コード例 #1
0
ファイル: test_board.py プロジェクト: anananishn/tic-tac-toe
 def test_move_already_taken(self):
     new_board = Board('x', 'o')
     result = new_board.move(0, 0, 'x')
     assert not result
     with pytest.raises(IllegalMoveException) as e:
         new_board.move(0, 0, 'o')
     assert e.value.error == 'This cell is already taken.'
コード例 #2
0
ファイル: board_test.py プロジェクト: amirov-m/light-chess
    def test_remove_piece(self):
        board = Board()

        board.set_piece(Position(1, 2), Pieces.BLACK_BISHOP)
        assert board.get_piece(Position(1, 2)) == Pieces.BLACK_BISHOP

        board.remove_piece(Position(1, 2))
        assert board.get_piece(Position(1, 2)) is None
コード例 #3
0
ファイル: game.py プロジェクト: andrea-lascola/game-of-life
def main():
    pygame.init()
    clock = pygame.time.Clock()
    screen = pygame.display.set_mode(constants.WINSIZE)
    pygame.display.set_caption(constants.TITLE)

    # statuses
    running, playing, is_mouse_down, current_cell = True, False, False, None

    screen.fill(constants.BLACK)

    board = Board()
    board.run(screen)

    pygame.display.update()
    # main game loop

    while running:
        ev = pygame.event.get()

        for event in ev:
            print(event)
            if event.type == QUIT:
                running = False
                break
            elif event.type == KEYUP and event.key == K_ESCAPE:
                # reset
                board.reset(screen)

            elif event.type == KEYDOWN and event.key == K_SPACE:
                playing = not playing

            elif event.type == pygame.MOUSEBUTTONDOWN and event.button == constants.MOUSELEFT:
                # Draw cell event
                is_mouse_down = True
                pos = pygame.mouse.get_pos()
                current_cell = select_cell(board.get_cell(pos), screen)

            elif event.type == pygame.MOUSEMOTION and is_mouse_down:
                # Draw cell event on mousedown
                pos = pygame.mouse.get_pos()
                cell = board.get_cell(pos)
                if cell == current_cell:
                    continue
                current_cell = select_cell(cell, screen)

            elif event.type == pygame.MOUSEBUTTONUP and event.button == constants.MOUSELEFT:
                # Stop cell drawing when mouse up
                is_mouse_down = False

        if playing:
            # Resolve Game of life rules
            actions = list(gen_cells_action(board))

            for cell, action in actions:
                getattr(cell, action)(screen)
        pygame.display.update()
        clock.tick(40)
コード例 #4
0
ファイル: board_test.py プロジェクト: amirov-m/light-chess
    def test_set_piece(self):
        board = Board()

        board.set_piece(Position(4, 4), Pieces.WHITE_ROOK)
        # TODO(amirov-m): What is the right order for actual and expected?
        assert board.get_piece(Position(4, 4)) == Pieces.WHITE_ROOK

        board.set_piece(Position(7, 7), Pieces.BLACK_PAWN)
        assert board.get_piece(Position(7, 7)) == Pieces.BLACK_PAWN
コード例 #5
0
ファイル: test_board.py プロジェクト: anananishn/tic-tac-toe
    def test_not_complete(self):
        new_board = Board('x', 'o')
        new_board.move(0, 1, 'x')
        new_board.move(0, 2, 'o')

        has_winner, winner = new_board.is_complete()

        assert has_winner is False
        assert new_board.turn
        assert winner == ''
コード例 #6
0
def test_collect_money_on_go():
    players = [Player('Mack')]
    board = Board(board=SQUARES)
    game = MonopolyGame(board, dice_function=lambda: 1)
    game.add_players(players)
    go_square = game.board._squares[0]
    assert players[0].position == game.board.start_square
    balance = players[0].balance
    game.take_action(players[0])
    assert balance + 200 == players[0].balance
コード例 #7
0
ファイル: test_board.py プロジェクト: anananishn/tic-tac-toe
 def test_board_creation(self):
     new_board = Board('x', 'o')
     expected_string = ('|   |   |   |\n'
                        '|--+--+--|\n'
                        '|   |   |   |\n'
                        '|--+--+--|\n'
                        '|   |   |   |\n'
                        '|--+--+--|\n'
                        '<@x> \'s turn is next')
     assert new_board.turn == new_board.x_player
     assert new_board.to_string() == expected_string
コード例 #8
0
ファイル: test_board.py プロジェクト: anananishn/tic-tac-toe
    def test_o_win(self):
        new_board = Board('x', 'o')
        new_board.move(0, 1, 'x')
        new_board.move(0, 2, 'o')
        new_board.move(2, 1, 'x')
        new_board.move(1, 2, 'o')
        new_board.move(0, 0, 'x')
        new_board.move(2, 2, 'o')
        has_winner, winner = new_board.is_complete()

        assert has_winner is True
        assert not new_board.turn
        assert winner == 'o'
コード例 #9
0
ファイル: board_test.py プロジェクト: amirov-m/light-chess
 def test_get_positions_for_piece(self):
     board = Board()
     board.set_piece(Position(1, 0), Pieces.WHITE_KNIGHT)
     board.set_piece(Position(4, 0), Pieces.WHITE_KNIGHT)
     board.set_piece(Position(0, 7), Pieces.WHITE_KNIGHT)
     board.set_piece(Position(7, 7), Pieces.WHITE_KNIGHT)
     piece_positions = board.get_positions_for_piece(Pieces.WHITE_KNIGHT)
     assert set(piece_positions) == {
         Position(1, 0),
         Position(4, 0),
         Position(0, 7),
         Position(7, 7),
     }
コード例 #10
0
ファイル: logic_test.py プロジェクト: amirov-m/light-chess
    def test_is_mate(self):
        """Test of is_check() method."""

        assert not GameLogic.is_mate(self.game)
        # Create dummy board
        board = Board()
        board.set_piece(Position(0, 1), Piece(PieceType.PAWN, Colour.WHITE))
        board.set_piece(Position(1, 1), Piece(PieceType.PAWN, Colour.WHITE))
        board.set_piece(Position(0, 0), Piece(PieceType.KING, Colour.WHITE))
        board.set_piece(Position(2, 0), Piece(PieceType.ROOK, Colour.BLACK))
        history_moves = [
            Move(Position(4, 3), Position(4, 4)),
            Move(Position(3, 6), Position(3, 4)),
        ]
        game = Game(board, Colour.WHITE, history_moves)
        assert GameLogic.is_mate(game)
コード例 #11
0
ファイル: test_board.py プロジェクト: anananishn/tic-tac-toe
    def test_x_win(self):
        new_board = Board('x', 'o')
        result = new_board.move(0, 1, 'x')
        assert not result
        result = new_board.move(0, 2, 'o')
        assert not result
        result = new_board.move(1, 1, 'x')
        assert not result
        result = new_board.move(2, 2, 'o')
        assert not result
        result = new_board.move(2, 1, 'x')
        assert not result
        has_winner, winner = new_board.is_complete()

        assert has_winner is True
        assert not new_board.turn
        assert winner == 'x'
コード例 #12
0
def test_move_and_buy_property():
    players = [Player('Mack')]
    board = Board(board=SQUARES)

    game = MonopolyGame(board, dice_function=lambda: 1)
    game.add_players(players)

    property_square = game.board._squares[1]

    assert players[0].position == game.board.start_square
    assert property_square.property.owner == game.board.bank

    game.move_player(players[0])
    game.take_action(players[0])

    assert players[0].position == property_square
    assert property_square.property.owner == players[0]
コード例 #13
0
ファイル: game.py プロジェクト: anananishn/tic-tac-toe
    def create_new_game(self, channel_id, command_text, o_player):
        if self.ongoing_games.get(channel_id):
            return create_response(instruction.get_ongoing_game_exists_text(),
                                   public=False)

        try:
            x_player = get_user_from_start_command(command_text)
        except InvalidCommandUseException:
            return create_response(
                instruction.get_invalid_command_text(START_COMMAND),
                public=False)

        new_board = Board(x_player, o_player)
        self.ongoing_games[channel_id] = new_board

        response = '<@' + x_player + '> is X.\n' + new_board.to_string()

        return create_response(response)
コード例 #14
0
ファイル: test_board.py プロジェクト: anananishn/tic-tac-toe
    def test_tie_game(self):
        new_board = Board('x', 'o')
        new_board.move(0, 0, 'x')
        new_board.move(0, 2, 'o')
        new_board.move(0, 1, 'x')

        new_board.move(1, 0, 'o')
        new_board.move(1, 1, 'x')
        new_board.move(2, 1, 'o')

        new_board.move(1, 2, 'x')
        new_board.move(2, 2, 'o')
        new_board.move(2, 0, 'x')
        is_complete, winner = new_board.is_complete()

        assert is_complete is True
        assert not new_board.turn
        assert winner == ''
コード例 #15
0
ファイル: logic_test.py プロジェクト: amirov-m/light-chess
    def setUp(self) -> None:
        """Create dummy game."""

        # Create dummy board
        self.board = Board()
        self.board.set_piece(Position(4, 0), Pieces.WHITE_KING)
        self.board.set_piece(Position(0, 0), Pieces.WHITE_ROOK)
        self.board.set_piece(Position(7, 0), Pieces.WHITE_ROOK)
        self.board.set_piece(Position(4, 4), Pieces.WHITE_PAWN)
        self.board.set_piece(Position(4, 1), Pieces.WHITE_BISHOP)

        self.board.set_piece(Position(3, 4), Pieces.BLACK_PAWN)
        self.board.set_piece(Position(5, 4), Pieces.BLACK_PAWN)
        self.board.set_piece(Position(4, 3), Pieces.BLACK_ROOK)
        self.board.set_piece(Position(2, 2), Pieces.BLACK_PAWN)
        # Create game
        self.game = Game(self.board, Colour.WHITE,
                         [Move(Position(3, 6), Position(3, 4))])
コード例 #16
0
ファイル: test_board.py プロジェクト: anananishn/tic-tac-toe
    def test_move(self):
        new_board = Board('x', 'o')
        result = new_board.move(0, 1, 'x')
        assert new_board.turn == new_board.o_player
        assert not result
        result = new_board.move(0, 2, 'o')
        assert new_board.turn == new_board.x_player
        assert not result

        expected_string = ('|   | X | O |\n'
                           '|--+--+--|\n'
                           '|   |   |   |\n'
                           '|--+--+--|\n'
                           '|   |   |   |\n'
                           '|--+--+--|\n'
                           '<@x> \'s turn is next')
        assert new_board.turn == new_board.x_player
        assert new_board.to_string() == expected_string
コード例 #17
0
    def setUp(self) -> None:
        """Create dummy game."""

        # Create dummy board
        self.board = Board()
        self.board.set_piece(Position(4, 3), Pieces.WHITE_PAWN)
        self.board.set_piece(Position(3, 4), Pieces.WHITE_PAWN)
        self.board.set_piece(Position(5, 4), Pieces.WHITE_PAWN)
        self.board.set_piece(Position(0, 6), Pieces.WHITE_PAWN)
        self.board.set_piece(Position(7, 7), Pieces.WHITE_PAWN)
        self.board.set_piece(Position(4, 4), Pieces.WHITE_KING)
        self.board.set_piece(Position(6, 6), Pieces.WHITE_BISHOP)
        self.board.set_piece(Position(3, 7), Pieces.WHITE_ROOK)
        self.board.set_piece(Position(5, 5), Pieces.WHITE_QUEEN)
        self.board.set_piece(Position(7, 6), Pieces.WHITE_KNIGHT)

        self.board.set_piece(Position(4, 5), Pieces.BLACK_PAWN)
        self.board.set_piece(Position(5, 7), Pieces.BLACK_ROOK)
コード例 #18
0
    def setUp(self) -> None:
        """Create dummy game."""

        # Create dummy board
        self.board = Board()
        self.board.set_piece(Position(4, 0), Pieces.WHITE_KING)
        self.board.set_piece(Position(0, 0), Pieces.WHITE_ROOK)
        self.board.set_piece(Position(0, 1), Pieces.WHITE_PAWN)
        self.board.set_piece(Position(7, 0), Pieces.WHITE_ROOK)
        self.board.set_piece(Position(7, 1), Pieces.WHITE_PAWN)
        self.board.set_piece(Position(4, 4), Pieces.WHITE_PAWN)

        self.board.set_piece(Position(2, 7), Pieces.BLACK_ROOK)
        self.board.set_piece(Position(3, 4), Pieces.BLACK_PAWN)
        self.board.set_piece(Position(5, 4), Pieces.BLACK_PAWN)
        # Create game
        history_moves = [
            Move(Position(4, 3), Position(4, 4)),
            Move(Position(3, 6), Position(3, 4)),
        ]
        self.game = Game(self.board, Colour.WHITE, history_moves)
コード例 #19
0
ファイル: board_test.py プロジェクト: amirov-m/light-chess
 def test_remove_piece_empty_cell(self):
     board = Board()
     board.remove_piece(Position(3, 4))
     assert board.get_piece(Position(3, 4)) is None
コード例 #20
0
ファイル: test_board.py プロジェクト: anananishn/tic-tac-toe
    def test_move_invalid_coordinate(self):
        new_board = Board('x', 'o')

        with pytest.raises(IllegalMoveException) as e:
            new_board.move(0, 10, 'x')
        assert e.value.error == 'Invalid coordinates.'
コード例 #21
0
ファイル: quoridor.py プロジェクト: boriel/quoridor
def main() -> int:
    core.init()

    parser = argparse.ArgumentParser()
    parser.add_argument(
        "-l",
        "--level",
        help="AI player Level. Default is 0 (Easy). Higher is harder)",
        default=cfg.LEVEL,
        type=int)

    parser.add_argument('-d',
                        '--debug',
                        help="Debug mode",
                        action='store_true')

    parser.add_argument('-C',
                        '--cache',
                        help="Enable persistent memoize cache",
                        action='store_true')

    options = parser.parse_args()
    cfg.LEVEL = options.level
    cfg.__DEBUG__ = options.debug
    cfg.CACHE_ENABLED = options.cache

    log('Quoridor AI game, (C) 2009 by Jose Rodriguez (a.k.a. Boriel)')
    log('This program is Free')
    log('Initializing system...')

    pygame.init()
    clock = pygame.time.Clock()
    pygame.display.set_mode((800, 600))
    pygame.display.set_caption(cfg.GAME_TITLE)
    screen = pygame.display.get_surface()

    screen.fill(Color(255, 255, 255))
    board = core.BOARD = Board(screen)
    board.draw()
    log('System initialized OK')

    if cfg.CACHE_ENABLED:
        if not os.path.exists(cfg.CACHE_DIR):
            log('Cache directory {} not found. Creating it...'.format(
                cfg.CACHE_DIR))
            os.makedirs(cfg.CACHE_DIR, exist_ok=True)

        if not os.path.isdir(cfg.CACHE_DIR):
            log(
                'Could not create cache directory {}. Caching disabled'.format(
                    cfg.CACHE_DIR), LogLevel.ERROR)
            cfg.CACHE_ENABLED = False

    cont = True
    while cont:
        clock.tick(cfg.FRAMERATE)
        pygame.display.flip()

        if not board.computing and not board.finished:
            if board.current_player.AI:
                board.computing = True
                thread = threading.Thread(target=board.computer_move)
                thread.start()

        cont = dispatch(pygame.event.get(), board)

    del board.rows

    pygame.quit()
    if cfg.NETWORK_ENABLED:
        board.server.terminate()

    if cfg.CACHE_ENABLED:
        for pawn in board.pawns:
            if pawn.AI is not None:
                pawn.AI.flush_cache()

    log('Memoized nodes: %i' % core.MEMOIZED_NODES)
    log('Memoized nodes hits: %i' % core.MEMOIZED_NODES_HITS)

    for pawn in board.pawns:
        log('Memoized distances for [%i]: %i' %
            (pawn.id, pawn.distances.MEMO_COUNT))
        log('Memoized distances hits for [%i]: %i' %
            (pawn.id, pawn.distances.MEMO_HITS))

    log('Exiting. Bye!')
    return 0
コード例 #22
0
ファイル: controller.py プロジェクト: srvnuga/ant_algorithm
 def __init__(self, sizeOfBoard, max_number_of_iteration):
     self.__ant = Ant()
     self.__iter_counter = 0
     self.__max_iter_number = max_number_of_iteration
     self.__board = Board(sizeOfBoard * sizeOfBoard)
コード例 #23
0
ファイル: test_board.py プロジェクト: anananishn/tic-tac-toe
 def test_move_wrong_turn(self):
     new_board = Board('x', 'o')
     with pytest.raises(IllegalMoveException) as e:
         new_board.move(0, 1, 'o')
     assert e.value.error == 'It is not your turn.'
コード例 #24
0
ファイル: board_test.py プロジェクト: amirov-m/light-chess
 def test_set_piece_rewrite_piece(self):
     board = Board()
     board.set_piece(Position(1, 3), Pieces.WHITE_QUEEN)
     board.set_piece(Position(1, 3), Pieces.BLACK_KING)
     assert board.get_piece(Position(1, 3)) == Pieces.BLACK_KING