def update(self, delta_ms): from engine.game_env import Game left = Game.get_key(K_a) or Game.get_key(K_LEFT) right = Game.get_key(K_d) or Game.get_key(K_RIGHT) if left: self.rect.centerx -= int(self.x_vel * delta_ms) if right: self.rect.centerx += int(self.x_vel * delta_ms)
def launch_ball(self): from pygame.locals import K_SPACE from engine.game_env import Game if Game.get_key(K_SPACE): self.ball.launch()