コード例 #1
0
def maps():
    outdir = get_comptests_output_dir()

    map_names = list_maps()
    print(map_names)

    for map_name in map_names:
        duckietown_map = load_map(map_name)
        out = os.path.join(outdir, map_name)
        draw_map(out, duckietown_map)
コード例 #2
0
    def _create_scenarios(self, context: Context):
        available = list_maps()
        for map_name in self.config.maps:
            if not map_name in available:
                msg = f'Cannot find map name "{map_name}, know {available}'
                raise Exception(msg)

            s: str = _get_map_yaml(map_name)

            # yaml_str = update_map(yaml_str)

            yaml_data = yaml.load(s, Loader=yaml.SafeLoader)
            update_map(yaml_data)
            yaml_str = yaml.dump(yaml_data)

            po = dw.construct_map(yaml_data)

            for imap in range(self.config.scenarios_per_map):
                scenario_name = f'{map_name}-{imap}'

                nrobots = self.config.robots_npcs + self.config.robots_pcs
                poses = sample_many_good_starting_poses(po, nrobots,
                                                        only_straight=self.config.only_straight,
                                                        min_dist=self.config.min_dist,
                                                        delta_theta_rad=np.deg2rad(self.config.theta_tol_deg),
                                                        delta_y_m=self.config.dist_tol_m)

                poses_pcs = poses[:self.config.robots_pcs]
                poses_npcs = poses[self.config.robots_pcs:]

                robots = {}
                for i in range(self.config.robots_pcs):
                    pose = poses_pcs[i]
                    vel = g.se2_from_linear_angular([0, 0], 0)

                    robot_name = 'ego' if i == 0 else "player%d" % i
                    configuration = RobotConfiguration(pose=pose, velocity=vel)

                    robots[robot_name] = ScenarioRobotSpec(description='Playable robot',
                                                           playable=True,
                                                           configuration=configuration)

                for i in range(self.config.robots_npcs):
                    pose = poses_npcs[i]
                    vel = g.se2_from_linear_angular([0, 0], 0)

                    robot_name = "npc%d" % i
                    configuration = RobotConfiguration(pose=pose, velocity=vel)

                    robots[robot_name] = ScenarioRobotSpec(description='NPC robot',
                                                           playable=False,
                                                           configuration=configuration)

                ms = MyScenario(scenario_name=scenario_name, environment=yaml_str, robots=robots)
                self.state.scenarios_to_go.append(ms)
コード例 #3
0
    def _create_scenarios(self, context: Context):
        available = list_maps()
        for map_name in self.config.maps:
            if not map_name in available:
                msg = f'Cannot find map name "{map_name}, know {available}'
                raise Exception(msg)

            yaml_str: str = _get_map_yaml(map_name)

            po = load_map(map_name)

            for i in range(self.config.scenarios_per_map):
                scenario_name = f'{map_name}-{i}'

                nrobots = self.config.robots_npcs + self.config.robots_pcs
                poses = sample_many_good_starting_poses(
                    po,
                    nrobots,
                    only_straight=self.config.only_straight,
                    min_dist=self.config.min_dist)

                poses_pcs = poses[:self.config.robots_pcs]
                poses_npcs = poses[self.config.robots_pcs:]

                robots = {}
                for i in range(self.config.robots_pcs):
                    pose = poses_pcs[i]
                    vel = geometry.se2_from_linear_angular([0, 0], 0)

                    robot_name = 'ego' if i == 0 else "player%d" % i
                    configuration = RobotConfiguration(pose=pose, velocity=vel)

                    robots[robot_name] = ScenarioRobotSpec(
                        description='Playable robot',
                        playable=True,
                        configuration=configuration)

                for i in range(self.config.robots_npcs):
                    pose = poses_npcs[i]
                    vel = geometry.se2_from_linear_angular([0, 0], 0)

                    robot_name = "npc%d" % i
                    configuration = RobotConfiguration(pose=pose, velocity=vel)

                    robots[robot_name] = ScenarioRobotSpec(
                        description='NPC robot',
                        playable=False,
                        configuration=configuration)

                ms = MyScenario(scenario_name=scenario_name,
                                environment=yaml_str,
                                robots=robots)
                self.state.scenarios_to_go.append(ms)
コード例 #4
0
def wb2():
    root = PlacedObject()

    for map_name in list_maps():
        tm = load_map(map_name)
        root.set_object(map_name, tm)

    d = root.as_json_dict()
    # print(json.dumps(d, indent=4))
    # print(yaml.safe_dump(d, default_flow_style=False))

    # print('------')
    r1 = Serializable.from_json_dict(d)
    d1 = r1.as_json_dict()
コード例 #5
0
 def __init__(self):
     super(DistributedTFNode, self).__init__(
         node_name='distributed_tf_node',
         node_type=NodeType.SWARM
     )
     # get static parameter - `~veh`
     try:
         self.robot_hostname = rospy.get_param('~veh')
     except KeyError:
         self.logerr('The parameter ~veh was not set, the node will abort.')
         exit(1)
     # get static parameter - `~map`
     try:
         self.map_name = rospy.get_param('~map')
     except KeyError:
         self.logerr('The parameter ~map was not set, the node will abort.')
         exit(2)
     # make sure the map exists
     maps = dw.list_maps()
     if self.map_name not in maps:
         self.logerr(f"Map `{self.map_name}` not found in "
                     f"duckietown-world=={dw.__version__}. "
                     f"The node will abort.")
         exit(2)
     self._map = dw.load_map(self.map_name)
     # create communication group
     self._group = DTCommunicationGroup("/autolab/tf", AutolabTransform)
     # create TF between the /world frame and the origin of this map
     self._world_to_map_origin_tf = AutolabTransform(
         origin=AutolabReferenceFrame(
             time=rospy.Time.now(),
             type=AutolabReferenceFrame.TYPE_WORLD,
             name="world",
             robot="*"
         ),
         target=AutolabReferenceFrame(
             time=rospy.Time.now(),
             type=AutolabReferenceFrame.TYPE_MAP_ORIGIN,
             name="map",
             robot=self.robot_hostname
         ),
         is_fixed=True,
         is_static=False,
         transform=Transform(
             translation=Vector3(x=0, y=0, z=0),
             rotation=Quaternion(x=0, y=0, z=0, w=1)
         )
     )
     # create static tfs holder and access semaphore
     self._static_tfs = [
         self._world_to_map_origin_tf
     ]
     # add TFs from ground tags
     self._static_tfs.extend(self._get_tags_tfs())
     # create publisher
     self._tf_pub = self._group.Publisher()
     # publish right away and then set a timer
     self._publish_tfs()
     self._pub_timer = rospy.Timer(
         rospy.Duration(self.PUBLISH_TF_STATIC_EVERY_SECS),
         self._publish_tfs
     )