i * 20] = car_phys.location.y * side
                inputs[102 + i * 20] = car_phys.location.z
                inputs[103 + i * 20] = car_phys.velocity.x * side
                inputs[104 + i * 20] = car_phys.velocity.y * side
                inputs[105 + i * 20] = car_phys.velocity.z
                inputs[106 + i * 20] = (car_phys.rotation.yaw / math.pi * 180 +
                                        180 * team) % 360
                inputs[107 + i * 20] = car_phys.rotation.pitch / math.pi * 180
                inputs[108 + i * 20] = car_phys.rotation.roll / math.pi * 180
                inputs[109 + i * 20] = car_phys.angular_velocity.x * side
                inputs[110 + i * 20] = car_phys.angular_velocity.y * side
                inputs[111 + i * 20] = car_phys.angular_velocity.z

                inputs[112 + i * 20] = car.is_super_sonic

                inputs[116 + i * 20] = car.is_demolished
                inputs[117 + i * 20] = car.has_wheel_contact

                if car.name == latest_touch_name:
                    inputs[46] = i

            elif self.name == latest_touch_name:
                inputs[46] = -1

        return inputs

    def get(self, data):
        c = SimpleControllerState()
        c.throttle = max(min(data[0], 1), -1)
        c.steer = max(min(data[1], 1), -1)
        c.pitch = max(min(data[2], 1), -1)
        c.yaw = max(min(data[3], 1), -1)
        c.roll = max(min(data[4], 1), -1)
        c.jump = data[5]
        c.boost = data[6]
        c.handbrake = data[7]
        c.use_item = data[8]
        return c

    def initialize_agent(self):

        self.interpreter = None

        cwd = os.getcwd()

        path = os.path.dirname(os.path.realpath(__file__))

        os.chdir(path)

        env = Env()
        env.io = IOCallbacksStorageConstructor(get_input, on_output, on_finish,
                                               on_error, on_microtick)
        env.io.env = env

        program_dir = os.path.dirname(os.path.realpath(FILE_NAME))
        with open(FILE_NAME, encoding='utf-8') as file:
            program = file.read()

        self.interpreter = AsciiDotsInterpreter(env, program, program_dir,
                                                True)

        self.p_time = 0

        self.game_packet = []
        self.controller_state = SimpleControllerState()

        os.chdir(cwd)

    def get_output(self, packet: GameTickPacket) -> SimpleControllerState:
        self.create_inputs(packet.num_cars)
        if self.p_time - packet.game_info.seconds_elapsed < 0:
            self.p_time = packet.game_info.seconds_elapsed
            self.interpreter.send(self.parse(packet, self.game_packet))
            self.interpreter.step()
            return self.get(self.interpreter.recieve())
        else:
            self.p_time = packet.game_info.seconds_elapsed
            return SimpleControllerState()