コード例 #1
0
    def __init__(self, x, y, width, height, pixbuf, margin=1, radius=15):
        Base.__init__(self)

        abs_width = self.get_abs_x(width)
        abs_height = self.get_abs_y(height)

        clutter.CairoTexture.__init__(self, abs_width, abs_height)

        context = self.cairo_create()
        ct = gtk.gdk.CairoContext(context)

        # Round corners
        w1 = abs_width - (margin * 2)
        h1 = abs_height - (margin * 2)
        self.roundedCorners(context, margin, margin, w1, h1, radius, radius)

        # Scale context area
        wr = abs_width / float(pixbuf.get_width())
        hr = abs_height / float(pixbuf.get_height())
        context.scale(wr, hr)
        ct.set_source_pixbuf(pixbuf, 0, 0)
        context.paint()
        del context  # Update texture
        del ct

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #2
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    def __init__(self,
                 x,
                 y,
                 size=0.03,
                 inner_radius=0.25,
                 outter_radius=0.45,
                 thickness=0.08):
        Base.__init__(self)

        abs_size = self.get_abs_x(size)

        clutter.CairoTexture.__init__(self, abs_size, abs_size)

        self.set_anchor_point(abs_size / 2, abs_size / 2)

        c = self._clutterColorToCairoColor(clutter.Color(255, 255, 255, 255))
        bg = self._clutterColorToCairoColor(clutter.Color(128, 128, 128, 128))

        context = self.cairo_create()
        context.scale(abs_size, abs_size)
        context.set_line_width(thickness)
        context.set_line_cap(cairo.LINE_CAP_ROUND)

        # Draw the 12 lines
        for i in range(12):
            self._draw_line(context, bg, c, outter_radius, inner_radius, i)

        del (context)  # Updates texture

        self.keep_going = False

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #3
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    def __init__(self,
                 font_size,
                 color_name,
                 x_pos_percent,
                 y_pos_percent,
                 text=None,
                 name=None,
                 font_weight=""):
        """Initialize the Label object"""

        Base.__init__(self)
        clutter.Text.__init__(self)

        self.theme = self.config.theme

        self._font_weight = font_weight
        self._font_size = font_size
        self._set_font_size(font_size)

        self.color = color_name

        self._position = None
        self._set_position((x_pos_percent, y_pos_percent))

        if text:
            self.set_text(text)
        if name:
            self.set_name(name)

        self.set_line_wrap(True)
コード例 #4
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ファイル: tab.py プロジェクト: tiwilliam/entertainer
    def __init__(self, name, title="Untitled tab", callback=None):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self.name = name
        self.title = title
        self.callback = callback
        self.theme = self.config.theme

        self.dispatch = {
            UserEvent.NAVIGATE_UP : self._handle_up,
            UserEvent.NAVIGATE_DOWN : self._handle_down,
            UserEvent.NAVIGATE_LEFT : self._handle_left,
            UserEvent.NAVIGATE_RIGHT : self._handle_right,
            UserEvent.NAVIGATE_SELECT : self._handle_select,
        }

        # show/hide animation on the Tab
        self.timeline = clutter.Timeline(500)
        self.timeline.connect('completed', self._on_timeline_completed)
        self.alpha = clutter.Alpha(self.timeline, clutter.EASE_IN_OUT_SINE)
        self.behaviour = clutter.BehaviourOpacity(0, 255, self.alpha)
        self.behaviour.apply(self)

        # Tabs are created deactivated and invisible
        self._active = None
        self._visible = False
        self.set_opacity(0)
        self.hide()
コード例 #5
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    def __init__(self, x, y, size=0.03, inner_radius=0.25, outter_radius=0.45,
            thickness=0.08):
        Base.__init__(self)

        abs_size = self.get_abs_x(size)

        clutter.CairoTexture.__init__(self, abs_size, abs_size)

        self.set_anchor_point(abs_size / 2, abs_size / 2)

        c = self._clutterColorToCairoColor(clutter.Color(255, 255, 255, 255))
        bg = self._clutterColorToCairoColor(clutter.Color(128, 128, 128, 128))

        context = self.cairo_create()
        context.scale(abs_size, abs_size)
        context.set_line_width (thickness)
        context.set_line_cap(cairo.LINE_CAP_ROUND)

        # Draw the 12 lines
        for i in range(12):
            self._draw_line(context, bg, c, outter_radius, inner_radius, i)

        del(context) # Updates texture

        self.keep_going = False

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #6
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    def __init__(self, x, y, width, height, pixbuf, margin=1, radius=15):
        Base.__init__(self)

        abs_width = self.get_abs_x(width)
        abs_height = self.get_abs_y(height)

        clutter.CairoTexture.__init__(self, abs_width, abs_height)

        context = self.cairo_create()
        ct = gtk.gdk.CairoContext(context)

        # Round corners
        w1 = abs_width - (margin * 2)
        h1 = abs_height - (margin * 2)
        self.roundedCorners(context, margin, margin, w1, h1, radius, radius)

        # Scale context area
        wr = abs_width / float(pixbuf.get_width())
        hr = abs_height / float(pixbuf.get_height())
        context.scale(wr, hr)
        ct.set_source_pixbuf(pixbuf, 0, 0)
        context.paint()
        del context # Update texture
        del ct

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #7
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    def __init__(self, filename, x_pos_percent=0, y_pos_percent=0):
        """Initialize the Texture object"""

        Base.__init__(self)
        clutter.Texture.__init__(self, filename)
        self.logger = Logger().getLogger('gui.widgets.Texture')

        self._position = None
        self._set_position((x_pos_percent, y_pos_percent))
コード例 #8
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ファイル: texture.py プロジェクト: tiwilliam/entertainer
    def __init__(self, filename, x_pos_percent=0, y_pos_percent=0):
        """Initialize the Texture object"""

        Base.__init__(self)
        clutter.Texture.__init__(self, filename)
        self.logger = Logger().getLogger('gui.widgets.Texture')

        self._position = None
        self._set_position((x_pos_percent, y_pos_percent))
コード例 #9
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    def __init__(self, x, y, width, height, color="title"):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self.width = self.get_abs_x(width)
        self.height = self.get_abs_y(height)
        self.bar_width = int(self.width * self.BAR_LENGTH)
        self.bar_x = int(self.width * self.INFO_LENGTH)
        self.media_length_x = (1 - self.INFO_LENGTH + 0.05) * width

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))

        self._color = self._color_to_cairo_color(
            self.config.theme.get_color(color))

        self._background = clutter.CairoTexture(self.bar_width, self.height)
        self._draw_background()
        self._background.set_position(self.bar_x, 0)
        self.add(self._background)

        self._foreground = clutter.CairoTexture(self.height, self.height)
        self._foreground.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
        self._draw_foreground()
        self._foreground.set_position(self.bar_x, 0)
        self.add(self._foreground)

        self.media_position = Label(0.037, "title", 0, 0, "")
        self.add(self.media_position)

        self.media_length = Label(0.037, "title", self.media_length_x, 0, "")
        self.add(self.media_length)

        self._media_player = None
        self._progress_bar_moving = False

        self._hide_timeout_key = None
        self.auto_display = False
        self._visible = None
        self._timeline = clutter.Timeline(500)
        self._alpha = clutter.Alpha(self._timeline, clutter.EASE_IN_OUT_SINE)
        self._behaviour = clutter.BehaviourOpacity(0, 255, self._alpha)
        self._behaviour.apply(self)

        self._progress = None
        # Call the property setter to initialize the displayed position.
        self.progress = 0

        # Preparation to pointer events handling.
        self._motion_handler = 0
        self.set_reactive(True)
        self.connect('scroll-event', self._on_scroll_event)
        self.connect('button-press-event', self._on_button_press_event)
        self.connect('button-release-event', self._on_button_release_event)
        self.connect('enter-event', self._on_enter_event)
        self.connect('leave-event', self._on_leave_event)
コード例 #10
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ファイル: progress_bar.py プロジェクト: tiwilliam/entertainer
    def __init__(self, x, y, width, height, color="title"):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self.width = self.get_abs_x(width)
        self.height = self.get_abs_y(height)
        self.bar_width = int(self.width * self.BAR_LENGTH)
        self.bar_x = int(self.width * self.INFO_LENGTH)
        self.media_length_x = (1 - self.INFO_LENGTH + 0.05) * width

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))

        self._color = self._color_to_cairo_color(
            self.config.theme.get_color(color))

        self._background = clutter.CairoTexture(self.bar_width, self.height)
        self._draw_background()
        self._background.set_position(self.bar_x, 0)
        self.add(self._background)

        self._foreground = clutter.CairoTexture(self.height, self.height)
        self._foreground.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
        self._draw_foreground()
        self._foreground.set_position(self.bar_x, 0)
        self.add(self._foreground)

        self.media_position = Label(0.037, "title", 0, 0, "")
        self.add(self.media_position)

        self.media_length = Label(0.037, "title", self.media_length_x, 0, "")
        self.add(self.media_length)

        self._media_player = None
        self._progress_bar_moving = False

        self._hide_timeout_key = None
        self.auto_display = False
        self._visible = None
        self._timeline = clutter.Timeline(500)
        self._alpha = clutter.Alpha(self._timeline, clutter.EASE_IN_OUT_SINE)
        self._behaviour = clutter.BehaviourOpacity(0, 255, self._alpha)
        self._behaviour.apply(self)

        self._progress = None
        # Call the property setter to initialize the displayed position.
        self.progress = 0

        # Preparation to pointer events handling.
        self._motion_handler = 0
        self.set_reactive(True)
        self.connect('scroll-event', self._on_scroll_event)
        self.connect('button-press-event', self._on_button_press_event)
        self.connect('button-release-event', self._on_button_release_event)
        self.connect('enter-event', self._on_enter_event)
        self.connect('leave-event', self._on_leave_event)
コード例 #11
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    def __init__(self, x, y, width, height, pixbuf):
        Base.__init__(self)
        clutter.Group.__init__(self)

        rounded = RoundedTexture(0.0, 0.0, width, height, pixbuf)
        reflection = ReflectionTexture(0.0, 0.0, width, height, pixbuf,
            round_corners=True)

        reflection.set_position(0, rounded.get_height())
        self.set_position(self.get_abs_x(x), self.get_abs_y(y))

        self.add(rounded)
        self.add(reflection)
コード例 #12
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    def __init__(self,
                 x,
                 y,
                 width,
                 height,
                 pixbuf,
                 ref_height=0.3,
                 opacity=0.3,
                 round_corners=False,
                 margin=1,
                 radius=15):
        Base.__init__(self)

        abs_width = self.get_abs_x(width)
        abs_height = self.get_abs_y(height)

        clutter.CairoTexture.__init__(self, abs_width, abs_height)

        context = self.cairo_create()
        ct = gtk.gdk.CairoContext(context)

        # Round corners
        if round_corners:
            x = 0 + margin
            y = 0 + margin
            w1 = abs_width - (margin * 2)
            h1 = abs_height - (margin * 2)
            self.roundedCorners(context, x, y, w1, h1, radius, radius)

        # Scale context area
        wr = abs_width / float(pixbuf.get_width())
        hr = abs_height / float(pixbuf.get_height())
        context.scale(wr, hr)

        # Create gradient mask
        self.gradient = cairo.LinearGradient(0, 0, 0, pixbuf.get_height())
        self.gradient.add_color_stop_rgba(1 - ref_height, 1, 1, 1, 0)
        self.gradient.add_color_stop_rgba(1, 0, 0, 0, opacity)

        ct.set_source_pixbuf(pixbuf, 0, 0)
        context.mask(self.gradient)

        del context  # Update texture
        del ct

        self.set_anchor_point_from_gravity(clutter.GRAVITY_SOUTH_WEST)
        self.set_rotation(clutter.Z_AXIS, 180, 0, 0, 0)
        self.set_rotation(clutter.Y_AXIS, 180, 0, 0, 0)

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #13
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ファイル: scroll_area.py プロジェクト: tiwilliam/entertainer
    def __init__(self, x, y, width, height, content):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self._motion_buffer = MotionBuffer()
        self._offset = 0  # Drives the content motion.
        self._offset_max = 0  # Maximum value of offset (equal on bottom).
        self._old_offset = 0  # Stores the old value of offset on motions.
        self._motion_handler = 0
        self._active = None

        self.step_size = self.get_abs_y(self.STEP_SIZE_PERCENT)

        # Allowed area for the widget's scrolling content.
        self.area_width = self.get_abs_x(width)
        self.area_height = self.get_abs_y(height)

        # Create content position indicator
        self.indicator = ListIndicator(3 * width / 4, height, 0.2, 0.045,
                                       ListIndicator.VERTICAL)
        self.indicator.hide_position()
        self.indicator.set_maximum(2)
        self.add(self.indicator)

        # A clipped Group to receive the content.
        self._fixed_group = clutter.Group()
        self._fixed_group.set_clip(0, 0, self.area_width, self.area_height)
        self.add(self._fixed_group)
        self.content = None

        self._motion_timeline = clutter.Timeline(500)
        self._motion_timeline.connect('completed',
                                      self._motion_timeline_callback, None)
        self._motion_alpha = clutter.Alpha(self._motion_timeline,
                                           clutter.EASE_OUT_SINE)
        self._motion_behaviour = LoopedPathBehaviour(self._motion_alpha)

        self.set_content(content)

        self.active = None

        # Preparation to pointer events handling.
        self.set_reactive(True)
        self.connect('button-press-event', self._on_button_press_event)
        self.connect('button-release-event', self._on_button_release_event)
        self.connect('scroll-event', self._on_scroll_event)

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #14
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ファイル: scroll_area.py プロジェクト: tiwilliam/entertainer
    def __init__(self, x, y, width, height, content):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self._motion_buffer = MotionBuffer()
        self._offset = 0        # Drives the content motion.
        self._offset_max = 0    # Maximum value of offset (equal on bottom).
        self._old_offset = 0    # Stores the old value of offset on motions.
        self._motion_handler = 0
        self._active = None

        self.step_size = self.get_abs_y(self.STEP_SIZE_PERCENT)

        # Allowed area for the widget's scrolling content.
        self.area_width = self.get_abs_x(width)
        self.area_height = self.get_abs_y(height)

        # Create content position indicator
        self.indicator = ListIndicator(3 * width / 4, height, 0.2, 0.045,
            ListIndicator.VERTICAL)
        self.indicator.hide_position()
        self.indicator.set_maximum(2)
        self.add(self.indicator)

        # A clipped Group to receive the content.
        self._fixed_group = clutter.Group()
        self._fixed_group.set_clip(0, 0, self.area_width, self.area_height)
        self.add(self._fixed_group)
        self.content = None

        self._motion_timeline = clutter.Timeline(500)
        self._motion_timeline.connect('completed',
            self._motion_timeline_callback, None)
        self._motion_alpha = clutter.Alpha(self._motion_timeline,
            clutter.EASE_OUT_SINE)
        self._motion_behaviour = LoopedPathBehaviour(self._motion_alpha)

        self.set_content(content)

        self.active = None

        # Preparation to pointer events handling.
        self.set_reactive(True)
        self.connect('button-press-event', self._on_button_press_event)
        self.connect('button-release-event', self._on_button_release_event)
        self.connect('scroll-event', self._on_scroll_event)

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #15
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    def __init__(self, x, y, width, height, direction):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self.config = Configuration()

        # Size
        self.width = self.get_abs_x(width)
        self.height = self.get_abs_y(height)

        self.direction = direction
        self.delimiter = " | "
        self.current = 1
        self.maximum = 1

        self.theme = self.config.theme
        self.fg = self.theme.get_color("arrow_foreground")
        self.bg = self.theme.get_color("arrow_background")

        if direction == ListIndicator.VERTICAL:
            text_x_pos = width / 3
        else:
            text_x_pos = width / 2

        self.text = Label(
            height * 0.8, "text", text_x_pos, height / 2,
            str(self.maximum) + self.delimiter + str(self.maximum))
        self.text.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
        self.add(self.text)

        # Create arrows and calculate positions on screen
        if direction == ListIndicator.VERTICAL:
            self.arrow1 = ArrowTexture(5 * width / 7, height / 2, height / 2,
                                       self.fg, self.bg, ArrowTexture.UP)
            self.arrow2 = ArrowTexture(6 * width / 7, height / 2, height / 2,
                                       self.fg, self.bg, ArrowTexture.DOWN)

        elif direction == ListIndicator.HORIZONTAL:
            self.arrow1 = ArrowTexture(height / 2, height / 2, height / 2,
                                       self.fg, self.bg, ArrowTexture.LEFT)
            self.arrow2 = ArrowTexture(6 * width / 7, height / 2, height / 2,
                                       self.fg, self.bg, ArrowTexture.RIGHT)

        self.add(self.arrow1)
        self.add(self.arrow2)

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #16
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    def __init__(self, x, y, width, height, direction):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self.config = Configuration()

        # Size
        self.width = self.get_abs_x(width)
        self.height = self.get_abs_y(height)

        self.direction = direction
        self.delimiter = " | "
        self.current = 1
        self.maximum = 1

        self.theme = self.config.theme
        self.fg = self.theme.get_color("arrow_foreground")
        self.bg = self.theme.get_color("arrow_background")

        if direction == ListIndicator.VERTICAL:
            text_x_pos = width / 3
        else:
            text_x_pos = width / 2

        self.text = Label(height * 0.8, "text", text_x_pos, height / 2,
            str(self.maximum) + self.delimiter + str(self.maximum))
        self.text.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
        self.add(self.text)

        # Create arrows and calculate positions on screen
        if direction == ListIndicator.VERTICAL:
            self.arrow1 = ArrowTexture(5 * width / 7, height / 2, height / 2,
                self.fg, self.bg, ArrowTexture.UP)
            self.arrow2 = ArrowTexture(6 * width / 7, height / 2, height / 2,
                self.fg, self.bg, ArrowTexture.DOWN)

        elif direction == ListIndicator.HORIZONTAL:
            self.arrow1 = ArrowTexture(height / 2, height / 2, height / 2,
                self.fg, self.bg, ArrowTexture.LEFT)
            self.arrow2 = ArrowTexture(6 * width / 7, height / 2, height / 2,
                self.fg, self.bg, ArrowTexture.RIGHT)

        self.add(self.arrow1)
        self.add(self.arrow2)

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #17
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    def __init__(self, x, y, width, height, pixbuf):
        Base.__init__(self)
        clutter.Group.__init__(self)

        rounded = RoundedTexture(0.0, 0.0, width, height, pixbuf)
        reflection = ReflectionTexture(0.0,
                                       0.0,
                                       width,
                                       height,
                                       pixbuf,
                                       round_corners=True)

        reflection.set_position(0, rounded.get_height())
        self.set_position(self.get_abs_x(x), self.get_abs_y(y))

        self.add(rounded)
        self.add(reflection)
コード例 #18
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    def __init__(self, name='', callback=None, has_tabs=False, kind=None):
        """
        You should never create a Screen object directly! This init is supposed
        to be called from child classes that inherit this class.
        """
        Base.__init__(self)
        clutter.Group.__init__(self)

        self.name = name
        self.callback = callback

        self.has_tabs = has_tabs
        if has_tabs:
            self.tab_group = TabGroup(0.95, 0.13, 'title')
            self.tab_group.set_y(self.get_abs_y(0.1))
            self.tab_group.set_anchor_point_from_gravity(
                clutter.GRAVITY_CENTER)
            self.tab_group.set_x(self.get_abs_x(0.5))
            self.tab_group.active = True

            self.add(self.tab_group)

        if kind is None:
            self.kind = self.NORMAL
        else:
            self.kind = kind

        def handle_default():
            '''Return the default handler method.'''
            return self._handle_default

        self.event_handlers = defaultdict(
            handle_default, {
                UserEvent.NAVIGATE_UP: self._handle_up,
                UserEvent.NAVIGATE_DOWN: self._handle_down,
                UserEvent.NAVIGATE_LEFT: self._handle_left,
                UserEvent.NAVIGATE_RIGHT: self._handle_right,
                UserEvent.NAVIGATE_SELECT: self._handle_select
            })

        rect = clutter.Rectangle()
        rect.set_size(self.config.stage_width, self.config.stage_height)
        rect.hide()
        self.add(rect)
コード例 #19
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ファイル: screen.py プロジェクト: tiwilliam/entertainer
    def __init__(self, name='', callback=None, has_tabs=False, kind=None):
        """
        You should never create a Screen object directly! This init is supposed
        to be called from child classes that inherit this class.
        """
        Base.__init__(self)
        clutter.Group.__init__(self)

        self.name = name
        self.callback = callback

        self.has_tabs = has_tabs
        if has_tabs:
            self.tab_group = TabGroup(0.95, 0.13, 'title')
            self.tab_group.set_y(self.get_abs_y(0.1))
            self.tab_group.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)
            self.tab_group.set_x(self.get_abs_x(0.5))
            self.tab_group.active = True

            self.add(self.tab_group)

        if kind is None:
            self.kind = self.NORMAL
        else:
            self.kind = kind

        def handle_default():
            '''Return the default handler method.'''
            return self._handle_default

        self.event_handlers = defaultdict(handle_default, {
            UserEvent.NAVIGATE_UP : self._handle_up,
            UserEvent.NAVIGATE_DOWN : self._handle_down,
            UserEvent.NAVIGATE_LEFT : self._handle_left,
            UserEvent.NAVIGATE_RIGHT : self._handle_right,
            UserEvent.NAVIGATE_SELECT : self._handle_select
        })

        rect = clutter.Rectangle()
        rect.set_size(self.config.stage_width, self.config.stage_height)
        rect.hide()
        self.add(rect)
コード例 #20
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    def __init__(
        self, x, y, width, height, pixbuf, ref_height=0.3, opacity=0.3, round_corners=False, margin=1, radius=15
    ):
        Base.__init__(self)

        abs_width = self.get_abs_x(width)
        abs_height = self.get_abs_y(height)

        clutter.CairoTexture.__init__(self, abs_width, abs_height)

        context = self.cairo_create()
        ct = gtk.gdk.CairoContext(context)

        # Round corners
        if round_corners:
            x = 0 + margin
            y = 0 + margin
            w1 = abs_width - (margin * 2)
            h1 = abs_height - (margin * 2)
            self.roundedCorners(context, x, y, w1, h1, radius, radius)

        # Scale context area
        wr = abs_width / float(pixbuf.get_width())
        hr = abs_height / float(pixbuf.get_height())
        context.scale(wr, hr)

        # Create gradient mask
        self.gradient = cairo.LinearGradient(0, 0, 0, pixbuf.get_height())
        self.gradient.add_color_stop_rgba(1 - ref_height, 1, 1, 1, 0)
        self.gradient.add_color_stop_rgba(1, 0, 0, 0, opacity)

        ct.set_source_pixbuf(pixbuf, 0, 0)
        context.mask(self.gradient)

        del context  # Update texture
        del ct

        self.set_anchor_point_from_gravity(clutter.GRAVITY_SOUTH_WEST)
        self.set_rotation(clutter.Z_AXIS, 180, 0, 0, 0)
        self.set_rotation(clutter.Y_AXIS, 180, 0, 0, 0)

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #21
0
class BaseTest(EntertainerTest):
    """Test for entertainerlib.gui.widgets.base"""
    def setUp(self):
        """Set up the test"""
        EntertainerTest.setUp(self)

        self.base = Base()

    def test_create(self):
        """Test Base object creation."""
        self.assertTrue(isinstance(self.base, Base))

    def test_get_abs_x(self):
        """Test getting the absolute size of x based on the stage width."""
        self.assertEqual(self.base.get_abs_x(.25), 341)

    def test_get_abs_y(self):
        """Test getting the absolute size of y based on the stage height."""
        self.assertEqual(self.base.get_abs_y(.25), 192)

    def test_y_for_x(self):
        """Test of the y_for_x method."""
        self.assertAlmostEqual(self.base.y_for_x(.25), 0.44466145833333331)
コード例 #22
0
    def __init__(self):
        Base.__init__(self)
        clutter.Group.__init__(self)

        theme = self.config.theme
        filled = clutter.Texture(theme.getImage("volume_filled"))
        filled.hide()
        self.add(filled)
        unfilled = clutter.Texture(theme.getImage("volume_unfilled"))
        unfilled.hide()
        self.add(unfilled)
        volume = clutter.Texture(theme.getImage("volume"))
        self.add(volume)

        self._bars = []

        bar_width = filled.get_width()

        for i in range(20):
            bar_filled = clutter.Clone(filled)
            bar_unfilled = clutter.Clone(unfilled)
            bar_filled.set_position(volume.get_width() + i * bar_width, 0)
            bar_unfilled.set_position(volume.get_width() + i * bar_width, 0)
            self.add(bar_filled)
            self.add(bar_unfilled)
            self._bars.append([bar_filled, bar_unfilled])

        self._hide_timeout_key = None
        self.visible = False
        self.set_opacity(0)

        self.timeline = clutter.Timeline(200)
        self.alpha = clutter.Alpha(self.timeline, clutter.EASE_IN_OUT_SINE)
        self.behaviour = clutter.BehaviourOpacity(255, 0, self.alpha)
        self.behaviour.apply(self)

        self.set_position(self.get_abs_x(0.35), self.get_abs_y(0.1))
コード例 #23
0
ファイル: test_base.py プロジェクト: tiwilliam/entertainer
class BaseTest(EntertainerTest):
    """Test for entertainerlib.gui.widgets.base"""

    def setUp(self):
        """Set up the test"""
        EntertainerTest.setUp(self)

        self.base = Base()

    def test_create(self):
        """Test Base object creation."""
        self.assertTrue(isinstance(self.base, Base))

    def test_get_abs_x(self):
        """Test getting the absolute size of x based on the stage width."""
        self.assertEqual(self.base.get_abs_x(.25), 341)

    def test_get_abs_y(self):
        """Test getting the absolute size of y based on the stage height."""
        self.assertEqual(self.base.get_abs_y(.25), 192)

    def test_y_for_x(self):
        """Test of the y_for_x method."""
        self.assertAlmostEqual(self.base.y_for_x(.25), 0.44466145833333331)
コード例 #24
0
ファイル: tab_group.py プロジェクト: tiwilliam/entertainer
    def __init__(self, width, height, color):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self._active = None

        # Size
        self.stage_w = self.config.stage_width
        self.stage_h = self.config.stage_height
        self.width_factor = width
        self.height_factor = height

        # Label text colors
        self.color = color
        self.selected_color = self.config.theme.get_color(color)
        self.unselected_color = (self.selected_color[0],
            self.selected_color[1], self.selected_color[2], 96)

        # Size of the tab bar (This includes label texts)
        self.rect = clutter.Rectangle()
        self.rect.set_size(
            int(self.stage_w * self.width_factor),
            int(self.stage_h * self.height_factor))
        self.rect.set_color(clutter.Color(255, 0, 0, 0))
        self.add(self.rect)

        # Tab object dictionary that stores tab names as the keys.
        self._tabs = {}

        # Tab objects will be held in this list but should only be used for
        # internal calculations in the TabGroup class
        self.tabs_list = []

        self.labels = []
        self.timelines = [] # Contains tuples (timeline, alpha, behaviour)
        self.current_tab = None
コード例 #25
0
ファイル: label.py プロジェクト: tiwilliam/entertainer
    def __init__(self, font_size, color_name, x_pos_percent, y_pos_percent,
        text=None, name=None, font_weight=""):
        """Initialize the Label object"""

        Base.__init__(self)
        clutter.Text.__init__(self)

        self.theme = self.config.theme

        self._font_weight = font_weight
        self._font_size = font_size
        self._set_font_size(font_size)

        self.color = color_name

        self._position = None
        self._set_position((x_pos_percent, y_pos_percent))

        if text:
            self.set_text(text)
        if name:
            self.set_name(name)

        self.set_line_wrap(True)
コード例 #26
0
ファイル: menu_item.py プロジェクト: tiwilliam/entertainer
    def __init__(self):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self._userdata = None
コード例 #27
0
ファイル: menu_item.py プロジェクト: tiwilliam/entertainer
    def __init__(self):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self._userdata = None
コード例 #28
0
    def __init__(self, x, y, size, fg_color, bg_color, direction):
        Base.__init__(self)

        abs_size = self.get_abs_x(size)

        clutter.CairoTexture.__init__(self, abs_size, abs_size)

        context = self.cairo_create()
        context.scale(abs_size, abs_size)

        fg_cairo = self._color_to_cairo_color(fg_color)
        bg_cairo = self._color_to_cairo_color(bg_color)

        # Draw background
        context.set_line_width(0.15)
        context.set_source_rgba(bg_cairo[0], bg_cairo[1], bg_cairo[2],
                                bg_cairo[3])
        self._roundedrec(context, 0, 0, 1, 1, 0.08, 0.1)
        context.fill()

        # Draw arrow
        context.set_source_rgba(fg_cairo[0], fg_cairo[1], fg_cairo[2],
                                fg_cairo[3])
        if direction == ArrowTexture.DOWN:
            context.move_to(0.25, 0.33)
            context.line_to(0.50, 0.66)
            context.line_to(0.75, 0.33)
            context.stroke()
        elif direction == ArrowTexture.UP:
            context.move_to(0.25, 0.66)
            context.line_to(0.50, 0.33)
            context.line_to(0.75, 0.66)
            context.stroke()
        elif direction == ArrowTexture.RIGHT:
            context.move_to(0.33, 0.25)
            context.line_to(0.66, 0.50)
            context.line_to(0.33, 0.75)
            context.stroke()
        elif direction == ArrowTexture.LEFT:
            context.move_to(0.66, 0.25)
            context.line_to(0.33, 0.50)
            context.line_to(0.66, 0.75)
            context.stroke()

        del (context)  # Updates texture

        # Create bounce effect
        self.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)

        in_time = clutter.Timeline(300)
        in_alpha = clutter.Alpha(in_time, clutter.EASE_OUT_SINE)
        self.in_behaviour = clutter.BehaviourScale(1.0, 1.0, 1.5, 1.5,
                                                   in_alpha)
        self.in_behaviour.apply(self)

        out_time = clutter.Timeline(300)
        out_alpha = clutter.Alpha(out_time, clutter.EASE_OUT_SINE)
        self.out_behaviour = clutter.BehaviourScale(1.5, 1.5, 1.0, 1.0,
                                                    out_alpha)
        self.out_behaviour.apply(self)

        self.score = clutter.Score()
        self.score.append(timeline=in_time)
        self.score.append(timeline=out_time, parent=in_time)

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #29
0
ファイル: grid_menu.py プロジェクト: tiwilliam/entertainer
    def __init__(self, x=0, y=0, item_width=0.2, item_height=0.1):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self.motion_duration = 100          # Default duration of animations ms.
        self.cursor_below = True            # Is the cursor below items?
        self._active = None
        self._is_vertical = True
        self.items = []

        # Items dimensions variable: relative, absolute, center
        self._item_width = item_width
        self._item_height = item_height
        self._item_width_abs = self.get_abs_x(item_width)
        self._item_height_abs = self.get_abs_y(item_height)
        self._dx = int(self._item_width_abs / 2)
        self._dy = int(self._item_height_abs / 2)

        # Default cursor's index.
        self._selected_index = 0

        # Grid dimensions: real, visible.
        self.items_per_row = 10
        self.items_per_col = 10
        self._visible_rows = 3
        self._visible_cols = 5

        # The moving_group is a Clutter group containing all the items.
        self._moving_group_x = 0
        self._moving_group_y = 0
        self._moving_group = clutter.Group()
        self.add(self._moving_group)

        # The moving_group is translated using a `BehaviourPath`.
        self._moving_group_timeline = clutter.Timeline(200)
        moving_group_alpha = clutter.Alpha(self._moving_group_timeline,
            clutter.EASE_IN_OUT_SINE)
        moving_group_path = clutter.Path()
        self._moving_group_behaviour = clutter.BehaviourPath(moving_group_alpha,
            moving_group_path)
        self._moving_group_behaviour.apply(self._moving_group)

        # The cursor is an Actor that can be added and moved on the menu.
        # The cusor is always located in the visible (clipped) area of the menu.
        self._cursor_x = 0
        self._cursor_y = 0
        self._cursor = None
        self._cursor_timeline = clutter.Timeline(200)
        cursor_alpha = clutter.Alpha(self._cursor_timeline,
            clutter.EASE_IN_SINE)
        cursor_path = clutter.Path()
        self._cursor_behaviour = clutter.BehaviourPath(cursor_alpha,
            cursor_path)

        # A MotionBuffer is used to compute useful information about the
        # cursor's motion. It's used when moving the cursor with a pointer.
        self._motion_buffer = MotionBuffer()
        self._event_mode = self.MODE_NONE
        self._motion_handler = 0
        self._seek_step_x = 0
        self._seek_step_y = 0
        gobject.timeout_add(200, self._internal_timer_callback)

        #XXX: Samuel Buffet
        # This rectangle is used to grab events as it turns out that their
        # might be a bug in clutter 0.8 or python-clutter 0.8.
        # It may be avoided with next release of clutter.
        self._event_rect = clutter.Rectangle()
        self._event_rect.set_opacity(0)
        self.add(self._event_rect)
        self._event_rect.set_reactive(True)
        self._event_rect.connect('button-press-event',
            self._on_button_press_event)
        self._event_rect.connect('button-release-event',
            self._on_button_release_event)
        self._event_rect.connect('scroll-event', self._on_scroll_event)

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #30
0
    def setUp(self):
        """Set up the test"""
        EntertainerTest.setUp(self)

        self.base = Base()
コード例 #31
0
    def __init__(self, x, y, size, fg_color, bg_color, direction):
        Base.__init__(self)

        abs_size = self.get_abs_x(size)

        clutter.CairoTexture.__init__(self, abs_size, abs_size)

        context = self.cairo_create()
        context.scale(abs_size, abs_size)

        fg_cairo = self._color_to_cairo_color(fg_color)
        bg_cairo = self._color_to_cairo_color(bg_color)

        # Draw background
        context.set_line_width(0.15)
        context.set_source_rgba(bg_cairo[0], bg_cairo[1], bg_cairo[2], bg_cairo[3])
        self._roundedrec(context, 0, 0, 1, 1, 0.08, 0.1)
        context.fill()

        # Draw arrow
        context.set_source_rgba(fg_cairo[0], fg_cairo[1], fg_cairo[2], fg_cairo[3])
        if direction == ArrowTexture.DOWN:
            context.move_to(0.25, 0.33)
            context.line_to(0.50, 0.66)
            context.line_to(0.75, 0.33)
            context.stroke()
        elif direction == ArrowTexture.UP:
            context.move_to(0.25, 0.66)
            context.line_to(0.50, 0.33)
            context.line_to(0.75, 0.66)
            context.stroke()
        elif direction == ArrowTexture.RIGHT:
            context.move_to(0.33, 0.25)
            context.line_to(0.66, 0.50)
            context.line_to(0.33, 0.75)
            context.stroke()
        elif direction == ArrowTexture.LEFT:
            context.move_to(0.66, 0.25)
            context.line_to(0.33, 0.50)
            context.line_to(0.66, 0.75)
            context.stroke()

        del (context)  # Updates texture

        # Create bounce effect
        self.set_anchor_point_from_gravity(clutter.GRAVITY_CENTER)

        in_time = clutter.Timeline(300)
        in_alpha = clutter.Alpha(in_time, clutter.EASE_OUT_SINE)
        self.in_behaviour = clutter.BehaviourScale(1.0, 1.0, 1.5, 1.5, in_alpha)
        self.in_behaviour.apply(self)

        out_time = clutter.Timeline(300)
        out_alpha = clutter.Alpha(out_time, clutter.EASE_OUT_SINE)
        self.out_behaviour = clutter.BehaviourScale(1.5, 1.5, 1.0, 1.0, out_alpha)
        self.out_behaviour.apply(self)

        self.score = clutter.Score()
        self.score.append(timeline=in_time)
        self.score.append(timeline=out_time, parent=in_time)

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))
コード例 #32
0
ファイル: test_base.py プロジェクト: tiwilliam/entertainer
    def setUp(self):
        """Set up the test"""
        EntertainerTest.setUp(self)

        self.base = Base()
コード例 #33
0
    def __init__(self, x=0, y=0, item_width=0.2, item_height=0.1):
        Base.__init__(self)
        clutter.Group.__init__(self)

        self.motion_duration = 100  # Default duration of animations ms.
        self.cursor_below = True  # Is the cursor below items?
        self._active = None
        self._is_vertical = True
        self.items = []

        # Items dimensions variable: relative, absolute, center
        self._item_width = item_width
        self._item_height = item_height
        self._item_width_abs = self.get_abs_x(item_width)
        self._item_height_abs = self.get_abs_y(item_height)
        self._dx = int(self._item_width_abs / 2)
        self._dy = int(self._item_height_abs / 2)

        # Default cursor's index.
        self._selected_index = 0

        # Grid dimensions: real, visible.
        self.items_per_row = 10
        self.items_per_col = 10
        self._visible_rows = 3
        self._visible_cols = 5

        # The moving_group is a Clutter group containing all the items.
        self._moving_group_x = 0
        self._moving_group_y = 0
        self._moving_group = clutter.Group()
        self.add(self._moving_group)

        # The moving_group is translated using a `BehaviourPath`.
        self._moving_group_timeline = clutter.Timeline(200)
        moving_group_alpha = clutter.Alpha(self._moving_group_timeline,
                                           clutter.EASE_IN_OUT_SINE)
        moving_group_path = clutter.Path()
        self._moving_group_behaviour = clutter.BehaviourPath(
            moving_group_alpha, moving_group_path)
        self._moving_group_behaviour.apply(self._moving_group)

        # The cursor is an Actor that can be added and moved on the menu.
        # The cusor is always located in the visible (clipped) area of the menu.
        self._cursor_x = 0
        self._cursor_y = 0
        self._cursor = None
        self._cursor_timeline = clutter.Timeline(200)
        cursor_alpha = clutter.Alpha(self._cursor_timeline,
                                     clutter.EASE_IN_SINE)
        cursor_path = clutter.Path()
        self._cursor_behaviour = clutter.BehaviourPath(cursor_alpha,
                                                       cursor_path)

        # A MotionBuffer is used to compute useful information about the
        # cursor's motion. It's used when moving the cursor with a pointer.
        self._motion_buffer = MotionBuffer()
        self._event_mode = self.MODE_NONE
        self._motion_handler = 0
        self._seek_step_x = 0
        self._seek_step_y = 0
        gobject.timeout_add(200, self._internal_timer_callback)

        #XXX: Samuel Buffet
        # This rectangle is used to grab events as it turns out that their
        # might be a bug in clutter 0.8 or python-clutter 0.8.
        # It may be avoided with next release of clutter.
        self._event_rect = clutter.Rectangle()
        self._event_rect.set_opacity(0)
        self.add(self._event_rect)
        self._event_rect.set_reactive(True)
        self._event_rect.connect('button-press-event',
                                 self._on_button_press_event)
        self._event_rect.connect('button-release-event',
                                 self._on_button_release_event)
        self._event_rect.connect('scroll-event', self._on_scroll_event)

        self.set_position(self.get_abs_x(x), self.get_abs_y(y))