コード例 #1
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ファイル: test_sub_board.py プロジェクト: RainkQ/UTTT
def test_whenNewMoveIsInFinishedBoardThenExceptionRaised():
    finished_board = SubBoard().add_my_move(SubBoardCoords(0, 0))\
                        .add_my_move(SubBoardCoords(0, 1))\
                        .add_my_move(SubBoardCoords(0, 2))

    with pytest.raises(MoveInFinishedBoardError):
        finished_board.add_my_move(SubBoardCoords(1, 1))
コード例 #2
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ファイル: test_sub_board.py プロジェクト: RainkQ/UTTT
def test_whenBoardIsFinishedThenGetValidMovesIsEmpty():
    board = SubBoard().add_my_move(SubBoardCoords(0, 0))\
                        .add_opponent_move(SubBoardCoords(0, 1))\
                        .add_my_move(SubBoardCoords(1, 1))\
                        .add_opponent_move(SubBoardCoords(0, 2))\
                        .add_my_move(SubBoardCoords(2, 2))

    assert len(board.get_playable_coords()) is 0
コード例 #3
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ファイル: test_sub_board.py プロジェクト: RainkQ/UTTT
def test_whenRowIsBlockedThenBoardIsNotFinished():
    blocked = SubBoard().add_my_move(SubBoardCoords(0, 0))\
                            .add_my_move(SubBoardCoords(1, 1))\
                            .add_opponent_move(SubBoardCoords(2, 2))

    assert blocked.is_finished == False
    with pytest.raises(BoardNotFinishedError):
        blocked.winner
コード例 #4
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ファイル: test_sub_board.py プロジェクト: RainkQ/UTTT
def test_whenNewMoveIsInAlreadyPlayedCellThenExceptionRaised():
    board = SubBoard().add_my_move(SubBoardCoords(1, 2))
    string_board = str(board)
    move_count_before = board._moves_so_far

    with pytest.raises(MoveInPlayedCellError):
        board = board.add_opponent_move(SubBoardCoords(1, 2))

    #Ensure board state has not changed
    assert string_board == str(board)
    assert board._moves_so_far == move_count_before
コード例 #5
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    def getMaxValue(self, arr):
        maxCoord = SubBoardCoords(0, 0)
        maxValue = -9999

        for x in range(3):
            for y in range(3):
                if (arr[x][y] > maxValue):
                    maxCoord = SubBoardCoords(x, y)
                    maxValue = arr[x][y]

        return maxCoord
コード例 #6
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ファイル: test_sub_board.py プロジェクト: RainkQ/UTTT
def test_whenBoardIsPlayedThenGetValidMovesReturnsCorrectly():
    board = SubBoard().add_my_move(SubBoardCoords(0, 0))\
                .add_opponent_move(SubBoardCoords(1, 1))\
                .add_my_move(SubBoardCoords(2, 1))

    assert board.get_playable_coords() == \
                        [SubBoardCoords(0, 1), SubBoardCoords(0, 2), \
                         SubBoardCoords(1, 0), SubBoardCoords(1, 2), \
                         SubBoardCoords(2, 0), SubBoardCoords(2, 2)]
コード例 #7
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ファイル: test_main_board.py プロジェクト: RainkQ/UTTT
def force_sub_board_tie(main_board, board_row, board_col):
    return main_board \
        .copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(0, 0), Player.ME) \
        .copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(1, 1), Player.OPPONENT) \
        .copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(2, 2), Player.ME) \
        .copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(0, 2), Player.OPPONENT) \
        .copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(2, 0), Player.ME) \
        .copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(1, 0), Player.OPPONENT) \
        .copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(1, 2), Player.ME) \
        .copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(2, 1), Player.OPPONENT) \
        .copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(0, 1), Player.ME)
コード例 #8
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ファイル: test_main_board.py プロジェクト: RainkQ/UTTT
def test_whenBoardIsPrettyPrintedThenItIsRenderedCorrectly():
    string_board = str(MainBoard(3).add_my_move(MainBoardCoords(0, 0), SubBoardCoords(1, 1))
                       .add_opponent_move(MainBoardCoords(1, 1), SubBoardCoords(2, 2))
                       .add_opponent_move(MainBoardCoords(2, 2), SubBoardCoords(0, 0)))

    assert string_board == "0 0 0 | 0 0 0 | 0 0 0 \n" \
                           "0 1 0 | 0 0 0 | 0 0 0 \n" \
                           "0 0 0 | 0 0 0 | 0 0 0 \n" \
                           "- - - | - - - | - - - \n" \
                           "0 0 0 | 0 0 0 | 0 0 0 \n" \
                           "0 0 0 | 0 0 0 | 0 0 0 \n" \
                           "0 0 0 | 0 0 2 | 0 0 0 \n" \
                           "- - - | - - - | - - - \n" \
                           "0 0 0 | 0 0 0 | 2 0 0 \n" \
                           "0 0 0 | 0 0 0 | 0 0 0 \n" \
                           "0 0 0 | 0 0 0 | 0 0 0 \n"
コード例 #9
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ファイル: test_main_board.py プロジェクト: RainkQ/UTTT
def test_whenNextBoardIsFinishedThenAnyBoardCanBePlayed():
    main_board = MainBoard()
    # Force some sub_board plays to finish a board
    finished_sub_board = main_board._board[2][2] \
        .add_my_move(SubBoardCoords(0, 0)) \
        .add_my_move(SubBoardCoords(1, 1)) \
        .add_my_move(SubBoardCoords(2, 2))

    # Set that sub-board where the sub_board_next_player_must_play will be
    main_board._board[2][2] = finished_sub_board
    # Play a move that will make the finished board the next board (Move 2, 2)
    main_board = main_board.add_my_move(MainBoardCoords(0, 0), SubBoardCoords(2, 2))
    # Playing anywhere is now allowed
    assert main_board.sub_board_next_player_must_play == None
    assert main_board.is_playing_on_sub_board_allowed(MainBoardCoords(1, 1)) == True
    main_board.add_opponent_move(MainBoardCoords(0, 0), SubBoardCoords(1, 1))
コード例 #10
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 def parse_move(received_move: str):
     main_board_coords_str, opponent_move_str = received_move.split(";")
     main_board_coords = MainBoardCoords(
         *map(int, main_board_coords_str.split(",")))
     sub_board_coords = SubBoardCoords(
         *map(int, opponent_move_str.split(",")))
     return main_board_coords, sub_board_coords
コード例 #11
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ファイル: test_gameplay.py プロジェクト: RainkQ/UTTT
def get_game_events(filename):
    log_file = open(filename, 'r')
    lines = log_file.readlines()
    log_file.close()

    game_events = []
    for line in lines:
        line = line.strip()

        player = Player.NONE

        if 'opponent' in line:
            player = Player.OPPONENT
        elif 'player' in line:
            player = Player.ME
        else:
            continue

        move_str = line[-7:]
        main_board_coords = MainBoardCoords(int(move_str[0]), int(move_str[2]))
        sub_board_coords = SubBoardCoords(int(move_str[4]), int(move_str[6]))

        game_events.append((main_board_coords, sub_board_coords, player))

    return game_events
コード例 #12
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ファイル: test_sub_board.py プロジェクト: RainkQ/UTTT
def test_whenBoardReachesMaxMovesThenBoardIsFinishedAndTied():
    tied_board = SubBoard().add_my_move(SubBoardCoords(0, 0))\
                .add_opponent_move(SubBoardCoords(2, 2))\
                .add_my_move(SubBoardCoords(2, 0))\
                .add_opponent_move(SubBoardCoords(1, 0))\
                .add_my_move(SubBoardCoords(0, 2))\
                .add_opponent_move(SubBoardCoords(0, 1))\
                .add_my_move(SubBoardCoords(1, 2))\
                .add_opponent_move(SubBoardCoords(1, 1))\
                .add_my_move(SubBoardCoords(2, 1))

    assert tied_board.is_finished == True
    assert tied_board.winner == Player.NONE
コード例 #13
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ファイル: stdout.py プロジェクト: H0PP3R/TTT
 def read_move(input_line: str):
     received_move = input_line.split(" ")[1]
     main_board_coords_str, opponent_move_str = received_move.split(";")
     main_board_coords = MainBoardCoords(
         *map(int, main_board_coords_str.split(",")))
     sub_board_coords = SubBoardCoords(
         *map(int, opponent_move_str.split(",")))
     return main_board_coords, sub_board_coords
コード例 #14
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ファイル: test_main_board.py プロジェクト: RainkQ/UTTT
def test_whenNextBoardIsFinishedThenGetValidBoardsReturnsAllAvailableBoards():
    main_board = MainBoard()
    # Force some sub_board plays to finish a board
    finished_sub_board = main_board._board[2][2] \
        .add_my_move(SubBoardCoords(0, 0)) \
        .add_my_move(SubBoardCoords(1, 1)) \
        .add_my_move(SubBoardCoords(2, 2))

    # Set that sub-board where the sub_board_next_player_must_play will be
    main_board._board[2][2] = finished_sub_board
    # Play a move that will make the finished board the next board (Move 2, 2)
    main_board = main_board.add_my_move(MainBoardCoords(0, 0), SubBoardCoords(2, 2))
    # Playing anywhere is now allowed
    valid_boards = main_board.get_playable_coords()
    assert len(valid_boards) == 8
    assert valid_boards == [MainBoardCoords(0, 0), MainBoardCoords(0, 1), MainBoardCoords(0, 2),
                            MainBoardCoords(1, 0), MainBoardCoords(1, 1), MainBoardCoords(1, 2),
                            MainBoardCoords(2, 0), MainBoardCoords(2, 1)]
コード例 #15
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 def winnableBy(self, subBoard: SubBoard):
     #print(subBoard)
     playable = subBoard.get_playable_coords()
     for x in range(0, len(subBoard.get_playable_coords())):
         tmpBoard = subBoard.add_opponent_move(
             SubBoardCoords(playable[x].row, playable[x].col))
         if tmpBoard.is_finished:
             if tmpBoard.winner == Player.ME or tmpBoard.winner == Player.OPPONENT:
                 #print(tmpBoard.winner)
                 return tmpBoard.winner
     for x in range(0, len(subBoard.get_playable_coords())):
         tmpBoard = subBoard.add_my_move(
             SubBoardCoords(playable[x].row, playable[x].col))
         if tmpBoard.is_finished:
             if tmpBoard.winner == Player.ME or tmpBoard.winner == Player.OPPONENT:
                 #print(tmpBoard.winner)
                 return tmpBoard.winner
     return 0
コード例 #16
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 def get_closeable_positions(self, board, playerNo):
     subBoard = self.main_board.get_sub_board(board)
     rows = ([
         SubBoardCoords(i, x) for i, x in enumerate(
             [self.get_winning_position(row, playerNo)
              for row in subBoard]) if x is not None
     ] + [
         SubBoardCoords(x, i) for i, x in enumerate([
             self.get_winning_position(column, playerNo)
             for column in self._columns(subBoard)
         ]) if x is not None
     ] + (lambda x: [SubBoardCoords(x, x)]
          if x is not None else [])(self.get_winning_position(
              self._major_diagonal(subBoard), playerNo)) +
             (lambda x: [SubBoardCoords(x,
                                        len(subBoard[0]) - 1 - x)]
              if x is not None else [])(self.get_winning_position(
                  self._minor_diagonal(subBoard), playerNo)))
     return [x for x in rows if x is not None]
コード例 #17
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ファイル: test_sub_board.py プロジェクト: RainkQ/UTTT
def test_whenRowIsWonThenBoardIsFinishedAndWon():
    #LTR Diag check
    i_win = SubBoard().add_my_move(SubBoardCoords(0, 0))\
                        .add_my_move(SubBoardCoords(1, 1))\
                        .add_my_move(SubBoardCoords(2, 2))

    assert i_win.is_finished == True
    assert i_win.winner == Player.ME

    #RTL Diag check
    i_win = SubBoard().add_my_move(SubBoardCoords(0, 2))\
                    .add_my_move(SubBoardCoords(1, 1))\
                    .add_my_move(SubBoardCoords(2, 0))

    assert i_win.is_finished == True
    assert i_win.winner == Player.ME

    #Row check
    opponent_wins = SubBoard().add_opponent_move(SubBoardCoords(1, 0))\
                        .add_opponent_move(SubBoardCoords(1, 1))\
                        .add_opponent_move(SubBoardCoords(1, 2))

    assert opponent_wins.is_finished == True
    assert opponent_wins.winner == Player.OPPONENT

    #Col check
    opponent_wins = SubBoard().add_opponent_move(SubBoardCoords(0, 1))\
                        .add_opponent_move(SubBoardCoords(1, 1))\
                        .add_opponent_move(SubBoardCoords(2, 1))

    assert opponent_wins.is_finished == True
    assert opponent_wins.winner == Player.OPPONENT
コード例 #18
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ファイル: test_sub_board.py プロジェクト: RainkQ/UTTT
def test_whenBoardIsInProgressThenBoardIsNotFinished():
    assert SubBoard().add_my_move(SubBoardCoords(0, 0))\
                .add_my_move(SubBoardCoords(0, 1))\
                .add_opponent_move(SubBoardCoords(0, 2))\
                .is_finished == False
コード例 #19
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ファイル: test_main_board.py プロジェクト: RainkQ/UTTT
def test_whenNextBoardIsAvailableThenGetValidBoardsReturnsOnlyThatBoard():
    board = MainBoard().add_my_move(MainBoardCoords(0, 0), SubBoardCoords(2, 2))

    # Only valid board now should be 2, 2
    assert len(board.get_playable_coords()) == 1
    assert board.get_playable_coords()[0] == MainBoardCoords(2, 2)
コード例 #20
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ファイル: test_main_board.py プロジェクト: RainkQ/UTTT
def test_whenNewMoveIsNotOnGameNextBoardThenExceptionRaised():
    board = MainBoard().add_my_move(MainBoardCoords(0, 0), SubBoardCoords(1, 1))

    # Move must now be on board at 1, 1
    with pytest.raises(MoveNotOnNextBoardError):
        board.add_opponent_move(MainBoardCoords(1, 0), SubBoardCoords(1, 1))
コード例 #21
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ファイル: test_main_board.py プロジェクト: RainkQ/UTTT
def test_whenNewMoveIsOutsideValidSubBoardBoundsThenExceptionRaised():
    with pytest.raises(MoveOutsideSubBoardError):
        MainBoard().add_my_move(MainBoardCoords(1, 1), SubBoardCoords(1, 3))
コード例 #22
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ファイル: test_main_board.py プロジェクト: RainkQ/UTTT
def test_whenNewMoveSubBoardCoordsAreOutOfBoundsThenExceptionRaised():
    with pytest.raises(MoveOutsideMainBoardError):
        MainBoard().add_my_move(MainBoardCoords(1, 3), SubBoardCoords(0, 0))

    with pytest.raises(MoveOutsideMainBoardError):
        MainBoard().add_opponent_move(MainBoardCoords(3, 1), SubBoardCoords(0, 0))
コード例 #23
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ファイル: test_sub_board.py プロジェクト: RainkQ/UTTT
def test_whenBoardIsPlayedThenStringRepresentationIsCorrect():
    board = SubBoard().add_my_move(SubBoardCoords(0, 0))\
                .add_opponent_move(SubBoardCoords(1, 1))\
                .add_my_move(SubBoardCoords(2, 2))

    assert str(board) == "1 0 0 \n0 2 0 \n0 0 1 \n"
コード例 #24
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ファイル: test_main_board.py プロジェクト: RainkQ/UTTT
def force_sub_board_win(main_board, board_row, board_col, player):
    return main_board.copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(0, 0), player) \
        .copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(1, 1), player) \
        .copy_applying_move(MainBoardCoords(board_row, board_col), SubBoardCoords(2, 2), player)
コード例 #25
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ファイル: test_sub_board.py プロジェクト: RainkQ/UTTT
def test_whenNewMoveIsOutsideBoardBoundsThenExceptionRaised():
    with pytest.raises(MoveOutsideSubBoardError):
        SubBoard().add_my_move(SubBoardCoords(1, 3))

    with pytest.raises(MoveOutsideSubBoardError):
        SubBoard().add_opponent_move(SubBoardCoords(-1, 1))
コード例 #26
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ファイル: test_main_board.py プロジェクト: RainkQ/UTTT
def test_whenMainBoardIsFinishedThenNewMoveRaisesException():
    main_board = MainBoard()
    main_board._is_finished = True

    with pytest.raises(MoveInFinishedBoardError):
        main_board.add_my_move(MainBoardCoords(1, 1), SubBoardCoords(1, 1))
コード例 #27
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 def getSub_state(self, board):
     counter = 0
     empty_counter = 0
     winning_col = 0
     diagonal_counter = 0
     diagonal_counter_empty = 0
     for row in range(3):
         for column in range(3):
             cell = self.main_board.get_sub_board(board).get_cell(
                 SubBoardCoords(row, column))
             if cell == 2:
                 counter += 1
             elif cell == 0:
                 emtpy_counter += 1
         if counter == 2 and empty_counter == 1:
             counter = 0
             empty_counter = 0
             return 1
         else:
             counter = 0
             empty_counter = 0
             continue
     for column in range(3):
         for row in range(3):
             cell = self.main_board.get_sub_board(board).get_cell(
                 SubBoardCoords(row, column))
             if cell == 2:
                 counter += 1
             elif cell == 0:
                 empty_counter == 0
         if counter == 2 and empty_counter == 1:
             counter = 0
             empty_counter = 1
             return 1
         else:
             counter = 0
             empty_counter = 0
             continue
     for row in range(3):
         column = row
         cell = self.main_board.get_sub_board(board).get_cell(
             SubBoardCoords(row, column))
         if cell == 2:
             counter += 1
         elif cell == 0:
             empty_counter == 0
     if diagonal_counter == 2 and diagonal_counter_empty == 1:
         diagonal_counter_empty = 0
         diagonal_counter = 0
         return 1
     else:
         diagonal_counter = 0
         diagonal_counter_empty = 0
         continue
     for row in range(2, -1, -1):
         for column in range(3):
             cell = self.main_board.get_sub_board(board).get_cell(
                 SubBoardCoords(row, column))
             if cell == 2:
                 counter += 1
             elif cell == 0:
                 empty_counter += 1
         if counter == 2 and empty_counter == 1:
             counter = 0
             empty_counter = 0
             return 1
         else:
             counter = 0
             empty_counter = 0
             continue
     return 0
コード例 #28
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ファイル: test_sub_board.py プロジェクト: RainkQ/UTTT
def test_whenNewMoveIsInValidCellThenReturnedBoardHasMove():
    assert SubBoard().add_my_move(SubBoardCoords(0, 0))\
            ._board[0][0].played_by == Player.ME

    assert SubBoard().add_opponent_move(SubBoardCoords(0, 0))\
            ._board[0][0].played_by == Player.OPPONENT