def test_check_order_details_case(self): '''验证点击【查看订单详情】页面跳转至订单详情页''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) sfcn = SingleFootChooseNumber(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) od = OrderDetails(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞足单关 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击胜平负 aa = sfcn.jzdg_spf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() #点击提交订单给站主 cl.confirm_and_pay_button() #点击确认支付 hp.Moveable_float_close() sos.check_order_details() #点击查看详情 text1 = od.scheme_details() #获取订单详情页文本 self.assertEqual("方案详情", text1, '页面未跳转至订单详情页')
def test_Play_dgp_Btn_eighty(self): """验证80倍按钮功能,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = SingleFootConfirmLottery(self.driver) hc2 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb1.Play_dgp() ###点击单关配 sleep(1) hb1.Dgp_tan() ##点击弹框 aa = hb1.Paintball_single_dgp_nus_X(1) ###随机点击2场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc2.Times_input_click() #####点击倍数输入框 hc2.Times_number(80) ####点击80倍 mul = hc1.Lottery_dgp() ###获取倍数 self.assertEqual('共960元', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc2.Times_input(10) #####修改倍数为3 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_oder_details_page_lottery_paintball_case(self): '''验证订单详情页【点击投注竞彩足球】按钮,点击页面跳转至,竞彩足球选号页面''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) sfcn = SingleFootChooseNumber(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) od = OrderDetails(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞足单关 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击胜平负 aa = sfcn.jzdg_spf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 sos.check_order_details() # 点击查看详情 od.continue_buy() #验证订单详情页【点击投注竞彩足球】按钮 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击让球胜平负 aa = sfcn.jzdg_spf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_immediately_sorce_lottery_case(self): '''在投注选号页面,点击右上角即时比分,打开赛事分析数据,点击页面下方的投注竞彩足球按钮,页面跳转到选号页,选择两场比赛,提交订单''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) sfcn = SingleFootChooseNumber(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) t = There_D_choosenumber(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞足单关 pbcn.three_clock() # 点击右上角的。。。 pbcn.immediately() #点击即时比分 aa = pbcn.enter_analysis_page() #点击进入赛事分析 if aa == 1: pbcn.lottery_jczq_button() #点击【投注竞彩足球】 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击让球胜平负 aa = sfcn.jzdg_spf_choose(2) ###随机点击2场比赛 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() #点击提交订单给站主 cl.confirm_and_pay_button() #点击确认支付 hp.Moveable_float_close() text1 = sos.submit_order_success() #获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_lottery_success_page_continue_lottery_case( self): #####################-----------------mj20171215 '''验证投注成功页【继续投注该彩种】按钮,点击页面跳转至竞彩足球选号页面''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) sfcn = SingleFootChooseNumber(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) t = There_D_choosenumber(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞足单关 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击让球胜平负 aa = sfcn.jzdg_spf_choose(2) #选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() #点击提交订单给站主 cl.confirm_and_pay_button() #点击确认支付 sos.Continue_buy() #点击【继续投注该彩种】 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击让球胜平负 bb = sfcn.jzdg_spf_choose(2) #选择2场赛事 if bb == 2: pbcn.confirm_match() #点击确认赛事 cl.submit_order_to_station_owner_button() #点击提交订单给站主 cl.confirm_and_pay_button() #点击确认支付 text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_throw10_case(self): '''选择投10倍流程测试''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = sfcn.jzdg_spf_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() #点击确认赛事 pbc.Times_input_click() #点击投注倍数 pbc.throw_times(10) #点击投注10倍 text = sfcl.lottery_times_text() #获取投注倍数文本 print(text) self.assertIn('1注10倍', text) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_singlefoot_spf_input10000times_case(self): ##mj20171215 '''选号页面,选择八场对阵,增加倍数为10000倍,提交订单''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) cl = ConfirmLottery(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) hp.open() hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞足单关 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() #选择胜平负 aa = sfcn.jzdg_spf_choose(8) # 选择比赛 if aa == 2: pbcn.confirm_match() # 确认所选场次 pbc.Times_input_click() # 点击投注倍数 pbc.Times_input(10000) #输入投注10000倍 cl.submit_order_to_station_owner_button() # 提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_Play_bf_Add_event(self): """验证添加/编辑赛事按钮,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb.Play_bf() ###点击比分玩法 aa = hb1.Paintball_single_bf_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Add_event_rqspf() ###点击编辑/添加赛事 mul = hb.Play_fb() ###读取文本 self.assertEqual('玩\n法', mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_bqc_emptying(self): """验证选号页面清空按钮功能,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb.Play_bqc() ###点击半全场 aa = hb1.Paintball_single_bqc_nus_X(4) ###随机点击4场比赛 if aa > 0: hb1.Emptying_pbs() ###点击清空按钮 hb.confirm_match() ###点击已选N场比赛 hb1.Paintball_single_bqc_nus_X(4) ###随机点击4场比赛 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_bf_Btn_twenty(self): """验证20倍按钮功能,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hc2 = SingleFootConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb.Play_bf() ###点击比分玩法 aa = hb1.Paintball_single_bf_nus_X(2)###随机点击2场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input_click() #####点击倍数输入框 hc1.Times_number(20) ####点击20倍 mul = hc2.Times_display_pbs() ###获取倍数 self.assertIn('20倍', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_bf_Pf_del_icon(self): """验证删除选择的全部赛事图标,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb.Play_bf() ###点击比分玩法 aa = hb1.Paintball_single_bf_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.down_bf() hc1.Pf_del_icon() hc.confirm_delete_button() hb.top_more() hb1.Paintball_single_bf_nus_X(4) mul = hb.Text_confirm_loc() self.assertEqual('已选%d场比赛' % aa, mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_edit_event_case(self): '''验证投注确认页编辑赛事按钮测试流程''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) sfcl = SingleFootConfirmLottery(self.driver) l = Login(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法- pbcn.Play_rqspf() # 选择让球胜平负 aa = sfcn.jzdg_rqspf_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Add_event() # 点击编辑赛事 bb = sfcn.jzdg_rqspf_edit_event(1) # 选择1场比赛 if bb == 1: print("只有一场赛事") pbcn.confirm_match() # 点击确认赛事 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("2注5倍 ", text1) if bb == 2: pbcn.confirm_match() # 点击确认赛事 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("2注5倍 ", text1) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_delete_all_event_case(self): """验证删除选择的全部赛事图标,流程测试""" hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) hl = Login(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.single_foot_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_2x1() ##点击2选1 aa = sfcn.jzdg_two_choose_one_choose(2) ###随机点击2场比赛 if aa > 0: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_del_icon() # 点击删除图标 cl.confirm_delete_button() # 点击确认删除按钮 sfcn.jzdg_two_choose_one_choose(1) # 选择1场比赛 pbcn.confirm_match() ###点击确认赛事 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("1注5倍 ", text1) texxt = hp.My_lottery_ticket_text() # 获取首页顶端文本 self.assertEqual("我的", texxt)
def test_choose_num_clear_button_case(self): '''选号页面清除所选比赛流程测试''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择2选1 aa = sfcn.jzdg_two_choose_one_choose(1) # 选择比赛 if aa > 0: pbcn.clear_button() # 点击清除按钮 sfcn.jzdg_two_choose_one_choose(1) # 选择1场比赛 pbcn.confirm_match() # 确认所选场次 sleep(2) text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("1注5倍 ", text1) if aa == 0: texxt = hp.My_lottery_ticket_text() #获取首页顶端文本 self.assertEqual("我的", texxt)
def test_handover_paly_case(self): '''胜平负玩法,在投注确认页面,点击编辑赛事,回到选号选号页面,切换玩法为混合投注,任选两场赛事,提交订单,订单详情显示为混合投注''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) sfcn = SingleFootChooseNumber(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) od = OrderDetails(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞足单关 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击胜平负 aa = sfcn.jzdg_spf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 pbc.Add_event() # 点击编辑赛事 pbcn.Play_f() ###点击玩法 pbcn.Play_mix() ##点击混合玩法 sfcn.Paintball_single_mixs(2) #选择两场赛事 pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 text1 = sos.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_function_instruct_case(self): '''验证订单详情页【功能说明】,能正常打开和关闭''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) od = OrderDetails(self.driver) sfcn = SingleFootChooseNumber(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_spf() ##点击让球胜平负 aa = sfcn.jzdg_spf_choose(2) # 选择2场赛事 if aa == 2: pbcn.confirm_match() ###点击确认赛事 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认支付 sos.check_order_details() # 点击查看详情 self.driver.execute_script("window.scroll(0,200)") #鼠标滑动200px od.function_instruct() #点击功能说明 od.i_know() #点击【知道了】
def test_Play_dgp_emptying(self): """验证选号页面清空按钮功能,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = SingleFootConfirmLottery(self.driver) hc2 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb1.Play_dgp() ###点击单关配 sleep(1) hb1.Dgp_tan() ##点击弹框 aa = hb1.Paintball_single_dgp_nus_X(1) ###随机点击1场比赛 if aa > 0: hb1.Emptying_pbs() ###点击清空 hb.confirm_match() ###点击已选N场比赛 hb1.Paintball_single_dgp_nus_X(1) ###随机点击1场比赛 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hb1.Know_dgp() ##点击我知道了 hc2.Times_input_click() #####点击倍数输入框 hc2.Times_number(10) ####点击10倍 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hc.confirm_and_pay_button() # 点击确认支付
def test_singlefoot_two_choose_one_click_all(self): '''点击页面展示所有比赛,测试流程''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) cl = ConfirmLottery(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择2选1 aa = sfcn.jzdg_two_choose_one_click_all() # 选择比赛 if aa == 0: texxt = hp.My_lottery_ticket_text() #获取首页顶端文本 self.assertEqual("我的", texxt)
def test_singlefoot_two_choose_one_10_case(self): '''选择一天中所有比赛场次流程测试''' ###点击进入竞彩足球选号页面### hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择2选1 aa = sfcn.jzdg_two_choose_one_choose(10) # 选择比赛 if aa == 0: texxt = hp.My_lottery_ticket_text() #获取首页顶端文本 self.assertEqual("我的", texxt)
def test_singlefoot_rqspf_10_case(self): '''选择一天中所有比赛场次流程测试''' ###点击进入竞彩足球选号页面### hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = sfcn.jzdg_rqspf_choose(10) # 选择比赛 if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_singlefoot_rqspf_click_all(self): '''点击页面展示所有比赛,测试流程''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) cl = ConfirmLottery(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = sfcn.jzdg_rqspf_click_all() # 选择比赛 if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_jxks_play_case(self): """验证玩法""" ha = HomePage(self.driver) hb = HaobcChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() #点击竞彩蓝球 hb.Play_f() ###点击玩法 hb.Play_mix() ###点击混合投注 a = hb1.Play_dgp_text() ###读取显示的玩法文本 self.assertEqual('混合投注', a) hb.Play_f() ###点击玩法 hb.Play_sf() ###点击胜负 b = hb1.Play_dgp_text() ###读取显示的玩法文本 self.assertEqual('胜负', b) hb.Play_f() ###点击玩法 hb.Play_rfsf() ###点击让分胜负 c = hb1.Play_dgp_text() ###读取显示的玩法文本 self.assertEqual('让分胜负', c) hb.Play_f() ###点击玩法 hb.Play_sfc() ###点击让胜分差 d = hb1.Play_dgp_text() ###读取显示的玩法文本 self.assertEqual('胜分差', d) hb.Play_f() ###点击玩法 hb.Play_dxf() ###点击大小分 e = hb1.Play_dgp_text() ###读取显示的玩法文本 self.assertEqual('大小分', e)
def test_play_instruction_open_close_case(self): ########mj20171215 '''在投注选号页面,点击右上角玩法说明,可以打开和关闭''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) sfcn = SingleFootChooseNumber(self.driver) sos = SubmitOrderSuccess(self.driver) t = There_D_choosenumber(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.single_foot_link() ##点击竞足单关 pbcn.three_clock() #点击右上角的。。。 sfcn.jzdg_play_instruct() #点击玩法说明 t.There_D_know() #点击我知道了
def test_Play_bf_choosenumber_nine_case(self): """验证选号页面点击9场赛事,支付流程,若运行不成功,查看是否点击重复的场次""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb.Play_bf() ###点击比分玩法 aa = hb1.Paintball_single_bf_nus_X(9) ####点击9场赛事 if aa > 1: hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_singlefoot_rqspf_9_case(self): '''选择九场比赛,获取“最大场次限制8场”提示,测试流程''' ###点击进入竞彩足球选号页面### hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) cl = ConfirmLottery(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = sfcn.jzdg_rqspf_choose(9) # 选择比赛 if aa == 1 or aa == 2: try: pbcn.know() pbcn.confirm_match() # 确认所选场次 except ElementNotVisibleException: print("当前赛事小于8场") if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_singlefoot_rqspf_8_case(self): '''选择8场比赛,流程测试''' ###点击进入竞彩足球选号页面### hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = sfcn.jzdg_rqspf_choose(8) # 选择比赛 if aa == 2: pbcn.confirm_match() # 确认所选场次 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("8注5倍 ", text1) cl.submit_order_to_station_owner_button() # 提交订单给站主 if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_singlefoot_rqspf_2_case(self): '''选择两场比赛进行投注,流程测试''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) pbc = PaintBallConfirm(self.driver) sfcn = SingleFootChooseNumber(self.driver) sfcl = SingleFootConfirmLottery(self.driver) cl = ConfirmLottery(self.driver) l = Login(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ###点击进入竞足单关选号页面### pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负模式 aa = sfcn.jzdg_rqspf_choose(2) # 选择两场比赛 if aa == 2: pbcn.confirm_match() # 确认场次 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("2注5倍 ", text1) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_singlefoot_two_choose_one_9_case(self): '''选择九场比赛,获取“最大场次限制8场”提示,测试流程''' ###点击进入竞彩足球选号页面### hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) sfcn = SingleFootChooseNumber(self.driver) cl = ConfirmLottery(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_2x1() # 选择2选1 aa = sfcn.jzdg_two_choose_one_choose(9) # 选择比赛 if aa == 1 or aa == 2: try: pbcn.know() pbcn.confirm_match() # 确认所选场次 except ElementNotVisibleException: print("当前赛事小于8场") if aa == 0: texxt = hp.My_lottery_ticket_text() #获取首页顶端文本 self.assertEqual("我的", texxt)
def test_Play_mix_choosenumber_case(self): """验证选号页面点击全部赛事结果,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞彩足球 hb.Play_f() ####点击玩法 hb.Play_mix() ###点击混合玩法 aa = hb1.Paintball_single_mix() ##点击混合玩法显示的赛事结果 if aa == 1: hb1.Paintball_single_mixs(4) ####随机点击n场赛事 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_bqc_choosnumber(self): """验证半全场玩法赛事结果功能,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.single_foot_link() ###点击竞足单关 hb.Play_f() ####点击玩法 hb.Play_bqc() ###点击半全场 aa = hb1.Paintball_single_bqc() # 点击展开投注 if aa == 1: hb1.Paintball_single_bqcs(8) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付