コード例 #1
0
class StarPanel(BasePanel):
    curr_x = 3
    curr_y = 440

    add_on_exit = False

    def __init__(self, parent):
        super().__init__('Star', parent)
        self.properties = WidgetGroup()
        self.current = StarType(self)
        self.area_buttons = self.image.fill(COLOR_AREA,
                                            [0, 420, self.rect.w, 200])
        f = self.crear_fuente(14, underline=True)
        render = f.render('Stars', True, COLOR_TEXTO, COLOR_AREA)
        self.image.blit(render, self.area_buttons.topleft)
        self.button_add = AddStarButton(self, ANCHO - 13, 398)
        self.button_del = DelStarButton(self, ANCHO - 13, 416)
        self.properties.add(self.button_add, self.button_del, layer=1)
        self.stars = []
        EventHandler.register(self.save_stars, 'Save')
        EventHandler.register(self.load_stars, 'LoadData')
        EventHandler.register(self.name_current, 'NameObject')

    @property
    def star_buttons(self):
        # adds readability
        return self.properties.get_widgets_from_layer(2)

    def save_stars(self, event):
        data = []
        for star_button in self.star_buttons:
            star = star_button.object_data
            star_data = {
                'name': star.name,
                'mass': star.mass.m,
                'id': star.id,
                'spin': star.spin
            }
            data.append(star_data)
        EventHandler.trigger(event.tipo + 'Data', 'Star', {"Stars": data})

    def load_stars(self, event):
        for idx, star_data in enumerate(event.data.get('Stars', [])):
            star_data.update({'idx': idx})
            star = Star(star_data)
            if star not in self.stars:
                self.stars.append(star)
                self.add_button(star)

        if len(self.star_buttons):
            self.current.current = self.star_buttons[0].object_data

    def show(self):
        super().show()
        for obj in self.properties.widgets():
            obj.show()
        if self.current.has_values:
            self.current.current.sprite.show()

    def hide(self):
        super().hide()
        for obj in self.properties.widgets():
            obj.hide()
        if self.add_on_exit:
            self.parent.set_skippable('Star System', True)
            Systems.set_system(self.current.current)
        else:
            self.parent.set_skippable('Star System', False)

    def add_button(self, star):
        button = StarButton(self.current, star, self.curr_x, self.curr_y)
        self.properties.add(button, layer=2)
        Systems.add_star(star)
        if star not in self.stars:
            self.stars.append(star)
        self.sort_buttons()
        self.current.erase()
        self.button_add.disable()

    def del_button(self, planet):
        button = [i for i in self.star_buttons if i.object_data == planet][0]
        self.properties.remove(button)
        self.sort_buttons()
        self.button_del.disable()
        self.stars.remove(button.object_data)

    def sort_buttons(self):
        x, y = self.curr_x, self.curr_y
        for bt in self.star_buttons:
            bt.move(x, y)
            if not self.area_buttons.contains(bt.rect):
                bt.hide()
            else:
                bt.show()
            if x + bt.rect.w + 10 < self.rect.w - bt.rect.w + 10:
                x += bt.rect.w + 10
            else:
                x = 3
                y += 32

    def select_one(self, btn):
        for button in self.star_buttons:
            button.deselect()
        btn.select()

    def on_mousebuttondown(self, event):
        if event.button == 1:
            super().on_mousebuttondown(event)

        elif event.button in (4, 5):
            buttons = self.star_buttons
            if self.area_buttons.collidepoint(event.pos) and len(buttons):
                last_is_hidden = not buttons[-1].is_visible
                first_is_hidden = not buttons[0].is_visible
                if event.button == 4 and first_is_hidden:
                    self.curr_y += 32
                elif event.button == 5 and last_is_hidden:
                    self.curr_y -= 32
                self.sort_buttons()

    def update(self):
        self.add_on_exit = len(self.stars) == 1

    def name_current(self, event):
        if event.data['object'] in self.stars:
            star = event.data['object']
            star.name = event.data['name']
            star.has_name = True
コード例 #2
0
class AsteroidPanel(BasePanel):
    curr_x = 0
    curr_y = 0
    mass_number = None
    loaded_data = None
    last_idx = None

    def __init__(self, parent):
        super().__init__('Asteroid', parent)
        self.properties = WidgetGroup()
        self.current = AsteroidType(self)
        f1 = self.crear_fuente(16, underline=True)
        f2 = self.crear_fuente(13, underline=True)
        r = self.image.fill(COLOR_AREA, [0, 420, (self.rect.w // 4) + 32, 200])
        self.write('Composition', f1, COLOR_AREA, topleft=(0, 420))
        self.area_asteroids = self.image.fill(COLOR_AREA,
                                              (r.right + 10, r.y, 400, 200))
        self.write('Asteroids',
                   f2,
                   COLOR_AREA,
                   x=self.area_asteroids.x + 3,
                   y=self.area_asteroids.y)
        self.curr_x = self.area_asteroids.x + 3
        self.curr_y = self.area_asteroids.y + 21
        self.properties.add(self.current)
        self.button_add = AddAsteroidButton(self, ANCHO - 13, 398)
        self.button_del = DelAsteroidButton(self, ANCHO - 13, 416)
        self.properties.add(self.button_add, self.button_del)
        self.asteroids = WidgetGroup()
        self.moons = []
        EventHandler.register(self.load_satellites, 'LoadData')
        EventHandler.register(self.save_satellites, 'Save')
        EventHandler.register(self.name_current, 'NameObject')

    def name_current(self, event):
        if event.data['object'] in self.moons:
            moon = event.data['object']
            moon.name = event.data['name']
            moon.has_name = True

    def load_satellites(self, event):
        if 'Asteroids' in event.data and len(event.data['Asteroids']):
            self.loaded_data = event.data['Asteroids']

    def show_loaded(self):
        if self.loaded_data is not None:
            for satellite_data in self.loaded_data:
                moon = minor_moon_by_composition(satellite_data)
                system = Systems.get_system_by_id(satellite_data['system'])
                if system.add_astro_obj(moon):
                    self.current.current = moon
                    self.add_button()
            self.loaded_data.clear()

    def save_satellites(self, event):
        data = []
        for moon_button in self.asteroids.widgets():
            moon = moon_button.object_data
            moon_data = {
                'name': moon.name,
                'a axis': moon.a_axis.m,
                'b axis': moon.b_axis.m,
                'c axis': moon.c_axis.m,
                'composition': moon.composition,
                'id': moon.id,
                'system': moon.system_id
            }
            data.append(moon_data)
            EventHandler.trigger(event.tipo + 'Data', 'Planet',
                                 {"Asteroids": data})

    def add_button(self):
        button = AsteroidButton(self.current, self.current.current,
                                self.curr_x, self.curr_y)
        if self.current.current.system_id is not None:
            layer_number = Systems.get_system_idx_by_id(
                self.current.current.system_id)
        else:
            layer_number = Systems.get_current_idx()
            self.current.current.system_id = Systems.get_current().id
        self.moons.append(self.current.current)
        self.asteroids.add(button, layer=layer_number)
        self.properties.add(button)
        self.sort_buttons()
        self.current.erase()
        self.button_add.disable()

    def del_button(self, satellite):
        button = [
            i for i in self.asteroids.widgets() if i.object_data == satellite
        ][0]
        self.moons.remove(satellite)
        self.asteroids.remove(button)
        self.sort_buttons()
        self.properties.remove(button)
        self.button_del.disable()

    def show_current(self, idx):
        for button in self.asteroids.widgets():
            button.hide()
        for button in self.asteroids.get_widgets_from_layer(idx):
            button.show()
        self.sort_buttons()

    def select_one(self, btn):
        for button in self.asteroids.widgets():
            button.deselect()
        btn.select()

    def sort_buttons(self):
        x, y = self.curr_x, self.curr_y
        for bt in self.asteroids.get_widgets_from_layer(
                Systems.get_current_idx()):
            bt.move(x, y)
            if not self.area_asteroids.contains(bt.rect):
                bt.hide()
            else:
                bt.show()
            if x + bt.rect.w + 10 < self.rect.w - bt.rect.w + 10:
                x += bt.rect.w + 10
            else:
                x = 3
                y += 32

    def show(self):
        super().show()
        self.show_loaded()
        self.is_visible = True
        if self.mass_number is None:
            self.properties.add(ShownMass(self))
        for pr in self.properties.widgets():
            pr.show()

    def hide(self):
        super().hide()
        self.is_visible = False
        for pr in self.properties.widgets():
            pr.hide()

        flag = Systems.get_current() is not None
        flag = not len(Systems.get_current().asteroids +
                       Systems.get_current().satellites) if flag else False
        self.parent.set_skippable('Planetary Orbit', flag)

    def update(self):
        idx = Systems.get_current_idx()
        if idx != self.last_idx:
            self.show_current(idx)
            self.last_idx = idx
コード例 #3
0
class PlanetPanel(BasePanel):
    curr_x = 0
    curr_y = 440
    unit = None
    is_visible = False
    last_idx = None
    mass_number = None

    def __init__(self, parent):
        super().__init__('Planet', parent)
        self.area_buttons = self.image.fill(COLOR_AREA,
                                            [0, 420, self.rect.w, 200])
        self.current = PlanetType(self)
        self.properties = WidgetGroup()

        self.unit = Unit(self, 0, 416)
        self.properties.add(self.unit)

        self.button_add = AddPlanetButton(self, ANCHO - 13, 398)
        self.button_del = DelPlanetButton(self, ANCHO - 13, 416)
        self.properties.add(self.button_add, self.button_del)
        self.planet_buttons = WidgetGroup()
        self.planets = []
        EventHandler.register(self.save_planets, 'Save')
        EventHandler.register(self.name_current, 'NameObject')

    def save_planets(self, event):
        data = self.current.loaded_data if self.current.loaded_data is not None else []
        for system in Systems.get_systems():
            for planet in self.planets:
                if planet in system.planets:
                    planet_data = {
                        'name': planet.name,
                        'mass': planet.mass.m,
                        'radius': planet.radius.m,
                        'unit': planet.unit,
                        'atmosphere': planet.atmosphere,
                        'composition': planet.composition,
                        'clase': planet.clase,
                        'system': system.id,
                        'id': planet.id,
                        'albedo': planet.albedo.m,
                        'tilt': planet.tilt.m
                    }
                    data.append(planet_data)
        EventHandler.trigger(event.tipo + 'Data', 'Planet', {"Planets": data})

    def add_button(self, planet):
        button = CreatedPlanet(self.current, planet, self.curr_x, self.curr_y)
        if planet.system_id is not None:
            layer_number = Systems.get_system_idx_by_id(planet.system_id)
        else:
            layer_number = Systems.get_current_idx()
            planet.system_id = Systems.get_current().id
        self.planet_buttons.add(button, layer=layer_number)
        self.planets.append(planet)
        self.sort_buttons()
        self.properties.add(button, layer=3)

    def del_button(self, planet):
        button = [
            i for i in self.planet_buttons.widgets() if i.object_data == planet
        ][0]
        self.planet_buttons.remove(button)
        self.planets.remove(planet)
        self.sort_buttons()
        self.properties.remove(button)
        self.button_del.disable()

    def show_current(self, idx):
        for button in self.planet_buttons.widgets():
            button.hide()
        for button in self.planet_buttons.get_widgets_from_layer(idx):
            button.show()
        self.sort_buttons()

    def sort_buttons(self):
        x, y = self.curr_x, self.curr_y
        for bt in self.planet_buttons.get_widgets_from_layer(
                Systems.get_current_idx()):
            bt.move(x, y)
            if not self.area_buttons.contains(bt.rect):
                bt.hide()
            else:
                bt.show()
            if x + bt.rect.w + 10 < self.rect.w - bt.rect.w + 10:
                x += bt.rect.w + 10
            else:
                x = 3
                y += 32

    def select_one(self, btn=None):
        for button in self.planet_buttons.widgets():
            button.deselect()

        if btn is not None:
            btn.select()

    def on_mousebuttondown(self, event):
        if event.button == 1:
            super().on_mousebuttondown(event)

        elif event.button in (4, 5):
            buttons = self.planet_buttons.widgets()
            if self.area_buttons.collidepoint(event.pos) and len(buttons):
                last_is_hidden = not buttons[-1].is_visible
                first_is_hidden = not buttons[0].is_visible
                if event.button == 4 and first_is_hidden:
                    self.curr_y += 32
                elif event.button == 5 and last_is_hidden:
                    self.curr_y -= 32
                self.sort_buttons()

    def show(self):
        super().show()
        if self.mass_number is None:
            self.properties.add(ShownMass(self))
        props = self.properties.get_widgets_from_layer(1)
        props += self.properties.get_widgets_from_layer(2)
        for item in props:
            item.show()
        if self.last_idx is not None:
            self.show_current(self.last_idx)

    def hide(self):
        super().hide()
        for item in self.properties.widgets():
            item.hide()

    def update(self):
        idx = Systems.get_current_idx()
        if idx != self.last_idx:
            self.show_current(idx)
            self.last_idx = idx

    def name_current(self, event):
        if event.data['object'] in self.planets:
            planet = event.data['object']
            planet.name = event.data['name']
            planet.has_name = True
コード例 #4
0
class PlanetaryOrbitPanel(BaseWidget):
    skippable = True
    skip = False
    current = None
    markers = None
    satellites = None

    curr_digit = 0
    selected_marker = None

    curr_x = 0
    curr_y = 0

    added = None
    visible_markers = True

    def __init__(self, parent):
        super().__init__(parent)
        self.name = 'Planetary Orbit'
        self.image = Surface((ANCHO, ALTO - 32))
        self.image.fill(COLOR_BOX)
        self.rect = self.image.get_rect()
        self.properties = WidgetGroup()
        self.buttons = WidgetGroup()
        self.orbit_descriptions = WidgetGroup()
        self._markers = {}
        self.markers = []
        self.added = []
        self.objects = []
        self.satellites = {}
        self._loaded_orbits = []
        self.area_buttons = self.image.fill(COLOR_AREA,
                                            [0, 420, self.rect.w, 200])
        self.area_markers = Rect(3, 58, 380, 20 * 16)
        self.curr_x = self.area_buttons.x + 3
        self.curr_y = self.area_buttons.y + 21
        self.planet_area = AvailablePlanets(self, ANCHO - 200, 32, 200, 340)
        self.add_orbits_button = SetOrbitButton(self, ANCHO - 94, 394)
        self.area_modify = ModifyArea(self, ANCHO - 201, 374)
        self.show_markers_button = ToggleableButton(self, 'Satellites',
                                                    self.toggle_stellar_orbits,
                                                    3, 421)
        self.show_markers_button.disable()
        self.resonances_button = AddResonanceButton(self, ANCHO - 140, 416)
        self.order_f = self.crear_fuente(14)
        self.write(self.name + ' Panel',
                   self.crear_fuente(16, underline=True),
                   centerx=(ANCHO // 4) * 1.5,
                   y=0)
        self.digit_x = RatioDigit(self, 'x',
                                  self.resonances_button.rect.left - 60,
                                  self.resonances_button.rect.y)
        self.write(':',
                   self.crear_fuente(16),
                   topleft=[
                       self.digit_x.rect.right + 1,
                       self.resonances_button.rect.y - 1
                   ])
        self.digit_y = RatioDigit(self, 'y', self.digit_x.rect.right + 9,
                                  self.resonances_button.rect.y)
        self.ratios = [self.digit_x, self.digit_y]
        self.cycler = cycle(self.ratios)
        next(self.cycler)

        self.properties.add(self.area_modify,
                            self.show_markers_button,
                            self.digit_x,
                            self.digit_y,
                            self.planet_area,
                            self.add_orbits_button,
                            self.resonances_button,
                            layer=2)

        EventHandler.register(self.save_orbits, 'Save')
        EventHandler.register(self.load_orbits, 'LoadData')

    def load_orbits(self, event):
        for position in event.data.get('Planetary Orbits', []):
            if position not in self._loaded_orbits:
                self._loaded_orbits.append(position)

    def set_loaded_orbits(self):
        for orbit_data in self._loaded_orbits:
            a = q(orbit_data['a'], 'earth_radius')
            e = q(orbit_data['e'])
            i = q(orbit_data['i'], 'degree')
            system = Systems.get_system_by_id(orbit_data['star_id'])
            planet = system.get_astrobody_by(orbit_data['planet_id'],
                                             tag_type='id')
            if planet.id not in self.satellites:
                self.satellites[planet.id] = []

            if planet.id not in self._markers:
                self._markers[planet.id] = []
            satellite = system.get_astrobody_by(orbit_data['astrobody'],
                                                tag_type='id')
            self.satellites[planet.id].append(satellite)
            satellite.set_orbit(planet, [a, e, i])
            self.add_existing(satellite, planet.id)

        # borrar las órbitas cargadas para evitar que se dupliquen.
        self._loaded_orbits.clear()

    def save_orbits(self, event):
        orbits = self._loaded_orbits
        for planet_obj in self.planet_area.listed_objects.widgets():
            planet = planet_obj.object_data
            for marker in self._markers.get(planet.id, []):
                if marker.orbit is not None:
                    d = self.create_save_data(marker.orbit)
                    orbits.append(d)

        EventHandler.trigger(event.tipo + 'Data', 'Orbit',
                             {'Planetary Orbits': orbits})

    @staticmethod
    def create_save_data(orb):
        d = {}
        if hasattr(orb, 'semi_major_axis'):
            d['a'] = round(orb.semi_major_axis.m, 2)
        if hasattr(orb, 'inclination'):
            d['i'] = orb.inclination.m
        if hasattr(orb, 'eccentricity'):
            d['e'] = orb.eccentricity.m
        if hasattr(orb, 'astrobody'):
            d['astrobody'] = orb.astrobody.id
            d['planet_id'] = orb.astrobody.parent.id
            d['star_id'] = orb.astrobody.parent.parent.id
        return d

    def toggle_stellar_orbits(self):
        if self.visible_markers:
            self.area_modify.color_alert()
            self.add_orbits_button.disable()
            for marker in self.markers:
                marker.hide()
        else:
            for button in self.buttons.widgets():
                button.deselect()

            self.hide_orbit_types()
            if self.current is not None:
                for marker in self.markers:
                    marker.show()
            self.show_markers_button.disable()
            self.area_modify.color_standby()
        self.visible_markers = not self.visible_markers
        self.area_modify.visible_markers = self.visible_markers

    def hide_orbit_types(self):
        for orbit_type in self.orbit_descriptions.widgets():
            orbit_type.hide()
        for orbit_button in self.buttons.widgets():
            orbit_button.enable()

    def populate(self):
        planet = self.current
        if planet.id not in self._markers:
            self._markers[planet.id] = []
        self.markers = self._markers[planet.id]
        for marker in self.markers:
            if marker not in self.properties:
                self.properties.add(marker, layer=3)
            marker.show()

        self.create_hill_marker(planet)
        self.sort_markers()

    def add_objects(self):
        system = Systems.get_current()
        if system is not None:
            for obj in system.satellites + system.asteroids:
                if obj not in self.objects:
                    self.objects.append(obj)
                    btn = ObjectButton(self, obj, self.curr_x, self.curr_y)
                    if obj.orbit is not None:
                        btn.update_text(obj.orbit.a)
                        markers = self._markers[obj.orbit.star.id]
                        marker_idx = [
                            i for i in range(len(markers))
                            if markers[i].obj == obj
                        ][0]
                        marker = markers[marker_idx]
                        btn.link_marker(marker)

                    self.buttons.add(btn, layer=Systems.get_current_idx())
                    self.properties.add(btn)
            self.sort_buttons()

    def show(self):
        super().show()
        for prop in self.properties.get_widgets_from_layer(2):
            prop.show()
        self.set_loaded_orbits()
        self.add_objects()

    def hide(self):
        super().hide()
        for prop in self.properties.widgets():
            prop.hide()

    def select_planet(self, planet):
        if planet is not self.current:
            self.hide_everything()
            self.current = planet
            self.populate()
            if planet.id not in self.satellites:
                self.satellites[planet.id] = []
        for button in self.buttons.widgets():
            button.enable()
            button.deselect()

        self.visible_markers = True
        sats = self.satellites[planet.id]
        densest = sorted(sats,
                         key=lambda i: i.density.to('earth_density').m,
                         reverse=True)
        if len(densest):
            self.create_roches_marker(densest[0])
        self.sort_markers()

    def select_one(self, button):
        for bttn in self.buttons.widgets():
            bttn.deselect()
        button.select()

    def anchor_maker(self, marker):
        self.area_modify.link(marker)
        self.area_modify.visible_markers = True
        self.add_orbits_button.link(marker)
        self.add_orbits_button.enable()
        self.selected_marker = marker

    def deselect_markers(self, m):
        for marker in self.markers:
            marker.deselect()
            marker.enable()
        m.select()

    def sort_markers(self):
        self.markers.sort(key=lambda m: m.value.m)
        for i, marker in enumerate(self.markers, start=1):
            marker.rect.y = i * 2 * 10 + 38
            if not self.area_markers.contains(marker.rect):
                marker.hide()
            else:
                marker.show()

    def sort_buttons(self):
        x, y = self.curr_x, self.curr_y
        for bt in self.buttons.get_widgets_from_layer(
                Systems.get_current_idx()):
            bt.move(x, y)
            if not self.area_buttons.contains(bt.rect):
                bt.hide()
            else:
                bt.show()
            if x + bt.rect.w + 10 < self.rect.w - bt.rect.w + 10:
                x += bt.rect.w + 10
            else:
                x = 3
                y += 32

    def create_roches_marker(self, obj):
        obj_density = obj.density.to('earth_density').m
        roches = self.current.set_roche(obj_density)
        roches_marker = Marker(self, "Roche's Limit", roches, lock=True)
        first = self.markers[0]
        if first.name == "Roche's Limit":
            self.properties.remove(first)
            self.markers[0] = roches_marker
        else:
            self.markers.append(roches_marker)
        self.properties.add(roches_marker, layer=3)
        return roches

    def create_hill_marker(self, planet):
        x = Marker(self, 'Hill Sphere', planet.hill_sphere)
        x.locked = True
        last = None if not len(self.markers) else self.markers[-1]
        if last is not None and last.name == 'Hill Sphere':
            self.properties.remove(last)
            self.markers[-1] = x
        else:
            self.markers.append(x)
        self.properties.add(x, layer=3)

    def add_new(self, obj):
        if obj not in self.added:
            self.added.append(obj)
        obj_name = obj.cls
        pln_habitable = Systems.get_current().is_habitable(self.current)
        pln_hill = self.current.hill_sphere.m
        obj_type = obj.celestial_type
        roches = self.create_roches_marker(obj)

        text = "A satellite's mass must be less than or equal to the\nmass of the planet."
        text += '\n\nConsider using a less massive satellite for this planet.'
        assert self.current.mass.to('earth_mass').m >= obj.mass.to(
            'earth_mass').m, text

        pos = q(
            round(
                roll(self.current.roches_limit.m,
                     self.current.hill_sphere.m / 2), 3), 'earth_radius')
        orbit = RawOrbit(Systems.get_current_star(), pos)
        obj_marker = Marker(self,
                            obj_name,
                            pos,
                            color=COLOR_SELECTED,
                            lock=False)

        max_value = pln_hill
        if pln_habitable and obj_type != 'asteroid':
            max_value /= 2
        obj_marker.set_max_value(max_value)
        obj_marker.set_min_value(roches.m)
        obj_marker.links(orbit, obj)

        self.markers.append(obj_marker)
        self.properties.add(obj_marker, layer=3)
        self.sort_markers()

        return orbit, obj_marker

    def add_existing(self, obj, pln_id):
        if obj not in self.added:
            self.added.append(obj)
        obj_name = obj.cls
        orbit = obj.orbit
        pos = orbit.a
        obj_marker = Marker(self,
                            obj_name,
                            pos,
                            color=COLOR_SELECTED,
                            lock=False)
        obj_marker.links(orbit, obj)
        self._markers[pln_id].append(obj_marker)

    def hide_markers(self):
        for marker in self.markers:
            marker.hide()
        self.show_markers_button.enable()

    def hide_everything(self):
        for marker in self.markers:
            if marker.linked_button is not None:
                marker.linked_button.hide_info()
            marker.hide()
        self.visible_markers = False
        self.show_markers_button.disable()

    def is_added(self, obj):
        return obj in self.added

    def get_raw_orbit_markers(self):
        raws = [
            m for m in self.markers
            if ((not m.locked) and (type(m.orbit) == RawOrbit))
        ]
        return raws

    def link_satellite_to_planet(self, marker):
        marker._orbit = PseudoOrbit(marker.orbit)
        button = marker.linked_button
        self.hide_everything()
        button.update_text(marker.orbit.a)
        button.info.link_marker(marker)
        button.info.locked = False
        button.info.show()

    def notify(self):
        if not self.visible_markers:
            self.show_markers_button.enable()
            for button in self.buttons.widgets():
                button.disable()

    def get_sorted_satellites(self):
        self.sort_markers()
        markers = [
            marker.obj for marker in self.markers if marker.obj is not None
        ]
        return markers

    def set_current_digit(self, idx):
        self.curr_digit = self.ratios.index(idx)

    def cycle(self):
        has_values = False
        for ratio in self.ratios:
            ratio.deselect()
            has_values = ratio.value != ''

        valid = has_values and self.selected_marker is not None

        if valid:
            self.resonances_button.enable()
        else:
            ratio = next(self.cycler)
            ratio.select()
            WidgetHandler.set_origin(ratio)

    def ratios_to_string(self):
        x = int(self.digit_x.value)
        y = int(self.digit_y.value)
        diff = y - x if y > x else x - y
        self.write('{}° Order'.format(diff),
                   self.order_f,
                   right=self.digit_x.rect.left - 2,
                   y=self.digit_x.rect.y)
        return '{}:{}'.format(x, y)

    def get_difference(self):
        x = int(self.digit_x.value)
        y = int(self.digit_y.value)
        return x - y

    def clear_ratios(self):
        self.digit_x.clear()
        self.digit_y.clear()
コード例 #5
0
class StarSystemPanel(BaseWidget):
    selected = None
    curr_x = 0
    curr_y = 440
    skip = False
    skippable = True

    def __init__(self, parent):
        super().__init__(parent)
        self.name = 'Star System'
        self.image = Surface((ANCHO, ALTO - 32))
        self.image.fill(COLOR_BOX)
        self.rect = self.image.get_rect()
        self.area_buttons = self.image.fill(COLOR_AREA,
                                            [0, 420, self.rect.w, 200])
        self.f2 = self.crear_fuente(14, underline=True)
        self.write('Star Systems', self.f2, COLOR_AREA, x=3, y=420)
        self.properties = WidgetGroup()
        self.f1 = self.crear_fuente(16, underline=True)
        self.write(self.name + ' Panel',
                   self.f1,
                   centerx=(ANCHO // 4) * 1.5,
                   y=0)
        self.stars_area = AvailableStars(self, ANCHO - 200, 32, 200, 340)

        self.current = SystemType(self)

        self.systems = []
        self.setup_button = SetupButton(self, 484, 416)
        self.undo_button = DissolveButton(self, 334, 416)
        self.restore_button = UndoButton(self, 234, 416)
        self.properties.add(self.setup_button, self.undo_button,
                            self.restore_button, self.stars_area, self.current)
        self.system_buttons = WidgetGroup()
        EventHandler.register(self.save_systems, 'Save')
        EventHandler.register(self.load_systems, 'LoadData')
        EventHandler.register(self.name_current, 'NameObject')

    def name_current(self, event):
        if event.data['object'] in self.systems:
            system = event.data['object']
            system.name = event.data['name']
            system.has_name = True

    def set_current(self, system_data):
        self.current.reset(system_data)

    def show_current(self, star):
        self.current.erase()
        self.current.current = star
        self.current.reset(star)

    def create_button(self, system_data):
        if system_data not in self.systems:
            idx = len(self.systems)
            button = SystemButton(self, system_data, idx, self.curr_x,
                                  self.curr_y)
            self.systems.append(system_data)
            self.system_buttons.add(button)
            self.properties.add(button)
            self.sort_buttons()
            return button

    def sort_buttons(self):
        x, y = self.curr_x, self.curr_y
        for bt in self.system_buttons.widgets():
            bt.move(x, y)
            if not self.area_buttons.contains(bt.rect):
                bt.hide()
            else:
                bt.show()
            if x + bt.rect.w + 10 < self.rect.w - bt.rect.w + 10:
                x += bt.rect.w + 10
            else:
                x = 3
                y += 32

    def save_systems(self, event):
        data = []
        for button in self.system_buttons.widgets():
            current = button.object_data
            d = {
                'primary': current.primary.id,
                'secondary': current.secondary.id,
                'avg_s': current.average_separation.m,
                'ecc_p': current.ecc_p.m,
                "ecc_s": current.ecc_s.m,
                "id": current.id,
                "name": current.name
            }
            data.append(d)

        EventHandler.trigger(event.tipo + 'Data', 'Systems', {'Systems': data})

    def load_systems(self, event):
        for system_data in event.data.get('Systems', []):
            avg_s = system_data['avg_s']
            ecc_p = system_data['ecc_p']
            ecc_s = system_data['ecc_s']
            prim = Systems.get_star_by_id(system_data['primary'])
            scnd = Systems.get_star_by_id(system_data['secondary'])
            idx = system_data['id']

            system = system_type(avg_s)(prim,
                                        scnd,
                                        avg_s,
                                        ecc_p,
                                        ecc_s,
                                        id=idx)
            button = self.create_button(system)
            button.hide()
            Systems.set_system(system)

    def select_one(self, btn):
        for button in self.system_buttons.widgets():
            button.deselect()
        btn.select()

    def del_button(self, system):
        button = [
            i for i in self.system_buttons.widgets() if i.object_data == system
        ][0]
        self.systems.remove(system)
        self.system_buttons.remove(button)
        self.sort_buttons()
        self.properties.remove(button)
        self.undo_button.disable()

    def show(self):
        for system in Systems.get_systems():
            self.create_button(system.star_system)
        super().show()
        for prop in self.properties.widgets():
            prop.show()

    def hide(self):
        super().hide()
        for prop in self.properties.widgets():
            prop.hide()
        if len(self.systems) or len(self.stars_area):
            for s in self.systems + self.stars_area.objects():
                Systems.set_system(s)