コード例 #1
0
    def __createLonRow(self, rowx):
        """Create the for entry of longitude.

          [ (self has all fonts defined) and (rowx >= 0) ->
              self  :=  self with .__lonLabel, .__lonGroup, and
                        .__ewMenu added and gridded in row=rowx ]
        """

        #-- 1 --
        # [ self.__lonLabel  :=  as invariant ]
        self.__lonLabel = Label(self,
                                anchor=NW,
                                font=self.__labelFont,
                                fg=LABEL_COLOR,
                                text="Lon:")
        colx = 0
        self.__lonLabel.grid(row=rowx, column=colx, ipadx=2, sticky=W)

        #-- 2 --
        # [ self.__lonGroup  :=  as invariant ]
        self.__lonGroup = AngleEntry(self)
        colx = colx + 1
        self.__lonGroup.grid(row=rowx, column=colx, sticky=E)

        #-- 3 --
        # [ self.__ewVar   :=  as invariant
        #   self.__ewMenu  :=  as invariant ]
        self.__ewVar = StringVar()
        self.__ewMenu = dropdown.DropDown(self, self.__ewVar, E_W_CHOICES)
        colx = colx + 1
        self.__ewMenu.grid(row=rowx, column=colx, sticky=W)
コード例 #2
0
    def __createDatumRow(self, rowx):
        """Create the widgets for setting the map datum code.

          [ self has all fonts set up ->
              self  :=  self with .__datumLabel and .__datumMenu gridded
                        and .__datumVar slaved to .__datumMenu ]
        """

        #-- 1 --
        # [ self.__datumLabel  :=  as invariant ]
        self.__datumLabel = Label(self,
                                  anchor=E,
                                  font=self.__labelFont,
                                  fg=LABEL_COLOR,
                                  text="Datum:")
        colx = 0
        self.__datumLabel.grid(row=rowx, column=colx, sticky=E)

        #-- 2 --
        # [ self.__datumMenu  :=  as invariant ]
        self.__datumVar = StringVar()
        self.__datumMenu = dropdown.DropDown(self, self.__datumVar,
                                             DATUM_CHOICES)
        colx = colx + 1
        self.__datumMenu.grid(row=rowx, column=colx, columnspan=2, sticky=W)
コード例 #3
0
ファイル: prompt.py プロジェクト: fonstelien/windows-exploder
    def __init__(self, resultobj):
        self.pop_up = dropdown.DropDown()
        urwid.connect_signal(self.pop_up, 'close',
                             lambda x, key: self.close_pop_up(key))
        urwid.connect_signal(self.pop_up, 'render',
                             lambda x: self._invalidate())

        self.editor_status = ('', 0)  # (edit_text, edit_pos)

        # pop_up dimensionging and placement
        self.pop_up_parameters = {
            'left': 0,
            'top': 0,
            'overlay_height': 0,
            'overlay_width': 0
        }
        self.max_overlay_height = 8
        self.min_overlay_width = 13
        self.overlay_width = 1
        self.max_size = None  # (maxcol,) -- the size parameter to render()

        self.resultobj = resultobj
        self.editors = dict()
        super(PromptWidgetHandler,
              self).__init__(self._init_mode(DefaultMode.mode_id))
        self.resultobj.set_result(self.original_widget.mode_id, "", 'init')
コード例 #4
0
ファイル: guess.py プロジェクト: Alexpearc3/Cludo
    def screenDisplay(self, player):
        clock = pg.time.Clock()
        screen = pg.display.set_mode((960, 950))
        sus = suspect_cards.Suspect_cards
        room = room_cards.Room_cards
        wea = weapon_cards.Weapon_cards
        COLOR_INACTIVE = (100, 80, 255)
        COLOR_ACTIVE = (100, 200, 255)
        COLOR_LIST_INACTIVE = (255, 100, 100)
        COLOR_LIST_ACTIVE = (255, 150, 150)

        COLOR_ACTIVE_CONFIRM = (0, 200, 0)
        COLOR_INACTIVE_CONFIRM = (100, 80, 255)

        susRoom = [player.getRoom()]

#suspect dropdown menu
        list1 = dropdown.DropDown(
            [COLOR_INACTIVE, COLOR_ACTIVE],
            [COLOR_LIST_INACTIVE, COLOR_LIST_ACTIVE],
            650, 100, 200, 50,
            pg.font.SysFont(None, 30),
            "Select Suspect", sus.getNames(sus))
            # susRoom #this should get the player location and auto select it for the dropdown
#weapon dropdown menu
        list2 = dropdown.DropDown(
            [COLOR_INACTIVE, COLOR_ACTIVE],
            [COLOR_LIST_INACTIVE, COLOR_LIST_ACTIVE],
            375, 100, 200, 50,
            pg.font.SysFont(None, 30),
            "Select Weapon", wea.getNames(wea))
#room dropdown menu
        list3 = dropdown.DropDown(
            [COLOR_INACTIVE, COLOR_ACTIVE],
            [COLOR_LIST_INACTIVE, COLOR_LIST_ACTIVE],
            100, 100, 200, 50,
            pg.font.SysFont(None, 30),
            "Select Room", room.getNames(room))

        #this button is the guess button
        button1 = button.Button(
            COLOR_INACTIVE,
                405, 600,
                150, 50,
                "Guess")

        # #this button shows the guessed room card
        buttonRoom = button.Button(
            COLOR_INACTIVE,
            100, 300,
            150, 50,
            str(self.optionRoom)
        )

        # this button shows the guessed weapon card
        buttonWea = button.Button(
            COLOR_INACTIVE,
            375, 300,
            150, 50,
           str(self.optionWea)
        )

        # this button shows the guessed suspect card
        buttonSus = button.Button(
            COLOR_INACTIVE,
            650, 300,
            150, 50,
            str(self.optionSus)
        )

        # this button shows which player needs to choose a card to show
        buttonPla = button.Button(
            COLOR_INACTIVE,
            400, 200,
            200, 50,
            "Player " + str(self.playerNext) + "Choose a card to display"
        )

        # this button confirms the player has seen the matched guess card


        run = True
        while run:
            background_image = pg.image.load("../Image/clue_back.png")

            clock.tick(30)
            pg.display.update()

            event_list = pg.event.get()
            screen.blit(background_image, [0, 0])
            for event in event_list:
                if event.type == pg.QUIT:
                    run = False

            selected_option = list1.update(event_list)
            if selected_option >= 0:
                list1.main = list1.options[selected_option]

            selected_option = list2.update(event_list)
            if selected_option >= 0:
                list2.main = list2.options[selected_option]

            selected_option = list3.update(event_list)
            if selected_option >= 0:
                list3.main = list3.options[selected_option]

            if self.failScreen == True:
                self.showFail(screen)

            if self.Senario1 == True:
                self.showSenario1(screen,event)

            if self.Senario2 == True:
                self.showSenario2(screen, event)

            if self.Senario3 == True:
                self.showSenario3(screen,event)

            if self.Senario4 == True:
                self.showSenario4(screen, event)

            if self.Senario5 == True:
                self.showSenario5(screen, event)

            if self.Senario6 == True:
                self.showSenario6(screen,event)

            if self.Senario7 == True:
                self.showSenario7(screen,event)


            if self.buttonSeen == True:
                self.showButtonSeen(screen, event)

            list1.draw(screen)
            list2.draw(screen)
            list3.draw(screen)
            button1.draw(screen)
            button1.event(screen, event)

            if button1.event(screen, event) == True:
                self.check_for_match( list1, list2, list3, screen)


            pg.display.flip()