コード例 #1
0
from enemy import Enemy, Troll, Vampire, VampireKing

ugly_troll = Troll("Pug")
print("Ugly troll - {}".format(ugly_troll))

another_troll = Troll("Ug")
print("Another troll - {}".format(another_troll))

brother = Troll("Urg")
print(brother)

ugly_troll.grunt()
another_troll.grunt()
brother.grunt()

# will fail
# monster = Enemy("Basic enemy")
# monster.grunt()
ugly_troll.take_damage(12)

marty = Vampire("Marty")
marty.take_damage(10)
print(marty)

print("-" * 40)
ugly_troll.take_damage(30)
print(ugly_troll)

# while marty.alive:
#     marty.take_damage(1)
コード例 #2
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from enemy import Troll, Vampyre, VampyreKing

uglyTroll = Troll('Pug')
print('Ugly troll - {}'.format(uglyTroll))

anotherTroll = Troll('Ug')
print('Another troll - {}'.format(anotherTroll))

brother = Troll('Urg')
print(brother)

uglyTroll.grunt()
anotherTroll.grunt()
brother.grunt()

uglyTroll.takeDamage(12)
print(uglyTroll)
uglyTroll.takeDamage(20)
print(uglyTroll)

oldVampyre = Vampyre('Drake')
print(oldVampyre)

youngVampyre = Vampyre('Lestat')
print(youngVampyre)

youngVampyre.takeDamage(25)
print(youngVampyre)

while oldVampyre.alive:
  oldVampyre.takeDamage(1)
コード例 #3
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monster.take_damage(4)
print(monster)

monster.take_damage(2)
print(monster)

print('><' * 50)

ugly_troll = Troll("grr")
print("Here comes the Ugly - {} ".format(ugly_troll))

toll = Troll("Yuck")
print("Here comes another one - {} ".format(toll))

ugly_troll.grunt()
toll.grunt()

# toll.take_damage(12)
# print(toll)

print('><' * 50)

kuro = Vampire("kuro")
shiro = Vampire("shiro")

print(kuro)
print(shiro)
kuro.take_damage(134)
shiro.take_damage(24)
print(kuro)
コード例 #4
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ugly_troll3 = Troll4("Ugly_troll3")
print("Ugly Troll_2 = {}".format(ugly_troll3))

# =========================================================
# Now we will call subclass Troll5
# =========================================================

from enemy import Troll5

print("=" * 40)
print("Calling Troll5 - grunt")
print()

print("=" * 20)
ugly_troll = Troll5("Ugly_troll")
ugly_troll.grunt()

print("=" * 20)
ugly_troll2 = Troll5("Ugly_troll2")
ugly_troll2.grunt()

print("=" * 20)
ugly_troll3 = Troll5("Ugly_troll3")
ugly_troll3.grunt()
ugly_troll3.take_damage(5)
print(ugly_troll3)

# ===============================================
# Test Vampire class
# ===============================================
コード例 #5
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# This also shows an example of Overloading and Subclassing
# Overloading: same name, different arguments, or different signature

troll1 = Troll(
    'Troll-1'
)  # will take the init method of its superclass Enemy with default arguments's value
print(troll1)

troll2 = Troll('Troll-2')
print(troll2)

troll3 = Troll('Troll-3')
print(troll3)

troll1.grunt()
troll2.grunt()

troll1.take_damage(4)
print(troll1)

troll1.take_damage(20)
print(troll1)

troll2.take_damage(20)
print(troll2)

troll2.take_damage(2)
print(troll2)

troll2.take_damage(1)
コード例 #6
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# random_monster.take_damage(4)
# print(random_monster)
#
# random_monster.take_damage(10)
# print(random_monster)

beautiful_troll = Troll("Pug")
print("Beautfiful Troll - {}".format(beautiful_troll))

another_troll = Troll("Ug")
print("Another troll - {}".format(another_troll))

brother = Troll("Urg")
print(brother)

beautiful_troll.grunt()
another_troll.grunt()
brother.grunt()

dracula = Vampire("Dracula")
# print(dracula)
# dracula.take_damage(5)
# print(dracula)
# dracula.take_damage(6)
# print(dracula)
# dracula.reincarnate()

while dracula.alive:
    dracula.take_damage(1)
    print(dracula)
コード例 #7
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from player import Player
from enemy import Enemy, Troll, Vampire, VampireKing

barney = Troll("Barney")
print("Ugly troll - {0._name}".format(barney))

barney.grunt()

barney.take_damage(15)
print(barney)

print("*" * 40)

gerard = Vampire("Gerard")
print(gerard)

gerard.take_damage(10)
print(gerard)

while gerard._alive:
    gerard.take_damage(1)
    print(gerard)

print("*" * 40)

king = VampireKing("King")
print(king)
king.take_damage(8)
print(king)
コード例 #8
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kyle = Player("Kyle")
print(kyle)

hatdog = Enemy("Hatdog", 11, 12)
print(hatdog)

random_monster = Troll("Jorb")
print("Ugly troll - {}".format(random_monster))

another_troll = Troll("Ug")
print(another_troll)

broda = Troll("Urg")
print(broda)

broda.grunt()
another_troll.grunt()
random_monster.grunt()

drac = Vampyre("Drac")
print(drac)

# while drac._alive:
#     drac.take_damage(1)
#     #print(drac)

king = VampyreKing("Robert")
print(king)
while king._hit_points >= 0 and king._lives > 0:
    king.take_damage(200)
    print(king)
コード例 #9
0
ファイル: main2.py プロジェクト: alpitanand/python-learn
from enemy import Enemy, Troll, Vampire, VampireKing

random_monster = Enemy("Gupta", 12, 1)
print(random_monster)

random_troll = Troll("Pug")
print(random_troll)

brother = Troll("Kauwa")
print(brother)
brother.grunt()
brother.take_damage(51)

vamp = Vampire("Ujjwal")
print(vamp)

vampKing = VampireKing("ad")
print(vampKing)
コード例 #10
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from player import Player
from enemy import Enemy, Troll, Vampire

tim = Player('Tim')

ugly_troll = Troll('Pug')
print('Ugly troll - {}'.format(ugly_troll))

another_troll = Troll('Ug')
print('Another troll - {}'.format(another_troll), end='\n')

brother = Troll('Urg')
print('Brother troll - {}'.format(brother))

ugly_troll.grunt()
another_troll.grunt()
brother.grunt()

dracula = Vampire('Drac')
print('Vampire - {}'.format(dracula))
dracula.take_damage(10)
print(dracula)
dracula.take_damage(3)
print(dracula)

brother.take_damage(4)
print(brother)
コード例 #11
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ファイル: main.py プロジェクト: JesusEduardo2028/python01
    Getters and Setters in python follow the same principle like in java or c sharp but syntax stays the same after 
    they are defined
"""

print("*** GAME START ***")

pug = Troll('Pug')
print("Ugly Troll - {}".format(pug))

ug = Troll('Ug')
print("Another Troll - {}".format(ug))

urg = Troll('Urg')
print(urg)

pug.grunt()
ug.grunt()
urg.grunt()

drakula = Vampire('drakula')
print(drakula)

pug.take_damage(2)
print(pug)

drakula.take_damage(2)
print(drakula)

while drakula._alive:
    drakula.take_damage(1)
    #print(drakula)
コード例 #12
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ファイル: main.py プロジェクト: ron71/PythonLearning
# # Urg's Brother :
# # Name : Urg	Hit_points : 23	Lives : 1
#
# """We can observe that we are using Three different constructors even without making them.
#     we can say that its a type of constructor overloading. But this is not true.
#     This is because python does not supports method overloading.
#     If we try, the last method we defined in the coned will be the only ine be exist.
#     Actually above all constructors are same, they have different no of parameters because
#     we have specified the default values of the rest parameters in the base class.
# """

ug_troll = Troll("Ug")
print(ug_troll)
# O/p:
# Name : Ug	Hit_points : 23	Lives : 1
ug_troll.grunt()

blood_drinker = Vampire("Blood Drinker")
print(blood_drinker)
blood_drinker.take_damage(6)

print(blood_drinker)

blood_sipper = Vampire("Blood Sipper")
print(blood_sipper)

# while blood_sipper._alive:
#     blood_sipper.take_damage(1)
#     print(blood_sipper)

blood_king = VampireKing("Blood King")