def send_stop_replication(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids( player_group=player_group) player_task.apply_async( (Constants.COMMAND_STOP_REPLICATION, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_STOP_REPLICATION, player_group, group_ids)
def send_connect_PGPool(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids( player_group=player_group) player_task.apply_async( (Constants.COMMAND_CONNECT_PGPOOL, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_CONNECT_PGPOOL, player_group, group_ids)
def send_reset_players(self): group_ids = self.__player_trakcer.get_player_ids() if group_ids: player_task.apply_async((Constants.COMMAND_RESET_PLAYERS, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_RESET_PLAYERS, None, group_ids) for my_id in group_ids: self.__player_trakcer.reset_player(my_id) else: logger.debug('Command[' + Constants.COMMAND_RESET_PLAYERS + '] was not sent because there is no registered players')
def send_reset_players(self): group_ids = self.__player_trakcer.get_player_ids() if group_ids: player_task.apply_async( (Constants.COMMAND_RESET_PLAYERS, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_RESET_PLAYERS, None, group_ids) for my_id in group_ids: self.__player_trakcer.reset_player(my_id) else: logger.debug( 'Command[' + Constants.COMMAND_RESET_PLAYERS + '] was not sent because there is no registered players')
def send_connect_PGPool(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids(player_group=player_group) player_task.apply_async((Constants.COMMAND_CONNECT_PGPOOL, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_CONNECT_PGPOOL, player_group, group_ids)
def find_players(self): player_task.apply_async((Constants.COMMAND_REGISTER_PLAYER, None), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_REGISTER_PLAYER, None, None)
def send_start_replication(self, player_group=None): group_ids = self.__player_trakcer.get_player_ids(player_group=player_group) player_task.apply_async((Constants.COMMAND_START_REPLICATION, group_ids), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_START_REPLICATION, player_group, group_ids)
def find_players(self): player_task.apply_async( (Constants.COMMAND_REGISTER_PLAYER, None), exchange=self.__broadcast_queue) # @UndefinedVariable self.__log(Constants.COMMAND_REGISTER_PLAYER, None, None)