コード例 #1
0
ファイル: drawsvg.py プロジェクト: rafzi/DeepThings
def drawArrow(x, y, w, hw, hh):
    global d
    d.append(svg.Lines(x, y, x + w - hw / 2, y, stroke="black"))
    d.append(
        svg.Lines(x + w - hw,
                  y - hh / 2,
                  x + w,
                  y,
                  x + w - hw,
                  y + hh / 2,
                  close=True,
                  fill="black"))
コード例 #2
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    def draw(self, x=0, y=0, xscale=1.0):
        h = self.h
        a = self.a * xscale
        b = self.b * xscale
        x = x * xscale

        #assert isinstance(x, float) and isinstance(y, float)
        d = draw.Group(transform="translate({} {})".format(x, y))
        d.append(
            draw.Rectangle(a, 0, b - a, h, fill=self.color, stroke=self.color))

        if 'f' in self.direction:
            d.append(
                draw.Lines(b,
                           0,
                           b + 5, (h / 2),
                           b,
                           h,
                           fill=self.color,
                           stroke=self.color))
        if 'r' in self.direction:
            d.append(
                draw.Lines(a,
                           0,
                           a - 5, (h / 2),
                           a,
                           h,
                           fill=self.color,
                           stroke=self.color))

        for r_a, r_b, color in self.regions:
            r_a = r_a * xscale
            r_b = r_b * xscale
            d.append(
                draw.Rectangle(r_a, 0, r_b - r_a, h, fill=color, stroke=color))

        for tick in self.ticks:
            tick = tick * xscale
            d.append(draw.Lines(tick, 0, tick, h, stroke='red'))

        if self.label:
            label = self.label
            font_size = 10
            offset = h + font_size
            if isinstance(self.label, Label):
                d.append(label.draw(x=(b + a) / 2))
            elif isinstance(self.label, str):
                d.append(Label(0, self.label).draw(x=(b + a) / 2))
        return d
コード例 #3
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 def make_arrow(self, color):
     key = color
     if key in self.arrows:
         return self.arrows[key]
     arrow = draw.Marker(-0.1, -0.5, 1.1, 0.5, scale=4)
     arrow.append(draw.Lines(1, -0.5, 1, 0.5, 0, 0, fill=color, close=True))
     self.arrows[key] = arrow
     return arrow
コード例 #4
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    def draw(self, x=0, y=0, xscale=1.0):
        d = draw.Group(transform="translate({} {})".format(x, y))
        d.append(self.t1.draw(xscale=xscale))
        d.append(self.t2.draw(y=self.t1.h + self.gap, xscale=xscale))

        for bottom, top in self.connections:
            bottom = bottom * xscale
            top = top * xscale
            d.append(draw.Lines(bottom, 0, top, -self.gap, stroke=self.color))
            d.append(
                draw.Lines(bottom, self.t1.h, bottom, 0, stroke=self.color))
            d.append(
                draw.Lines(top,
                           -self.gap,
                           top,
                           -(self.gap + self.t2.h),
                           stroke=self.color))
        return d
コード例 #5
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def lines(latstep, longstep, width, d, latorlong):

    if (latorlong is "long"):
        for long in range(-180, 181, longstep):
            points = []
            for lat in range(-90, 91, latstep):
                (x, y) = projection.robinson(lat, long, width / 6.1)
                points.append(x)
                points.append(y)
            d.append(draw.Lines(*points, close=False, fill='', stroke='black'))
    elif latorlong is "lat":
        for lat in range(-90, 91, latstep):
            points = []
            for long in range(-180, 181, longstep):
                (x, y) = projection.robinson(lat, long, width / 6.1)
                points.append(x)
                points.append(y)
            d.append(draw.Lines(*points, close=False, fill='', stroke='black'))

    return d
コード例 #6
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    def draw(self, x=0, y=0, xscale=1.0):
        h = self.h
        #assert isinstance(x, int) and isinstance(y, int)
        g = draw.Group(transform="translate({} {})".format(x, y))
        if self.join:
            start = min([t.a for t in self.tracks]) * xscale
            end = max([t.b for t in self.tracks]) * xscale
            g.append(draw.Lines(start, h / 2, end, h / 2, stroke='lightgrey'))
        for track in self.tracks:
            g.append(track.draw(xscale=xscale))

        return g
コード例 #7
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ファイル: rpDraw.py プロジェクト: Melclic/metaxime
    def __init__(self,
                 is_gem_sbml=False,
                 pathway_id='rp_pathway',
                 central_species_group_id='central_species',
                 sink_species_group_id='rp_sink_species',
                 model_name=None,
                 document=None,
                 path=None,
                 rpcache=None):
        """Class constructor

        .. document private functions
        .. automethod:: hierarchyPos
        """
        super().__init__(is_gem_sbml,
                         pathway_id,
                         central_species_group_id,
                         sink_species_group_id,
                         model_name,
                         document,
                         path,
                         rpcache)
        #self.logger = logging.getLogger(__name__)
        self.logger = logging.getLogger(os.path.basename(__file__))
        self.mnx_cofactors = json.load(open('data/mnx_cofactors.json', 'r'))
        #some drawing constants
        self.arrowhead = draw.Marker(-0.1, -0.5, 0.9, 0.5, scale=4, orient='auto', id='normal_arrow')
        self.arrowhead.append(draw.Lines(-0.1, -0.5, -0.1, 0.5, 0.9, 0, fill='black', close=True))
        self.arrowhead_flat = draw.Marker(-0.1, -0.5, 0.9, 0.5, scale=4, orient=0, id='flat_arrow')
        self.arrowhead_flat.append(draw.Lines(-0.1, -0.5, -0.1, 0.5, 0.9, 0, fill='black', close=True))
        self.rev_arrowhead_flat = draw.Marker(-0.1, -0.5, 0.9, 0.5, scale=4, orient=180, id='rev_flat_arrow')
        self.rev_arrowhead_flat.append(draw.Lines(-0.1, -0.5, -0.1, 0.5, 0.9, 0, fill='black', close=True))
        '''
        self.rev_arrowhead = draw.Marker(-0.1, -0.5, 0.9, 0.5, scale=4, orient=0, id='rev_flat_arrow')
        self.rev_arrowhead.append(draw.Lines(-0.1, -0.5, -0.1, 0.5, 0.9, 0, fill='black', close=True))
        '''
        self.arrowhead_comp_x = 7.0
        self.arrowhead_comp_y = 7.0
コード例 #8
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ファイル: drawsvg.py プロジェクト: rafzi/DeepThings
def drawCube(x, y, w, h, z):
    global d
    d.append(
        svg.Lines(x,
                  y,
                  x + w,
                  y,
                  x + w,
                  y + h,
                  x,
                  y + h,
                  close=True,
                  fill="white",
                  stroke="black"))
    d.append(
        svg.Lines(x + w,
                  y,
                  x + w + z,
                  y + z,
                  x + w + z,
                  y + h + z,
                  x + w,
                  y + h,
                  close=True,
                  fill="#555555",
                  stroke="black"))
    d.append(
        svg.Lines(x,
                  y + h,
                  x + w,
                  y + h,
                  x + w + z,
                  y + h + z,
                  x + z,
                  y + h + z,
                  close=True,
                  fill="#cccccc",
                  stroke="black"))
コード例 #9
0
ファイル: plotter.py プロジェクト: vishal464/eSim-Cloud
    def drawRec(
        self,
        d,
        x1,
        y1,
        x2,
        y2,
        fill="f",
        pen=5,
    ):

        # 'f'->filled shape in background color
        # 'F' -> filled shape in pen color
        # 'N' -> unfilled shape
        # pen->stroke_width
        pen = int(pen)
        x1 = int(x1)
        y1 = int(y1)
        x2 = int(x2)
        y2 = int(y2)

        # self.update_svg_boundary(x1,'x')
        # self.update_svg_boundary(y1,'y')

        # self.update_svg_boundary(x2,'x')
        # self.update_svg_boundary(y2,'y')

        if fill == "f":
            kwargs = {"fill_opacity": 0}
        elif fill == "F":
            kwargs = {"fill": self.STROKE_COLOR}
        else:
            kwargs = {"fill_opacity": 0}
        d.append(
            draw.Lines(x1,
                       y1,
                       x2,
                       y1,
                       x2,
                       y2,
                       x1,
                       y2,
                       x1,
                       y1,
                       stroke_width=pen,
                       stroke=self.STROKE_COLOR,
                       **kwargs))
        self.update_svg_boundary([(x1, y1), (x2, y2)])

        return d
コード例 #10
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def draw_svg_polygon(canvas, polygon, BGR_color, alpha):
    """
    Draws an irregular polygon to a canvas
    :param canvas: the svg drawing canvas
    :param polygon: the polygon points
    :param BGR_color: BGR color tuple of values 0 => 255
    :param alpha: opacity 0 -> 1 opacity
    """
    points = polygon.ravel().tolist()
    canvas.append(
        draw.Lines(
            *points,
            close=False,
            fill=rgb2hex(*BGR_color[::-1]),
            fill_opacity=alpha,
        ))
コード例 #11
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ファイル: plot_contigs.py プロジェクト: pastvir/MiCall
 def draw(self, x=0, y=0, xscale=1.0):
     h = self.h
     a = self.x * xscale
     b = (self.x + self.w) * xscale
     x = x * xscale
     r = h / 2
     font_size = h * 0.55
     arrow_size = 7
     if self.direction >= 0:
         line_start = a
         arrow_end = b
         arrow_start = max(arrow_end - arrow_size, line_start)
     else:
         line_start = b
         arrow_end = a
         arrow_start = min(arrow_end + arrow_size, line_start)
     centre = (a + b) / 2
     arrow_y = h / 2 + self.elevation * r
     group = draw.Group(transform="translate({} {})".format(x, y))
     group.append(
         draw.Line(line_start,
                   arrow_y,
                   arrow_start,
                   arrow_y,
                   stroke='black'))
     group.append(
         draw.Circle(centre, h / 2, r, fill='ivory', stroke='black'))
     group.append(
         draw.Lines(arrow_end,
                    arrow_y,
                    arrow_start,
                    arrow_y + arrow_size / 2,
                    arrow_start,
                    arrow_y - arrow_size / 2,
                    arrow_end,
                    arrow_y,
                    fill='black'))
     group.append(
         draw.Text(self.label,
                   font_size,
                   centre,
                   h / 2,
                   text_anchor='middle',
                   dy="0.35em"))
     return group
コード例 #12
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    def build(self, offset, technique, height, width, tBC, subtechniques=[], mode=(True, False), tactic=None,
              colors=[]):
        """
            Build a SVG Technique block

            :param offset: Current offset to build the block at (so it fits in the column)
            :param technique: The technique to build a block for
            :param height: The height of the technique block
            :param width: The width of the technique block
            :param tBC: The hex code of the technique block's border
            :param subtechniques: List of any visible subtechniques for this technique
            :param mode: Display mode (Show Name, Show ID)
            :param tactic: The corresponding tactic
            :param colors: List of all default color values if no score can be found
            :return: The newly created SVG technique block
        """
        g = G(ty=offset)
        c = self._com_color(technique, tactic, colors)
        t = dict(name=self._disp(technique.name, technique.id, mode), id=technique.id,
                 color=tuple(int(c[i:i+2], 16) for i in (0, 2, 4)))
        tech, text = self._block(t, height, width, tBC=tBC)
        g.append(tech)
        g.append(text)
        new_offset = height
        for entry in subtechniques:
            gp = G(tx=width/5, ty=new_offset)
            g.append(gp)
            c = self._com_color(entry, tactic, colors)
            st = dict(name=self._disp(entry.name, entry.id, mode), id=entry.id,
                     color=tuple(int(c[i:i + 2], 16) for i in (0, 2, 4)))
            subtech, subtext = self._block(st, height, width - width/5, tBC=tBC)
            gp.append(subtech)
            gp.append(subtext)
            new_offset = new_offset + height
        if len(subtechniques):
            g.append(draw.Lines(width/16, -height,
                                width/8, -height * 2,
                                width/8, -height * (len(subtechniques) + 1),
                                width/5, -height * (len(subtechniques) + 1),
                                width/5, -height,
                       close=True,
                       fill=tBC,
                       stroke=tBC))
        return g, offset + new_offset
コード例 #13
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ファイル: prepare_data.py プロジェクト: sudhir5595/MidcurveNN
def create_image_file(fieldname,
                      profile_dict,
                      datafolder=input_data_folder,
                      imgsize=100,
                      isOpenClose=True):
    d = draw.Drawing(imgsize, imgsize, origin='center')
    profilepoints = []
    for tpl in profile_dict[fieldname]:
        profilepoints.append(tpl[0])
        profilepoints.append(tpl[1])
    d.append(
        draw.Lines(profilepoints[0],
                   profilepoints[1],
                   *profilepoints,
                   close=isOpenClose,
                   fill='none',
                   stroke='black'))

    shape = profile_dict['ShapeName']
    #     d.saveSvg(datafolder+"/"+shape+'.svg')
    d.savePng(datafolder + "/" + shape + '_' + fieldname + '.png')
コード例 #14
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ファイル: makecard.py プロジェクト: julinas/generative-tarot
def drawSvg(w, h, polygons, word, title, saveto_path):
    w = 183
    h = 309
    mult = 4
    bleed = 72

    framemargin = 10
    margin = framemargin + bleed
    titlemargin = 96
    width = w * mult + 2 * margin
    height = h * mult + 2 * margin + titlemargin
    d = draw.Drawing(
        width,
        height,
        origin=(0, 0 - titlemargin),
        style=
        "font-size:70;font-family:Poor Richard, Times New Roman;stroke:black;stroke-width:1;fill:none"
    )
    #d.append(draw.Rectangle(margin-framemargin, margin-framemargin, \
    #    w * mult + 2 * framemargin, h * mult + 2 * framemargin, \
    #    stroke='black', stroke_width=4, fill='none'))
    for polygon in polygons:
        color = polygon['color']
        hex = '#%02x%02x%02x' % (color[0], color[1], color[2])
        opacity = color[3] / 255

        shape = polygon['shape']
        # hard-coded for 6-polygons
        p = draw.Lines(shape[0][0] * mult + margin, shape[0][1] * mult + margin,
            shape[1][0] * mult + margin, shape[1][1] * mult + margin, \
            shape[2][0] * mult + margin, shape[2][1] * mult + margin, \
            shape[3][0] * mult + margin, shape[3][1] * mult + margin, \
            shape[4][0] * mult + margin, shape[4][1] * mult + margin, \
            shape[5][0] * mult + margin, shape[5][1] * mult + margin, \
            stroke_width=0, close=True, fill=hex, fill_opacity=opacity)
        d.append(p)
    d.append(draw.Text(title.upper(), 70, width/2, 0, \
        center=0.5, fill='black'))
    d.saveSvg(saveto_path)
コード例 #15
0
ファイル: cal_svg.py プロジェクト: MareoRaft/calendar
def draw_hours(d, show_lines=True):
    for hour in range(10, 23):
        suffix = 'AM' if hour < 12 else 'PM'
        prefix = hour if hour <= 12 else hour - 12
        hour_string = '{} {}'.format(prefix, suffix)
        x_pos = TOTAL_WIDTH - RIGHT_BUFFER + 3
        y_pos = COL_HEIGHT - (hour - 10) * HOUR_HEIGHT
        t = draw.Text(hour_string,
                      10,
                      x_pos,
                      y_pos - 3,
                      center=0,
                      fill='black')
        d.append(t)
        if show_lines:
            l = draw.Lines(0,
                           y_pos,
                           TOTAL_WIDTH - RIGHT_BUFFER,
                           y_pos,
                           close=False,
                           stroke='#444',
                           stroke_width=0.5)
            d.append(l)
コード例 #16
0
ファイル: plotter.py プロジェクト: vishal464/eSim-Cloud
    def drawPolygon(
        self,
        d,
        vertices_count,
        pen=5,
        vertices_list=[],
        fill="f",
    ):

        pen = int(pen)

        # only fill the polygon if its implicitly closed

        #
        # unpack arguments in list using *operator
        #
        kwargs = {}
        if fill == 'F':
            # fill the shape
            kwargs["fill"] = self.STROKE_COLOR
        if fill == 'f' or fill == 'N':
            # dont fill the shape
            kwargs["fill_opacity"] = 0

        arg = []
        for i in range(0, len(vertices_list)):
            for index in range(0, 2):
                arg.append(int(vertices_list[i][index]))
            self.update_svg_boundary(vertices_list)
        d.append(
            draw.Lines(*arg,
                       close=False,
                       stroke_width=pen,
                       stroke=self.STROKE_COLOR,
                       **kwargs))
        return d
コード例 #17
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    def save(self, filename, open_viewer=False):
        svg_canvas = drawSvg.Drawing(self.width,
                                     self.height,
                                     origin=(0, 0),
                                     displayInline=False)

        # There may be a better way to do this through the init above, but I found it confusing.
        # it was much easier to just hardcode it.
        svg_canvas.viewBox = (0, 0, self.width, self.height)

        if self.units:
            svg_canvas.width = f'{self.width}{self.units}'
            svg_canvas.height = f'{self.height}{self.units}'

        if self.background_color:
            svg_canvas.append(
                drawSvg.Rectangle(x=0,
                                  y=0,
                                  width='100%',
                                  height='100%',
                                  fill=self.background_color))

        # reversed is in here to show/write the objects in order they were added to the queue.
        # This should better reflect the serial way objects were created.
        for shape in reversed(self.draw_queue):

            if shape.is_circle:

                # the lib wants to always make Y coods negative. This is likely because of the assumption
                # the moving physically down on the Y axis puts an object in the correct region.
                # Basically, negative Y is 'viewable' where as in P5, positive Y is viewable.

                svg_obj = drawSvg.Ellipse(shape.x,
                                          shape.y * -1,
                                          shape.radius_x,
                                          shape.radius_y,
                                          fill=shape.fill_color,
                                          stroke=shape.stroke_color,
                                          stroke_width=shape.stroke_width)

            elif len(shape.vertices) > 0:

                verts = shape.vertices

                # verts = vertices.tolist()
                if verts == [[0.0, 0.0, 0.0]]:
                    # print(f'verts contains one item of {[[0.0, 0.0, 0.0]]} ... continuing.')
                    continue

                start_l = verts.pop(0)
                start_x = start_l[0]

                # the lib wants to always make Y coods negative. This is likely because of the assumption
                # the moving physically down on the Y axis puts an object in the correct region.
                # Basically, negative Y is 'viewable' where as in P5, positive Y is viewable.
                start_y = -start_l[1]

                other_verts = []
                for o_v in verts:
                    x = o_v[0]

                    # See note above about negative Y values.
                    y = -o_v[1]

                    # z = o_v[2]
                    other_verts.append(x)
                    other_verts.append(y)

                svg_obj = drawSvg.Lines(start_x,
                                        start_y,
                                        *other_verts,
                                        fill=shape.fill_color,
                                        stroke=shape.stroke_color,
                                        stroke_width=shape.stroke_width,
                                        close=shape.close_path)

            else:
                print("Shape found with no verticies... Skipping...")
                continue

            svg_canvas.append(svg_obj)

        svg_canvas.saveSvg(filename)

        if open_viewer:
            import webbrowser
            webbrowser.open('http://example.com')  # Go to example.com
コード例 #18
0
                                           g[1] + 1.5 * tile_size,
                                           g[0] + math.sqrt(3) * tile_size / 2,
                                           g[1] + 0.5 * tile_size)
            elif num == 2:
                grad = draw.LinearGradient(g[0], g[1], g[0],
                                           g[1] + 2 * tile_size)
            elif num == 3:
                grad = draw.LinearGradient(g[0] + math.sqrt(3) * tile_size / 2,
                                           g[1] + 1.5 * tile_size,
                                           g[0] - math.sqrt(3) * tile_size / 2,
                                           g[1] + 0.5 * tile_size)
            elif num == 4:
                grad = draw.LinearGradient(g[0] + math.sqrt(3) * tile_size / 2,
                                           g[1] + 0.5 * tile_size,
                                           g[0] - math.sqrt(3) * tile_size / 2,
                                           g[1] + 1.5 * tile_size)
            else:
                grad = draw.LinearGradient(g[0], g[1] + 2 * tile_size, g[0],
                                           g[1])
            img_grad = (1 * g[0] + g[1]) / 20
            grad.addStop(1 - math.sqrt(3) / 2, c1)
            grad.addStop(0.5, c2)
            grad.addStop(math.sqrt(3) / 2, c3)
            pic.append(
                draw.Lines(*flat_points((g[0], g[1]), tile_size),
                           close=True,
                           fill=grad))

    pic.setPixelScale(1)  # Set number of pixels per geometry unit
    pic.saveSvg('images\\example.svg')
コード例 #19
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def draw_catdog(name, param):
    """
    Draws a cat/dog and saves it as an svg
    
    Parameters
    ----------
    name : string
        Filename to save catdog as
    param : dictionary (keys: variables list)
        Variable values for the structure of the face
    """
    full_dwg = draw.Drawing(800, 600)
    dwg = draw.Group()
    full_dwg.append(dwg)
    width = 173*(param["face_aspect_ratio"])**0.5
    height = 173/(param["face_aspect_ratio"])**0.5
    cx = 800/2
    cy = 600/2

    #Ears
    ear_angle = param["ear_angle"]
    ear_tip_angle = param["ear_tip_angle"]
    ear_length = param["ear_length"]
    ear_orientation = param["ear_orientation"]
    ear_point = param["ear_point"]
    eye_height = param["eye_height"]
    eye_width = eye_height*param["eye_aspect_ratio"]
    eye_distance = param["eye_distance"]
    nose_size = param["nose_size"]
    fur_color = "hsl(%i, %i%%, %i%%)" % (45,param["fur_saturation"],param["fur_lightness"])

    dist_to_tip = r_ellipse(ear_angle,width,height)+ear_length
    right_tip = dir_point((cx,cy),dist_to_tip,ear_angle)
    bottom_right = dir_point(right_tip,ear_length*2.2,180+ear_angle+ear_tip_angle*ear_orientation)
    bottom_right_ctrl = dir_point(bottom_right,ear_length*2.2-ear_point,ear_angle+ear_tip_angle*ear_orientation)
    top_right = dir_point(right_tip,ear_length*2.2,180+ear_angle-ear_tip_angle*(1-ear_orientation))
    top_right_ctrl = dir_point(top_right,ear_length*2.2-ear_point,ear_angle-ear_tip_angle*(1-ear_orientation))
    top_left, top_left_ctrl, left_tip, bottom_left_ctrl, bottom_left = mirror([top_right, top_right_ctrl, right_tip, bottom_right_ctrl, bottom_right],cx)
    
    left_ear = draw.Path(stroke_width = 1, stroke='black', fill = fur_color)
    left_ear.M(*bottom_left)
    left_ear.L(*bottom_left_ctrl)
    left_ear.A(ear_point*.8, ear_point*.8, 0, False, True, *top_left_ctrl)
    left_ear.L(*top_left)
    
    right_ear = draw.Path(stroke_width = 1, stroke='black', fill = fur_color)
    right_ear.M(*bottom_right)
    right_ear.L(*bottom_right_ctrl)
    right_ear.A(ear_point*.8, ear_point*.8, 0, False, False, *top_right_ctrl)
    right_ear.L(*top_right)
    
    dwg.draw(left_ear)
    dwg.draw(right_ear)
    
    #Face
    face = ellipse(cx, cy, width, height, stroke_width = 1, stroke='black', fill = fur_color)
    dwg.draw(face)

    #Eyes
    left_eye = ellipse(cx-eye_distance, cy+height/4, eye_width, eye_height, stroke_width = 1, stroke='black', fill = "black")
    right_eye = ellipse(cx+eye_distance, cy+height/4, eye_width, eye_height, stroke_width = 1, stroke='black', fill = "black")
    dwg.draw(left_eye)
    dwg.draw(right_eye)

    #Nose
    dwg.draw(draw.Lines(cx-nose_size, cy+nose_size/3, 
                          cx+nose_size, cy+nose_size/3, 
                          cx,cy-nose_size,
                          close=True, 
                          stroke_width = 1, stroke='black', fill = "black"))

    #Snout
    dwg.draw(draw.Line(cx,cy-nose_size,cx,cy-nose_size*2.5,
                         stroke_width = 2, stroke='black', fill = "black"))

    #Mouth
    mouth = draw.Path(fill = "none", stroke_width = 2, stroke = 'black')
    mouth.M(cx-nose_size*2,cy-nose_size*2.5-4)
    mouth.A(nose_size*2, nose_size*2, 30, False, False, cx, cy-nose_size*2.5)
    mouth.A(nose_size*2, nose_size*2, 150, False, False,  cx+nose_size*2, cy-nose_size*2.5-4)
    dwg.draw(mouth)

    #Whiskers
    whisker_length = param["whisker_length"]
    whiskers = [((cx-34,cy-nose_size-10),195), ((cx-40,cy-nose_size-4),185), ((cx-34,cy-nose_size+2),175),
                ((cx+34,cy-nose_size-10),345), ((cx+40,cy-nose_size-4),355), ((cx+34,cy-nose_size+2),5) ]
    for whisker in whiskers:
        dwg.draw(draw.Line(*whisker[0],*dir_point(whisker[0],whisker_length,whisker[1]), stroke_width = 1, stroke='black', fill = "black"))
    full_dwg.saveSvg(name)
コード例 #20
0
ファイル: ZombiPlotter.py プロジェクト: AADavin/ZombiPlotting
    def draw_constraint(self, url, dn, rc, stroke="red", stroke_width=1):

        d = self.d

        arrow = draw.Marker(-0.1,
                            -0.5,
                            0.9,
                            0.5,
                            scale=stroke_width * 1.5,
                            orient='auto')
        arrow.append(
            draw.Lines(-0.1, -0.5, -0.1, 0.5, 0.9, 0, fill=stroke, close=True))

        p = draw.Path(stroke=stroke,
                      stroke_width=stroke_width,
                      fill='none',
                      stroke_dasharray="4",
                      marker_end=arrow)

        t = self.tree
        bdn = t & dn
        p_bdn = bdn.up

        brc = t & rc
        p_brc = brc.up

        if bdn.x_coor > brc.x_coor:

            p = draw.Path(stroke=stroke,
                          stroke_width=stroke_width,
                          fill='none',
                          marker_end=arrow)
            p.M(bdn.x_coor, bdn.y_coor).L(brc.x_coor, brc.y_coor)
            d.append(p)
        else:

            p = draw.Path(stroke=stroke,
                          stroke_width=stroke_width,
                          fill='none',
                          marker_end=arrow)
            p.M(bdn.x_coor, bdn.y_coor).L(brc.x_coor, brc.y_coor)
            d.append(p)
        '''
        spacing = self.width / (self.n_leaves + 1)
        total_time = self.total_time
        width = self.width
        height = self.height
        d = self.d
        stroke_a = stroke_width / 2.0
       
        for n in self.tree.traverse():
            # Inner tree, vertical lines
            x_0, y_0, y_1 = n.x_coor, n.y_coor, self._y_scaling(n.dist)
            p = draw.Path(stroke=stroke, stroke_width=stroke_width, fill='none')  
            p.M(x_0, y_0).l(0, y_1)  
            d.append(p)                        
            if not n.is_leaf():        
                c1, c2 = n.get_children()                
                # Horizontal lines        
                # Inner Tree                
                p = draw.Path(stroke=stroke, stroke_width=stroke_width, fill='none')  
                p.M(c1.x_coor - stroke_a, n.y_coor).L(c2.x_coor + stroke_a, n.y_coor)
                d.append(p)            
        d.setRenderSize(h=self.height)
        d.saveSvg(url)
        return(d)
    
    
        if node2events[n.name] == "T":                    
                        p = draw.Path(stroke=stroke, stroke_width=stroke_width, fill='none', 
                                      stroke_dasharray="4", marker_end=arrow)  

                        if c1.x_coor > c2.x_coor:                    
                            p.M(c1.x_coor, n.y_coor).L(c2.x_coor + radius, n.y_coor)
                        else:
                            p.M(c1.x_coor, n.y_coor).L(c2.x_coor - radius, n.y_coor)

    
        '''
        d.saveSvg(url)
        return (d)
コード例 #21
0
ファイル: ZombiPlotter.py プロジェクト: AADavin/ZombiPlotting
    def DrawGeneTree(self,
                     url,
                     genetreefile,
                     eventsgenetreefile,
                     stroke="red",
                     stroke_width=2,
                     displacement=2,
                     r_displacement=0,
                     symbol_scaling=1.5):

        spacing = self.width / (self.n_leaves + 1)
        total_time = self.total_time
        width = self.width
        height = self.height
        d = self.d
        radius = 0.1

        genetree_svg = list()

        r_displacement = random.uniform(-r_displacement, r_displacement)
        node2events = dict()
        node2displacement = dict()

        gtree = self._read_treefile(genetreefile)

        #################### This a patch to correct a bug in Zombi ################

        with open(eventsgenetreefile) as f:
            f.readline()
            o, e, nodes = f.readline().strip().split("\t")

            o_time = float(o)
            while e != "S" and e != "E" and e != "F" and e != "L" and e != "T" and e != "D":
                t, e, nodes = f.readline().strip().split("\t")
            gtree.dist = float(t) - float(o)

        #############################################################################

        # We add the coordinates
        for n in gtree.traverse():
            dist_to_origin = n.get_distance(gtree) + gtree.dist + o_time
            x_coor, _ = self.node2coor[n.name.split("_")[0]]
            y_coor = round(
                self._y_scaling(total_time) - self._y_scaling(dist_to_origin),
                2)

            n.add_feature("displacement", 0)
            n.add_feature("x_coor", x_coor)
            n.add_feature("y_coor", y_coor)

        # We add the displacement
        gtree.displacement = r_displacement
        gtree.x_coor += r_displacement
        for n in gtree.iter_descendants():
            parent_d = (n.up).displacement
            n.displacement = parent_d
            if n.name in node2displacement:
                n.displacement += node2displacement[n.name]
            n.x_coor += (n.displacement * displacement) + r_displacement
            #n.y_coor += (n.displacement*4)

        # We get a dict with the new coordinates in the gene tree

        gnode2x_coor = {n.name: n.x_coor for n in gtree.traverse()}

        ###### EVENT SYMBOLS ############

        arrow = draw.Marker(-0.1,
                            -0.5,
                            0.9,
                            0.5,
                            scale=stroke_width * 1.5,
                            orient='auto')
        arrow.append(
            draw.Lines(-0.1, -0.5, -0.1, 0.5, 0.9, 0, fill=stroke, close=True))

        ##################################

        # We add the symbols
        symbols = list()

        with open(eventsgenetreefile) as f:
            f.readline()
            for l in f:
                t, e, nodes = l.strip().split("\t")
                if nodes == "Root":
                    x_coor = gnode2x_coor["Root_1"]
                else:
                    x_coor = gnode2x_coor["_".join(nodes.split(";")[:2])]
                if e == "O":
                    o_time = float(t)
                    y_coor = self._y_scaling(total_time) - self._y_scaling(
                        float(t))
                    symbols.append(("O", x_coor, y_coor))
                if e == "D":
                    _, _, node1, num1, node2, num2 = nodes.split(";")
                    n1 = node1 + "_" + num1
                    n2 = node2 + "_" + num2
                    node2displacement[n1] = 1
                    node2displacement[n2] = -1
                    y_coor = self._y_scaling(total_time) - self._y_scaling(
                        float(t))
                    symbols.append(("D", x_coor, y_coor))
                if e == "L":
                    y_coor = self._y_scaling(total_time) - self._y_scaling(
                        float(t))
                    symbols.append(("L", x_coor, y_coor))
                if e == "T":
                    _, _, node1, num1, node2, num2 = nodes.split(";")
                    n1 = node1 + "_" + num1
                    n2 = node2 + "_" + num2
                    node2events["_".join(nodes.split(";")[0:2])] = "T"
                    node2displacement[n2] = 1
                    #x_coor, _ = self.node2coor[nodes.split(";")[4]]
                    #y_coor = self._y_scaling(float(t))

        for n in gtree.traverse():

            # Need to check 2 things: is leaf? and has_events?

            if n.is_leaf() and n.name in node2events:

                # Vertical line

                if node2events[n.name] == "L":
                    x_0, y_0, y_1 = n.x_coor, n.y_coor, self._y_scaling(n.dist)
                    p = draw.Path(stroke=stroke,
                                  stroke_width=stroke_width,
                                  fill='none',
                                  marker_end=cross)
                    p.M(x_0, y_0).l(0, y_1)
                else:
                    x_0, y_0, y_1 = n.x_coor, n.y_coor, self._y_scaling(n.dist)
                    p = draw.Path(stroke=stroke,
                                  stroke_width=stroke_width,
                                  fill='none')
                    p.M(x_0, y_0).l(0, y_1)
                genetree_svg.append(p)

            elif not n.is_leaf() and n.name in node2events:

                # Vertical line

                x_0, y_0, y_1 = n.x_coor, n.y_coor, self._y_scaling(n.dist)
                p = draw.Path(stroke=stroke,
                              stroke_width=stroke_width,
                              fill='none')
                p.M(x_0, y_0).l(0, y_1)
                genetree_svg.append(p)

                # Horizontal line

                c1, c2 = n.get_children()

                if node2events[n.name] == "T":
                    p = draw.Path(stroke=stroke,
                                  stroke_width=stroke_width,
                                  fill='none',
                                  stroke_dasharray="4",
                                  marker_end=arrow)

                    if c1.x_coor > c2.x_coor:
                        p.M(c1.x_coor, n.y_coor).L(c2.x_coor + radius,
                                                   n.y_coor)
                    else:
                        p.M(c1.x_coor, n.y_coor).L(c2.x_coor - radius,
                                                   n.y_coor)

                genetree_svg.append(p)

            elif n.is_leaf() and n.name not in node2events:

                # Vertical line

                x_0, y_0, y_1 = n.x_coor, n.y_coor, self._y_scaling(n.dist)
                p = draw.Path(stroke=stroke,
                              stroke_width=stroke_width,
                              fill='none')
                p.M(x_0, y_0).l(0, y_1)
                genetree_svg.append(p)

            elif not n.is_leaf() and n.name not in node2events:

                # Vertical line

                x_0, y_0, y_1 = n.x_coor, n.y_coor, self._y_scaling(n.dist)
                p = draw.Path(stroke=stroke,
                              stroke_width=stroke_width,
                              fill='none')
                p.M(x_0, y_0).l(0, y_1)
                genetree_svg.append(p)

                # Horizontal line

                c1, c2 = n.get_children()
                p = draw.Path(stroke=stroke,
                              stroke_width=stroke_width,
                              fill='none')
                p.M(c1.x_coor - (stroke_width / 2.0),
                    n.y_coor).L(c2.x_coor + (stroke_width / 2.0), n.y_coor)
                genetree_svg.append(p)

        # We add the symbols
        for e, x_coor, y_coor in symbols:
            if e == "O":
                p = draw.Circle(cx=x_coor,
                                cy=y_coor,
                                r=stroke_width * symbol_scaling,
                                stroke=stroke,
                                stroke_width=0,
                                fill='green')
                genetree_svg.append(p)
            if e == "D":
                p = draw.Circle(cx=x_coor,
                                cy=y_coor,
                                r=stroke_width * symbol_scaling,
                                stroke=stroke,
                                stroke_width=0,
                                fill='yellow')
                genetree_svg.append(p)
            if e == "L":
                p = draw.Circle(cx=x_coor,
                                cy=y_coor,
                                r=stroke_width * symbol_scaling,
                                stroke=stroke,
                                stroke_width=0,
                                fill='red')
                genetree_svg.append(p)

        for element in genetree_svg:
            d.append(element)
        d.setRenderSize(h=self.height)
        d.saveSvg(url)
        return (d)
コード例 #22
0
def draw_genes(annotations, scale, color_table):
    '''Draw the genes in annotations.
    '''
    # Define the coordinate system to draw on.
    # x length is fixed, y depends on how many species/strains are in the
    # annotations (how many gff's were given to the script)
    y_len = 25*len(annotations) + 50 # Add 50 for the scale bar
    d = draw.Drawing(500, y_len, origin = (0,0), displayInline=False)

    for idx, (k, v) in enumerate(annotations.items()):
        genes, min, max = v[0], v[1], v[2]
        contig_length = (max - min)*scale
        offset = 35
        row = y_len-25*(idx+1)

        # Draw a line for each gff file and it's name
        d.append(draw.Line(offset, row, contig_length+offset, row, stroke='black', stroke_width=2, fill='none'))
        d.append(draw.Text(k[:10],6, 2, row-1, text_anchor="left", fill='black'))

        for gene in genes:
            color = color_table[gene[4]]
            arrow = draw.Marker(0, -0.5, 1, 0.5, scale=2, orient='auto')
            arrow.append(draw.Lines(0, -0.5, 0, 0.5, 1, 0, fill=color, close=True))

            # Draw genes
            gene_coords = ((gene[1] - min)*scale+offset, \
                            (gene[2] - min)*scale+offset)

            midpoint = int(gene_coords[0] + (gene_coords[1] - gene_coords[0]) / 2)

            arrow_positions = []

            # Shit code but extend the arrows from the midpoint in both
            # directions
            i = midpoint
            while i < int(gene_coords[1])-1:
                arrow_positions.append(i)
                i += int(600*scale)
            i = midpoint - int(600*scale)
            while i > int(gene_coords[0])+1:
                arrow_positions.append(i)
                i -= int(600*scale)

            # To draw arrows in correct orientation
            k = -1 if gene[3] == "+" else 1

            # Draw a line for each gene
            d.append(draw.Line(gene_coords[0], row, gene_coords[1], row, \
                        stroke=color, stroke_width=6, fill='none'))
            # Draw arrows on the gene, depending on orientation
            for a in arrow_positions:
                d.append(draw.Lines(a+k, row+2, a-k, row, a+k, row-2, \
                        stroke_width=0.2, stroke = "black",fill="none"))

            ## Draw labels
            # Gene name, skip hypothetical proteins
            if gene[4] != "hypothetical_protein":
                text_pos = gene_coords[0] + (gene_coords[1]-gene_coords[0])/2
                d.append(draw.Text(gene[4],5, text_pos,row-10, center=0.6, text_anchor="middle", fill='black'))

    # Draw a scale bar
    longest = int(450 / scale)
    row = 25
    d.append(draw.Line(offset, row, longest, row, stroke='black', stroke_width=1, fill='none'))
    for num in range(0,longest, 1000):
        scaled_num = num*scale + offset
        d.append(draw.Line(scaled_num, row+1.5, scaled_num, row-1.5, stroke='black', stroke_width=0.5, fill='none'))
        d.append(draw.Text(str(num), 3, scaled_num, row-5, center=True, fill='black'))

    d.setPixelScale(2)
    d.saveSvg('test.svg')
コード例 #23
0
def save_svg(output_path, window_w, window_h):
    dq = p5.renderer.draw_queue

    # why is this different from the the specified canvas size? is there a transform/scaler soemwhere?
    # print(p5.sketch.size)

    svg_canvas = drawSvg.Drawing(window_w,
                                 window_h,
                                 origin=(0, 0),
                                 displayInline=False)

    # There may be a better way to do this through the init above, but I found it confusing.
    # it was much easier to just hardcode it.
    svg_canvas.viewBox = (0, 0, window_w, window_h)

    for geo, meta in dq:

        if geo == 'lines':

            vertices, edges, stroke, stroke_weight, stroke_cap, stroke_join = meta

            verts = vertices.tolist()
            if verts == [[0.0, 0.0, 0.0]]:
                # print(f'verts contains one item of {[[0.0, 0.0, 0.0]]} ... continuing.')
                continue

            start_l = verts.pop(0)
            start_x = start_l[0]

            # the lib wants to always make Y coods negative. This is likely because of the assumption
            # the moving physically down on the Y axis puts an object in the correct region.
            # Basically, negative Y is 'viewable' where as in P5, positive Y is viewable.
            start_y = -start_l[1]

            other_verts = []
            for o_v in verts:
                x = o_v[0]

                # See note above about negative Y values.
                y = -o_v[1]

                z = o_v[2]
                other_verts.append(x)
                other_verts.append(y)

            svg_obj = drawSvg.Lines(start_x,
                                    start_y,
                                    *other_verts,
                                    fill='none',
                                    stroke='black',
                                    stroke_width=stroke_weight,
                                    close=False)

        elif geo == 'triangles':
            vertices, idx, fill = meta

            verts = vertices.tolist()

            start_l = verts.pop(0)
            start_x = start_l[0]

            # See note above about negative Y values.
            start_y = -start_l[1]

            other_verts = []
            for o_v in verts:
                x = o_v[0]

                # See note above about negative Y values.
                y = -o_v[1]

                z = o_v[2]
                other_verts.extend([x, y])

            svg_obj = drawSvg.Lines(start_x,
                                    start_y,
                                    *other_verts,
                                    fill='none',
                                    stroke='black',
                                    stroke_width=2,
                                    close=False)

        else:
            # A good example is 'Points"
            # elif geo == 'points':
            # 	vertices, idx, stroke = meta
            # 	raise NotImplemented()

            raise NotImplemented("This geometry is not implemented yet.")

        svg_canvas.append(svg_obj)

    svg_canvas.saveSvg(output_path)

    del svg_canvas
コード例 #24
0
import drawSvg as draw

d = draw.Drawing(200, 100, origin='center', displayInline=False)

# Draw an irregular polygon
d.append(
    draw.Lines(-80,
               -45,
               70,
               -49,
               95,
               49,
               -90,
               40,
               close=False,
               fill='#eeee00',
               stroke='black'))

# Draw a rectangle
d.append(draw.Rectangle(0, 0, 40, 50, fill='#1248ff'))

# Draw a circle
d.append(draw.Circle(-40, -10, 30, fill='red', stroke_width=2, stroke='black'))

# Draw an arbitrary path (a triangle in this case)
p = draw.Path(stroke_width=2, stroke='green', fill='black', fill_opacity=0.5)
p.M(-30, 5)  # Start path at point (-30, 5)
p.l(60, 30)  # Draw line to (60, 30)
p.h(-70)  # Draw horizontal line to x=-70
p.Z()  # Draw line to start
d.append(p)
コード例 #25
0
def draw_line(x1, y1, x2, y2):
    return draw.Lines(x1, y1, x2, y2, close=False, fill='none', stroke='red')
コード例 #26
0
def arrow(scale, color):
    marker = draw.Marker(-0.1, -0.5, 0.9, 0.5, scale=scale, orient='auto')
    marker.append(
        draw.Lines(-0.1, -0.5, -0.1, 0.5, 0.9, 0, fill=color, close=True))
    return marker
コード例 #27
0
# Ref: http://www.petercollingridge.co.uk/tools/drawsvgpy/
#
import drawSvg as draw

d = draw.Drawing(200, 100, origin='center')

d.append(
    draw.Lines(-80,
               -45,
               70,
               -49,
               95,
               49,
               -90,
               40,
               close=False,
               fill='#eeee00',
               stroke='black'))

d.append(draw.Rectangle(0, 0, 40, 50, fill='#1248ff'))
d.append(draw.Circle(-40, -10, 30, fill='red', stroke_width=2, stroke='black'))

p = draw.Path(stroke_width=2, stroke='green', fill='black', fill_opacity=0.5)
p.M(-30, 5)  # Start path at point (-30, 5)
p.l(60, 30)  # Draw line to (60, 30)
p.h(-70)  # Draw horizontal line to x=-70
p.Z()  # Draw line to start
d.append(p)

d.append(
    draw.ArcLine(60,
コード例 #28
0
ファイル: drawui.py プロジェクト: priyappillai/stress_interp
    def draw_img(change):
        dwg.children.clear()
        width = 173 * (levers["face_aspect_ratio"].value)**0.5
        height = 173 / (levers["face_aspect_ratio"].value)**0.5
        cx = 800 / 2
        cy = 600 / 2

        #Ears
        ear_angle = levers["ear_angle"].value
        ear_tip_angle = levers["ear_tip_angle"].value
        ear_length = levers["ear_length"].value
        ear_orientation = levers["ear_orientation"].value
        ear_point = levers["ear_point"].value
        eye_height = levers["eye_height"].value
        eye_width = eye_height * levers["eye_aspect_ratio"].value
        eye_distance = levers["eye_distance"].value
        nose_size = levers["nose_size"].value
        fur_color = "hsl(%i, %i%%, %i%%)" % (
            45, levers["fur_saturation"].value, levers["fur_lightness"].value)

        dist_to_tip = r_ellipse(ear_angle, width, height) + ear_length
        right_tip = dir_point((cx, cy), dist_to_tip, ear_angle)
        bottom_right = dir_point(
            right_tip, ear_length * 2.2,
            180 + ear_angle + ear_tip_angle * ear_orientation)
        bottom_right_ctrl = dir_point(
            bottom_right, ear_length * 2.2 - ear_point,
            ear_angle + ear_tip_angle * ear_orientation)
        top_right = dir_point(
            right_tip, ear_length * 2.2,
            180 + ear_angle - ear_tip_angle * (1 - ear_orientation))
        top_right_ctrl = dir_point(
            top_right, ear_length * 2.2 - ear_point,
            ear_angle - ear_tip_angle * (1 - ear_orientation))
        top_left, top_left_ctrl, left_tip, bottom_left_ctrl, bottom_left = mirror(
            [
                top_right, top_right_ctrl, right_tip, bottom_right_ctrl,
                bottom_right
            ], cx)

        left_ear = draw.Path(stroke_width=1, stroke='black', fill=fur_color)
        left_ear.M(*bottom_left)
        left_ear.L(*bottom_left_ctrl)
        left_ear.A(ear_point * .8, ear_point * .8, 0, False, True,
                   *top_left_ctrl)
        left_ear.L(*top_left)

        right_ear = draw.Path(stroke_width=1, stroke='black', fill=fur_color)
        right_ear.M(*bottom_right)
        right_ear.L(*bottom_right_ctrl)
        right_ear.A(ear_point * .8, ear_point * .8, 0, False, False,
                    *top_right_ctrl)
        right_ear.L(*top_right)

        dwg.draw(left_ear)
        dwg.draw(right_ear)

        #Face
        face = ellipse(cx,
                       cy,
                       width,
                       height,
                       stroke_width=1,
                       stroke='black',
                       fill=fur_color)
        dwg.draw(face)

        #Eyes
        left_eye = ellipse(cx - eye_distance,
                           cy + height / 4,
                           eye_width,
                           eye_height,
                           stroke_width=1,
                           stroke='black',
                           fill="black")
        right_eye = ellipse(cx + eye_distance,
                            cy + height / 4,
                            eye_width,
                            eye_height,
                            stroke_width=1,
                            stroke='black',
                            fill="black")
        dwg.draw(left_eye)
        dwg.draw(right_eye)

        #Nose
        dwg.draw(
            draw.Lines(cx - nose_size,
                       cy + nose_size / 3,
                       cx + nose_size,
                       cy + nose_size / 3,
                       cx,
                       cy - nose_size,
                       close=True,
                       stroke_width=1,
                       stroke='black',
                       fill="black"))

        #Snout
        dwg.draw(
            draw.Line(cx,
                      cy - nose_size,
                      cx,
                      cy - nose_size * 2.5,
                      stroke_width=2,
                      stroke='black',
                      fill="black"))

        #Mouth
        mouth = draw.Path(fill="none", stroke_width=2, stroke='black')
        mouth.M(cx - nose_size * 2, cy - nose_size * 2.5 - 4)
        mouth.A(nose_size * 2, nose_size * 2, 30, False, False, cx,
                cy - nose_size * 2.5)
        mouth.A(nose_size * 2, nose_size * 2, 150, False, False,
                cx + nose_size * 2, cy - nose_size * 2.5 - 4)
        dwg.draw(mouth)

        #Whiskers
        whisker_length = levers["whisker_length"].value
        whiskers = [((cx - 34, cy - nose_size - 10), 195),
                    ((cx - 40, cy - nose_size - 4), 185),
                    ((cx - 34, cy - nose_size + 2), 175),
                    ((cx + 34, cy - nose_size - 10), 345),
                    ((cx + 40, cy - nose_size - 4), 355),
                    ((cx + 34, cy - nose_size + 2), 5)]
        for whisker in whiskers:
            dwg.draw(
                draw.Line(*whisker[0],
                          *dir_point(whisker[0], whisker_length, whisker[1]),
                          stroke_width=1,
                          stroke='black',
                          fill="black"))

        animal.refresh()
コード例 #29
0
ファイル: plotter.py プロジェクト: vishal464/eSim-Cloud
    def draw_pin_shape(self,
                       d,
                       x,
                       y,
                       ox,
                       oy,
                       pin_orientation,
                       shape_of_pin,
                       pen=5):

        # inverted pin draw a circle of radius 10 at the end of the pin.

        if shape_of_pin == "I":
            # inverted (not gate)
            d = self.drawCircle(d,
                                x,
                                y,
                                self.RADIUS_OF_NOT_GATE,
                                fill=self.FILL_NOT_GATE)
        elif shape_of_pin == "C":
            # clock
            # ox oy are original values
            x = ox
            y = oy
            clock_pin_padding = 30
            if pin_orientation == "R":
                # add in x direction

                x1 = x + clock_pin_padding
                y1 = y
                x2 = x
                y2 = y + clock_pin_padding
                x3 = x
                y3 = y - clock_pin_padding
                arg = [x1, y1, x2, y2, x3, y3, x1, y1]
                d.append(
                    draw.Lines(*arg,
                               close=False,
                               stroke_width=pen,
                               stroke=self.STROKE_COLOR,
                               fill_opacity=0))

            elif pin_orientation == "L":
                # sub in x direction
                x1 = x - clock_pin_padding
                y1 = y
                x2 = x
                y2 = y + clock_pin_padding
                x3 = x
                y3 = y - clock_pin_padding
                arg = [x1, y1, x2, y2, x3, y3, x1, y1]
                d.append(
                    draw.Lines(
                        *arg,
                        close=False,
                        stroke_width=pen,
                        stroke=self.STROKE_COLOR,
                    ))

            elif pin_orientation == "U":
                # add in y direction
                x1 = x
                y1 = y + clock_pin_padding
                x2 = x + clock_pin_padding
                y2 = y
                x3 = x - clock_pin_padding
                y3 = y
                arg = [x1, y1, x2, y2, x3, y3, x1, y1]
                d.append(
                    draw.Lines(
                        *arg,
                        close=False,
                        stroke_width=pen,
                        stroke=self.STROKE_COLOR,
                    ))

            elif pin_orientation == "D":
                # sub in y direction
                x1 = x
                y1 = y - clock_pin_padding
                x2 = x + clock_pin_padding
                y2 = y
                x3 = x - clock_pin_padding
                y3 = y
                arg = [x1, y1, x2, y2, x3, y3, x1, y1]
                d.append(
                    draw.Lines(
                        *arg,
                        close=False,
                        stroke_width=pen,
                        stroke=self.STROKE_COLOR,
                    ))
            else:
                pass

        elif shape_of_pin == "CI":
            # clock inverted
            x = ox
            y = oy
            clock_pin_padding = 30
            inverted_clock_radius = 10
            if pin_orientation == "R":
                # add in x direction

                x1 = x + clock_pin_padding
                y1 = y
                x2 = x
                y2 = y + clock_pin_padding
                x3 = x
                y3 = y - clock_pin_padding
                arg = [x1, y1, x2, y2, x3, y3, x1, y1]
                d.append(
                    draw.Lines(*arg,
                               close=False,
                               stroke_width=pen,
                               stroke=self.STROKE_COLOR,
                               fill_opacity=0))
                d.append(
                    draw.Circle(x + inverted_clock_radius,
                                y,
                                inverted_clock_radius,
                                stroke_width=pen,
                                stroke=self.STROKE_COLOR,
                                fill_opacity=0))

            elif pin_orientation == "L":
                # sub in x direction
                x1 = x - clock_pin_padding
                y1 = y
                x2 = x
                y2 = y + clock_pin_padding
                x3 = x
                y3 = y - clock_pin_padding
                arg = [x1, y1, x2, y2, x3, y3, x1, y1]
                d.append(
                    draw.Lines(
                        *arg,
                        close=False,
                        stroke_width=pen,
                        stroke=self.STROKE_COLOR,
                    ))
                d.append(
                    draw.Circle(x - inverted_clock_radius,
                                y,
                                inverted_clock_radius,
                                stroke_width=pen,
                                stroke=self.STROKE_COLOR,
                                fill_opacity=0))

            elif pin_orientation == "U":
                # add in y direction
                x1 = x
                y1 = y + clock_pin_padding
                x2 = x + clock_pin_padding
                y2 = y
                x3 = x - clock_pin_padding
                y3 = y
                arg = [x1, y1, x2, y2, x3, y3, x1, y1]
                d.append(
                    draw.Lines(
                        *arg,
                        close=False,
                        stroke_width=pen,
                        stroke=self.STROKE_COLOR,
                    ))
                d.append(
                    draw.Circle(x,
                                y + inverted_clock_radius,
                                inverted_clock_radius,
                                stroke_width=pen,
                                stroke=self.STROKE_COLOR,
                                fill_opacity=0))

            elif pin_orientation == "D":
                # sub in y direction
                x1 = x
                y1 = y - clock_pin_padding
                x2 = x + clock_pin_padding
                y2 = y
                x3 = x - clock_pin_padding
                y3 = y
                arg = [x1, y1, x2, y2, x3, y3, x1, y1]
                d.append(
                    draw.Lines(
                        *arg,
                        close=False,
                        stroke_width=pen,
                        stroke=self.STROKE_COLOR,
                    ))
                d.append(
                    draw.Circle(x,
                                y - inverted_clock_radius,
                                inverted_clock_radius,
                                stroke_width=pen,
                                stroke=self.STROKE_COLOR,
                                fill_opacity=0))
            else:
                pass
        elif shape_of_pin == "L":
            # input low
            pass
        elif shape_of_pin == "CL":
            # clock low
            pass
        elif shape_of_pin == "V":
            # output low
            pass
        elif shape_of_pin == "F":
            # falling edge clock
            pass
        elif shape_of_pin == "X":
            # non logic
            pass

        return d
コード例 #30
0
def draw_svg_design(file_name: str = 'example.png',
                    text="Template",
                    add_svg_elements: bool = False,
                    rects_max_n: int = 2,
                    poly_max_n: int = 2,
                    circles_max_n: int = 2,
                    poly_max_n_points: int = 4,
                    color_style: str = 'epic',
                    font_color: tuple = (0, 0, 0),
                    sharpen: float = 0.5,
                    font_family: str or None = None,
                    image_size: tuple = (512, 512),
                    margin: tuple = (50, 50),
                    seed=None) -> tuple:
    if seed is not None:
        random.seed(seed)
    if font_family is None:
        font_family = random.choice(FONTS)

    p = Palette(color_style)
    d = draw.Drawing(image_size[0], image_size[1], displayInline=False)

    import_statement = Style(
        '@import url(http://fonts.googleapis.com/css?family=Dela+Gothic+One);')
    d.append(import_statement)

    poly_max_n += int(poly_max_n * sharpen)

    # Drawing polygons
    for _ in range(0, poly_max_n):
        # Generating points for polygon
        points_ = [(random.randint(0 + margin[0], image_size[0] - margin[0]),
                    random.randint(0 + margin[1], image_size[1] - margin[1]))
                   for _ in range(random.randint(3, poly_max_n_points))]

        # Concatenating all coordinates
        points = list(itertools.chain(*points_))

        poly_params = {}
        if random.random() < 0.6:
            poly_params["fill"] = p.next_rgb()
        else:
            poly_params["stroke"] = p.next_rgb()
            poly_params["stroke_width"] = random.randint(3, 10)
            poly_params["fill"] = "rgba(0, 0, 0, 0.001)"
        if sharpen < 0:
            poly_params['stroke-linejoin'] = "round"
        elif sharpen > 0:
            poly_params['stroke-linejoin'] = "miter"
        else:
            poly_params['stroke-linejoin'] = "round" if random.random(
            ) > 0.5 else "miter"
        # Drawing
        d.append(draw.Lines(*points, close=True, **poly_params))

    circles_max_n += int(circles_max_n * -sharpen)

    for _ in range(circles_max_n):

        circle_params = {}
        if random.random() < 0.6:
            circle_params["fill"] = p.next_rgb()
        else:
            circle_params["stroke"] = p.next_rgb()
            circle_params["stroke_width"] = random.randint(3, 6)
            circle_params["fill"] = "rgba(0, 0, 0, 0.001)"

        s = random.randint(30, 100)
        cx, cy = random.randint(margin[0],
                                image_size[0] - s // 2), random.randint(
                                    margin[1], image_size[1] - s // 2)
        circle = draw.Circle(cx, cy, s, **circle_params)
        d.append(circle)

    # Draw text
    r, g, b = font_color
    font_size = random.randint(70, 150)
    x, y = random.randint(margin[0], image_size[0] // 2), random.randint(
        margin[1] * 2, image_size[1] - margin[1] * 2)
    d.append(
        draw.Text(text,
                  font_size,
                  x,
                  y,
                  fill=f'rgb({r}, {g}, {b})',
                  font_family=font_family))
    """icon_d = draw.Drawing(image_size[0], image_size[1], displayInline=False)
    svg_icon = vectorize(public_id="sgtb7y5h12lg3xwdgyct")
    path = parse_svg_paths(svg_icon)[-1][9:-3]
    icon_d.append(draw.Path(path, stroke="black", fill=p.next_rgb(), transform='rotate(180 0 0)'))
    d.append(SVG(icon_d.asSvg()))"""

    ret_params = {
        'font_color': font_color,
        'font_family': font_family,
        'seed': seed,
        'circles_n': circles_max_n,
        'poly_n': poly_max_n,
        'sharpen': sharpen,
        'font_size': font_size
    }
    """ # Draw a rectangle
    

    # Draw a circle
    d.append(draw.Circle(-40, -10, 30,
                         fill='red', stroke_width=2, stroke='black'))

    # Draw an arbitrary path (a triangle in this case)
    p = draw.Path(stroke_width=2, stroke='lime',
                  fill='black', fill_opacity=0.2)
    p.M(-10, 20)  # Start path at point (-10, 20)
    p.C(30, -10, 30, 50, 70, 20)  # Draw a curve to (70, 20)
    d.append(p)

    
    d.append(draw.Text('Path text', 8, path=p, text_anchor='start', valign='middle'))
    d.append(draw.Text(['Multi-line', 'text'], 8, path=p, text_anchor='end'))

    # Draw multiple circular arcs
    d.append(draw.ArcLine(60, -20, 20, 60, 270,
                          stroke='red', stroke_width=5, fill='red', fill_opacity=0.2))
    d.append(draw.Arc(60, -20, 20, 60, 270, cw=False,
                      stroke='green', stroke_width=3, fill='none'))
    d.append(draw.Arc(60, -20, 20, 270, 60, cw=True,
                      stroke='blue', stroke_width=1, fill='black', fill_opacity=0.3))

    # Draw arrows
    arrow = draw.Marker(-0.1, -0.5, 0.9, 0.5, scale=4, orient='auto')
    arrow.append(draw.Lines(-0.1, -0.5, -0.1, 0.5, 0.9, 0, fill='red', close=True))
    p = draw.Path(stroke='red', stroke_width=2, fill='none',
                  marker_end=arrow)  # Add an arrow to the end of a path
    p.M(20, -40).L(20, -27).L(0, -20)  # Chain multiple path operations
    d.append(p)
    d.append(draw.Line(30, -20, 0, -10,
                       stroke='red', stroke_width=2, fill='none',
                       marker_end=arrow))  # Add an arrow to the end of a line

    d.setPixelScale(2)  # Set number of pixels per geometry unit
    # d.setRenderSize(400,200)  # Alternative to setPixelScale"""
    return ret_params, d.asSvg()