def test_test_paintball_rqspf_option7chage_throw_all_way(self): '''选号页面,任意选择七场对阵,选择串关为6串1、5串1、2串1组合,提交订单''' ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = HaobcChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hc2 = ArrangeFiveConfirmLottery(self.driver) hl = Login(self.driver) hd = SubmitOrderSuccess(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.My_lottery_ticket() # 点击我的彩票 hl.login() # 点击登录 ha.homepage_link() # 点击首页 ha.haobc_link() # 点击竞彩蓝球 hb.Play_f() # 选择玩法 hb.Play_mix() ###点击混合投注 aa = hb1.Basketball_mix_nus_X(7) # 选择比赛 if aa == 7: hb.confirm_match() ###点击已选N场比赛 hc1.Pf_pass() # 点击过关方式 hc1.choose_all_pass_nu() ###选中所有的过关方式 a = hc1.Pf_pass_text() ###读取选中的过关方式 a = hc1.Pf_pass_text() ###读取选中的过关方式 self.assertIn('2串1,3串1,4串1,5串1,6串1,7串1', a) hc.submit_order_to_station_owner_button() # 点击提交订单给站主 hc.confirm_and_pay_button() # 点击确认支付 text1 = hd.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_patintball_rqspf_input10000times_case(self): ##mj20171213 '''选号页面,选择八场对阵,增加倍数为10000倍,提交订单''' ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = HaobcChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hc2 = ArrangeFiveConfirmLottery(self.driver) hl = Login(self.driver) hd = SubmitOrderSuccess(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.My_lottery_ticket() # 点击我的彩票 hl.login() # 点击登录 ha.homepage_link() # 点击首页 ha.haobc_link() # 点击竞彩蓝球 hb.Play_f() # 选择玩法 hb.Play_mix() ###点击混合投注 aa = hb1.Basketball_mix_nus_X(8) # 选择比赛 if aa == 8: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input_click() # 点击投注倍数 hc1.Times_input(10000) #输入投注10000倍 hc.submit_order_to_station_owner_button() # 提交订单给站主 hc.confirm_and_pay_button() # 点击确认支付 text1 = hd.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_Event_analysis_data_case(self): """竞蓝选号页,点击对阵左边下拉三角,展开赛事分析数据,点击页面下方的投注竞彩篮球按钮,页面跳转到选号页""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = HaobcChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) hd = SubmitOrderSuccess(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.My_lottery_ticket() # 点击我的彩票 hl.login() # 点击登录 ha.homepage_link() # 点击首页 ha.haobc_link() # 点击竞彩蓝球 a = hb1.Event_analysis_data() ##点击赛事向下箭头 if a == 1: hb1.Event_analysis_data_click() ###点击数据分析 hb1.Race_basketball() # 点击【投注竞彩蓝球】 hb1.Basketball_mix_nus_X(2) ###随机点击8场比赛 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 text1 = hd.submit_order_success() # 获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_four_note_a_times_case(self): """四场比赛,修改倍数为1倍""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hb1 = HaobcChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hc2 = ArrangeFiveConfirmLottery(self.driver) hl = Login(self.driver) hd = SubmitOrderSuccess(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.My_lottery_ticket() # 点击我的彩票 hl.login() # 点击登录 ha.homepage_link() # 点击首页 ha.haobc_link() # 点击竞彩蓝球 hb.Play_f() # 选择玩法 hb.Play_mix() ###点击混合投注 aa = hb1.Basketball_mix_nus_X(4) # 选择比赛 if aa == 4: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input(3) #####修改倍数为3 mur1 = hc2.Tnote_nu() ##读取注数 self.assertEqual('1', mur1) mur = hc2.Tmultiple_show() ##读取倍数 self.assertEqual('3', mur)
def test_jxks_play_case(self): """验证玩法""" ha = HomePage(self.driver) hb = HaobcChooseNumber(self.driver) hb1 = SingleFootChooseNumber(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() #点击竞彩蓝球 hb.Play_f() ###点击玩法 hb.Play_mix() ###点击混合投注 a = hb1.Play_dgp_text() ###读取显示的玩法文本 self.assertEqual('混合投注', a) hb.Play_f() ###点击玩法 hb.Play_sf() ###点击胜负 b = hb1.Play_dgp_text() ###读取显示的玩法文本 self.assertEqual('胜负', b) hb.Play_f() ###点击玩法 hb.Play_rfsf() ###点击让分胜负 c = hb1.Play_dgp_text() ###读取显示的玩法文本 self.assertEqual('让分胜负', c) hb.Play_f() ###点击玩法 hb.Play_sfc() ###点击让胜分差 d = hb1.Play_dgp_text() ###读取显示的玩法文本 self.assertEqual('胜分差', d) hb.Play_f() ###点击玩法 hb.Play_dxf() ###点击大小分 e = hb1.Play_dgp_text() ###读取显示的玩法文本 self.assertEqual('大小分', e)
def test_immediately_sorce_lottery_case(self): '''在投注选号页面,点击右上角即时比分,打开赛事分析数据,点击页面下方的投注竞彩足球按钮,页面跳转到选号页,选择两场比赛,提交订单''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) l = Login(self.driver) sos = SubmitOrderSuccess(self.driver) t = There_D_choosenumber(self.driver) hb = HaobcChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() # 点击我的彩票 l.login() # 点击登录 hp.homepage_link() # 点击首页 hp.haobc_link() #点击竞彩蓝球 t.Instruct() # 点击右上角的。。。 pbcn.immediately() #点击即时比分 aa = pbcn.enter_analysis_page() #点击进入赛事分析 if aa == 1: hb.Race_basketball() #点击【投注竞彩蓝球】 aa = hb.Basketball_mix_nus_X(2) ###随机点击8场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 text1 = sos.submit_order_success() #获取提交订单成功文本 self.assertEqual('订单提交成功', text1)
def test_Play_mix_Btn_eighty(self): """验证80倍按钮功能,支付流程""" ha = HomePage(self.driver) hb = HaobcChooseNumber(self.driver) hb1 = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_mix() ##点击混合玩法 aa = hb.Basketball_mix_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input_click() #####点击倍数输入框 hc1.Times_number(80) ####点击80倍 mul = hc1.Times_display() ###获取倍数 self.assertEqual('80', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_mix_Pf_bouns(self): """验证过关功能,支付流程""" ha = HomePage(self.driver) hb = HaobcChooseNumber(self.driver) hb1 = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_mix() ##点击混合玩法 aa = hb.Basketball_mix_nus_X(8) ###随机点击8场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Pf_pass() mul = hc1.Pf_pass_nu() ###读取点击的过关方式 a = hc1.Pf_pass_text() ###读取展示的过关方式 self.assertEqual(a, mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_edit_event_case(self): '''验证投注确认页编辑赛事按钮测试流程''' hp = HomePage(self.driver) pbcn = PaintBallChooseNumber(self.driver) cl = ConfirmLottery(self.driver) pbc = PaintBallConfirm(self.driver) l = Login(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞足 pbcn.Play_f() # 选择玩法- pbcn.Play_spf() # 选择胜平负 aa = pbcn.spf_choose(2) # 选择比赛 if aa == 2: pbcn.confirm_match() # 点击确认赛事 sleep(3) pbc.Add_event() #点击编辑赛事 bb = pbcn.edit_event(1) # 选择1场比赛 sleep(3) if bb == 1: print("场次小于两场") if bb == 2: pbcn.confirm_match() # 点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 print(text) self.assertIn("3串1", text) if bb == 3: print("我已进入竞足单关")
def test_Play_mix_N_del(self): """验证删除赛事X按钮,支付流程""" ha = HomePage(self.driver) hb = HaobcChooseNumber(self.driver) hb1 = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.haobc_link() ##点击竞彩蓝球 hb.Play_f() ####点击玩法 hb.Play_mix() ##点击混合玩法 aa = hb.Basketball_mix_nus_X(4) ###随机点击4场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 a = hc1.A_nn() ###读取删除前有多少个X按钮 hc1.Del_n(1) ##点击第1场赛事的X按钮 a1 = hc1.A_nn() ###读取删除后有多少个X按钮 self.assertEqual(a - 1, a1) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_bf_Btn_ten(self): """验证10倍按钮功能,支付流程""" ha = HomePage(self.driver) hb = PaintBallChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hc1 = PaintBallConfirm(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_bf() ##点击比分 aa = hb.Football_bfs_X(2) ###随机点击2场比赛 if aa > 0: hb.confirm_match() ###点击已选N场比赛 hc1.Times_input_click() #####点击倍数输入框 hc1.Times_number(10) ####点击10倍 mul = hc1.Times_display() ###获取倍数 self.assertEqual('10', mul) hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_there_D_history_recommend(self): """验证历史走势,使用推荐号码""" ha = HomePage(self.driver) hb = There_D_choosenumber(self.driver) hb1 = ArrangeFiveChooseNumber(self.driver) hb2 = UnionLottoChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hd = ArrangeFiveConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Instruct() ##点击右上角... hb.History() ###点击历史投注 mur = hb.Recommend() hb.Use_recommend() ###点击使用推荐号码 hb1.Confirm_nu() # 点击确认选号 mur1 = hb.Number() self.assertIn(mur, mur1) hc.submit_order_to_station_owner_button() ##点击提交给站主 hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_there_D_play_case(self): """验证3D投注选号页面,切换玩法""" ha = HomePage(self.driver) hb = There_D_choosenumber(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_direct_d() ##点击直选 mur = hb.Show_play() self.assertEqual('直选', mur) hb.Play_d() ###点击玩法 hb.Play_group_there_d() #####点击组三 mur = hb.Show_play() self.assertEqual('组三', mur) hb.Play_d() ###点击玩法 hb.Play_group_six_d() ####点击组六 mur = hb.Show_play() self.assertEqual('组六', mur) hb.Play_d() ###点击玩法 hb.Play_group_direct_add_d() ###点击直选和值 mur = hb.Show_play() self.assertEqual('直选和值', mur) hb.Play_d() ###点击玩法 hb.Play_group_there_add_d() #####点击组三和值 mur = hb.Show_play() self.assertEqual('组三和值', mur) hb.Play_d() ###点击玩法 hb.Play_group_six_add_d() ##点击组六和值 mur = hb.Show_play() self.assertEqual('组六和值', mur)
def test_group_there_add_many_note_many_double_Pause_one_case(self): """验证多注多倍号码,点击机选1注按钮功能""" ha = HomePage(self.driver) hb = There_D_choosenumber(self.driver) hb1 = ArrangeFiveChooseNumber(self.driver) hb2 = UnionLottoChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hd = ArrangeFiveConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_group_there_add_d() ##点击组三和值 mur1 = hb.Group_there_addA() hb1.Confirm_nu() # 点击确认选号 hd.Multiple_input(10) ###点击倍数输入功能 mur2 = hb.Pause_d_there() # 点击机选 mur = hd.Test_note_nu() mur3 = str(int(mur1) + int(mur2)) self.assertEqual(mur3, mur) ####断言注数 mur = hd.Test_multiple_show() # 读取倍数 self.assertEqual('10', mur) ##断言 hc.submit_order_to_station_owner_button() ##点击提交给站主
def test_group_there_add_all_choosenumber(self): """验证选号页面,数字球功能""" ha = HomePage(self.driver) hb = There_D_choosenumber(self.driver) hb1 = ArrangeFiveChooseNumber(self.driver) hb2 = UnionLottoChooseNumber(self.driver) hc = ConfirmLottery(self.driver) hd = ArrangeFiveConfirmLottery(self.driver) hl = Login(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_group_there_add_d() ##点击组三和值 hb.Group_there_add(26) ###点击26个数字球 hb.Group_there_add(26) ###取消26个数字球 nu = hb.Group_there_addA() ###点击1个数字球 hb1.Confirm_nu() # 点击确认选号 mur = hd.Test_note_nu() self.assertEqual(nu, mur) ####断言注数 hc.submit_order_to_station_owner_button() ##点击提交给站主 hl.new_user_login_tab() # 点击新登录 hl.login() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主