def offscreen_render(filename, do_volume_rendering): # Create the MayaVi offscreen engine and start it. e = OffScreenEngine() # Starting the engine registers the engine with the registry and # notifies others that the engine is ready. e.start() # Create a new scene. win = e.new_scene() # Now setup a normal MayaVi pipeline. src = VTKXMLFileReader() src.initialize(filename) e.add_source(src) # outline (make it black, enlarge width) o = Outline() e.add_module(o) o.actor.property.color = (0, 0, 0) o.actor.property.line_width = 1.5 if (do_volume_rendering == 0): # image plane widgets ipwx = ImagePlaneWidget() e.add_module(ipwx) ipwy = ImagePlaneWidget() e.add_module(ipwy) ipwy.ipw.plane_orientation = 'y_axes' ipwz = ImagePlaneWidget() e.add_module(ipwz) ipwz.ipw.plane_orientation = 'z_axes' else: # volume rendering volren = Volume() e.add_module(volren) win.scene.isometric_view() # Set the view. s = e.current_scene cam = s.scene.camera #cam.azimuth(45) #cam.elevation(15) cam.zoom(1.0) cam.view_up = [-0.1, 0.89, -0.546] # Change the size argument to anything you want. win.scene.save(filename + '.jpg', size=(600, 600))
def main(): # Create the MayaVi offscreen engine and start it. e = OffScreenEngine() # Starting the engine registers the engine with the registry and # notifies others that the engine is ready. e.start() # Create a new scene. win = e.new_scene() # Now setup a normal MayaVi pipeline. src = VTKXMLFileReader() src.initialize( join(get_data_dir(dirname(abspath(__file__))), 'fire_ug.vtu')) e.add_source(src) e.add_module(Outline()) e.add_module(ScalarCutPlane()) e.add_module(Streamline()) win.scene.isometric_view() # Change the size argument to anything you want. win.scene.save('offscreen.png', size=(800, 800))
def main(): # Create the MayaVi offscreen engine and start it. e = OffScreenEngine() # Starting the engine registers the engine with the registry and # notifies others that the engine is ready. e.start() # Create a new scene. win = e.new_scene() # Now setup a normal MayaVi pipeline. src = VTKXMLFileReader() src.initialize(join(get_data_dir(dirname(abspath(__file__))), 'fire_ug.vtu')) e.add_source(src) e.add_module(Outline()) e.add_module(ScalarCutPlane()) e.add_module(Streamline()) win.scene.isometric_view() # Change the size argument to anything you want. win.scene.save('offscreen.png', size=(800, 800))
#e.add_source(d) #g=Glyph() #e.add_module(g) #g.glyph.glyph_source.glyph_source=g.glyph.glyph_source.glyph_list[4] #g.glyph.glyph_source.glyph_source.radius=0.1 # DEM d=VTKDataSource() d.data=dem_data e.add_source(d) df=Delaunay2D() e.add_filter(df) s=Surface() e.add_module(s) #s.actor.property.set(representation='p', point_size=100) #view(azimuth=-60,elevation=60,distance=120) output_file="tmp.png" win.scene.save(output_file,size=(800,600)) # s = Surface() # e.add_module(s) # s.actor.property.set(representation='p', point_size=2)
#d=VTKDataSource() #d.data=pd #e.add_source(d) #g=Glyph() #e.add_module(g) #g.glyph.glyph_source.glyph_source=g.glyph.glyph_source.glyph_list[4] #g.glyph.glyph_source.glyph_source.radius=0.1 # DEM d = VTKDataSource() d.data = dem_data e.add_source(d) df = Delaunay2D() e.add_filter(df) s = Surface() e.add_module(s) #s.actor.property.set(representation='p', point_size=100) #view(azimuth=-60,elevation=60,distance=120) output_file = "tmp.png" win.scene.save(output_file, size=(800, 600)) # s = Surface() # e.add_module(s) # s.actor.property.set(representation='p', point_size=2)
def plot_slice_mayavi(dat_filename,output_file,hyp_x,hyp_y,hyp_z,search_grid_file_name,max_stack_value): base_path=os.getenv('WAVELOC_PATH') lib_path="%s/lib"%base_path # grid geometry hdr_file=lib_path + os.sep + search_grid_file_name # detection detection=50 # stations stations_file="%s/coord_stations_piton"%lib_path sta=StationList() sta.read_from_file(stations_file) # create the object to contain the stations pd = tvtk.PolyData() pd.points = [[s.x/1000.0, s.y/1000.0, -s.elev/1000.0] for s in sta.stations.values()] # create the object to contain the stations try: pd_hyp = tvtk.PolyData() pd_hyp.points=[[hyp_x,hyp_y,hyp_z]] except TypeError: pass # read the dat file print dat_filename data=QDGrid() data.read_NLL_hdr_file(hdr_file) data.buf=numpy.fromfile(dat_filename, dtype=numpy.int16) max_ib=numpy.argmax(data.buf) print max_ib max_val=data.buf[max_ib] ix,iy,iz=data.get_ix_iy_iz(max_ib) #data.buf=numpy.array(data.buf, dtype=numpy.float) data.buf.shape = (data.nx, data.ny, data.nz) # 'mayavi' is always defined on the interpreter. e = OffScreenEngine() #e = Engine() e.start() win = e.new_scene(magnification=1) e.current_scene.scene.off_screen_rendering = True win.scene.isometric_view() # Make the data and add it to the pipeline. src = ArraySource(transpose_input_array=True) src.scalar_data = data.buf src.spacing=(data.dx, data.dy, -data.dz) src.origin=(data.x_orig, data.y_orig, -data.z_orig) e.add_source(src) # Visualize the data. o = Outline() e.add_module(o) lut=e.scenes[0].children[0].children[0].scalar_lut_manager lut.data_range=[-1,max_stack_value] lut.show_legend = True lut.data_name = 'Stack' # Create one ContourGridPlane normal to the 'x' axis. cgp = ContourGridPlane() e.add_module(cgp) # Set the position to the middle of the data. if max_val > detection: cgp.grid_plane.position = ix else: cgp.grid_plane.position = data.nx/2 cgp.contour.filled_contours = True cgp.actor.property.opacity = 0.6 output=cgp.grid_plane.outputs[0] x_data=numpy.array(output.point_data.scalars.to_array()) # Another with filled contours normal to 'y' axis. cgp = ContourGridPlane() e.add_module(cgp) # Set the axis and position to the middle of the data. cgp.grid_plane.axis = 'y' if max_val > detection: cgp.grid_plane.position = iy else: cgp.grid_plane.position = data.ny/2 cgp.contour.filled_contours = True cgp.actor.property.opacity = 0.6 output=cgp.grid_plane.outputs[0] y_data=numpy.array(output.point_data.scalars.to_array()) # Another with filled contours normal to 'z' axis. cgp = ContourGridPlane() e.add_module(cgp) # Set the axis and position to the middle of the data. cgp.grid_plane.axis = 'z' if max_val > detection: cgp.grid_plane.position = iz else: cgp.grid_plane.position = data.nz/2 cgp.contour.filled_contours = True cgp.actor.property.opacity = 0.6 output=cgp.grid_plane.outputs[0] z_data=numpy.array(output.point_data.scalars.to_array()) a=Axes() e.add_module(a) d=VTKDataSource() d.data=pd e.add_source(d) g=Glyph() e.add_module(g) g.glyph.glyph_source.glyph_source=g.glyph.glyph_source.glyph_list[4] g.glyph.glyph_source.glyph_source.radius=0.1 d=VTKDataSource() d.data=pd_hyp e.add_source(d) g=Glyph() e.add_module(g) g.glyph.glyph_source.glyph_source=g.glyph.glyph_source.glyph_list[4] g.glyph.glyph_source.glyph_source.radius=0.5 g.actor.property.color=(0.0,0.0,0.0) #view(azimuth=-60,elevation=60,distance=120) win.scene.save(output_file,size=(800,800)) e.stop() del win del e return (x_data, y_data, z_data)
def plot_slice_mayavi(dat_filename, output_file, hyp_x, hyp_y, hyp_z, search_grid_file_name, max_stack_value): base_path = os.getenv('WAVELOC_PATH') lib_path = "%s/lib" % base_path # grid geometry hdr_file = lib_path + os.sep + search_grid_file_name # detection detection = 50 # stations stations_file = "%s/coord_stations_piton" % lib_path sta = StationList() sta.read_from_file(stations_file) # create the object to contain the stations pd = tvtk.PolyData() pd.points = [[s.x / 1000.0, s.y / 1000.0, -s.elev / 1000.0] for s in sta.stations.values()] # create the object to contain the stations try: pd_hyp = tvtk.PolyData() pd_hyp.points = [[hyp_x, hyp_y, hyp_z]] except TypeError: pass # read the dat file print dat_filename data = QDGrid() data.read_NLL_hdr_file(hdr_file) data.buf = numpy.fromfile(dat_filename, dtype=numpy.int16) max_ib = numpy.argmax(data.buf) print max_ib max_val = data.buf[max_ib] ix, iy, iz = data.get_ix_iy_iz(max_ib) #data.buf=numpy.array(data.buf, dtype=numpy.float) data.buf.shape = (data.nx, data.ny, data.nz) # 'mayavi' is always defined on the interpreter. e = OffScreenEngine() #e = Engine() e.start() win = e.new_scene(magnification=1) e.current_scene.scene.off_screen_rendering = True win.scene.isometric_view() # Make the data and add it to the pipeline. src = ArraySource(transpose_input_array=True) src.scalar_data = data.buf src.spacing = (data.dx, data.dy, -data.dz) src.origin = (data.x_orig, data.y_orig, -data.z_orig) e.add_source(src) # Visualize the data. o = Outline() e.add_module(o) lut = e.scenes[0].children[0].children[0].scalar_lut_manager lut.data_range = [-1, max_stack_value] lut.show_legend = True lut.data_name = 'Stack' # Create one ContourGridPlane normal to the 'x' axis. cgp = ContourGridPlane() e.add_module(cgp) # Set the position to the middle of the data. if max_val > detection: cgp.grid_plane.position = ix else: cgp.grid_plane.position = data.nx / 2 cgp.contour.filled_contours = True cgp.actor.property.opacity = 0.6 output = cgp.grid_plane.outputs[0] x_data = numpy.array(output.point_data.scalars.to_array()) # Another with filled contours normal to 'y' axis. cgp = ContourGridPlane() e.add_module(cgp) # Set the axis and position to the middle of the data. cgp.grid_plane.axis = 'y' if max_val > detection: cgp.grid_plane.position = iy else: cgp.grid_plane.position = data.ny / 2 cgp.contour.filled_contours = True cgp.actor.property.opacity = 0.6 output = cgp.grid_plane.outputs[0] y_data = numpy.array(output.point_data.scalars.to_array()) # Another with filled contours normal to 'z' axis. cgp = ContourGridPlane() e.add_module(cgp) # Set the axis and position to the middle of the data. cgp.grid_plane.axis = 'z' if max_val > detection: cgp.grid_plane.position = iz else: cgp.grid_plane.position = data.nz / 2 cgp.contour.filled_contours = True cgp.actor.property.opacity = 0.6 output = cgp.grid_plane.outputs[0] z_data = numpy.array(output.point_data.scalars.to_array()) a = Axes() e.add_module(a) d = VTKDataSource() d.data = pd e.add_source(d) g = Glyph() e.add_module(g) g.glyph.glyph_source.glyph_source = g.glyph.glyph_source.glyph_list[4] g.glyph.glyph_source.glyph_source.radius = 0.1 d = VTKDataSource() d.data = pd_hyp e.add_source(d) g = Glyph() e.add_module(g) g.glyph.glyph_source.glyph_source = g.glyph.glyph_source.glyph_list[4] g.glyph.glyph_source.glyph_source.radius = 0.5 g.actor.property.color = (0.0, 0.0, 0.0) #view(azimuth=-60,elevation=60,distance=120) win.scene.save(output_file, size=(800, 800)) e.stop() del win del e return (x_data, y_data, z_data)