def test_intersect_circle_pass(self): M1 = (30,30) M2 = (40,40) M3 = (30.3, 30.3) circle1 = Circle(M1, 5) circle2 = Circle(M1, 3) circle3 = Circle(M2, 3) circle4 = Circle(M3, 3) cross_points = circle1.intersect_circle(circle2) self.assertFalse(cross_points) cross_points = circle2.intersect_circle(circle3) self.assertFalse(cross_points) cross_points = circle1.intersect_circle(circle4) self.assertFalse(cross_points)
def test_init_circle(self): circle = Circle((0.,0.), 5) point = circle.get_point(HALF_PI) self.assertAlmostEqual(point[0], 0., places=3) self.assertAlmostEqual(point[1], 5., places=3) point = circle.get_point(HALF_PI/2) self.assertAlmostEquals(point[0], 3.5355, places=3) self.assertAlmostEquals(point[1], 3.5355, places=3)
def check_intersection(m, p1, p2): circle2 = Circle(m, 1.5) points = circle1.intersect_circle(circle2, 4) self.assertEqual(len(points), 2) a, b = points result1 = equal_points_almost(a, p1, 3) and equal_points_almost(b, p2, 3) result2 = equal_points_almost(a, p2, 3) and equal_points_almost(b, p1, 3) return result1 or result2
def test_tangent(self): circle = Circle((0.,0.), 5.) tangent = circle.tangent(HALF_PI/2) self.assertAlmostEqual(tangent.slope, -1, places=4) tangent = circle.tangent(-HALF_PI/2) self.assertAlmostEqual(tangent.slope, 1, places=4) tangent = circle.tangent(0) self.assertTrue(tangent.is_vertical) tangent = circle.tangent(HALF_PI) self.assertTrue(tangent.is_horizontal)
def test_intersect_ray_intersect(self): circle = Circle((10., 10.), 3) ray_vert = Ray2D((8.5, 10.), angle=HALF_PI) cross_points = circle.intersect_ray(ray_vert) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[1] > p2[1] : p1, p2 = p2, p1 self.assertTrue(equal_points_almost(p1, (8.5, 7.4019), places=4)) self.assertTrue(equal_points_almost(p2, (8.5, 12.5981), places=4)) ray_hor = Ray2D( (10, 8.5), angle=0.) cross_points = circle.intersect_ray(ray_hor) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[0] > p2[0] : p1, p2 = p2, p1 self.assertTrue(equal_points_almost(p1, (7.4019, 8.5), places=4)) self.assertTrue(equal_points_almost(p2, (12.5981, 8.5), places=4)) ray_slope = Ray2D( (5,5), (16,12)) cross_points = circle.intersect_ray(ray_slope) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[0] > p2[0] : p1, p2 = p2, p1 self.assertTrue(equal_points_almost(p1, (8.64840, 7.3217), places=4)) self.assertTrue(equal_points_almost(p2, (12.9986, 10.0900), places=4)) #ray with slope through midpoint ray_slope = Ray2D( (10,10), angle=HALF_PI/2) cross_points = circle.intersect_ray(ray_slope) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[0] > p2[0] : p1, p2 = p2, p1 #print (p1[0], p1[1], p2[0], p2[1]) self.assertTrue(equal_points_almost(p1, (7.8787, 7.8787), places=4)) self.assertTrue(equal_points_almost(p2, (12.1213, 12.1213), places=4)) #horizontal ray through midpoint ray_hor = Ray2D( (10,10), angle=0) cross_points = circle.intersect_ray(ray_hor) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[0] > p2[0] : p1, p2 = p2, p1 #print (p1[0], p1[1], p2[0], p2[1]) self.assertTrue(equal_points_almost(p1, (7, 10), places=4)) self.assertTrue(equal_points_almost(p2, (13, 10), places=4)) #vertical ray through midpoint ray_vert = Ray2D( (10,10), angle=HALF_PI) cross_points = circle.intersect_ray(ray_vert) self.assertEqual(len(cross_points), 2) p1, p2 = cross_points if p1[1] > p2[1] : p1, p2 = p2, p1 #print (p1[0], p1[1], p2[0], p2[1]) self.assertTrue(equal_points_almost(p1, (10, 7), places=4)) self.assertTrue(equal_points_almost(p2, (10, 13), places=4))
def test_intersect_ray_pass(self): circle = Circle((10., 10.), 3) ray1_hor = Ray2D((10.,15.), angle=0) ray2_hor = Ray2D((10.,5.), angle=0) ray1_vert = Ray2D((5.,10.), angle=HALF_PI) ray2_vert = Ray2D((15.,10.), angle=-HALF_PI) ray3 = Ray2D((13.24, 14.95), angle=0.3992) self.assertFalse(circle.intersect_ray(ray1_hor)) self.assertFalse(circle.intersect_ray(ray2_hor)) self.assertFalse(circle.intersect_ray(ray1_vert)) self.assertFalse(circle.intersect_ray(ray2_vert)) self.assertFalse(circle.intersect_ray(ray3))
def test_get_x(self): def check(y, x1, x2): result = circle.get_x(y) self.assertTrue(result) # order of results unknown v1 = equals_almost(result[0], x1, 4) and equals_almost(result[1], x2, 4) v2 = equals_almost(result[0], x2, 4) and equals_almost(result[1], x1, 4) return v1 or v2 circle = Circle( (20.,-20.), 5.) self.assertEqual(len(circle.get_y(-14.)), 0) self.assertTrue(check(-15., 20., 20.)) self.assertTrue(check(-25., 20., 20.)) self.assertTrue(check(-20., 15., 25.)) self.assertTrue(check(-17.7152, 15.5526, 24.4474)) self.assertTrue(check(-22.1496, 15.4857, 24.5143))
def test_get_y(self): def check(x, y1, y2): result = circle.get_y(x) self.assertTrue(result) # order of results unknown v1 = equals_almost(result[0], y1, 4) and equals_almost(result[1], y2, 4) v2 = equals_almost(result[0], y2, 4) and equals_almost(result[1], y1, 4) return v1 or v2 circle = Circle( (20.,-20.), 5) self.assertFalse(circle.get_x(-14)) self.assertTrue(check(15., -20., -20.)) self.assertTrue(check(25., -20., -20.)) self.assertTrue(check(20., -15., -25.)) self.assertTrue(check(17.8504, -15.4857, -24.5143)) self.assertTrue(check(22.2848, -15.5526, -24.4474))
def test_intersect_ray_touch(self): def test_touch(testnum, x, y, _angle, places=7): result = True ray = Ray2D((x, y), angle=_angle) points = circle.intersect_ray(ray, places) if len(points) != 1 : result = False else: point = points[0] if not equals_almost(point[0], x, 4) : result = False if not equals_almost(point[1], y, 4) : result = False return result circle = Circle((10., 10.), 3) self.assertTrue(test_touch(1, 10., 13., 0)) self.assertTrue(test_touch(2, 10., 7., 0)) self.assertTrue(test_touch(3, 7., 10., HALF_PI)) self.assertTrue(test_touch(4, 13., 10., -HALF_PI)) self.assertTrue(test_touch(5, 8.8341, 12.7642, 0.3991568, places=4))
def test_intersect_circle_intersect(self): def check_intersection(m, p1, p2): circle2 = Circle(m, 1.5) points = circle1.intersect_circle(circle2, 4) self.assertEqual(len(points), 2) a, b = points result1 = equal_points_almost(a, p1, 3) and equal_points_almost( b, p2, 3) result2 = equal_points_almost(a, p2, 3) and equal_points_almost( b, p1, 3) return result1 or result2 circle1 = Circle((40, 20), 5) self.assertTrue( check_intersection((46., 20.), (44.8958, 21.0153), (44.8958, 18.9847))) self.assertTrue( check_intersection((44., 20.), (44.8438, 21.2402), (44.8438, 18.7598))) self.assertTrue( check_intersection((40., 26.), (38.9847, 24.8958), (41.0153, 24.8958))) self.assertTrue( check_intersection((40., 24.), (38.7598, 24.8438), (41.2402, 24.8438))) self.assertTrue( check_intersection((34., 20.), (35.1042, 18.9847), (35.1042, 21.0153))) self.assertTrue( check_intersection((36., 20.), (35.1563, 18.7598), (35.1563, 21.2402))) self.assertTrue( check_intersection((40., 14.), (38.9847, 15.1042), (41.0153, 15.1042))) self.assertTrue( check_intersection((40., 14.), (38.9847, 15.1042), (41.0153, 15.1042))) self.assertTrue( check_intersection((36.8824, 17.4939), (35.4478, 17.9319), (37.0018, 15.9987))) self.assertTrue( check_intersection((35.3236, 16.2408), (35.5481, 17.7239), (36.8203, 16.1413)))
def test_intersect_circle_touch(self): def check_touch(m, t): circle2 = Circle(m, 1.5) points = circle1.intersect_circle(circle2, 4) self.assertEqual(len(points), 1) return equal_points_almost(points[0], t, 4) circle1 = Circle( (20,20), 5) self.assertTrue(check_touch( (26.5,20.), (25.,20.))) self.assertTrue(check_touch( (20.,26.5), (20.,25.))) self.assertTrue(check_touch( (13.5,20.), (15.,20.))) self.assertTrue(check_touch( (20.,13.5), (20.,15.))) self.assertTrue(check_touch( (14.9339, 15.9276), (16.1030, 16.8674))) self.assertTrue(check_touch( (23.5,20.), (25.,20.))) self.assertTrue(check_touch( (20.,23.5), (20.,25.))) self.assertTrue(check_touch( (16.5,20.), (15.,20.))) self.assertTrue(check_touch( (20.,16.5), (20.,15.))) self.assertTrue(check_touch( (17.2721, 17.8071), (16.1030, 16.8673)))
def test_within(self): circle = Circle((0.,0.), 5) p1 = (3.,2.) p2 = (4.,5.) self.assertTrue(circle.within(p1)) self.assertFalse(circle.within(p2))
def check_touch(m, t): circle2 = Circle(m, 1.5) points = circle1.intersect_circle(circle2, 4) self.assertEqual(len(points), 1) return equal_points_almost(points[0], t, 4)