class PlagueRat(base.Monster): name = "Plague Rat" statline = { stats.STRENGTH: 10, stats.TOUGHNESS: 10, stats.REFLEXES: 13, \ stats.INTELLIGENCE: 1, stats.PIETY: 9, stats.CHARISMA: 3 } SPRITENAME = "monster_animals.png" FRAME = 4 TEMPLATES = () MOVE_POINTS = 12 VOICE = None HABITAT = (context.HAB_CAVE, context.HAB_BUILDING, context.HAB_TUNNELS, context.SET_EVERY, context.SET_RENFAN, context.DES_LUNAR, context.DES_CIVILIZED, context.MTY_BEAST, context.GEN_CHAOS, context.GEN_UNDEAD) ENC_LEVEL = 3 COMPANIONS = (GiantRat, ) ATTACK = items.Attack( (1, 6, 0), element=stats.RESIST_PIERCING, extra_effect=effects.SavingThrow(roll_skill=stats.MAGIC_DEFENSE, roll_stat=stats.TOUGHNESS, roll_modifier=15, on_failure=(effects.StatDamage( stats.TOUGHNESS, anim=animobs.GreenBoom), ))) def init_monster(self): self.levels.append(base.Beast(2, self))
class Fossil( base.Monster ): name = "Fossil" statline = { stats.STRENGTH: 24, stats.TOUGHNESS: 19, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 1, stats.PIETY: 14, stats.CHARISMA: 1, stats.RESIST_LUNAR: 155 } SPRITENAME = "monster_skeletons.png" FRAME = 27 TEMPLATES = (stats.UNDEAD,stats.BONE) MOVE_POINTS = 6 VOICE = None HABITAT = ( context.HAB_CAVE, context.SET_EVERY, context.DES_LUNAR, context.DES_EARTH, context.MTY_UNDEAD, context.MTY_BEAST, context.MTY_BOSS, context.GEN_UNDEAD, context.GEN_NATURE ) ENC_LEVEL = 10 COMBAT_AI = aibrain.BrainDeadAI() ATTACK = items.Attack( (3,8,0), element = stats.RESIST_CRUSHING ) TECHNIQUES = ( invocations.MPInvocation( "Hellfire", effects.OpposedRoll( att_skill=stats.PHYSICAL_ATTACK, att_stat=stats.REFLEXES, att_modifier=10, def_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (1,10,0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_LUNAR, anim=animobs.PurpleExplosion, on_success = ( effects.SavingThrow( roll_skill=stats.RESIST_LUNAR, roll_stat=stats.TOUGHNESS, on_failure = ( effects.StatDamage( stats.STRENGTH, anim=animobs.GreenBoom ) ,)) ,)) ,), on_failure = ( effects.HealthDamage( (1,6,0), stat_bonus=None, element=stats.RESIST_LUNAR, anim=animobs.PurpleExplosion ) ,) ), com_tar=targetarea.Blast(radius=2), shot_anim=animobs.MysticBolt, ai_tar=invocations.TargetEnemy(), mp_cost=3 ), ) def init_monster( self ): self.levels.append( base.Beast( 16, self ) )
class PoisonWepEn( Enchantment ): NAME = "Poison Weapon" def __init__( self ): super(PoisonWepEn, self).__init__(statline=stats.StatMod({stats.PHYSICAL_ATTACK:10}),dispel=(COMBAT,MAGIC)) ATTACK_ON_HIT = effects.HealthDamage( (2,6,0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud, on_success=( effects.SavingThrow( roll_skill=stats.RESIST_POISON, roll_stat=stats.TOUGHNESS, on_failure = ( effects.Enchant( PoisonClassic, anim=animobs.DeathSparkle ) ,)) ,) )
class MageBlasterTrap(MultiTrap): NAME = "Mage Blaster" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.ManaDamage((10, 6, 0), stat_bonus=None, anim=animobs.PurpleSparkle), ), roll_modifier=-25) MIN_RANK = 5 DIFFICULTY = 0 ONE_SHOT = True
class CrossbowTrap(SingleTrap): NAME = "Crossbow Bolt Trap" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((2, 6, 0), stat_bonus=None, element=stats.RESIST_PIERCING, anim=animobs.RedBoom), ), roll_modifier=-5) MIN_RANK = 2 DIFFICULTY = -15 ONE_SHOT = True
class BladeTrap(MultiTrap): NAME = "Blade Trap" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_SLASHING, anim=animobs.RedBoom), ), roll_modifier=20) MIN_RANK = 2 DIFFICULTY = -15 ONE_SHOT = True
class BlockTrap(SingleTrap): NAME = "Stone Block Trap" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((1, 6, 0), stat_bonus=None, element=stats.RESIST_CRUSHING, anim=animobs.RedBoom), ), roll_modifier=0) MIN_RANK = 1 DIFFICULTY = -20 ONE_SHOT = True
class ShockTrap(SingleTrap): NAME = "Shocker Trap" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((1, 8, 0), stat_bonus=None, element=stats.RESIST_LIGHTNING, anim=animobs.BlueZap), ), roll_modifier=-10) MIN_RANK = 3 DIFFICULTY = -15 ONE_SHOT = False
class PoisonNeedleTrap(SingleTrap): NAME = "Poison Needle" FX = effects.SavingThrow( on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((1, 4, 0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud), effects.Enchant(enchantments.PoisonClassic)), roll_modifier=-10) MIN_RANK = 4 DIFFICULTY = -5 ONE_SHOT = True
class GasBombTrap(MultiTrap): NAME = "Gas Bomb" FX = effects.SavingThrow( roll_stat=stats.TOUGHNESS, on_success=(effects.NoEffect(anim=animobs.SmallBoom), ), on_failure=(effects.HealthDamage((2, 4, 0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud), effects.Enchant(enchantments.PoisonClassic)), roll_modifier=0) MIN_RANK = 6 DIFFICULTY = 5 ONE_SHOT = True
class FireTrap(MultiTrap): NAME = "Fire Trap" FX = effects.SavingThrow(on_success=(effects.HealthDamage( (1, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion), ), on_failure=(effects.HealthDamage( (3, 6, 0), stat_bonus=None, element=stats.RESIST_FIRE, anim=animobs.OrangeExplosion), ), roll_modifier=10) MIN_RANK = 4 DIFFICULTY = -5 ONE_SHOT = True
class Shade( base.Monster ): name = "Shade" statline = { stats.STRENGTH: 12, stats.TOUGHNESS: 12, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 12, stats.PIETY: 12, stats.CHARISMA: 8, \ stats.RESIST_SOLAR: -50, stats.RESIST_FIRE: -100, stats.STEALTH: 10 } SPRITENAME = "monster_undead.png" FRAME = 42 TEMPLATES = (stats.UNDEAD,stats.INCORPOREAL) MOVE_POINTS = 6 VOICE = None HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MAP_DUNGEON, context.MTY_UNDEAD, context.DES_AIR, context.GEN_UNDEAD ) ENC_LEVEL = 5 ATTACK = items.Attack( (2,4,0), element = stats.RESIST_ATOMIC, extra_effect= effects.SavingThrow( roll_skill=stats.RESIST_LUNAR, roll_stat=stats.TOUGHNESS, on_failure = ( effects.StatDamage( stats.STRENGTH, anim=animobs.GreenBoom ) ,)) ) def init_monster( self ): self.levels.append( base.Humanoid( 5, self ) )
class SkeletalBat( base.Monster ): name = "Skeletal Bat" statline = { stats.STRENGTH: 9, stats.TOUGHNESS: 9, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 1, stats.PIETY: 1, stats.CHARISMA: 1 } SPRITENAME = "monster_skeletons.png" FRAME = 24 TEMPLATES = (stats.UNDEAD,stats.BONE) MOVE_POINTS = 12 VOICE = None HABITAT = ( context.HAB_CAVE, context.SET_EVERY, context.DES_AIR, context.DES_LUNAR, context.MTY_UNDEAD, context.MTY_BEAST, context.GEN_UNDEAD ) ENC_LEVEL = 3 COMBAT_AI = aibrain.BrainDeadAI() ATTACK = items.Attack( (1,6,0), element = stats.RESIST_PIERCING, extra_effect= effects.SavingThrow( roll_skill=stats.RESIST_LUNAR, roll_stat=stats.TOUGHNESS, on_failure = ( effects.StatDamage( stats.PIETY, anim=animobs.BloodSplat ) ,)) ) def init_monster( self ): self.levels.append( base.Beast( 2, self ) )
class PlagueZombie( base.Monster ): name = "Plague Zombie" statline = { stats.STRENGTH: 11, stats.TOUGHNESS: 14, stats.REFLEXES: 4, \ stats.INTELLIGENCE: 2, stats.PIETY: 8, stats.CHARISMA: 1 } SPRITENAME = "monster_undead.png" FRAME = 10 TEMPLATES = (stats.UNDEAD,stats.FLESHY) MOVE_POINTS = 6 VOICE = None HABITAT = ( context.HAB_EVERY, context.HAB_TUNNELS, context.SET_EVERY, context.SET_RENFAN, context.MTY_UNDEAD, context.DES_LUNAR, context.GEN_UNDEAD ) ENC_LEVEL = 5 TREASURE = treasuretype.High() COMPANIONS = (Zombie,Ghoul) COMBAT_AI = aibrain.BrainDeadAI() ATTACK = items.Attack( (1,10,0), element = stats.RESIST_CRUSHING, extra_effect= effects.SavingThrow( roll_skill=stats.RESIST_LUNAR, roll_stat=stats.TOUGHNESS, on_failure = ( effects.StatDamage( stats.TOUGHNESS, anim=animobs.GreenBoom ) ,)) ) def init_monster( self ): self.levels.append( base.Humanoid( 6, self ) )