def broken(self): for feeler in self.feelers: feeler.remove() for feelerShot in self.feelerShots: feelerShot.remove() for cell in self.bossCells: if cell.removeFlag == False: cell.remove() self.remove() enemy.removeEnemyShot() ObjMgr.objs.append( boss.BossExplosion(gcommon.getCenterX(self), gcommon.getCenterY(self), gcommon.C_LAYER_EXP_SKY)) GameSession.addScore(self.score) BGM.sound(gcommon.SOUND_LARGE_EXP) enemy.Splash.append(gcommon.getCenterX(self), gcommon.getCenterY(self), gcommon.C_LAYER_EXP_SKY) if self.isBossRush: gcommon.debugPrint("Boss2 call NextEvent") if self.timerObj != None: self.timerObj.stop() self.timerObj = None ObjMgr.objs.append(enemy.NextEvent([0, None, 240])) else: ObjMgr.objs.append(enemy.Delay(enemy.StageClear, None, 240))
def broken(self): self.remove() enemy.removeEnemyShot() ObjMgr.objs.append(boss.BossExplosion(gcommon.getCenterX(self), gcommon.getCenterY(self), gcommon.C_LAYER_EXP_SKY)) GameSession.addScore(self.score) BGM.sound(gcommon.SOUND_LARGE_EXP) enemy.Splash.append(gcommon.getCenterX(self), gcommon.getCenterY(self), gcommon.C_LAYER_EXP_SKY) if self.isBossRush: if self.timerObj != None: self.timerObj.stop() self.timerObj = None ObjMgr.objs.append(enemy.NextEvent([0, None, 120])) else: ObjMgr.objs.append(enemy.Delay(enemy.StageClear, None, 240))
def broken(self): GameSession.addScore(self.score) enemy.create_explosion2(self.x + (self.right + self.left + 1) / 2, self.y + (self.bottom + self.top + 1) / 2, self.layer, self.exptype, self.expsound) self.remove() self.doExplosion() enemy.removeEnemyShot() if self.isBossRush: if self.timerObj != None: self.timerObj.stop() self.timerObj = None ObjMgr.objs.append(enemy.NextEvent([0, None, 120])) else: ObjMgr.objs.append(enemy.Delay(enemy.StageClear, None, 180))